Highwaymen

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Highwaymen
[DE-M3]
SB-Ferengi D'Kora Marauder.png
Chroniton 4 / 6 / 8
Distress Calls
Delphic Expanse
Mission
3rd
Type
Space Battle
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Mission Rewards

Highwaymen is the third distress call mission in the Delphic Expanse. It takes place at Dopterian Sun in the Dopterian system.

Mission Walkthrough

Highwaymen
Against: Ferengi Pirates in a Ferengi D'Kora Marauder RareRareRare
Chroniton cost: 4 / 6 / 8
Normal Elite Epic
Shields 10000 11000 16000
Shield Regeneration 600 650 900
Hull 30000 31000 36000
Evasion 1 1 2
Evasion Power 1400 1400 1700
Attack 1 1 2
Attack Power 1400 1480 1650
Attack Speed 1 1 1
Accuracy 1 1 2
Accuracy Power 1400 1400 1700
Crit Rating 500 700 700
Crit Bonus 5000 5000 7000
We've apprehended the Ferengi responsible for robbing traders across the sector.
Surprisingly even the Ferengi authorities seem incensed by this behaviour.
Handing them over for prosecution may be the most diplomatic resolution to this whole affair.

Mission Rewards

Standard Rewards

Standard Rewards
Epic

Drop Chance

Mission tested: Highwaymen Normal
By: CodeHydro, Captain deMarco, Tygra Dax & Siguard (+ more)
Date(s): Jun 2016 – Jun 2018
Runs: 3810   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Field Rations 551>>

Common Field Rations

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 32 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 31 runs.

Also, a run dropping only this item is expected
per 8,900 runs or so.

27.7Statistical Strength: Very reliable

Range of average cost per
Common Field Rations
within 2 standard deviations
(~95.5% confidence):

25.54 — 30.17
>>
6.9
Basic TR-580 Medical Tricorder 1394>>

Basic TR-580 Medical Tricorder

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 550 runs or so.

10.9Statistical Strength: Very reliable

Range of average cost per
Basic TR-580 Medical Tricorder
within 2 standard deviations
(~95.5% confidence):

10.41 — 11.51
>>
2.7
Basic Starfleet Uniform (ENT) 1962>>

Basic Starfleet Uniform (ENT)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 200 runs or so.

7.8Statistical Strength: Very reliable

Range of average cost per
Basic Starfleet Uniform (ENT)
within 2 standard deviations
(~95.5% confidence):

7.46 — 8.1
>>
1.9
Basic Starfleet Uniform (VOY) 1671>>

Basic Starfleet Uniform (VOY)

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 320 runs or so.

9.1Statistical Strength: Very reliable

Range of average cost per
Basic Starfleet Uniform (VOY)
within 2 standard deviations
(~95.5% confidence):

8.73 — 9.55
>>
2.3
Basic Power Cell 5852>>

Basic Power Cell

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 7.5 runs or so.

2.6Statistical Strength: Very reliable

Range of average cost per
Basic Power Cell
within 2 standard deviations
(~95.5% confidence):

2.56 — 2.65
>>
0.7

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Starfleet Uniform (ENT) and Starfleet Uniform (VOY) will appear in a random order on the results screen. Please take care when recording data.

Mission tested: Highwaymen Elite
By: Crunch, Siguard, CodeHydro & Chapey (+ more)
Date(s): May 2016 – Oct 2021
Runs: 1568   Cost/Run: 6 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Astrometric Chart ★★ 752>>

Uncommon Astrometric Chart ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 240 runs or so.

12.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Astrometric Chart ★★
within 2 standard deviations
(~95.5% confidence):

11.73 — 13.41
>>
2.1
Basic Palm Beacon 1256>>

Basic Palm Beacon

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 53 runs or so.

7.5Statistical Strength: Very reliable

Range of average cost per
Basic Palm Beacon
within 2 standard deviations
(~95.5% confidence):

7.15 — 7.87
>>
1.2
Basic EJ-7 Interlock 1235>>

Basic EJ-7 Interlock

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 55 runs or so.

7.6Statistical Strength: Very reliable

Range of average cost per
Basic EJ-7 Interlock
within 2 standard deviations
(~95.5% confidence):

7.26 — 8.01
>>
1.3
Basic Rules of Acquisition 246>>

Basic Rules of Acquisition

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 29 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 28 runs.

Also, a run dropping only this item is expected
per 7,000 runs or so.

38.2Statistical Strength: Very reliable

Range of average cost per
Basic Rules of Acquisition
within 2 standard deviations
(~95.5% confidence):

34.02 — 43.66
>>
6.4
Basic Subprocessor 1215>>

Basic Subprocessor

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 58 runs or so.

7.7Statistical Strength: Very reliable

Range of average cost per
Basic Subprocessor
within 2 standard deviations
(~95.5% confidence):

7.38 — 8.15
>>
1.3

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Highwaymen Epic
By: Chapey, bntracy, Siguard & Joker41NAM (+ more)
Date(s): Aug 2016– June 2019
Runs: 1590   Cost/Run: 8 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Criminal Activity Report 881>>

Common Criminal Activity Report

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 160 runs or so.

14.4Statistical Strength: Very reliable

Range of average cost per
Common Criminal Activity Report
within 2 standard deviations
(~95.5% confidence):

13.61 — 15.37
>>
1.8
Uncommon Furs ★★ 432>>

Uncommon Furs ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 17 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 16 runs.

Also, a run dropping only this item is expected
per 1,300 runs or so.

29.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Furs ★★
within 2 standard deviations
(~95.5% confidence):

26.97 — 32.42
>>
3.7
Common Sensor 1713>>

Common Sensor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 22 runs or so.

7.4Statistical Strength: Very reliable

Range of average cost per
Common Sensor
within 2 standard deviations
(~95.5% confidence):

7.15 — 7.72
>>
0.9
Basic Incense 1744>>

Basic Incense

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

7.3Statistical Strength: Very reliable

Range of average cost per
Basic Incense
within 2 standard deviations
(~95.5% confidence):

7.03 — 7.58
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

This mission drops the same items as Space Battle E2-M13 8 Chrons For His Own Good Elite, which also costs 8 chrons/run.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
37
2
386
16
687
27
Crew XP 6 36 63
Training XP
at Warp 1+10
20
125
75
760
?
?
Credits Credits
Credits at Warp 1
300
210
450
315
600
?

Notes