Highwaymen
Highwaymen [DE-M3] | |
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4 / 6 / 8 | |
Distress Calls Delphic Expanse | |
Mission 3rd |
Type Space Battle |
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Mission Rewards |
Highwaymen is the third distress call mission in the Delphic Expanse. It takes place at Dopterian Sun in the Dopterian system.
Mission Walkthrough
Highwaymen | |||
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Against: Ferengi Pirates in a Ferengi D'Kora Marauder Chroniton cost: 4 / 6 / 8 | |||
Shields | 10000 | 11000 | 16000 |
Shield Regeneration | 600 | 650 | 900 |
Hull | 30000 | 31000 | 36000 |
Evasion | 1 | 1 | 2 |
Evasion Power | 1400 | 1400 | 1700 |
Attack | 1 | 1 | 2 |
Attack Power | 1400 | 1480 | 1650 |
Attack Speed | 1 | 1 | 1 |
Accuracy | 1 | 1 | 2 |
Accuracy Power | 1400 | 1400 | 1700 |
Crit Rating | 500 | 700 | 700 |
Crit Bonus | 5000 | 5000 | 7000 |
We've apprehended the Ferengi responsible for robbing traders across the sector. Surprisingly even the Ferengi authorities seem incensed by this behaviour. Handing them over for prosecution may be the most diplomatic resolution to this whole affair. |
Mission Rewards
Standard Rewards
- Common Field Rations ★
- Basic Starfleet Uniform (ENT)
- Basic TR-580 Medical Tricorder
- Basic Power Cell
- Basic Starfleet Uniform (VOY)
- Uncommon Astrometric Chart ★★
- Basic Palm Beacon
- Basic Subprocessor
- Basic EJ-7 Interlock
- Basic Rules of Acquisition
- Common Criminal Activity Report ★
- Uncommon Furs ★★
- Common Sensor ★
- Basic Incense
Drop Chance
Mission tested: Highwaymen [edit]
| |||
By: CodeHydro, Captain deMarco, Tygra Dax & Siguard (+ more) Date(s): Jun 2016 – Jun 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Field Rations ★ | 551>> Common Field Rations ★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
27.7Statistical Strength: Very reliable Range of average cost per Common Field Rations ★ within 2 standard deviations (~95.5% confidence): 25.54 — 30.17>> |
6.9 |
Basic TR-580 Medical Tricorder | 1394>> Basic TR-580 Medical Tricorder Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
10.9Statistical Strength: Very reliable Range of average cost per Basic TR-580 Medical Tricorder within 2 standard deviations (~95.5% confidence): 10.41 — 11.51>> |
2.7 |
Basic Starfleet Uniform (ENT) | 1962>> Basic Starfleet Uniform (ENT) Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.8Statistical Strength: Very reliable Range of average cost per Basic Starfleet Uniform (ENT) within 2 standard deviations (~95.5% confidence): 7.46 — 8.1>> |
1.9 |
Basic Starfleet Uniform (VOY) | 1671>> Basic Starfleet Uniform (VOY) Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.1Statistical Strength: Very reliable Range of average cost per Basic Starfleet Uniform (VOY) within 2 standard deviations (~95.5% confidence): 8.73 — 9.55>> |
2.3 |
Basic Power Cell | 5852>> Basic Power Cell Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
2.6Statistical Strength: Very reliable Range of average cost per Basic Power Cell within 2 standard deviations (~95.5% confidence): 2.56 — 2.65>> |
0.7 |
Average cost per unit assumes 3 standard rewards per run. Starfleet Uniform (ENT) and Starfleet Uniform (VOY) will appear in a random order on the results screen. Please take care when recording data. |
Mission tested: Highwaymen [edit]
| |||
By: Crunch, Siguard, CodeHydro & Chapey (+ more) Date(s): May 2016 – Oct 2021 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Astrometric Chart ★★ | 752>> Uncommon Astrometric Chart ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
12.5Statistical Strength: Very reliable Range of average cost per Uncommon Astrometric Chart ★★ within 2 standard deviations (~95.5% confidence): 11.73 — 13.41>> |
2.1 |
Basic Palm Beacon | 1256>> Basic Palm Beacon Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.5Statistical Strength: Very reliable Range of average cost per Basic Palm Beacon within 2 standard deviations (~95.5% confidence): 7.15 — 7.87>> |
1.2 |
Basic EJ-7 Interlock | 1235>> Basic EJ-7 Interlock Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.6Statistical Strength: Very reliable Range of average cost per Basic EJ-7 Interlock within 2 standard deviations (~95.5% confidence): 7.26 — 8.01>> |
1.3 |
Basic Rules of Acquisition | 246>> Basic Rules of Acquisition Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
38.2Statistical Strength: Very reliable Range of average cost per Basic Rules of Acquisition within 2 standard deviations (~95.5% confidence): 34.02 — 43.66>> |
6.4 |
Basic Subprocessor | 1215>> Basic Subprocessor Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.7Statistical Strength: Very reliable Range of average cost per Basic Subprocessor within 2 standard deviations (~95.5% confidence): 7.38 — 8.15>> |
1.3 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Highwaymen [edit]
| |||
By: Chapey, bntracy, Siguard & Joker41NAM (+ more) Date(s): Aug 2016– June 2019 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Criminal Activity Report ★ | 881>> Common Criminal Activity Report ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.4Statistical Strength: Very reliable Range of average cost per Common Criminal Activity Report ★ within 2 standard deviations (~95.5% confidence): 13.61 — 15.37>> |
1.8 |
Uncommon Furs ★★ | 432>> Uncommon Furs ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
29.4Statistical Strength: Very reliable Range of average cost per Uncommon Furs ★★ within 2 standard deviations (~95.5% confidence): 26.97 — 32.42>> |
3.7 |
Common Sensor ★ | 1713>> Common Sensor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.4Statistical Strength: Very reliable Range of average cost per Common Sensor ★ within 2 standard deviations (~95.5% confidence): 7.15 — 7.72>> |
0.9 |
Basic Incense | 1744>> Basic Incense Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.3Statistical Strength: Very reliable Range of average cost per Basic Incense within 2 standard deviations (~95.5% confidence): 7.03 — 7.58>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. This mission drops the same items as For His Own Good , which also costs 8 chrons/run. |
Other Rewards
Currency Rewards |
||||
---|---|---|---|---|
Capt XP | 1st-Run Repeat |
37 2 |
386 16 |
687 27 |
Crew XP | 6 | 36 | 63 | |
Training XP at Warp 1+10 |
20 125 |
75 760 |
? ? | |
Credits at Warp 1 |
300 210 |
450 315 |
600 ? |
Notes