Salvage the Chavez
Salvage the Chavez [E5-M7] | |
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12 | 16 | 22 | |
Episode 5 - Ethical Alternatives | |
Mission 7th |
Type Away Team |
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Mission Rewards |
Salvage the Chavez is the seventh mission in Episode 5, Ethical Alternatives. It takes place on Algus in the Terra Nova system.
Mission Walkthrough
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Lethal Environment |
Jury-Rig Life Support A. |
Medicine 132 | 290 | 604 |
— | Trait bonus for tired crew: (+26 | +?? | +120)(+33 | +?? | +151) |
Intrepid-Class Ship Schematic (x5) Basic Hoverball Common Kemocite ★ |
[Character] diverted power from numerous systems to restore life support long enough for the away team's work. | |||||
[Character] attempted to restore life support but failed. The dangerous conditions affect the away team's efforts. | |||||
2. Obstructed Pathways |
Repair Turbolift to Cargo Hold A. |
Engineering 132 | 290 | 604 |
— | Trait bonus for tired crew: (+26 | +?? | +120)(+33 | +?? | +151) |
No Rewards at this Node |
[Character] quickly repaired a turbolift on the Chavez by cannibalizing parts from another turbolift. | |||||
[Character] tried to repair the turbolift but failed. The away team lost time finding another route. | |||||
Trailblaze Through Jeffries Tubes B. |
Command 132 | 290 | 604 |
— | Trait bonus for tired crew: (+26 | +?? | +120)(+33 | +?? | +151) |
No Rewards at this Node | |
[Character] utilized the ship's schematics and found a safe path through the Jeffries tubes to the cargo hold. | |||||
[Character] managed to get the away team lost within the Jeffries tubes of the Chavez. | |||||
Clear Obstruction with Demo Charge C. |
Security 132 | 290 | 604 |
— | Trait bonus for tired crew: (+26 | +?? | +120)(+33 | +?? | +151) |
No Rewards at this Node | |
[Character] rigged a demolition charge to clear a path to the cargo hold. | |||||
[Character] attempted to use a demolition charge to clear a path but caused more debris causing delays. | |||||
3. Malfunctioning Torpedo Launch Imminent |
Manually Disarm Torpedo A. |
Security 132 | 290 | 604 |
Choose 2.A | Trait bonus for tired crew: (+26 | +?? | +120)(+33 | +?? | +151) |
Uncommon Poker Cards ★★ Common Starfleet Sleeveless Undershirt ★ Uncommon Security Codes ★★ |
[Character] deftly disabled the armed torpedo. The away team was freed to recover the weapon prototypes. | |||||
[Character] struggled disabling the armed torpedo. The away team was forced to help and the mission was delayed. | |||||
Lock Transporter onto Torpedo B. |
Science 132 | 290 | 604 |
— | Trait bonus for tired crew: (+26 | +57 | +120)(+33 | +72 | +151) |
Uncommon Klingon Armor (TNG) ★★ Common Starfleet Uniform Pattern ★ Uncommon First Contact Protocol ★★ | |
[Character] expertly transported the armed torpedo to a safe distance. Threat averted, the mission continues safely. | |||||
[Character] barely managed to transport the armed torpedo to a safe distance. The delay cost the away team time. | |||||
4. Weapon Prototype Crates Obstructed |
Neutralize Gravity in Cargo Hold A. |
Science 132 | 290 | 604 |
Choose 3.A | Trait bonus for tired crew: (+26 | +?? | +120)(+33 | +?? | +151) |
No Rewards at this Node |
[Character] neutralized the gravity in the cargo hold. Allowing the weapon prototypes to be recovered easily. | |||||
[Character] failed to affect the gravity in the cargo hold. The weapon prototypes proved very difficult to reach. | |||||
Manually Clear Obstruction B. |
Command 132 | 290 | 604 |
Vulcan or Android |
Trait bonus for tired crew: (+26 | +57 | +120)(+33 | +72 | +151) |
Uncommon Science Experiment ★★ Common Civilian Engineer Clothing ★ Uncommon Surgical Shears ★★ | |
[Character] used Vulcan strength to lead the away team to clearing the weapon crates. | |||||
[Character] failed to effectively clear the weapon crates. Costing the away team precious time. | |||||
Repair Heavy Loader to Uncover Crate C. |
Engineering 132 | 290 | 604 |
Choose 3.B | Trait bonus for tired crew: (+26 | +?? | +120)(+33 | +?? | +151) |
No Rewards at this Node | |
[Character] was able to bring a heavy loader online and remotely clear the prototype weapon crates. | |||||
[Character] wasted time failing to repair a loader to free the crates. The away team had to proceed unaided. | |||||
5. Warp Core Detonation Imminent |
Execute Emergency Warp Maneuver A. |
Command 132 | 290 | 604 |
Choose 4.A or 4.B |
Trait bonus for tired crew: (+26 | +?? | +120)(+33 | +?? | +151) |
Uncommon Prime Directive ★★ Common Diplomatic Dress Uniform (TNG) ★ Uncommon Terran Emblem ★★ |
[Character] safely extricated the ship from the Chavez's explosion. The recovered weapon prototypes safely intact. | |||||
[Character] was unable to recover both the away team and the recovered weapon prototypes. The mission failed. | |||||
Reverse Tractor Beam to Repulse Ship B. |
Engineering 132 | 290 | 604 |
— | Trait bonus for tired crew: (+26 | +57 | +120)(+33 | +72 | +151) |
Uncommon Civilian Diplomatic Clothing ★★ Uncommon Clothing Pattern ★★ Uncommon Ray Gun ★★ | |
Ingeniously, [Character] reversed the tractor beam to move the doomed Chavez. Mission is a success | |||||
[Character] was not able to save the starship as well as recover the weapon prototypes. The mission failed. | |||||
The away team was successful in recovering the data and weapon prototypes from the doomed Chavez. We look to Mirror Hoshi Sato to help analyze it... | |||||
The away team failed to recover the data and weapon prototypes before the Chavez broke apart. |
Mission Rewards
Rare Rewards
- Uncommon Poker Cards ★★
- Uncommon Klingon Armor (TNG) ★★
- Uncommon Science Experiment ★★
- Uncommon Prime Directive ★★
- Uncommon Civilian Diplomatic Clothing ★★
- Intrepid-Class Ship Schematic (x5)
- Uncommon Clothing Pattern ★★
- Common Starfleet Uniform Pattern ★
- Common Civilian Engineer Clothing ★
- Common Starfleet Sleeveless Undershirt ★
- Common Diplomatic Dress Uniform (TNG) ★
- Basic Hoverball
- Uncommon Security Codes ★★
- Uncommon First Contact Protocol ★★
- Uncommon Surgical Shears ★★
- Uncommon Terran Emblem ★★
- Uncommon Ray Gun ★★
- Common Kemocite ★
Standard Rewards
- Rare Database (Panel) ★★★
- Uncommon Optronic Circuit ★★
- Common Synthesized Polymer ★
- Basic Isolinear Chips
- Super Rare Isolinear Chips ★★★★
- Rare Sensor ★★★
- Uncommon Incense ★★
- Common Isolinear Chips ★
- Basic Casing
- Super Rare Starfleet Uniform Pattern ★★★★
- Rare Clothing Pattern ★★★
- Rare Sensor ★★★
- Uncommon Clothing Pattern ★★
Drop Chance
Mission tested: Salvage the Chavez [edit]
| |||
By: middlehead, inorlive, Siguard & writerguy731 (+ more) Date(s): July 2016 – May 2024 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Rare Database (Panel) ★★★ | 21>> Rare Database (Panel) ★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
86.3Statistical Strength: Somewhat unreliable Range of average cost per Rare Database (Panel) ★★★ within 2 standard deviations (~95.5% confidence): 60.38 — 151.15>> |
7.2 |
Uncommon Optronic Circuit ★★ | 54>> Uncommon Optronic Circuit ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
33.6Statistical Strength: Fairly reliable Range of average cost per Uncommon Optronic Circuit ★★ within 2 standard deviations (~95.5% confidence): 26.63 — 45.34>> |
2.8 |
Common Synthesized Polymer ★ | 264>> Common Synthesized Polymer ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.9Statistical Strength: Very reliable Range of average cost per Common Synthesized Polymer ★ within 2 standard deviations (~95.5% confidence): 6.28 — 7.56>> |
0.6 |
Basic Isolinear Chips | 265>> Basic Isolinear Chips Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.8Statistical Strength: Very reliable Range of average cost per Basic Isolinear Chips within 2 standard deviations (~95.5% confidence): 6.26 — 7.53>> |
0.6 |
Average cost per unit assumes 4 standard rewards per run. |
Mission tested: Salvage the Chavez [edit]
| |||
By: Iknamur, Joker41NAM & middlehead Date(s): May 2017 – June 2020 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Isolinear Chips ★★★★ | 12>> Super Rare Isolinear Chips ★★★★ Average (mean) runs per drop: 12 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
182.7Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Isolinear Chips ★★★★ within 2 standard deviations (~95.5% confidence): 116.24 — 426.31>> |
11.4 |
Rare Sensor ★★★ | 18>> Rare Sensor ★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
121.8Statistical Strength: Somewhat unreliable Range of average cost per Rare Sensor ★★★ within 2 standard deviations (~95.5% confidence): 83.18 — 227.21>> |
7.6 |
Uncommon Incense ★★ | 119>> Uncommon Incense ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.4Statistical Strength: Very reliable Range of average cost per Uncommon Incense ★★ within 2 standard deviations (~95.5% confidence): 15.85 — 21.99>> |
1.2 |
Common Isolinear Chips ★ | 199>> Common Isolinear Chips ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
11Statistical Strength: Very reliable Range of average cost per Common Isolinear Chips ★ within 2 standard deviations (~95.5% confidence): 9.89 — 12.42>> |
0.7 |
Basic Casing | 200>> Basic Casing Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
11Statistical Strength: Very reliable Range of average cost per Basic Casing within 2 standard deviations (~95.5% confidence): 9.85 — 12.35>> |
0.7 |
Average cost per unit assumes 4 standard rewards per run. |
Mission tested: Salvage the Chavez [edit]
| |||
By: CMO Zoidberg, Middlehead, Joker41NAM & koba44 Date(s): Sep 2017 - Dec 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Starfleet Uniform Pattern ★★★★ | 76>> Super Rare Starfleet Uniform Pattern ★★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
103.1Statistical Strength: Fairly reliable Range of average cost per Super Rare Starfleet Uniform Pattern ★★★★ within 2 standard deviations (~95.5% confidence): 84.24 — 132.68>> |
4.7 |
Rare Clothing Pattern ★★★ | 283>> Rare Clothing Pattern ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
27.7Statistical Strength: Very reliable Range of average cost per Rare Clothing Pattern ★★★ within 2 standard deviations (~95.5% confidence): 25.01 — 30.97>> |
1.3 |
Rare Sensor ★★★ | 358>> Rare Sensor ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.9Statistical Strength: Very reliable Range of average cost per Rare Sensor ★★★ within 2 standard deviations (~95.5% confidence): 20.04 — 24.08>> |
1 |
Uncommon Clothing Pattern ★★ | 707>> Uncommon Clothing Pattern ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
11.1Statistical Strength: Very reliable Range of average cost per Uncommon Clothing Pattern ★★ within 2 standard deviations (~95.5% confidence): 10.52 — 11.7>> |
0.5 |
Average cost per unit assumes 4 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed. |
Other Rewards
Currency Rewards |
||||
---|---|---|---|---|
Capt XP | 1st-Run Repeat |
900 30 |
943 33 |
1004 34 |
Crew XP | 80 | 100 | 110 | |
Training XP at Warp 1+10 |
? ? |
? ? |
? ? | |
Credits at Warp 1 |
900 ? |
1200 ? |
1320 ? |
Missions | |
---|---|
Prologue | The First Battle → A Violent Birth → A Show of Force → Boots on the Ground |
Episode 1 - The Art of War |
The Wrong Crowd → His Own Man → The Prodigal Son → Assault and Battery → On Their Heels → A Father Figure → Pillage and Plunder → Beyond the Call → Double Trouble → Stolen Honor → Behind Closed Doors → A Logical Response → Right of Conquest → Cleansing Fire / By Hook Or By Crook |
Episode 2 - Never Forgive, Never Forget |
Under New Management → The Vedek's Trail → The Army of Anaydis → The Mad Vedek → Manna from Heaven → Not A Drop to Drink → Hot Pursuit → Rescue the Val Jean → Maquis Incitement → The Walls Have Ears → Off at the Pass → Internal Dispute → For His Own Good → Cardassian Hospitality → Temporary Hold → Picking the Bones → Pretense of Mercy → A Popular Item → The Toss / Man with a Plan / A New Recruit |
Episode 3 - From On High |
Family Squabble → Cytherian Highway → A Singular Occurrence → Organian Aid → Rockslide |
Episode 4 - Hostile Takeover |
Ishka Issues → Not Without A Fight → A Kazon Scorned → Common Ground → Deadly Disruptions → Self Control → Mutual Assured Destruction → Arms Race → Fan Club → Trial by Fire → He Means Well → For the People → With Friends Like These → Putting the Free in Freedom / Smiles and Knives |
Episode 5 - Ethical Alternatives |
Quell the Riots → A Bold Move → Coursing Hounds → Race to the Finish → Blunting the Dagger → Secure the Chavez → Salvage the Chavez → Act of Betrayal → Control Over Chaos → Proof of Concept → Saving Smiley O'Brien → Into His Own Hands → Instant Intervention → Back to School → Turncoat Outpost → Baited Hook → Long Live the King → Thy Enemy's Secrets / The Annihilation Syndrome |
Episode 6 - Something Rotten |
The Rings of Time → Ancient Guardians → Too Greedily and Too Deep → The Time Transporter |
Episode 7 - When Falcons Clash |
Improvised Entry → Battle Shinzon → Material Assistance → The Raptors' Fury → Right Place, Wrong Time → Striking at Shadows → One Future Ends → Retroactive Vengeance → Researching Future History → Trust Issues → Hounded → Lost Legacy → Garak's Gamble / Death's Endeavor |
Episode 8 - The Killing Syndrome |
Evacuation Orders → Change of Scenery → Field Modifications → Shielding the Prey → The Verge of Destruction → Surveying the Sphere → The Vanguard's Challenge → Boardroom Politics → Ostensible Proof → Back Into the Fold → Uprising → Feed A Fever → Lashing Out → Proven Toxicity / Going Viral |
Episode 9 - Strange Bedfellows |
Rapid Response → Into the Lion's Den → Kicking the Nest → Bearing Up / Scatter Thine Enemies |
Episode 10 - Shadow of a Doubt |
Fool Me Twice → Highway to Hell → Ruinous Staycation → Flash of Lightning → An Infinite Welcome → Into the Cave → Our Harshest Critic |
Distress Calls 1 - Delphic Expanse |
Long Distance Call → A Tale of Forgotten Lore → Highwaymen → A Time of Morn-ing → Indiscriminate Mind → Mortals and Mayhem → Death in Battle → Iconian Insider |
Distress Calls 2 - Celestial Temple |
Warranted Pursuit → Rabid Fans → Pirate Problems → The Professor's Deadline → Death Throes → Serious Business → No Returns Accepted → Operation Isolate |
Distress Calls 3 - Klingon Empire |
Leverage → Stolen Command → Dogs of War → A Ticking Bomb → All Sales Are Final |
Distress Calls 4 - Infinity |
Xahean Invasion → The Price of Friendship → Empty Vessel → Zora's Invitation → Starved for Attention → Bottom Feeders → Stealing the Stars → Mudd's Enterprise |