Ruinous Staycation
Ruinous Staycation [E10-M3] | |
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16 | 20 | 24 | |
Episode 10 - Shadow of a Doubt | |
Mission 3rd |
Type Away Missions |
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Mission Rewards |
“ | Your little blue marble. Obviously, this is not the Continuum. Scan for anomalies, or whatever you would do. Give me a moment to shake out my fingers. | ” |
~ Q |
Ruinous Staycation is the third mission in Episode 10, Shadow of a Doubt. It takes place on Earth in the Terran System.
Mission Walkthrough
Ruinous Staycation's Information | Ruinous Staycation's Structure (Colors Info) | |||||||||||||
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Introduction: | Q's attempt to take you tothe Continuum has brought you back to Earth instead. Deal with anomalies onboard while Q determines what went wrong. |
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Cost: | 16 | 20 | 24 | |||||||||||||
Suggested Traits: |
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Notes: | Choose path 3.A → 4.A to receive 4 rewards. |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Prevent Warp Core Breach |
Direct Containment Measures A. |
Engineering 342 | 718 | 1060 |
— | Trait bonus for tired crew: (+68 | +142 | +210)(+85 | +178 | +263) |
Common Duotronic Probe ★ Uncommon Flux Coupler ★★ Super Rare Sensor ★★★★ |
[Character] proves the stuff of chief engineer legend, deftly commanding the crew to avoid warp core breach. | |||||
Choice Failure Message | |||||
2. Research Rapid Aging |
Quarantine and Observe A. |
Medicine 342 | 718 | 1060 |
— | Trait bonus for tired crew: (+68 | +142 | +210)(+85 | +178 | +263) |
No Rewards at this Node |
[Character] convinces all rapidly aging crewmen to remain in Sickbay, where their symptoms can be documented. | |||||
Choice Failure Message | |||||
Volunteer as Test Subject B. |
Command 342 | 718 | 1060 |
Resourceful or Android |
Trait bonus for tired crew: (+68 | +142 | +210)(+85 | +178 | +263) |
No Rewards at this Node | |
Though the experience may permanently degrade their program, [Character] selflessly volunteers for tests. | |||||
Choice Failure Message | |||||
3. Stop Rapid Aging |
Synthesize Anti-Aging Serum A. |
Medicine 342 | 718 | 1060 |
Choose 2.A | Trait bonus for tired crew: (+68 | +142 | +210)(+85 | +178 | +263) |
Common Spices ★ Rare Hypospray ★★★ Super Rare Biological Sample Kit ★★★★ |
[Character] finally has a breakthrough! The serum is replicated, administered, and stops the crew's aging. | |||||
Choice Failure Message | |||||
Manipulate Personal Chronitons B. |
Science 342 | 718 | 1060 |
Choose 2.B | Trait bonus for tired crew: (+68 | +142 | +210)(+85 | +178 | +263) |
Common Micro-Optic Drill ★ 100 Super Rare Database (Panel) ★★★★ | |
[Character] goes down to the molecular level, manipulating the crew's chronitons to restore them to the right age. | |||||
Choice Failure Message | |||||
4. Slow Ship Degradation |
Add Tertiary Failsafes A. |
Engineering 342 | 718 | 1060 |
Choose 3.A
|
Trait bonus for tired crew: (+68 | +142 | +210)(+85 | +178 | +263) |
Common Engineering Lesson ★ Uncommon Isomodulator ★★ 150 |
[Character]'s quick thinking slows the ship's degredation, but it cannot be stopped.... | |||||
Choice Failure Message | |||||
Manipulate Ship Chronitons B. |
Science 342 | 718 | 1060 |
— | Trait bonus for tired crew: (+68 | +142 | +210)(+85 | +178 | +263) |
No Rewards at this Node | |
[Character] again does with the impossible, rewinding the ship back to its present state. But will the degradation simply start over? | |||||
Choice Failure Message | |||||
5. Save the Ship |
Appeal to Q A. |
Command 342 | 718 | 1060 |
— | Trait bonus for tired crew: (+68 | +142 | +210)(+85 | +178 | +263) |
Common Authorization Code ★ 75 Pike's U.S.S. Enterprise Schematic (x100) |
[Character]'s pleas snap Q out of his introspection. He snaps his fingers and saves your ship! | |||||
Choice Failure Message | |||||
"Apologies," Q says. "But I think I've got all the kinks worked out now. Let's try that again. One, two, three... Continuum!" | |||||
Mission Failed Message |
Mission Rewards
Rare Rewards
- Common Authorization Code ★
- Common Engineering Lesson ★
- Common Micro-Optic Drill ★
- Common Duotronic Probe ★
- Common Spices ★
- Uncommon Flux Coupler ★★
- Uncommon Isomodulator ★★
- 75
- Rare Hypospray ★★★
- 100
- Super Rare Database (Panel) ★★★★
- Super Rare Biological Sample Kit ★★★★
- Super Rare Sensor ★★★★
- 150
- Pike's U.S.S. Enterprise Schematic (x100)
Standard Rewards
- Common Gravimetric Scanner ★
- Super Rare Relay ★★★★
- Rare Database (Panel) ★★★
- Rare Synthehol ★★★
- Basic Spices
- Super Rare Furs ★★★★
- Rare Synthesized Polymer ★★★
- Uncommon Incense ★★
- Uncommon Expansion Module ★★
- Uncommon Backpack ★★
- Super Rare Synthesized Polymer ★★★★
- Rare Isolinear Chips ★★★
- Uncommon Microconnector ★★
Drop Chance
Mission tested: Ruinous Staycation [edit]
| |||
By: Koba44 & middlehead Date(s): July 2019 – July 2019 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Gravimetric Scanner ★ | 70>> Common Gravimetric Scanner ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.8Statistical Strength: Very reliable Range of average cost per Common Gravimetric Scanner ★ within 2 standard deviations (~95.5% confidence): 8.3 — 12.05>> |
0.6 |
Super Rare Relay ★★★★ | 3>> Super Rare Relay ★★★★ Average (mean) runs per drop: 15 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
229.3Statistical Strength: Nearly useless Range of average cost per Super Rare Relay ★★★★ within 2 standard deviations (~95.5% confidence): 106.77 — Infinity>> |
14.3 |
Rare Database (Panel) ★★★ | 8>> Rare Database (Panel) ★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
86.0Statistical Strength: Very unreliable Range of average cost per Rare Database (Panel) ★★★ within 2 standard deviations (~95.5% confidence): 50.81 — 279.66>> |
5.4 |
Rare Synthehol ★★★ | 41>> Rare Synthehol ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.8Statistical Strength: Fairly reliable Range of average cost per Rare Synthehol ★★★ within 2 standard deviations (~95.5% confidence): 13.18 — 23.09>> |
1 |
Basic Spices | 50>> Basic Spices Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
13.8Statistical Strength: Fairly reliable Range of average cost per Basic Spices within 2 standard deviations (~95.5% confidence): 11.11 — 18.08>> |
0.9 |
Average cost per unit assumes 4 standard rewards per run. |
Mission tested: Ruinous Staycation [edit]
| |||
By: middlehead, Dithay, WaldoMag & KirkFox (+ more) Date(s): Jul 2019 – July 2023 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Furs ★★★★ | 45>> Super Rare Furs ★★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
116.9Statistical Strength: Fairly reliable Range of average cost per Super Rare Furs ★★★★ within 2 standard deviations (~95.5% confidence): 90.48 — 165.06>> |
5.8 |
Rare Synthesized Polymer ★★★ | 198>> Rare Synthesized Polymer ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
26.6Statistical Strength: Very reliable Range of average cost per Rare Synthesized Polymer ★★★ within 2 standard deviations (~95.5% confidence): 23.55 — 30.47>> |
1.3 |
Uncommon Incense ★★ | 412>> Uncommon Incense ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
12.8Statistical Strength: Very reliable Range of average cost per Uncommon Incense ★★ within 2 standard deviations (~95.5% confidence): 11.86 — 13.83>> |
0.6 |
Uncommon Expansion Module ★★ | 397>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
13.3Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 12.28 — 14.39>> |
0.7 |
Average cost per unit assumes 4 standard rewards per run. |
Mission tested: Ruinous Staycation [edit]
| |||
By: middlehead, Dithay, plim123 & WaldoMag (+1 more) Date(s): July 2019 – Feb 2024 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Backpack ★★ | 513>> Uncommon Backpack ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.8Statistical Strength: Very reliable Range of average cost per Uncommon Backpack ★★ within 2 standard deviations (~95.5% confidence): 14.74 — 16.94>> |
0.7 |
Super Rare Synthesized Polymer ★★★★ | 114>> Super Rare Synthesized Polymer ★★★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
71Statistical Strength: Very reliable Range of average cost per Super Rare Synthesized Polymer ★★★★ within 2 standard deviations (~95.5% confidence): 60.16 — 86.45>> |
3 |
Rare Isolinear Chips ★★★ | 194>> Rare Isolinear Chips ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
41.7Statistical Strength: Very reliable Range of average cost per Rare Isolinear Chips ★★★ within 2 standard deviations (~95.5% confidence): 36.8 — 48.08>> |
1.7 |
Uncommon Microconnector ★★ | 527>> Uncommon Microconnector ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.4Statistical Strength: Very reliable Range of average cost per Uncommon Microconnector ★★ within 2 standard deviations (~95.5% confidence): 14.37 — 16.47>> |
0.6 |
Average cost per unit assumes 4 standard rewards per run. |
Other Rewards
Notes
BUG: There is typo in the title of Step 4: "Degredation" instead of "Degradation"reported: 2019-07-12