Ostensible Proof

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Ostensible Proof
[E8-M9]
AT-Kreetassans Apology-Enterprise.png
Chroniton 16 | 20 | 24
Episode
8 - The Killing Syndrome
Mission
9th
Type
Away Missions
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Mission Rewards

Ostensible Proof is the ninth mission in Episode 8, The Killing Syndrome. It takes place at J'Acov in the Xindus system.

Mission Walkthrough

  Ostensible Proof's Information Ostensible Proof's Structure (Colors Info)
Introduction: Captain Archer is sure the Dominion plans to enslave the Xindi. Hold farce talks to distract the Dominion while you search their files!
Ostensible Proof structure.png
Chroniton Cost: 16 | 20 | 24 Chroniton
Suggested
Traits
:
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Defeat Simulation
Conduct Holodeck Runthrough
A. AT-Musketeer La Forge.png
Command Command
253 | 531 | 936
Trait bonus for tired crew:
(+50 | +105 | +186)
(+63 | +132 | +233)
???
2500 Credits
 ???
Choice Success Message
Choice Failure Message
2.
Distract Dominion Leaders
Insist on Symbolic Ritules
A. AT-Kreetassans Apology-Enterprise.png
Diplomacy Diplomacy
253 | 531 | 936
Trait bonus for tired crew:
(+50 | +105 | +186)
(+63 | +132 | +233)
???
Rare Furs ★★★
Super Rare Polyalloy ★★★★
Choice Success Message
Choice Failure Message
Create Technical Diversion
B. AT-Courtroom Procedings.png
Science Science
253 | 531 | 936
Trait bonus for tired crew:
(+50 | +105 | +??)
(+63 | +132 | +??)
No Rewards at this Node
Choice Success Message
Choice Failure Message
3.
Hack Dominion Systems
Forge Dominion Security Clearance
A. AT-Scotty In Jefferies Tube.png
Science Science
253 | 531 | 936
Trait bonus for tired crew:
(+50 | +105 | +??)
(+63 | +132 | +??)
No Rewards at this Node
Choice Success Message
Choice Failure Message
Bypass Dominion Terminal Security
B. AT-Astrometrics View-Generations.png
Command Command
253 | 531 | 936
Step 2.B
Successful
Trait bonus for tired crew:
(+50 | +105 | +??)
(+63 | +132 | +??)
???
Uncommon Expansion Module ★★
 ???
Choice Success Message
Choice Failure Message
4.
Escape Undetected
Scramble Transporter Evidence
A. AT-Transporter Room.png
Engineering Engineering
253 | 531 | 936
Trait bonus for tired crew:
(+50 | +105 | +186)
(+63 | +132 | +233)
???
Rare Interlink ★★★
 ???
Choice Success Message
Choice Failure Message
Mission Passed Message
Mission Failed Message


Mission Rewards

Rare Rewards

Rare Rewards
Normal
Elite
Epic

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Ostensible Proof Normal
By: Darxide, koba44, Captain S & Biolectra (+2 more)
Date(s): Jan 2018 – Mar 2018
Runs: 130   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Starfleet Uniform Pattern ★★★★ 10>>

Super Rare Starfleet Uniform Pattern ★★★★

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 30 runs in 10 percent of cases
  • 60 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 59 runs.

Also, a run dropping only this item is expected
per 59,000 runs or so.

208.0Statistical Strength: Very unreliable

Range of average cost per
Super Rare Starfleet Uniform Pattern ★★★★
within 2 standard deviations
(~95.5% confidence):

127.99 — 554.81
>>
13
Rare Alcohol ★★★ 19>>

Rare Alcohol ★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 31 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 30 runs.

Also, a run dropping only this item is expected
per 8,600 runs or so.

109.5Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Alcohol ★★★
within 2 standard deviations
(~95.5% confidence):

75.6 — 198.35
>>
6.8
Uncommon Sensor ★★ 107>>

Uncommon Sensor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 48 runs or so.

19.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Sensor ★★
within 2 standard deviations
(~95.5% confidence):

16.69 — 23.28
>>
1.2
Common Database (Panel) 130>>

Common Database (Panel)

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

16.0Statistical Strength: Very reliable

Range of average cost per
Common Database (Panel)
within 2 standard deviations
(~95.5% confidence):

13.99 — 18.68
>>
1
Basic Optronic Circuit 124>>

Basic Optronic Circuit

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 31 runs or so.

16.8Statistical Strength: Very reliable

Range of average cost per
Basic Optronic Circuit
within 2 standard deviations
(~95.5% confidence):

14.61 — 19.7
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Ostensible Proof Elite
By: Middlehead & WaldoMag
Date(s): May 2018 – May 2018
Runs: 35   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Furs ★★★★ 5>>

Super Rare Furs ★★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 32 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 31 runs.

Also, a run dropping only this item is expected
per 9,300 runs or so.

140.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Furs ★★★★
within 2 standard deviations
(~95.5% confidence):

74.58 — 1138.75
>>
7
Rare Incense ★★★ 24>>

Rare Incense ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 84 runs or so.

29.2Statistical Strength: Fairly reliable

Range of average cost per
Rare Incense ★★★
within 2 standard deviations
(~95.5% confidence):

21.44 — 45.59
>>
1.5
Uncommon Furs ★★ 38>>

Uncommon Furs ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

18.4Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Furs ★★
within 2 standard deviations
(~95.5% confidence):

14.62 — 24.91
>>
0.9
Uncommon Expansion Module ★★ 38>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

18.4Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

14.62 — 24.91
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Ostensible Proof Epic
By: ChewableCPP & Middlehead
Date(s): Mar 2018 – May 2018
Runs: 32   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Field Rations ★★ 26>>

Uncommon Field Rations ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 50 runs or so.

29.5Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Field Rations ★★
within 2 standard deviations
(~95.5% confidence):

22.1 — 44.53
>>
1.2
Basic Rules of Acquisition 16>>

Basic Rules of Acquisition

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 220 runs or so.

48.0Statistical Strength: Somewhat unreliable

Range of average cost per
Basic Rules of Acquisition
within 2 standard deviations
(~95.5% confidence):

32.9 — 88.7
>>
2
Super Rare Starfleet Uniform Pattern ★★★★ 5>>

Super Rare Starfleet Uniform Pattern ★★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 29 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 28 runs.

Also, a run dropping only this item is expected
per 7,100 runs or so.

153.6Statistical Strength: Nearly useless

Range of average cost per
Super Rare Starfleet Uniform Pattern ★★★★
within 2 standard deviations
(~95.5% confidence):

81.9 — 1232.69
>>
6.4
Uncommon Microconnector ★★ 49>>

Uncommon Microconnector ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 7.5 runs or so.

15.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Microconnector ★★
within 2 standard deviations
(~95.5% confidence):

13.05 — 19.62
>>
0.7

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
923
33
994
34
1034
34
Crew XP 96 108 ??
Training
XP
Warp 1
Warp 10
??
??
??
??
??
??
Credits
Credits
regular
Warp 1
1200
??
1500
??
1800
??