Act of Betrayal

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Act of Betrayal [E5-M8]
AT-Bolian Repairs Console.png
Chroniton 12 | 16 | 22
Episode
5 - Ethical Alternatives
Mission
8th
Type
Away Team
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Mission Rewards

Act of Betrayal is the eighth mission in Episode 5, Ethical Alternatives. It takes place on Algus in the Terra Nova system.

Mission Walkthrough

  Act of Betrayal's Information Act of Betrayal's Structure (Colors Info)
Introduction: 'Mirror' Hoshi Sato has betrayed you, taking the data from your ship's memory banks,
sabotaging the ship, and escaping in a shuttle. Stop her!
Gravity Slingshot Around Moon

Rare Rewards:
Uncommon Starfleet Command Wrap ★★
Uncommon Prune Juice ★★
Rare Tongo Deck ★★★

CommandCommon
Exploit Flaw Known by Hoshi

Requires:
Empath
or
Terran Empire

Rare Rewards:
Uncommon Hyperspanner (DS9) ★★
Uncommon Quantum Chronometer ★★
Intrepid-Class Ship Schematic (x5)

DiplomacyCommon
Restrain 'Mirror' Hoshi Sato

Rare Rewards:
Uncommon Klingon Disruptor Pistol (DS9) ★★
Uncommon Tactical Alert ★★
Uncommon Rules of Acquisition ★★

SecurityCommon
Divert Emergency Power to ShuttlebayEngineering
Distract Hoshi from Hazard

Rare Rewards:
Uncommon Bloodwine ★★
Uncommon Champagne ★★
Uncommon Gold-Pressed Latinum ★★

DiplomacyCommon
Merge Shuttle Shields

Rare Rewards:
Common Starfleet Uniform Pattern
Uncommon Synthesized Polymer ★★
Super Rare Expansion Module ★★★★

EngineeringCommon
Convince Hoshi Sato to Surrender

Requires:
Communicator
or
Crafty

Rare Rewards:
Uncommon Desealing Rod ★★
Common Romulan Disruptor
Uncommon Translation Algorithm ★★

DiplomacyCommon
Chroniton Cost: 12 | 16 | 22 Chroniton
Suggested
Traits
:
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Get a Pursuit Shuttle Aloft
Divert Emergency Power to Shuttlebay
A. AT-Bolian Repairs Console.png
Engineering Engineering
135 | 295 | 619
Trait bonus for tired crew:
(+26 | +57 | +120)
(+33 | +72 | +151)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ diverted enough reserve power to open the shuttlebay doors, allowing our pursuit of Hoshi to commence.
[Character]⁠ failed to get the necessary power to open the shuttlebay doors. Muscle power was required to open them.
2.
Catch Up to Hoshi's Shuttle
Gravity Slingshot Around Moon
A. AT-Deflector Dish-First Contact.png
Command Command
135 | 295 | 619
Trait bonus for tired crew:
(+26 | +57 | +120)
(+33 | +72 | +151)
No other traits provide a bonus.
Uncommon Starfleet Command Wrap ★★
Uncommon Prune Juice ★★
Rare Tongo Deck ★★★
[Character]⁠ has used a nearby moon to provide a gravity assist that can aid the pursuit of 'Mirror' Hoshi Sato.
[Character]⁠ has failed to bend the laws of physics to plot a faster pursuit of 'Mirror' Hoshi Sato.
Distract Hoshi from Hazard
B. AT-Kreetassans Apology-Enterprise.png
Diplomacy Diplomacy
135 | 295 | 619
Trait bonus for tired crew:
(+26 | +57 | +120)
(+33 | +72 | +151)
No other traits provide a bonus.
Uncommon Bloodwine ★★
Uncommon Champagne ★★
Uncommon Gold-Pressed Latinum ★★
[Character]⁠ distracted 'Mirror' Hoshi from her sensors enough for her to miss a hazard. The away team catches up.
[Character]⁠ failed to engage 'Mirror' Hoshi in a conversation. She cut the channel as soon as she sensed our agenda.
3.
Disable Prototype Shield Booster
Exploit Flaw Known by Hoshi
A. AT-Spock Mindmelds Picard.png
Diplomacy Diplomacy
135 | 295 | 619
Empath
or
Terran Empire
Trait bonus for tired crew:
(+26 | +57 | +120)
(+33 | +72 | +151)
No other traits provide a bonus.
Uncommon Hyperspanner (DS9) ★★
Uncommon Quantum Chronometer ★★
Intrepid-Class Ship Schematic (x5)
[Character]⁠ sensed a fear of the shield prototype being overloaded from 'Mirror' Hoshi, then exploited this weakness.
[Character]⁠ failed to get a strong enough psionic reading of 'Mirror' Hoshi Sato to know what she's thinking.
Merge Shuttle Shields
B. AT-Shuttlecraft Under Attack.png
Engineering Engineering
135 | 295 | 619
Trait bonus for tired crew:
(+26 | +57 | +120)
(+33 | +72 | +151)
No other traits provide a bonus.
Common Starfleet Uniform Pattern
Uncommon Synthesized Polymer ★★
Super Rare Expansion Module ★★★★
[Character]⁠ was able to merge the shield of the away team's shuttle with 'Mirror' Hoshi Sato's shuttle to bypass it.
[Character]⁠ attempted to merge the shield with 'Mirror' Hoshi Sato's but failed. Delaying efforts to reach her.
4.
Capture 'Mirror' Hoshi Sato
Restrain 'Mirror' Hoshi Sato
A. AT-Federation Brig with Prisoner.png
Security Security
135 | 295 | 619
Trait bonus for tired crew:
(+26 | +57 | +120)
(+33 | +72 | +151)
No other traits provide a bonus.
Uncommon Klingon Disruptor Pistol (DS9) ★★
Uncommon Tactical Alert ★★
Uncommon Rules of Acquisition ★★
[Character]⁠ beamed onto 'Mirror' Hoshi Sato's shuttle and captured her, recovering the stolen data and prototypes.
'Mirror' Hoshi Sato fought off [Character]⁠. She escaped and the away team failed.
Convince Hoshi Sato to Surrender
B. AT-Klingons Capture Federation.png
Diplomacy Diplomacy
135 | 295 | 619
Communicator
or
Crafty
Trait bonus for tired crew:
(+26 | +57 | +120)
(+33 | +72 | +151)
No other traits provide a bonus.
Uncommon Desealing Rod ★★
Common Romulan Disruptor
Uncommon Translation Algorithm ★★
[Character]⁠ presented a flawless case for 'Mirror' Hoshi Sato to surrender. She agreed and the capture was successful.
[Character]⁠'s ploy failed to fool 'Mirror' Hoshi Sato, who bought time during the negotiation to escape.
The away team was successful in thwarting Mirror Hoshi Sato's escape attempt. She must now explain her betrayal...
The away team's pursuit strategy was outwitted by Mirror Hoshi Sato. We must catch up to her and make her answer for this betrayal.


Mission Rewards

Rare Rewards

Rare Rewards
Normal
Elite
Epic

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Act of Betrayal Normal
By: Jauranna, R'nali, Chapey & bntracy (+1 more)
Date(s): June – December 2016
Runs: 137   Cost/Run: 12 Chroniton
Item Units Chroniton / unit Runs/Drop
Rare Sensor ★★★ 13>>

Rare Sensor ★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 24 runs in 10 percent of cases
  • 48 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 47 runs.

Also, a run dropping only this item is expected
per 32,000 runs or so.

126.5Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Sensor ★★★
within 2 standard deviations
(~95.5% confidence):

81.77 — 278.87
>>
10.5
Uncommon Emitter Crystal ★★ 33>>

Uncommon Emitter Crystal ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 19 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 18 runs.

Also, a run dropping only this item is expected
per 1,900 runs or so.

49.8Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Emitter Crystal ★★
within 2 standard deviations
(~95.5% confidence):

37.34 — 74.83
>>
4.2
Common Expansion Module 190>>

Common Expansion Module

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 10 runs or so.

8.7Statistical Strength: Very reliable

Range of average cost per
Common Expansion Module
within 2 standard deviations
(~95.5% confidence):

7.82 — 9.68
>>
0.7
Basic Power Cell 175>>

Basic Power Cell

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 13 runs or so.

9.4Statistical Strength: Very reliable

Range of average cost per
Basic Power Cell
within 2 standard deviations
(~95.5% confidence):

8.43 — 10.61
>>
0.8

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Act of Betrayal Elite
By: Captain deMarco, UncleBean & Crunch
Date(s): July 2016
Runs: 101   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Sensor ★★★★ 8>>

Super Rare Sensor ★★★★

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 29 runs in 10 percent of cases
  • 58 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 57 runs.

Also, a run dropping only this item is expected
per 54,000 runs or so.

202.0Statistical Strength: Very unreliable

Range of average cost per
Super Rare Sensor ★★★★
within 2 standard deviations
(~95.5% confidence):

118.9 — 670.79
>>
12.6
Rare Interlink ★★★ 10>>

Rare Interlink ★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 23 runs in 10 percent of cases
  • 46 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 45 runs.

Also, a run dropping only this item is expected
per 28,000 runs or so.

161.6Statistical Strength: Very unreliable

Range of average cost per
Rare Interlink ★★★
within 2 standard deviations
(~95.5% confidence):

99.57 — 428.6
>>
10.1
Uncommon Relay ★★ 66>>

Uncommon Relay ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 97 runs or so.

24.5Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Relay ★★
within 2 standard deviations
(~95.5% confidence):

20.1 — 31.31
>>
1.5
Common Relay 109>>

Common Relay

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

14.8Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

12.85 — 17.51
>>
0.9
Basic Polyalloy 110>>

Basic Polyalloy

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

14.7Statistical Strength: Very reliable

Range of average cost per
Basic Polyalloy
within 2 standard deviations
(~95.5% confidence):

12.75 — 17.33
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Act of Betrayal Epic
By: middlehead, Tygra Dax, Keithustus & Trojanneil (+2 more)
Date(s): June 2017 – Sept 2021
Runs: 102   Cost/Run: 22 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Isolinear Chips ★★★★ 21>>

Super Rare Isolinear Chips ★★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 22 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 21 runs.

Also, a run dropping only this item is expected
per 3,100 runs or so.

106.9Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Isolinear Chips ★★★★
within 2 standard deviations
(~95.5% confidence):

75.15 — 184.84
>>
4.9
Rare Power Cell ★★★ 61>>

Rare Power Cell ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 130 runs or so.

36.8Statistical Strength: Fairly reliable

Range of average cost per
Rare Power Cell ★★★
within 2 standard deviations
(~95.5% confidence):

29.92 — 47.74
>>
1.7
Uncommon Furs ★★ 68>>

Uncommon Furs ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 91 runs or so.

33.0Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Furs ★★
within 2 standard deviations
(~95.5% confidence):

27.18 — 42
>>
1.5
Uncommon Optronic Circuit ★★ 156>>

Uncommon Optronic Circuit ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 7.5 runs or so.

14.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Optronic Circuit ★★
within 2 standard deviations
(~95.5% confidence):

12.93 — 16.2
>>
0.7

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. As this DropTest is likely affected, old data has been removed or commented out.
The old costs/unit were: (no data).


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
820
30
943
33
1024
34
Crew XP 80 96 112
Training XP
at Warp 1+10
?
?
?
?
?
?
Credits Credits
Credits at Warp 1
900
?
1200
?
1652
?