Bravery in Action
Bravery in Action [EA-M1] | |
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1 | |
Cadet Challenges Ex Astris, Scientia | |
Mission 1st |
Type Away Missions |
Next > | |
Mission Rewards |
Bravery in Action is the first mission in Cadet Challenge Ex Astris, Scientia. It takes place on Alpha Onias II in the Alpha Onias system.
Mission Walkthrough
Bravery in Action's Information | Bravery in Action's Structure (Colors Info) | |
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Introduction: | The Taranko colony is under attack! Repel the last of the Romulan invaders and help the colonists recover. | |
Cost: | 1 per run | |
Suggested Traits: |
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Notes: | Ideal crew: Promoted Sisko for /, CMO Crusher for , and Lt. Commander Scott for . Alternatively: Nurse Paris for /, Ensign Seska for /, and any crew. (Maxed, can 3-star Epic but at a gamble) |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
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1. Establish Base Camp |
Push Romulans to Colony A. |
Security 55 | 190 | 290 |
— | Trait bonus for tired crew: (+12 | +24 | +48)(+15 | +30 | +60) |
No Rewards at this Node |
Through combined air and land assaults, [Character] has pushed the Romulans back into the colony itself. | |||||
[Character] finally manages to secure land for a base camp, though many officers are injured in the effort. | |||||
2. Tend to Wounded Officers |
Perform Field Surgery A. |
Medicine 55 | 190 | 290 |
— | Trait bonus for tired crew: (+12 | +24 | +48)(+15 | +30 | +60) |
Common Medical Lesson ★ Uncommon EPI Capacitor ★★ Rare Covert Contacts ★★★ |
[Character] pulls off major surgery on a critically wounded officer. There are no signs of infection as he recovers. | |||||
Though the surgery appears to go well, [Character] cannot stave off infection. The wounded officer dies. | |||||
3. Repel Romulan Invaders |
Snipe Romulan Soldiers A. |
Security 55 | 190 | 290 |
— | Trait bonus for tired crew: (+12 | +24 | +48)(+15 | +30 | +60) |
Common Phaser Type 2 (TMP) ★ Uncommon Science Experiment ★★ Rare Starfleet Uniform Pattern ★★★ |
One by one, [Character] eliminates Romulan soldiers until they retreat from the Taranko colony. | |||||
[Character] misses several Romulan soldiers. It takes many hours to break their resolve, but they finally retreat. | |||||
4. Repair Colony Utilities |
Rig Self-Sustaining Life Support A. |
Engineering 55 | 190 | 290 |
— | Trait bonus for tired crew: (+12 | +24 | +48)(+15 | +30 | +60) |
No Rewards at this Node |
[Character] uses the colony's natural resources to ensure they can survive without an artificial power source. | |||||
[Character] has trouble identifying natural resources to use as power sources. The away team is forced to call for supplies. | |||||
5. Tend to Wounded Colonists |
Organize Medical Evacuations A. |
Command 55 | 190 | 290 |
— | Trait bonus for tired crew: (+12 | +24 | +48)(+15 | +30 | +60) |
Common Andorian Ale ★ Uncommon Medical Experiment ★★ Common Andorian Ale ★ |
[Character] has shuttles land at the Taranko colony in record time, ensure[sic] the injured colonists will have the best care. | |||||
[Character] cannot cut through the red tape fast enough. Several colonists die of their injuries while waiting for evac. | |||||
Field Dress Civilian Injuries B. |
Medicine 55 | 190 | 290 |
— | Trait bonus for tired crew: (+12 | +24 | +48)(+15 | +30 | +60) |
Common Dermal Regenerator ★ Constellation Class Schematic (x10) Nova Class Schematic (x10) | |
[Character] heals the colonists in both body and spirit. The colony is not only free, but confident in Starfleet. | |||||
[Character]'s bedside manner leaves something to be desires. The colonists grumble about leaving the Federation. | |||||
The Taranko colony is safe once more, now that we have repelled the Romulans and ensured the colony can recover on their own. I hope Admiral Riker is as impressed with my officers as I am... | |||||
The Romulans have proves intransigent, and the Taranko colony remains under their control. We must free the colony and help them to recover, or be drummed out of Starfleet by Admiral Riker... |
Mission Rewards
Rare Rewards
- Common Andorian Ale ★
- Common Medical Lesson ★
- Common Phaser Type 2 (TMP) ★
- Common Dermal Regenerator ★
- Uncommon Science Experiment ★★
- Uncommon Medical Experiment ★★
- Uncommon EPI Capacitor ★★
- Constellation Class Schematic (x10)
- Common Andorian Ale ★
- Rare Covert Contacts ★★★
- Rare Starfleet Uniform Pattern ★★★
- Nova Class Schematic (x10)
Standard Rewards
- Basic Ancient Film
- Basic Writing PADD (TOS)
- Basic Starfleet Uniform Pattern
- Basic Spices
- Chronitons (x15)
- Basic Multidimensional Transporter Device
- Basic Holoprogram
- Basic First Contact Protocol
- Common Starfleet Uniform Pattern ★
- Chronitons (x20)
- Uncommon Security Codes ★★
- Common Authorization Code ★
- Common Case Files ★
- Basic TR-580 Medical Tricorder
- Chronitons (x25)
Drop Chance
Mission tested: Bravery in Action [edit]
| |||
By: Chapey, Inorlive, Treasigh & Siguard (+ more) Date(s): July 2016 – May 2017 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Basic Ancient Film | 99>> Basic Ancient Film Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.8Statistical Strength: Very reliable Range of average cost per Basic Ancient Film within 2 standard deviations (~95.5% confidence): 1.49 — 2.15>> |
1.8 |
Basic Writing PADD (TOS) | 107>> Basic Writing PADD (TOS) Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.6Statistical Strength: Very reliable Range of average cost per Basic Writing PADD (TOS) within 2 standard deviations (~95.5% confidence): 1.39 — 1.97>> |
1.6 |
Basic Starfleet Uniform Pattern | 141>> Basic Starfleet Uniform Pattern Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.2Statistical Strength: Very reliable Range of average cost per Basic Starfleet Uniform Pattern within 2 standard deviations (~95.5% confidence): 1.08 — 1.44>> |
1.2 |
Basic Spices | 175>> Basic Spices Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1Statistical Strength: Very reliable Range of average cost per Basic Spices within 2 standard deviations (~95.5% confidence): 0.89 — 1.13>> |
1 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Bravery in Action [edit]
| |||
By: Jauranna, inorlive, Siguard & Hasteur (+ more) Date(s): June 2016 – September 2017 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Basic Multidimensional Transporter Device | 129>> Basic Multidimensional Transporter Device Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.8Statistical Strength: Very reliable Range of average cost per Basic Multidimensional Transporter Device within 2 standard deviations (~95.5% confidence): 1.58 — 2.18>> |
1.8 |
Basic Holoprogram | 159>> Basic Holoprogram Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.5Statistical Strength: Very reliable Range of average cost per Basic Holoprogram within 2 standard deviations (~95.5% confidence): 1.3 — 1.73>> |
1.5 |
Basic First Contact Protocol | 229>> Basic First Contact Protocol Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1Statistical Strength: Very reliable Range of average cost per Basic First Contact Protocol within 2 standard deviations (~95.5% confidence): 0.93 — 1.16>> |
1 |
Common Starfleet Uniform Pattern ★ | 191>> Common Starfleet Uniform Pattern ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.2Statistical Strength: Very reliable Range of average cost per Common Starfleet Uniform Pattern ★ within 2 standard deviations (~95.5% confidence): 1.1 — 1.41>> |
1.2 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Bravery in Action [edit]
| |||
By: Koba44, Crunch, Kesss & benignreality (+ more) Date(s): June 2016 – Aug 2017 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Security Codes ★★ | 415>> Uncommon Security Codes ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.9Statistical Strength: Very reliable Range of average cost per Uncommon Security Codes ★★ within 2 standard deviations (~95.5% confidence): 1.76 — 2.11>> |
1.9 |
Common Authorization Code ★ | 530>> Common Authorization Code ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.5Statistical Strength: Very reliable Range of average cost per Common Authorization Code ★ within 2 standard deviations (~95.5% confidence): 1.4 — 1.63>> |
1.5 |
Common Case Files ★ | 667>> Common Case Files ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.2Statistical Strength: Very reliable Range of average cost per Common Case Files ★ within 2 standard deviations (~95.5% confidence): 1.12 — 1.28>> |
1.2 |
Basic TR-580 Medical Tricorder | 779>> Basic TR-580 Medical Tricorder Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1Statistical Strength: Very reliable Range of average cost per Basic TR-580 Medical Tricorder within 2 standard deviations (~95.5% confidence): 0.97 — 1.09>> |
1 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
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Capt XP | 1st-Run Repeat |
511 21 |
769 29 |
902 32 |
Crew XP | 45 | 75 | 90 | |
Credits | 450 | 750 | 1200 | |
Chronitons | 15 | 20 | 25 |