A New Recruit

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A New Recruit [E2-M19C]
AT-Transporter Room.png
Chroniton 6 | 10 | 18
Episode
2 - Never Forgive, Never Forget
Mission
19th
Type
Away Team
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Mission Rewards

A New Recruit is the nineteenth and final mission in Episode 2, Never Forgive, Never Forget, if the player chooses the Cardassian victory. It takes place at Traveling Ship in the Bajoran system.
If the player chose the Maquis for Victory instead, see: Man with a Plan, or
If the player chose the Bajoran for Victory instead, see: The Toss.

Mission Walkthrough

  A New Recruit's Information A New Recruit's Structure (Colors Info)
Introduction: If the Maquis leader is discovered and captured, their movement will fall apart and the Cardassians will win the dispute.
Help Riker find the leader!
Vouch for Riker

Requires:
Inspiring
or
Maquis

Rare Rewards:
Uncommon Covert Contacts ★★
Rare Tal Shiar Identification ★★★
Uncommon Incense ★★

CommandCommon
Deliver Riker in Maquis CraftCommand
Notorize Riker to UFP

Rare Rewards:
Uncommon Raktajino ★★
Rare Toolbox ★★★
Uncommon Writing PADD (TNG) ★★

DiplomacyCommon
Monitor Riker via Implant

Rare Rewards:
Uncommon IDIC ★★
Rare Temporal Prime Directive ★★★
Rare Emitter Crystal ★★★

ScienceCommon
Arrest Ro Laren

Rare Rewards:
Uncommon Security Reports ★★
Rare Poker Cards ★★★
Rare Alcohol ★★★

SecurityCommon
Fake Starfleet Pursuit of Riker

Rare Rewards:
Uncommon Writing PADD (TOS) ★★
Rare Cardassian Communicator ★★★
Common Power Cell

SecurityCommon
Chroniton Cost: 6 | 10 | 18 Chroniton
Suggested
Traits
:
Notes: To unlock this mission you must choose the Cardassian Victory in Episode 2.
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Reach Maquis Base Undetected
Deliver Riker in Maquis Craft
A. AT-Transporter Room.png
Command Command
73 | 185 | 380
Trait bonus for tired crew:
(+14 | +36 | +74)
(+18 | +45 | +93)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ flew Riker to the Maquis base without arousing any suspicions as to the away team's true allegiance.
Choice Failure Message
2.
Infiltrate Maquis Base
Vouch for Riker
A. AT-Dinner with the Enemy-The Undiscovered Country.png
Command Command
73 | 185 | 380
Inspiring
or
Maquis
Trait bonus for tired crew:
(+14 | +36 | +74)
(+18 | +45 | +93)
No other traits provide a bonus.
Uncommon Covert Contacts ★★
Rare Tal Shiar Identification ★★★
Uncommon Incense ★★
[Character]⁠ has used a Maquis past to convince the Maquis of 'Thomas Riker's' intentions.
Choice Failure Message
Notorize Riker to UFP
B. AT-Courtroom Procedings.png
Diplomacy Diplomacy
73 | 185 | 380
Trait bonus for tired crew:
(+14 | +36 | +74)
(+18 | +45 | +93)
No other traits provide a bonus.
Uncommon Raktajino ★★
Rare Toolbox ★★★
Uncommon Writing PADD (TNG) ★★
[Character]⁠ makes sure 'Thomas Riker' is wanted throughout the Federation, convincing the Maquis.
Choice Failure Message
Fake Starfleet Pursuit of Riker
C. AT-Andorians Chased By Federation.png
Security Security
73 | 185 | 380
No trait bonuses. Uncommon Writing PADD (TOS) ★★
Rare Cardassian Communicator ★★★
Common Power Cell
[Character]⁠ puts on a convincing show of pursuing Riker's Maquis craft, making him seem authentic.
Choice Failure Message
3.
Ensure Riker's Cover
Monitor Riker via Implant
A. AT-Cybernetic Brain Surgery.png
Science Science
73 | 185 | 380
Trait bonus for tired crew:
(+14 | +36 | +74)
(+18 | +45 | +93)
No other traits provide a bonus.
Uncommon IDIC ★★
Rare Temporal Prime Directive ★★★
Rare Emitter Crystal ★★★
[Character]⁠ is able to follow every step Riker takes throughout the Maquis base, and warn him of impending danger.
[Character]⁠ misses several close calls with suspicious Maquis, which Riker manages to get through on his own.
4.
Meet and Capture Leader
Arrest Ro Laren
A. AT-Federation Brig with Prisoner.png
Security Security
73 | 185 | 380
Trait bonus for tired crew:
(+14 | +36 | +74)
(+18 | +45 | +93)
No other traits provide a bonus.
Uncommon Security Reports ★★
Rare Poker Cards ★★★
Rare Alcohol ★★★
[Character]⁠ has defeated Ro Laren and her Maquis in a firefight, and taken the Starfleet officer into custody!
Choice Failure Message
We have helped Commander Riker infiltrate the Maquis as his brother, and captured their leader revealed to be Starfleet officer Ro Laren!
The Cardassians will now decide her fate...
Mission Failed Message


Mission Rewards

Rare Rewards

Rare Rewards
Normal
Elite
Epic

Standard Rewards

Standard Rewards
Elite
Epic

Drop Chance

Mission tested: A New Recruit Normal
By: Crunch & Jauranna
Date(s): June & July 2016
Runs: 40   Cost/Run: 6 Chroniton
Item Units Chroniton / unit Runs/Drop
Maquis Raider Schematic (x3) 36>>

Maquis Raider Schematic

Average (mean) runs per x3 drop: 4

Based on test averages, to get one more x3 drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 15 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 14 runs.

Also, a run dropping only this item is expected
per 1,000 runs or so.

6.7Statistical Strength: Somewhat unreliable

Range of average cost per
Maquis Raider Schematic
within 2 standard deviations
(~95.5% confidence):

4.3 — 14.82
>>
1.1
Common Astrometric Chart 9>>

Common Astrometric Chart

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 20 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 19 runs.

Also, a run dropping only this item is expected
per 2,400 runs or so.

26.7Statistical Strength: Very unreliable

Range of average cost per
Common Astrometric Chart
within 2 standard deviations
(~95.5% confidence):

16.22 — 74.88
>>
4.4
Common Identification Code 5>>

Common Identification Code

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 19 runs in 10 percent of cases
  • 37 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 36 runs.

Also, a run dropping only this item is expected
per 14,000 runs or so.

48.0Statistical Strength: Nearly useless

Range of average cost per
Common Identification Code
within 2 standard deviations
(~95.5% confidence):

25.54 — 397.57
>>
8
Common Power Cell 32>>

Common Power Cell

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 53 runs or so.

7.5Statistical Strength: Fairly reliable

Range of average cost per
Common Power Cell
within 2 standard deviations
(~95.5% confidence):

5.75 — 10.78
>>
1.3
Basic Synthesized Polymer 62>>

Basic Synthesized Polymer

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 7.3 runs or so.

3.9Statistical Strength: Very reliable

Range of average cost per
Basic Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

3.29 — 4.71
>>
0.6

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: A New Recruit Elite
By: SleepingDragon, R'nali, Fyncman & Moncapitaine (+1 more)
Date(s): Jun/Aug/Oct 2016, Mar 2017
Runs: 30   Cost/Run: 10 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Authorization Code ★★ 3>>Unable to display streak info due to insufficient sample size. 100.0Statistical Strength: Nearly useless

Range of average cost per
Uncommon Authorization Code ★★
within 2 standard deviations
(~95.5% confidence):

46.69 — Infinity
>>
10
Basic Flux Coupler 1>>Unable to display streak info due to insufficient sample size. 300.0Statistical Strength: Nearly useless

Range of average cost per
Basic Flux Coupler
within 2 standard deviations
(~95.5% confidence):

100 — Infinity
>>
30
Rare Optronic Circuit ★★★ 1>>Unable to display streak info due to insufficient sample size. 300.0Statistical Strength: Nearly useless

Range of average cost per
Rare Optronic Circuit ★★★
within 2 standard deviations
(~95.5% confidence):

100 — Infinity
>>
30
Uncommon Casing ★★ 6>>

Uncommon Casing ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 23 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 22 runs.

Also, a run dropping only this item is expected
per 3,400 runs or so.

50.0Statistical Strength: Very unreliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

27.88 — 241.81
>>
5
Uncommon Power Cell ★★ 4>>

Uncommon Power Cell ★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 34 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 33 runs.

Also, a run dropping only this item is expected
per 11,000 runs or so.

75.0Statistical Strength: Nearly useless

Range of average cost per
Uncommon Power Cell ★★
within 2 standard deviations
(~95.5% confidence):

37.82 — 4412.18
>>
7.5
Common Optronic Circuit 75>>

Common Optronic Circuit

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.7 runs or so.

4.0Statistical Strength: Very reliable

Range of average cost per
Common Optronic Circuit
within 2 standard deviations
(~95.5% confidence):

3.65 — 4.42
>>
0.4

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Warning 2: Above results flagged as preliminary due to small sample size.

Mission tested: A New Recruit Epic
By: Crunch, Titan, FlyingFox & WaldoMag
Date(s): March 2017 – Oct 2021
Runs: 45   Cost/Run: 18 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Authorization Code ★★ 17>>

Uncommon Authorization Code ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 500 runs or so.

47.7Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Authorization Code ★★
within 2 standard deviations
(~95.5% confidence):

32.74 — 87.46
>>
2.6
Super Rare Casing ★★★★ 3>>

Super Rare Casing ★★★★

Average (mean) runs per drop: 15

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 35 runs in 10 percent of cases
  • 69 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 68 runs.

Also, a run dropping only this item is expected
per 91,000 runs or so.

270.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Casing ★★★★
within 2 standard deviations
(~95.5% confidence):

125.81 — Infinity
>>
15
Rare Alcohol ★★★ 10>>

Rare Alcohol ★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 20 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 19 runs.

Also, a run dropping only this item is expected
per 2,500 runs or so.

81.0Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Alcohol ★★★
within 2 standard deviations
(~95.5% confidence):

50.28 — 208.14
>>
4.5
Uncommon Isolinear Chips ★★ 36>>

Uncommon Isolinear Chips ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 53 runs or so.

22.5Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Isolinear Chips ★★
within 2 standard deviations
(~95.5% confidence):

17.49 — 31.54
>>
1.3
Common Optronic Circuit 69>>

Common Optronic Circuit

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 7.5 runs or so.

11.7Statistical Strength: Very reliable

Range of average cost per
Common Optronic Circuit
within 2 standard deviations
(~95.5% confidence):

10.04 — 14.13
>>
0.7

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

it looks like 16/31 for OC*, 8/31 IC**, 4/31 AC**, 2/31 A***, 1/31 C**** This puts cost at 11.6 OC*, 23.2 IC**, 46.5 AC**, 93 A***, 186 C****


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
532
22
769
29
963
#
Crew XP 48 72 100
Training
XP
Warp 1
Warp 10
?
?
?
?
?
?
Credits
Credits
regular
Warp 1
452
?
752
?
1352
?

Notes

  • Node 2.A was updated to be Command from Diplomacy on the server update on April 4, 2016, allowing for existing Maquis commanders to complete the task, instead of Maquis diplomats, of which there were none.
  • Server update May 10, 2016: Added Inspiring trait to node 2.A. Currently bugged as it now requires a character to have both traits.
  • As of January 11, 2018: Node 2.A is no longer bugged. Either trait Inspiring or Maquis should unlock it.