The Vedek's Trail
The Vedek's Trail [E2-M2] | |
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4 | 8 | 14 | |
Episode 2 - Never Forgive, Never Forget | |
Mission 2nd |
Type Away Team |
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Mission Rewards |
The Vedek's Trail is the second mission in Episode 2, Never Forgive, Never Forget. It takes place on Valo II in the Valo system.
Mission Walkthrough
The Vedek's Trail's Information | The Vedek's Trail's Structure (Colors Info) | |||||||||
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Introduction: | Teero Anaydis is the prime suspect behind an otherwise inexplicable Bajoran mutiny, but the trail has gone cold. Pick it up and find him! |
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Cost: | 4 | 8 | 14 | |||||||||
Suggested Traits: |
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Notes: | You will receive only 2 rewards when choosing the path 2.B → 3.A |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Determine Credible Leads |
Interview Teero's Contacts A. |
Diplomacy 44 | 95 | 215 |
— | Trait bonus for tired crew: (+8 | +18 | +42)(+11 | +23 | +53) |
Uncommon Authorization Code ★★ Common Expansion Module ★ Basic Polyalloy |
[Character] easily convinced Teero's associates that he must be found. The away team has learned of a retreat Teero had. | |||||
[Character] encountered resistance from Teero's associates. The away team learns of a retreat Teero had - but critical time is lost. | |||||
2. Find Physical Evidence at Retreat |
Develop Tricorder Scan A. |
Science 44 | 95 | 215 |
— | Trait bonus for tired crew: (+8 | +18 | +42)(+11 | +23 | +53) |
Uncommon Hyperspanner (DS9) ★★ Uncommon Palm Beacon ★★ Common Isolinear Chips ★ |
[Character] reconfigured the away team's tricorders in short order and identified a unique signature. But the scan activated a trap! | |||||
After several failed attempts, [Character] reconfigured the tricorders and found a unique signature. But the scan activated a trap! | |||||
Reprogram Replicator Code B. |
Engineering 44 | 95 | 215 |
— | Trait bonus for tired crew: (+8 | +18 | +42)(+11 | +23 | +53) |
No Rewards at this Node | |
[Character] easily modified a replicator to reconstruct some of Teero's belongings. However, this activated a trap! | |||||
[Character] struggled to modify a replicator to find evidence. Eventually the away team succeeded, but a trap was activated! | |||||
3. Disable Teero's Booby Trap |
Hotwire Phaser to Detonate Trap A. |
Security 44 | 95 | 215 |
— | Trait bonus for tired crew: (+8 | +18 | +42)(+11 | +23 | +53) |
No Rewards at this Node |
[Character] was able to hotwire a phaser to pre-detonate Teero's trap. The away team can safely continue their investigation. | |||||
[Character] failed to pre-detonate Teero's trap, forcing the away team to retreat for a time. After the trap detonates, they return. | |||||
Create Force Field B. |
Engineering 44 | 95 | 215 |
Choose 2.B | Trait bonus for tired crew: (+8 | +18 | +42)(+11 | +23 | +53) |
Uncommon Hidden Occipital Implant ★★ Uncommon Borg Nanoprobes ★★ Uncommon Clothing Pattern ★★ | |
[Character] created a force field to protect the away team from the trap's detonation. They continue their investigation. | |||||
[Character] failed to create a stable force field to protect the away team. They retreat and return after the trap detonates. | |||||
4. Discover Teero's Current Location |
Deduce Location from Map A. |
Science 44 | 95 | 215 |
Step 3.A Successful |
Trait bonus for tired crew: (+8 | +18 | +42)(+11 | +23 | +53) |
Uncommon Starfleet Command Uniform (TOS) ★★ Uncommon Starfleet Engineering Uniform (TNG) ★★ Basic Expansion Module |
Using evidence from the investigation, [Character] has identified the location where Teero is likely hiding. | |||||
[Character] failed to come up with any possible planetary candidates for Teero's hideout. More investigation is needed. | |||||
Blackmail Former Aide to Talk B. |
Diplomacy 44 | 95 | 215 |
— | Trait bonus for tired crew: (+8 | +18 | +42)(+11 | +23 | +53) |
Uncommon Writing PADD (TNG) ★★ Uncommon Vulcan Meditation Lamp ★★ Uncommon Subprocessor ★★ | |
[Character] used evidence from the retreat to blackmail Teero's former aide into revealing his current hideout. | |||||
[Character] was unable to blackmail Teero's former aide into revealing his current hideout. More investigation is needed. | |||||
Through an extensive investigation, we were able to learn where Teero Anaydis is likely hiding. We are en route to his location now, and hope he'll come peacefully. | |||||
Despite an extensive investigation, we were unable to come up with any credible leads on Teero Anaydis's lcoation. We must regroup and refocus to find him. |
Mission Rewards
Rare Rewards
- Uncommon Writing PADD (TNG) ★★
- Uncommon Hidden Occipital Implant ★★
- Uncommon Hyperspanner (DS9) ★★
- Uncommon Starfleet Command Uniform (TOS) ★★
- Basic Authorization Code
- Uncommon Vulcan Meditation Lamp ★★
- Uncommon Borg Nanoprobes ★★
- Uncommon Starfleet Engineering Uniform (TNG) ★★
- Uncommon Palm Beacon ★★
- Common Expansion Module ★
- Uncommon Subprocessor ★★
- Uncommon Clothing Pattern ★★
- Common Isolinear Chips ★
- Basic Polyalloy
- Basic Expansion Module
Standard Rewards
- Common Desealing Rod ★
- Common Backpack ★
- Basic Wrench
- Basic Parametric Scanner
- Basic Stun Grenade
- Common Alcohol ★
- Common Coffee ★
- Common Astrometric Chart ★
- Basic Starfleet Uniform Pattern
- Super Rare Power Cell ★★★★
- Rare Subprocessor ★★★
- Uncommon Emitter Crystal ★★
- Uncommon Astrometric Chart ★★
- Common Casing ★
Drop Chance
Mission tested: The Vedek's Trail [edit]
| |||
By: CodeHydro, Crunch, Cpt Nichols & SleepingDragon (+ more) Date(s): May 2016 – Jan 2019 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Backpack ★ | 188>> Common Backpack ★ Average (mean) runs per drop: 12 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
46.1Statistical Strength: Very reliable Range of average cost per Common Backpack ★ within 2 standard deviations (~95.5% confidence): 40.33 — 53.87>> |
11.5 |
Common Desealing Rod ★ | 185>> Common Desealing Rod ★ Average (mean) runs per drop: 12 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
46.9Statistical Strength: Very reliable Range of average cost per Common Desealing Rod ★ within 2 standard deviations (~95.5% confidence): 40.94 — 54.82>> |
11.7 |
Basic Stun Grenade | 2106>> Basic Stun Grenade Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.1Statistical Strength: Very reliable Range of average cost per Basic Stun Grenade within 2 standard deviations (~95.5% confidence): 3.98 — 4.27>> |
1 |
Basic Parametric Scanner | 1972>> Basic Parametric Scanner Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.4Statistical Strength: Very reliable Range of average cost per Basic Parametric Scanner within 2 standard deviations (~95.5% confidence): 4.24 — 4.57>> |
1.1 |
Basic Wrench | 2053>> Basic Wrench Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.2Statistical Strength: Very reliable Range of average cost per Basic Wrench within 2 standard deviations (~95.5% confidence): 4.08 — 4.38>> |
1.1 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: The Vedek's Trail [edit]
| |||
By: middlehead, Siguard, Crunch & inorlive (+ more) Date(s): June 2017 – Feb 2019 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Astrometric Chart ★ | 38>> Common Astrometric Chart ★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
52.8Statistical Strength: Fairly reliable Range of average cost per Common Astrometric Chart ★ within 2 standard deviations (~95.5% confidence): 40.14 — 77.3>> |
6.6 |
Common Coffee ★ | 37>> Common Coffee ★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
54.3Statistical Strength: Fairly reliable Range of average cost per Common Coffee ★ within 2 standard deviations (~95.5% confidence): 41.09 — 79.91>> |
6.8 |
Common Alcohol ★ | 229>> Common Alcohol ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
8.8Statistical Strength: Very reliable Range of average cost per Common Alcohol ★ within 2 standard deviations (~95.5% confidence): 7.9 — 9.86>> |
1.1 |
Basic Starfleet Uniform Pattern | 449>> Basic Starfleet Uniform Pattern Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.5Statistical Strength: Very reliable Range of average cost per Basic Starfleet Uniform Pattern within 2 standard deviations (~95.5% confidence): 4.22 — 4.76>> |
0.6 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: The Vedek's Trail [edit]
| |||
By: Middlehead, Joker41NAM, Crunch & Terfin Date(s): May 2018–July 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Astrometric Chart ★★ | 37>> Uncommon Astrometric Chart ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
43.1Statistical Strength: Fairly reliable Range of average cost per Uncommon Astrometric Chart ★★ within 2 standard deviations (~95.5% confidence): 32.9 — 62.6>> |
3.1 |
Super Rare Power Cell ★★★★ | 8>> Super Rare Power Cell ★★★★ Average (mean) runs per drop: 15 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
199.5Statistical Strength: Very unreliable Range of average cost per Super Rare Power Cell ★★★★ within 2 standard deviations (~95.5% confidence): 117.37 — 664.58>> |
14.3 |
Rare Subprocessor ★★★ | 7>> Rare Subprocessor ★★★ Average (mean) runs per drop: 17 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
228.0Statistical Strength: Very unreliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 130.34 — 909.27>> |
16.3 |
Uncommon Emitter Crystal ★★ | 77>> Uncommon Emitter Crystal ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.7Statistical Strength: Fairly reliable Range of average cost per Uncommon Emitter Crystal ★★ within 2 standard deviations (~95.5% confidence): 17.26 — 25.94>> |
1.5 |
Common Casing ★ | 213>> Common Casing ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.5Statistical Strength: Very reliable Range of average cost per Common Casing ★ within 2 standard deviations (~95.5% confidence): 6.91 — 8.18>> |
0.5 |
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. As this DropTest is likely affected, old data has been removed or commented out. |
Other Rewards
Currency Rewards |
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Capt XP | 1st-Run Repeat |
230 10 |
573 23 |
882 32 |
Crew XP | 24 | 52 | 88 | |
Training XP |
Warp 1 Warp 10 |
50 ? |
? ? |
? ? |
Credits |
regular Warp 1 |
300 210 |
600 ? |
1052 ? |