Rockslide
| Rockslide [E3-M5] | |
|---|---|
| Episode 3 - From On High | |
| Mission 5th |
Type Space Battle |
| < Prev | |
| Mission Rewards | |
Rockslide is the fifth and final mission in Episode 3, From On High. It takes place at the Temporal Anomaly in the Organian system.
Mission Walkthrough
| Rockslide | |||||
|---|---|---|---|---|---|
| Against: Romulan Warbird in Romulan D'deridex Warbird Chroniton cost: 8 / 12 / 18 | |||||
| Shields | 14000 | 18000 | 30000 | ||
| Shield Regeneration | 700 | 1000 | 1200 | ||
| Hull | 35000 | 39000 | 64000 | ||
| Evasion | 2 | 2 | 3 | ||
| Evasion Power | 1600 | 1600 | 2300 | ||
| Attack | 2 | 2 | 3 | ||
| Attack Power | 1600 | 1650 | 2400 | ||
| Attack Speed | 1.08 | 1.08 | 1.08 | ||
| Accuracy | 1 | 1 | 3 | ||
| Accuracy Power | 1500 | 1500 | 2400 | ||
| Crit Rating | 600 | 800 | 800 | ||
| Crit Bonus | 8000 | 8000 | 10000 | ||
| We have successfully defeated the Romulan ship which attacked us unprovoked. We are free to continue following the Organians' painful sensations towards the epicenter of the temporal anomaly crisis... | |||||
| Mission Failed Message | |||||
|}
Mission Rewards
Standard Rewards
- Uncommon Isolinear Chips ★★
- Uncommon Phaser Type 1 ★★
- Common Gold-Pressed Latinum ★
- Basic Synthesized Polymer
- Basic Compression Rifle
- Rare Isolinear Chips ★★★
- Common Microconnector ★
- Basic Text Book
- Basic Science Experiment
- Super Rare Expansion Module ★★★★
- Rare Polyalloy ★★★
- Uncommon Synthesized Polymer ★★
- Uncommon Backpack ★★
- Common Clothing Pattern ★
Drop Chance
| Mission tested: Rockslide [edit]
| |||
| By: CodeHydro, Koba44, Crunch & Geo La Forge (+ more) Date(s): May 2016 – Dec 2018 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Uncommon Phaser Type 1 ★★ | 330>> Uncommon Phaser Type 1 ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.5Statistical Strength: Very reliable Range of average cost per Uncommon Phaser Type 1 ★★ within 2 standard deviations (~95.5% confidence): 14.98 — 18.33>> |
2.1 |
| Basic Compression Rifle | 156>> Basic Compression Rifle Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
34.9Statistical Strength: Very reliable Range of average cost per Basic Compression Rifle within 2 standard deviations (~95.5% confidence): 30.22 — 41.22>> |
4.4 |
| Uncommon Isolinear Chips ★★ | 192>> Uncommon Isolinear Chips ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
28.3Statistical Strength: Very reliable Range of average cost per Uncommon Isolinear Chips ★★ within 2 standard deviations (~95.5% confidence): 24.91 — 32.85>> |
3.5 |
| Common Gold-Pressed Latinum ★ | 699>> Common Gold-Pressed Latinum ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.8Statistical Strength: Very reliable Range of average cost per Common Gold-Pressed Latinum ★ within 2 standard deviations (~95.5% confidence): 7.33 — 8.29>> |
1 |
| Basic Synthesized Polymer | 663>> Basic Synthesized Polymer Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
8.2Statistical Strength: Very reliable Range of average cost per Basic Synthesized Polymer within 2 standard deviations (~95.5% confidence): 7.71 — 8.76>> |
1 |
|
Average cost per unit assumes 3 standard rewards per run. | |||
| Mission tested: Rockslide [edit]
| |||
| By: middlehead, Siguard, CodeHydro & Elfmang (+ more) Date(s): May 2016 – Mar 2024 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Basic Science Experiment | 326>> Basic Science Experiment Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
48.4Statistical Strength: Very reliable Range of average cost per Basic Science Experiment within 2 standard deviations (~95.5% confidence): 43.76 — 54.15>> |
4 |
| Basic Text Book | 1733>> Basic Text Book Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.1Statistical Strength: Very reliable Range of average cost per Basic Text Book within 2 standard deviations (~95.5% confidence): 8.79 — 9.45>> |
0.8 |
| Rare Isolinear Chips ★★★ | 129>> Rare Isolinear Chips ★★★ Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
122.3Statistical Strength: Very reliable Range of average cost per Rare Isolinear Chips ★★★ within 2 standard deviations (~95.5% confidence): 104.27 — 147.95>> |
10.2 |
| Common Microconnector ★ | 1757>> Common Microconnector ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9Statistical Strength: Very reliable Range of average cost per Common Microconnector ★ within 2 standard deviations (~95.5% confidence): 8.67 — 9.31>> |
0.7 |
|
Average cost per unit assumes 3 standard rewards per run. Pre-June totals for components Text Book and Microconnector have been adjusted by dividing their total by their former drop multiplier as per policy. | |||
| Mission tested: Rockslide [edit]
| |||
| By: Tygra Dax, Koba44, Crunch & Dharkus (+ more) Date(s): July 2016 – July 2022 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Uncommon Backpack ★★ | 111>> Uncommon Backpack ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
44.6Statistical Strength: Very reliable Range of average cost per Uncommon Backpack ★★ within 2 standard deviations (~95.5% confidence): 37.9 — 54.17>> |
2.5 |
| Super Rare Expansion Module ★★★★ | 26>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
190.4Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 137.34 — 310.19>> |
10.6 |
| Rare Polyalloy ★★★ | 39>> Rare Polyalloy ★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
126.9Statistical Strength: Fairly reliable Range of average cost per Rare Polyalloy ★★★ within 2 standard deviations (~95.5% confidence): 96.68 — 184.69>> |
7.1 |
| Uncommon Synthesized Polymer ★★ | 221>> Uncommon Synthesized Polymer ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
22.4Statistical Strength: Very reliable Range of average cost per Uncommon Synthesized Polymer ★★ within 2 standard deviations (~95.5% confidence): 20.08 — 25.31>> |
1.2 |
| Common Clothing Pattern ★ | 428>> Common Clothing Pattern ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
11.6Statistical Strength: Very reliable Range of average cost per Common Clothing Pattern ★ within 2 standard deviations (~95.5% confidence): 10.84 — 12.4>> |
0.6 |
|
Average cost per unit assumes 3 standard rewards per run. | |||
Other Rewards
| Currency Rewards |
||||
|---|---|---|---|---|
| Capt XP | 1st-Run Repeat |
594 24 |
841 31 |
984 34 |
| Crew XP | 54 | 81 | 102 | |
| Training XP at Warp 1+10 |
120 ? |
170 ? |
220 ? | |
| Credits |
600 420 |
900 630 |
1350 944 | |
Notes
- No notes.