Kicking the Nest
Kicking the Nest [E9-M3] | |
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16 | 20 | 24 | |
Episode 9 - Strange Bedfellows | |
Mission 3rd |
Type Away Missions |
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Mission Rewards |
Kicking the Nest is the third mission in Episode 9, Strange Bedfellows. It takes place on Earth in the Terran System.
Mission Walkthrough
Kicking the Nest's Information | Kicking the Nest's Structure (Colors Info) | |||||||||||
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Introduction: | In the Borg Queen's weakened condition, she is unable to maintain control of the Borg aboard her vessel, and they are now hostile. Escape the ship! |
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Cost: | 16 | 20 | 24 | |||||||||||
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Attempt Transport |
Beam Out Before Shields Go Up A. |
Engineering 305 | 640 | 1159 |
— | Trait bonus for tired crew: (+52 | +108 | +197)(+65 | +136 | +247) |
No Rewards at this Node |
[Character] manages to get some members of the away team beamed out, but not all. | |||||
Choice Failure Message | |||||
2. Survive Borg Onslaught |
Engage Borg in Combat A. |
Security 305 | 640 | 1159 |
Brutal or Veteran |
Trait bonus for tired crew: (+52 | +108 | +197)(+65 | +136 | +247) |
Common Optronic Circuit ★ Uncommon Authorization Code ★★ Rare Bloodwine ★★★ |
[Character] picks off as many Borg as possible before they adapt. | |||||
Choice Failure Message | |||||
Avoid Borg Via Stealth B. |
Command 305 | 640 | 1159 |
— | Trait bonus for tired crew: (+52 | +108 | +197)(+65 | +136 | +247) |
Common Security Reports ★ 100 Borg Sphere 878 Schematics Super Rare Emitter Crystal ★★★★ | |
[Character] leads the away team into the bowels of the Borg vessel, crawling and squeezing through areas the Borg cannot reach. | |||||
Choice Failure Message | |||||
3. Deactivate Shields |
Disable Key Machinery A. |
Engineering 305 | 640 | 1159 |
Choose 2.A | Trait bonus for tired crew: (+52 | +108 | +197)(+65 | +136 | +247) |
Common Diplomatic Protocol ★ Uncommon Bloodwine ★★ 100 Borg Sphere 878 Schematics |
[Character]'s quick thinking and resourcefulness allow them to disable the Borg vessel's shields with one pulled wire. | |||||
Choice Failure Message | |||||
Alert Captain to Weaknesses B. |
Command 305 | 640 | 1159 |
— | Trait bonus for tired crew: (+52 | +108 | +197)(+65 | +136 | +247) |
Common Identification Code ★ Rare Power Cell ★★★ Rare Borg Exo-Plating ★★★ | |
[Character] directs their captain in firing on the Borg vessel, disabling its shields without causing significant damage. | |||||
Choice Failure Message | |||||
Shoot Out Control Grid C. |
Security 305 | 640 | 1159 |
Choose 2.B |
Trait bonus for tired crew: (+52 | +108 | +197)(+65 | +136 | +247) |
Common Ancient Film ★ Rare Casing ★★★ Rare Borg Cortical Node ★★★ | |
[Character]'s precise marksmanship disables the control grid in one shot, lowering the Borg vessel's shields. | |||||
Choice Failure Message | |||||
4. Reach Transport Coordinates |
Safety Rendezvous A. |
Security 305 | 640 | 1159 |
— | Trait bonus for tired crew: (+52 | +108 | +197)(+65 | +136 | +247) |
Common Casing ★ Uncommon Prime Directive ★★ Super Rare Synthesized Polymer ★★★★ |
[Character] gets the away team into position. They are beamed back to the safety of the ship. | |||||
Choice Failure Message | |||||
We have escaped the Borg vessel and assimilation. It is clear that the Borg Queen is in desperate need of aid. But will the Federation provide it? | |||||
Mission Failed Message |
Mission Rewards
Rare Rewards
- Common Ancient Film ★
- Common Casing ★
- Common Identification Code ★
- Common Optronic Circuit ★
- Common Diplomatic Protocol ★
- Common Security Reports ★
- Uncommon Authorization Code ★★
- Uncommon Bloodwine ★★
- Uncommon Prime Directive ★★
- Rare Casing ★★★
- Rare Power Cell ★★★
- 100 Borg Sphere 878 Schematics
- Rare Bloodwine ★★★
- Rare Borg Exo-Plating ★★★
- Rare Borg Cortical Node ★★★
- Super Rare Emitter Crystal ★★★★
- Super Rare Synthesized Polymer ★★★★
- 100 Borg Sphere 878 Schematics
Standard Rewards
- Super Rare Emitter Crystal ★★★★
- Rare Power Cell ★★★
- Uncommon Subprocessor ★★
- Common Gold-Pressed Latinum ★
- Basic Microconnector
- Super Rare Furs ★★★★
- Rare Synthesized Polymer ★★★
- Uncommon Incense ★★
- Uncommon Expansion Module ★★
- Uncommon Backpack ★★
- Super Rare Synthesized Polymer ★★★★
- Rare Isolinear Chips ★★★
- Uncommon Microconnector ★★
Drop Chance
Mission tested: Kicking the Nest [edit]
| |||
By: middlehead Date(s): Jan 2019 – Apr 2019 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Emitter Crystal ★★★★ | 2>> Super Rare Emitter Crystal ★★★★ Average (mean) runs per drop: 21 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
328.0Statistical Strength: Nearly useless Range of average cost per Super Rare Emitter Crystal ★★★★ within 2 standard deviations (~95.5% confidence): 136.19 — Infinity>> |
20.5 |
Rare Power Cell ★★★ | 7>> Rare Power Cell ★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
93.7Statistical Strength: Very unreliable Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 53.95 — 356.47>> |
5.9 |
Uncommon Subprocessor ★★ | 34>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.3Statistical Strength: Fairly reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 14.92 — 27.29>> |
1.2 |
Common Gold-Pressed Latinum ★ | 50>> Common Gold-Pressed Latinum ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
13.1Statistical Strength: Fairly reliable Range of average cost per Common Gold-Pressed Latinum ★ within 2 standard deviations (~95.5% confidence): 10.76 — 16.79>> |
0.8 |
Basic Microconnector | 30>> Basic Microconnector Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.9Statistical Strength: Fairly reliable Range of average cost per Basic Microconnector within 2 standard deviations (~95.5% confidence): 16.58 — 32.1>> |
1.4 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Kicking the Nest [edit]
| |||
By: middlehead & koba44 Date(s): Jan 2019 – Mar 2021 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Furs ★★★★ | 12>> Super Rare Furs ★★★★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
168.3Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Furs ★★★★ within 2 standard deviations (~95.5% confidence): 107.44 — 388.53>> |
8.4 |
Rare Synthesized Polymer ★★★ | 54>> Rare Synthesized Polymer ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
37.4Statistical Strength: Fairly reliable Range of average cost per Rare Synthesized Polymer ★★★ within 2 standard deviations (~95.5% confidence): 29.99 — 49.69>> |
1.9 |
Uncommon Incense ★★ | 117>> Uncommon Incense ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17.3Statistical Strength: Very reliable Range of average cost per Uncommon Incense ★★ within 2 standard deviations (~95.5% confidence): 15.08 — 20.2>> |
0.9 |
Uncommon Expansion Module ★★ | 120>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.8Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 14.74 — 19.62>> |
0.8 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Kicking the Nest [edit]
| |||
By: middlehead & WaldoMag Date(s): Jan 2019 – Feb 2021 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Backpack ★★ | 111>> Uncommon Backpack ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.6Statistical Strength: Very reliable Range of average cost per Uncommon Backpack ★★ within 2 standard deviations (~95.5% confidence): 18.79 — 25.46>> |
0.9 |
Super Rare Synthesized Polymer ★★★★ | 23>> Super Rare Synthesized Polymer ★★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
104.4Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Synthesized Polymer ★★★★ within 2 standard deviations (~95.5% confidence): 74.46 — 174.32>> |
4.3 |
Rare Isolinear Chips ★★★ | 42>> Rare Isolinear Chips ★★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
57.1Statistical Strength: Fairly reliable Range of average cost per Rare Isolinear Chips ★★★ within 2 standard deviations (~95.5% confidence): 44.41 — 80.11>> |
2.4 |
Uncommon Microconnector ★★ | 124>> Uncommon Microconnector ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.4Statistical Strength: Very reliable Range of average cost per Uncommon Microconnector ★★ within 2 standard deviations (~95.5% confidence): 17.01 — 22.45>> |
0.8 |
Average cost per unit assumes 3 standard rewards per run. |