All Sales Are Final
| All Sales Are Final [KE-M5] | |
|---|---|
| Distress Calls Klingon Empire | |
| Mission 5th |
Type Space Battle |
| < Prev | |
| Mission Rewards | |
| “ | One of my officers was fool enough to buy new disruptor rifles from a Ferengi. Every single one has a burned-out induction coil. If my men catch up to him, we'll have a dead Ferengi and a diplomatic incident on our hands. Perhaps you could have a word with the trader instead? | ” |
| ~ Commander Koloth |
All Sales Are Final is the fifth distress call mission in the Klingon Empire series. It takes place at Q'Vat in the N'Vak System.
Mission Walkthrough
| All Sales are Final | |||||
|---|---|---|---|---|---|
|
Against: Ferengi Traders in a Ferengi D'kora Marauder | |||||
| Shields | 20000 | 50000 | 115000 | ||
| Shield Regeneration | 1050 | 1200 | 2500 | ||
| Hull | 42000 | 100000 | 230000 | ||
| Evasion | 2 | 4 | 5 | ||
| Evasion Power | 2000 | 3200 | 4100 | ||
| Attack | 2 | 4 | 5 | ||
| Attack Power | 1900 | 3000 | 4000 | ||
| Attack Speed | 1.03 | 1.03 | 1.04 | ||
| Accuracy | 3 | 4 | 5 | ||
| Accuracy Power | 1900 | 3300 | 4200 | ||
| Crit Rating | 800 | 1100 | 1100 | ||
| Crit Bonus | 8000 | 8000 | 8000 | ||
| We caught up to the Ferengi trader before he could flee the sector. After hearing of Koloth's officer's plans for vengeance, he agreed to give the officer a full refund for the faulty disruptor rifles in exchange for his freedom. | |||||
| missing | |||||
Mission Rewards
Standard Rewards
- Common Self-sealing Stem Bolt ★
- Uncommon Subprocessor ★★
- Common Relay ★
- Basic Clothing Pattern
- Nova Class Schematic
- Common Klingon Disruptor Rifle ★
- Basic Klingon Armor
- Rare Emitter Crystal ★★★
- Common Alcohol ★
- Basic Synthesized Polymer
- Uncommon Field Rations ★★
- Common Klingon Armor ★
- Basic Klingon Armor
- Uncommon Optronic Circuit ★★
- Common Synthesized Polymer ★
Drop Chance
| Mission tested: All Sales Are Final [edit]
| |||
| By: middlehead, izausome, Siguard & Crunch (+ more) Date(s): July 2017 – July 2019 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Common Self-sealing Stem Bolt ★ | 454>> Common Self-sealing Stem Bolt ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.5Statistical Strength: Very reliable Range of average cost per Common Self-sealing Stem Bolt ★ within 2 standard deviations (~95.5% confidence): 13.37 — 15.85>> |
1.8 |
| Uncommon Subprocessor ★★ | 207>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
31.8Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 28.07 — 36.69>> |
4 |
| Common Relay ★ | 921>> Common Relay ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.2Statistical Strength: Very reliable Range of average cost per Common Relay ★ within 2 standard deviations (~95.5% confidence): 6.79 — 7.54>> |
0.9 |
| Basic Clothing Pattern | 887>> Basic Clothing Pattern Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.4Statistical Strength: Very reliable Range of average cost per Basic Clothing Pattern within 2 standard deviations (~95.5% confidence): 7.04 — 7.84>> |
0.9 |
|
Average cost per unit assumes 3 standard rewards per run. | |||
| Mission tested: All Sales Are Final [edit]
| |||
| By: Siguard, Mirrordata, izausome & Crunch (+ more) Date(s): July 2017 – December 2017 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Nova Class Schematic (x3) | 297>>
Average (mean) runs per x3 drop: 3 Based on test averages, to get one more x3 drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
11.9Statistical Strength: Very reliable Range of average cost per Nova Class Schematic within 2 standard deviations (~95.5% confidence): 9.99 — 14.66>> |
1 |
| Common Klingon Disruptor Rifle ★ | 21>> Common Klingon Disruptor Rifle ★ Average (mean) runs per drop: 14 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
168.0Statistical Strength: Somewhat unreliable Range of average cost per Common Klingon Disruptor Rifle ★ within 2 standard deviations (~95.5% confidence): 117.36 — 295.49>> |
14 |
| Basic Klingon Armor (TNG) | 11>> Basic Klingon Armor (TNG) Average (mean) runs per drop: 27 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
320.7Statistical Strength: Somewhat unreliable Range of average cost per Basic Klingon Armor (TNG) within 2 standard deviations (~95.5% confidence): 200.51 — 801>> |
26.7 |
| Rare Emitter Crystal ★★★ | 57>> Rare Emitter Crystal ★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
61.9Statistical Strength: Fairly reliable Range of average cost per Rare Emitter Crystal ★★★ within 2 standard deviations (~95.5% confidence): 49.27 — 83.23>> |
5.2 |
| Common Alcohol ★ | 332>> Common Alcohol ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
10.6Statistical Strength: Very reliable Range of average cost per Common Alcohol ★ within 2 standard deviations (~95.5% confidence): 9.78 — 11.64>> |
0.9 |
| Basic Synthesized Polymer | 362>> Basic Synthesized Polymer Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.8Statistical Strength: Very reliable Range of average cost per Basic Synthesized Polymer within 2 standard deviations (~95.5% confidence): 9.02 — 10.6>> |
0.8
|
|
Average cost per unit assumes 3 standard rewards per run. | |||
| Mission tested: All Sales Are Final [edit]
| |||
| By: middlehead, Crunch, Joker41NAM & WaldoMag Date(s): July 2017 – Feb 2024 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Uncommon Field Rations ★★ | 24>> Uncommon Field Rations ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
63.0Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Field Rations ★★ within 2 standard deviations (~95.5% confidence): 45.35 — 103.13>> |
3.5 |
| Common Klingon Armor (TNG) ★ | 5>> Common Klingon Armor (TNG) ★ Average (mean) runs per drop: 17 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
302.4Statistical Strength: Nearly useless Range of average cost per Common Klingon Armor (TNG) ★ within 2 standard deviations (~95.5% confidence): 160.23 — 2682.56>> |
16.8 |
| Basic Klingon Armor (TNG) | 19>> Basic Klingon Armor (TNG) Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
79.6Statistical Strength: Somewhat unreliable Range of average cost per Basic Klingon Armor (TNG) within 2 standard deviations (~95.5% confidence): 55.18 — 142.63>> |
4.4 |
| Uncommon Optronic Circuit ★★ | 67>> Uncommon Optronic Circuit ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
22.6Statistical Strength: Fairly reliable Range of average cost per Uncommon Optronic Circuit ★★ within 2 standard deviations (~95.5% confidence): 18.65 — 28.56>> |
1.3 |
| Common Synthesized Polymer ★ | 137>> Common Synthesized Polymer ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
11Statistical Strength: Very reliable Range of average cost per Common Synthesized Polymer ★ within 2 standard deviations (~95.5% confidence): 9.89 — 12.48>> |
0.6 |
|
Average cost per unit assumes 3 standard rewards per run. | |||
Other Rewards
| Currency Rewards |
||||
|---|---|---|---|---|
| Capt XP | 1st-Run Repeat |
594 24 |
820 30 |
963 33 |
| Crew XP | 54 | 78 | 99 | |
| Training XP at Warp 1+10 |
? ? |
? ? |
? ? | |
| Credits |
600 ? |
900 ? |
1350 ? | |