Ostensible Proof
Ostensible Proof [E8-M9] | |
---|---|
16 | 20 | 24 | |
Episode 8 - The Killing Syndrome | |
Mission 9th |
Type Away Missions |
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Mission Rewards |
Ostensible Proof is the ninth mission in Episode 8, The Killing Syndrome. It takes place at J'Acov in the Xindus system.
Mission Walkthrough
Ostensible Proof's Information | Ostensible Proof's Structure (Colors Info) | |
---|---|---|
Introduction: | Captain Archer is sure the Dominion plans to enslave the Xindi. Hold farce talks to distract the Dominion while you search their files! | |
Cost: | 16 | 20 | 24 | |
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Defeat Simulation |
Conduct Holodeck Runthrough A. |
Command 253 | 531 | 936 |
— | Trait bonus for tired crew: (+50 | +105 | +186)(+63 | +132 | +233) |
??? 2500 Credits ??? |
Choice Success Message | |||||
Choice Failure Message | |||||
2. Distract Dominion Leaders |
Insist on Symbolic Ritules A. |
Diplomacy 253 | 531 | 936 |
— | Trait bonus for tired crew: (+50 | +105 | +186)(+63 | +132 | +233) |
??? Rare Furs ★★★ Super Rare Polyalloy ★★★★ |
Choice Success Message | |||||
Choice Failure Message | |||||
Create Technical Diversion B. |
Science 253 | 531 | 936 |
— | Trait bonus for tired crew: (+50 | +105 | +??)(+63 | +132 | +??) |
No Rewards at this Node | |
Choice Success Message | |||||
Choice Failure Message | |||||
3. Hack Dominion Systems |
Forge Dominion Security Clearance A. |
Science 253 | 531 | 936 |
— | Trait bonus for tired crew: (+50 | +105 | +??)(+63 | +132 | +??) |
No Rewards at this Node |
Choice Success Message | |||||
Choice Failure Message | |||||
Bypass Dominion Terminal Security B. |
Command 253 | 531 | 936 |
Step 2.B Successful |
Trait bonus for tired crew: (+50 | +105 | +??)(+63 | +132 | +??) |
??? Uncommon Expansion Module ★★ ??? | |
Choice Success Message | |||||
Choice Failure Message | |||||
4. Escape Undetected |
Scramble Transporter Evidence A. |
Engineering 253 | 531 | 936 |
— | Trait bonus for tired crew: (+50 | +105 | +186)(+63 | +132 | +233) |
??? Rare Interlink ★★★ ??? |
Choice Success Message | |||||
Choice Failure Message | |||||
Mission Passed Message | |||||
Mission Failed Message |
Mission Rewards
Rare Rewards
- Uncommon Interlink ★★
- Basic Gagh
- Basic Security Codes
- Basic Science Experiment
- Rare Furs ★★★
- 2500
- Uncommon Expansion Module ★★
- Rare Interlink ★★★
- Common Identification Code ★
- Common IDIC ★
- Rare Microconnector ★★★
- Super Rare Polyalloy ★★★★
Standard Rewards
- Super Rare Starfleet Uniform Pattern ★★★★
- Rare Alcohol ★★★
- Uncommon Sensor ★★
- Common Database (Panel) ★
- Basic Optronic Circuit
- Super Rare Furs ★★★★
- Rare Incense ★★★
- Uncommon Furs ★★
- Uncommon Expansion Module ★★
- Uncommon Field Rations ★★
- Basic Rules of Acquisition
- Super Rare Starfleet Uniform Pattern ★★★★
- Uncommon Microconnector ★★
Drop Chance
Mission tested: Ostensible Proof [edit]
| |||
By: Darxide, koba44, Captain S & Biolectra (+2 more) Date(s): Jan 2018 – Mar 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Starfleet Uniform Pattern ★★★★ | 10>> Super Rare Starfleet Uniform Pattern ★★★★ Average (mean) runs per drop: 13 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
208.0Statistical Strength: Very unreliable Range of average cost per Super Rare Starfleet Uniform Pattern ★★★★ within 2 standard deviations (~95.5% confidence): 127.99 — 554.81>> |
13 |
Rare Alcohol ★★★ | 19>> Rare Alcohol ★★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
109.5Statistical Strength: Somewhat unreliable Range of average cost per Rare Alcohol ★★★ within 2 standard deviations (~95.5% confidence): 75.6 — 198.35>> |
6.8 |
Uncommon Sensor ★★ | 107>> Uncommon Sensor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.4Statistical Strength: Very reliable Range of average cost per Uncommon Sensor ★★ within 2 standard deviations (~95.5% confidence): 16.69 — 23.28>> |
1.2 |
Common Database (Panel) ★ | 130>> Common Database (Panel) ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.0Statistical Strength: Very reliable Range of average cost per Common Database (Panel) ★ within 2 standard deviations (~95.5% confidence): 13.99 — 18.68>> |
1 |
Basic Optronic Circuit | 124>> Basic Optronic Circuit Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.8Statistical Strength: Very reliable Range of average cost per Basic Optronic Circuit within 2 standard deviations (~95.5% confidence): 14.61 — 19.7>> |
1 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Ostensible Proof [edit]
| |||
By: Middlehead & WaldoMag Date(s): May 2018 – May 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Furs ★★★★ | 5>> Super Rare Furs ★★★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
140.0Statistical Strength: Nearly useless Range of average cost per Super Rare Furs ★★★★ within 2 standard deviations (~95.5% confidence): 74.58 — 1138.75>> |
7 |
Rare Incense ★★★ | 24>> Rare Incense ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
29.2Statistical Strength: Fairly reliable Range of average cost per Rare Incense ★★★ within 2 standard deviations (~95.5% confidence): 21.44 — 45.59>> |
1.5 |
Uncommon Furs ★★ | 38>> Uncommon Furs ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.4Statistical Strength: Fairly reliable Range of average cost per Uncommon Furs ★★ within 2 standard deviations (~95.5% confidence): 14.62 — 24.91>> |
0.9 |
Uncommon Expansion Module ★★ | 38>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.4Statistical Strength: Fairly reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 14.62 — 24.91>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Ostensible Proof [edit]
| |||
By: ChewableCPP & Middlehead Date(s): Mar 2018 – May 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Field Rations ★★ | 26>> Uncommon Field Rations ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
29.5Statistical Strength: Fairly reliable Range of average cost per Uncommon Field Rations ★★ within 2 standard deviations (~95.5% confidence): 22.1 — 44.53>> |
1.2 |
Basic Rules of Acquisition | 16>> Basic Rules of Acquisition Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
48.0Statistical Strength: Somewhat unreliable Range of average cost per Basic Rules of Acquisition within 2 standard deviations (~95.5% confidence): 32.9 — 88.7>> |
2 |
Super Rare Starfleet Uniform Pattern ★★★★ | 5>> Super Rare Starfleet Uniform Pattern ★★★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
153.6Statistical Strength: Nearly useless Range of average cost per Super Rare Starfleet Uniform Pattern ★★★★ within 2 standard deviations (~95.5% confidence): 81.9 — 1232.69>> |
6.4 |
Uncommon Microconnector ★★ | 49>> Uncommon Microconnector ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.7Statistical Strength: Fairly reliable Range of average cost per Uncommon Microconnector ★★ within 2 standard deviations (~95.5% confidence): 13.05 — 19.62>> |
0.7 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
||||
---|---|---|---|---|
Capt XP | 1st-Run Repeat |
923 33 |
994 34 |
1034 34 |
Crew XP | 96 | 108 | ?? | |
Training XP |
Warp 1 Warp 10 |
?? ?? |
?? ?? |
?? ?? |
Credits |
regular Warp 1 |
1200 ?? |
1500 ?? |
1800 ?? |