Kicking the Nest

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Kicking the Nest
[E9-M3]
AT-Transporter Room.png
Chroniton 16 | 20 | 24
Episode
9 - Strange Bedfellows
Mission
3rd
Type
Away Missions
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Mission Rewards

Kicking the Nest is the third mission in Episode 9, Strange Bedfellows. It takes place on Earth in the Terran System.

Mission Walkthrough

  Kicking the Nest's Information Kicking the Nest's Structure (Colors Info)
Introduction: In the Borg Queen's weakened condition, she is unable to maintain control of the Borg aboard her vessel, and they are now hostile. Escape the ship!
Engage Borg in Combat

Requires:
Brutal
or
Veteran

Rare Rewards:
Common Optronic Circuit
Uncommon Authorization Code ★★
Rare Bloodwine ★★★

SecurityCommon
Disable Key Machinery

Rare Rewards:
Common Diplomatic Protocol
Uncommon Bloodwine ★★
100 Borg Sphere 878 Schematics

EngineeringCommon
Beam Out Before Shields Go UpEngineering
Avoid Borg Via Stealth

Rare Rewards:
Common Security Reports
100 Borg Sphere 878 Schematics
Super Rare Emitter Crystal ★★★★

CommandCommon
Alert Captain to Weaknesses

Rare Rewards:
Common Identification Code
Rare Power Cell ★★★
Rare Borg Exo-Plating ★★★

CommandCommon
Safety Rendezvous

Rare Rewards:
Common Casing
Uncommon Prime Directive ★★
Super Rare Synthesized Polymer ★★★★

SecurityCommon
Shoot Out Control Grid

Requires:
Marksman
or
Desperate

Rare Rewards:
Common Ancient Film
Rare Casing ★★★
Rare Borg Cortical Node ★★★

SecurityCommon
Chroniton Cost: 16 | 20 | 24 Chroniton
Suggested
Traits
:
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Attempt Transport
Beam Out Before Shields Go Up
A. AT-Transporter Room.png
Engineering Engineering
305 | 640 | 1159
Trait bonus for tired crew:
(+52 | +108 | +197)
(+65 | +136 | +247)
No Rewards at this Node
[Character] manages to get some members of the away team beamed out, but not all.
Choice Failure Message
2.
Survive Borg Onslaught
Engage Borg in Combat
A. AT-Corridor Battle-First Contact.png
Security Security
305 | 640 | 1159
Brutal
or
Veteran
Trait bonus for tired crew:
(+52 | +108 | +197)
(+65 | +136 | +247)
Common Optronic Circuit
Uncommon Authorization Code ★★
Rare Bloodwine ★★★
[Character] picks off as many Borg as possible before they adapt.
Choice Failure Message
Avoid Borg Via Stealth
B. AT-Ambushing Borg Drone.png
Command Command
305 | 640 | 1159
Trait bonus for tired crew:
(+52 | +108 | +197)
(+65 | +136 | +247)
Common Security Reports
100 Borg Sphere 878 Schematics
Super Rare Emitter Crystal ★★★★
[Character] leads the away team into the bowels of the Borg vessel, crawling and squeezing through areas the Borg cannot reach.
Choice Failure Message
3.
Deactivate Shields
Disable Key Machinery
A. AT-Sabotage Warp Core.png
Engineering Engineering
305 | 640 | 1159
Choose 2.A Trait bonus for tired crew:
(+52 | +108 | +197)
(+65 | +136 | +247)
Common Diplomatic Protocol
Uncommon Bloodwine ★★
100 Borg Sphere 878 Schematics
[Character]'s quick thinking and resourcefulness allow them to disable the Borg vessel's shields with one pulled wire.
Choice Failure Message
Alert Captain to Weaknesses
B. AT-Bridge-War-Games.png
Command Command
305 | 640 | 1159
Trait bonus for tired crew:
(+52 | +108 | +197)
(+65 | +136 | +247)
Common Identification Code
Rare Power Cell ★★★
Rare Borg Exo-Plating ★★★
[Character] directs their captain in firing on the Borg vessel, disabling its shields without causing significant damage.
Choice Failure Message
Shoot Out Control Grid
C. AT-Corridor Explosion.png
Security Security
305 | 640 | 1159
Choose 2.B

Marksman
or
Desperate

Trait bonus for tired crew:
(+52 | +108 | +197)
(+65 | +136 | +247)
Common Ancient Film
Rare Casing ★★★
Rare Borg Cortical Node ★★★
[Character]'s precise marksmanship disables the control grid in one shot, lowering the Borg vessel's shields.
Choice Failure Message
4.
Reach Transport Coordinates
Safety Rendezvous
A. AT-Deflector Dish-First Contact.png
Security Security
305 | 640 | 1159
Trait bonus for tired crew:
(+52 | +108 | +197)
(+65 | +136 | +247)
Common Casing
Uncommon Prime Directive ★★
Super Rare Synthesized Polymer ★★★★
[Character] gets the away team into position. They are beamed back to the safety of the ship.
Choice Failure Message
We have escaped the Borg vessel and assimilation. It is clear that the Borg Queen is in desperate need of aid. But will the Federation provide it?
Mission Failed Message


Mission Rewards

Rare Rewards

Rare Rewards
Normal
Elite
Epic

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Kicking the Nest Normal
By: middlehead
Date(s): Jan 2019 – Apr 2019
Runs: 41   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Emitter Crystal ★★★★ 2>>

Super Rare Emitter Crystal ★★★★

Average (mean) runs per drop: 21

Based on test averages, to get one more drop,
you may need to do another:

  • 15 runs in 50 percent of cases (median)
  • 47 runs in 10 percent of cases
  • 94 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 93 runs.

Also, a run dropping only this item is expected
per 230,000 runs or so.

328.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Emitter Crystal ★★★★
within 2 standard deviations
(~95.5% confidence):

136.19 — Infinity
>>
20.5
Rare Power Cell ★★★ 7>>

Rare Power Cell ★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 27 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 26 runs.

Also, a run dropping only this item is expected
per 5,400 runs or so.

93.7Statistical Strength: Very unreliable

Range of average cost per
Rare Power Cell ★★★
within 2 standard deviations
(~95.5% confidence):

53.95 — 356.47
>>
5.9
Uncommon Subprocessor ★★ 34>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 47 runs or so.

19.3Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

14.92 — 27.29
>>
1.2
Common Gold-Pressed Latinum 50>>

Common Gold-Pressed Latinum

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 15 runs or so.

13.1Statistical Strength: Fairly reliable

Range of average cost per
Common Gold-Pressed Latinum
within 2 standard deviations
(~95.5% confidence):

10.76 — 16.79
>>
0.8
Basic Microconnector 30>>

Basic Microconnector

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 69 runs or so.

21.9Statistical Strength: Fairly reliable

Range of average cost per
Basic Microconnector
within 2 standard deviations
(~95.5% confidence):

16.58 — 32.1
>>
1.4

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Kicking the Nest Elite
By: middlehead & koba44
Date(s): Jan 2019 – Mar 2021
Runs: 101   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Furs ★★★★ 12>>

Super Rare Furs ★★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 19 runs in 10 percent of cases
  • 38 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 37 runs.

Also, a run dropping only this item is expected
per 16,000 runs or so.

168.3Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Furs ★★★★
within 2 standard deviations
(~95.5% confidence):

107.44 — 388.53
>>
8.4
Rare Synthesized Polymer ★★★ 54>>

Rare Synthesized Polymer ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 180 runs or so.

37.4Statistical Strength: Fairly reliable

Range of average cost per
Rare Synthesized Polymer ★★★
within 2 standard deviations
(~95.5% confidence):

29.99 — 49.69
>>
1.9
Uncommon Incense ★★ 117>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

17.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

15.08 — 20.2
>>
0.9
Uncommon Expansion Module ★★ 120>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

16.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

14.74 — 19.62
>>
0.8

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Kicking the Nest Epic
By: middlehead & WaldoMag
Date(s): Jan 2019 – Feb 2021
Runs: 100   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Backpack ★★ 111>>

Uncommon Backpack ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

21.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Backpack ★★
within 2 standard deviations
(~95.5% confidence):

18.79 — 25.46
>>
0.9
Super Rare Synthesized Polymer ★★★★ 23>>

Super Rare Synthesized Polymer ★★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 20 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 19 runs.

Also, a run dropping only this item is expected
per 2,200 runs or so.

104.4Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Synthesized Polymer ★★★★
within 2 standard deviations
(~95.5% confidence):

74.46 — 174.32
>>
4.3
Rare Isolinear Chips ★★★ 42>>

Rare Isolinear Chips ★★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 360 runs or so.

57.1Statistical Strength: Fairly reliable

Range of average cost per
Rare Isolinear Chips ★★★
within 2 standard deviations
(~95.5% confidence):

44.41 — 80.11
>>
2.4
Uncommon Microconnector ★★ 124>>

Uncommon Microconnector ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

19.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Microconnector ★★
within 2 standard deviations
(~95.5% confidence):

17.01 — 22.45
>>
0.8

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards