Bearing Up

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Bearing Up
[E9-M4A]
AT-Cybernetic Brain Surgery.png
Chroniton 24 | 16 | 20
Episode
9 - Strange Bedfellows
Mission
4th
Type
Away Missions
< Prev
Mission Rewards

Bearing Up is the fourth mission in Episode 9, Strange Bedfellows. It takes place on Earth in the Terran System.

Mission Walkthrough

  Bearing Up's Information Bearing Up's Structure (Colors Info)
Introduction: The Borg Queen is holding Starfleet officers hostage with nanoprobes until she recieves aid. Dispatch the best and brightest to save the Collective.
Upgrade for Monitoring

Rare Rewards:
Common Social Lesson
Uncommon Medical Lesson ★★
Super Rare Clothing Pattern ★★★★

SecurityCommon
Prioritize EfficiencyEngineering
Identify Borg Spokesperson

Requires:
Engineered
or
Cultural Figure

Rare Rewards:
Common Casing
Uncommon Borg Exo-Plating ★★
100 Borg Sphere 878 Schematics

DiplomacyCommon
Convince Queen to Link with Fed

Rare Rewards:
Common Klingon House Crest
Rare Emitter Crystal ★★★
Uncommon Security Codes ★★

DiplomacyCommon
Determine Collective ConditionMedicine
Upgrade for Health

Requires:
Geneticist
or
Caregiver

Rare Rewards:
Common First Contact Protocol
Uncommon Borg Cortical Node ★★
Super Rare Power Cell ★★★★

MedicineCommon
Prioritize StealthSecurity
Enforce Unassimilated Overseer

Rare Rewards:
Common Security Codes
Uncommon Optronic Data Core ★★
Super Rare Expansion Module ★★★★

SecurityCommon
Upgrade for Functionality

Rare Rewards:
Common Toolbox
Uncommon Holoprogram ★★
Super Rare Polyalloy ★★★★

EngineeringCommon
Prioritize SafetyMedicine
Chroniton Cost: 16 | 20 | 24 Chroniton
Suggested
Traits
:
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Triage Borg
Determine Collective Condition
A. AT-Cybernetic Brain Surgery.png
Medicine Medicine
315 | 661 | 1197
Trait bonus for tired crew:
(+?? | +108 | +197)
(+?? | +136 | +247)
No Rewards at this Node
[Character]⁠'s efficiency and expertise allows the Starfleet team to triage every single drone within the Collective.
[Character]⁠ cannot organize the Starfleet team efficiency, and only half the Collective is traiged.
2.
Upgrade Implants
Upgrade for Monitoring
A. AT-Federation Brig with Prisoner.png
Security Security
315 | 661 | 1197
Trait bonus for tired crew:
(+?? | +108 | +197)
(+?? | +136 | +247)
Common Social Lesson
Uncommon Medical Lesson ★★
Super Rare Clothing Pattern ★★★★
[Character]⁠ quietly oversees slipping surveillance algorithms into Borg drones alongside repairs.
Choice Failure Message
Upgrade for Health
B. AT-Under Surgery.png
Medicine Medicine
315 | 661 | 1197
Geneticist
or
Caregiver
Trait bonus for tired crew:
(+?? | +108 | +197)
(+?? | +136 | +247)
Common First Contact Protocol
Uncommon Borg Cortical Node ★★
Super Rare Power Cell ★★★★
[Character]⁠ ensures that all repairs and treatment are focused on the long-term health and survival of the Borg.
[Character]⁠'s supervision is scattershot, and the team cannot be certain that all Borg are now healthy and set up to thrive.
Upgrade for Functionality
C. AT-Borg Accessing Console.png
Security Security
305 | 661 | 1197
Trait bonus for tired crew:
(+?? | +108 | +197)
(+?? | +136 | +247)
Common Toolbox
Uncommon Holoprogram ★★
Super Rare Polyalloy ★★★★
Choice Success Message
[Character]⁠'s inexperience with Borg technology results in most drones only being physically stabilized.
3.
Retrofit Vessels
Prioritize Efficiency
A. AT-Deflector Dish-First Contact.png
Engineering Engineering
315 | 661 | 1197
Choose
2.A or 2.B
Trait bonus for tired crew:
(+?? | +108 | +197)
(+?? | +136 | +247)
No Rewards at this Node
[Character]⁠ makes certain all Borg vessels are using less energy, easing the burden of the Collective.
[Character]⁠'s unfamilarity with Borg technology makes them unabale to optimize the operation of their ship.
Prioritize Stealth
B. AT-Shuttlecraft Under Attack.png
Security Security
315 | 661 | 1197
Trait bonus for tired crew:
(+?? | +108 | +197)
(+?? | +136 | +247)
No Rewards at this Node
Choice Success Message
Choice Failure Message
Prioritize Safety
C. AT-Son'a Collector.png
Medicine Medicine
315 | 661 | 1197
Choose
2.B or 2.C
Trait bonus for tired crew:
(+?? | +108 | +197)
(+?? | +136 | +247)
No Rewards at this Node
[Character]⁠ improves the structural integrity of the typical Borg design, ensuring less hull breaches in the event of an attack.
[Character]⁠ cannot make heads or tails of a Borg sphere or cube, and is unable to improve on the design.
4.
Prepare Public Messaging
Identify Borg Spokesperson
A. AT-Borg Accessing Console.png
Diplomacy Diplomacy
315 | 661 | 1197
Choose 3.A

Engineered
or
Cultural Figure

Trait bonus for tired crew:
(+?? | +108 | +197)
(+?? | +136 | +247)
Common Casing
Uncommon Borg Exo-Plating ★★
100 Borg Sphere 878 Schematics
[Character]⁠ identifies a Borg with less augmentation than others, whom Federation citizens might not find as frightening.
Choice Failure Message
Enforce Unassimilated Overseer
B. AT-Federation Brig with Prisoner.png
Security Security
315 | 661 | 1197
Trait bonus for tired crew:
(+?? | +108 | +197)
(+?? | +136 | +247)
Common Security Codes
Uncommon Optronic Data Core ★★
Super Rare Expansion Module ★★★★
[Character]⁠ has integrated a Starfleet officer into the daily life of the Collective, and ensured they can speak for the Queen.
The Queen balks at [Character]⁠'s attempt to make a Starfleet officer the Borg's spokesperson. A Borg drone is chosen instead.
5.
Establish Connection
Convince Queen to Link with Fed
A. AT-Dark, Secret Research.png
Diplomacy Diplomacy
315 | 661 | 1197
No trait bonuses. Common Klingon House Crest
Rare Emitter Crystal ★★★
Uncommon Security Codes ★★
[Character]⁠ finally convinves the Borg Queen that the Federation can only help her if they have complete transparency.
[Character]⁠ is unable to convince the Borg Queen that a live link with the Federation is the only way to help the Borg.
Through a mix of technological innovation and medical intervention, we have eased the Borg Queen's burden of supporting the entire Collective. Will she now release our officers and keep the peace?
The problem facing the Collective has thus far proven insurmountable even for the Federation's best. We must find a way to stabilize them, lest the Queen make good on her threat and assimilate the officers held hostage.


Mission Rewards

Rare Rewards

Rare Rewards
Normal
Elite
Epic

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Bearing Up Normal
By: You? ^_~
Date(s): [Missing]
Runs:   Cost/Run: 0 Chroniton
Item Units Chroniton / unit Runs/Drop


No test template for this mission at normal difficulty exists. Create one!

Mission tested: Bearing Up Elite
By: Koba44, CMO Zoidberg & WaldoMag
Date(s): Jan 2019 – May 2020
Runs: 133   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Isolinear Chips ★★★★ 14>>

Super Rare Isolinear Chips ★★★★

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 22 runs in 10 percent of cases
  • 43 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 42 runs.

Also, a run dropping only this item is expected
per 23,000 runs or so.

152.0Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Isolinear Chips ★★★★
within 2 standard deviations
(~95.5% confidence):

99.63 — 320.49
>>
9.5
Rare Expansion Module ★★★ 73>>

Rare Expansion Module ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 160 runs or so.

29.2Statistical Strength: Fairly reliable

Range of average cost per
Rare Expansion Module ★★★
within 2 standard deviations
(~95.5% confidence):

24.05 — 36.99
>>
1.8
Uncommon Casing ★★ 165>>

Uncommon Casing ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

12.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

11.52 — 14.65
>>
0.8
Uncommon Relay ★★ 147>>

Uncommon Relay ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

14.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Relay ★★
within 2 standard deviations
(~95.5% confidence):

12.8 — 16.66
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

This mission cost 16 chronitons instead of 20. This bug will probably be corrected in the future.

Mission tested: Bearing Up Epic
By: You? ^_~
Date(s): [Missing]
Runs:   Cost/Run: 0 Chroniton
Item Units Chroniton / unit Runs/Drop


No test template for this mission at epic difficulty exists. Create one!


Other Rewards

Notes

BUG: Number of chronitons is mismashed: 24 | 16 | 20
fixed: 06-02-2019