Improvised Entry
Improvised Entry [E7-M1] | |
---|---|
16 | 20 | 24 | |
Episode 7 - When Falcons Clash | |
Mission 1st |
Type Away Missions |
Next > | |
Mission Rewards |
Improvised Entry is the first mission in Episode 7, When Falcons Clash. It takes place at Romulus in the Romulan system.
Mission Walkthrough
Improvised Entry's Information | Improvised Entry's Structure (Colors Info) | ||||||||||
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Introduction: | Garak of the Klingon-Cardassian Alliance requests a meeting at Romulus to discuss the turmoil there. This will require you to disguise your ship. |
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Cost: | 16 | 20 | 24 | ||||||||||
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Secure Romulan Assistance |
Win Over Defector A. |
Diplomacy 167 | 405 | 769 |
— | Trait bonus for tired crew: (+32 | +77 | +147)(+40 | +97 | +184) |
Common Cardassian PADD ★ Uncommon Romulan Ale ★★ Uncommon Reman Knife ★★ |
[Character] convinces a former Romulan security officer to defect, giving the away team insight into procedures. | |||||
[Character] fails to convince a former Romulan security officer to defect. The away team must go in blind. | |||||
2. Outfit Ship For Stealth |
Borrow Section 31 Cloaking Device A. |
Diplomacy 167 | 405 | 769 |
Undercover Operative or Resourceful |
Trait bonus for tired crew: (+32 | +77 | +147)(+40 | +97 | +184) |
Common Holoprogram ★ Uncommon Cardassian Communicator ★★ Uncommon Authorization Code ★★ |
[Character] pulled strings with their friends in Section 31 to acquire a cloaking device for this mission. | |||||
[Character] failed to attach the ship to the hull of an old Tarkalean freighter, it fell off under impulse power. | |||||
Mask Ship Inside Tarkalean Hull B. |
Engineering 167 | 405 | 769 |
— | Trait bonus for tired crew: (+?? | +77 | +147)(+?? | +97 | +184) |
Common Encoded Communique ★ Uncommon Central Command Insignia ★★ Uncommon Agonizer ★★ | |
[Character] successfully concealed the ship inside the hull of a decommissioned Tarkalean freighter. | |||||
Choice Failure Message | |||||
3. Maintain Stealth Protocol |
Attempt Increase of Cloaking Power A. |
Engineering 167 | 405 | 769 |
— | Trait bonus for tired crew: (+32 | +77 | +147)(+40 | +97 | +184) |
No Rewards at this Node |
[Character]'s tweaks managed to increase the stealth rating of the cloaking field by 18%. | |||||
Choice Failure Message | |||||
Evade Romulan Sensor Sweeps B. |
Command 167 | 405 | 769 |
— | Trait bonus for tired crew: (+32 | +77 | +147)(+40 | +97 | +184) |
No Rewards at this Node | |
[Character] expertly maneuvered the ship through gaps and exploits in the Romulan system's deep space sensor grid. | |||||
[Character] failed to avoid a Romulan multiphasic scan, no doubt the Tal'Shiar knows we aren't where we should be. | |||||
4. Shuttlecraft Under Attack |
Make Way Through City A. |
Diplomacy 167 | 405 | 769 |
— | Trait bonus for tired crew: (+32 | +77 | +147)(+40 | +97 | +184) |
Common Starfleet Uniform Pattern ★ Uncommon Reman Knife ★★ Uncommon Authorization Code ★★ |
[Character] has successfully reached Mirror Garak's location without being detected by Romulan forces! | |||||
[Character] is spotted! Romulan authorities detain and question the entire away team. | |||||
Our crew successfully got the ship to the rendezvous with 'Mirror' Garak inside Romulan space. We await his arrival. | |||||
Our crew failed to get the ship to the rendezvous with 'Mirror' Garak in time. We are now dangerously behind schedule, deep inside Romulan space. We'll have to try again. |
Mission Rewards
Rare Rewards
- Common Encoded Communique ★
- Common Holoprogram ★
- Common Cardassian PADD ★
- Common Starfleet Uniform Pattern ★
- Uncommon Romulan Ale ★★
- Uncommon Cardassian Communicator ★★
- Uncommon Central Command Insignia ★★
- Uncommon Reman Knife ★★
- Uncommon Agonizer ★★
- Uncommon Authorization Code ★★
- Uncommon Authorization Code ★★
- Uncommon Reman Knife ★★
Standard Rewards
- Uncommon Writing PADD (TNG) ★★
- Super Rare Interlink ★★★★
- Rare Alcohol ★★★
- Uncommon Emitter Crystal ★★
- Common Casing ★
- Super Rare Furs ★★★★
- Rare Incense ★★★
- Uncommon Interlink ★★
- Uncommon Expansion Module ★★
- Jem'Hadar Fighter Schematic (x3)
- Basic Micro-Optic Drill
- Uncommon Backpack ★★
- Super Rare Subprocessor ★★★★
- Uncommon Clothing Pattern ★★
Drop Chance
Mission tested: Improvised Entry [edit]
| |||
By: Koba44, bntracy, Loulybob & Joker41NAM (+ more) Date(s): August – October 2016 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Writing PADD (TNG) ★★ | 18>> Uncommon Writing PADD (TNG) ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
49.8Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Writing PADD (TNG) ★★ within 2 standard deviations (~95.5% confidence): 34.41 — 89.98>> |
3.1 |
Super Rare Interlink ★★★★ | 2>> Super Rare Interlink ★★★★ Average (mean) runs per drop: 28 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
448.0Statistical Strength: Nearly useless Range of average cost per Super Rare Interlink ★★★★ within 2 standard deviations (~95.5% confidence): 185.89 — Infinity>> |
28 |
Rare Alcohol ★★★ | 1>> Rare Alcohol ★★★ Average (mean) runs per drop: 56 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
896.0Statistical Strength: Nearly useless Range of average cost per Rare Alcohol ★★★ within 2 standard deviations (~95.5% confidence): 298.67 — Infinity>> |
56 |
Uncommon Emitter Crystal ★★ | 43>> Uncommon Emitter Crystal ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.8Statistical Strength: Fairly reliable Range of average cost per Uncommon Emitter Crystal ★★ within 2 standard deviations (~95.5% confidence): 16.49 — 28.31>> |
1.3 |
Common Casing ★ | 104>> Common Casing ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
8.6Statistical Strength: Very reliable Range of average cost per Common Casing ★ within 2 standard deviations (~95.5% confidence): 7.68 — 9.81>> |
0.5 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Improvised Entry [edit]
| |||
By: middlehead Date(s): March 2018 – May 2022 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Furs ★★★★ | 2>>Unable to display streak info |
210.0Statistical Strength: Nearly useless Range of average cost per Super Rare Furs ★★★★ within 2 standard deviations (~95.5% confidence): 87.4 — Infinity>> |
10.5 |
Rare Incense ★★★ | 14>> Rare Incense ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
30.0Statistical Strength: Somewhat unreliable Range of average cost per Rare Incense ★★★ within 2 standard deviations (~95.5% confidence): 20.34 — 57.16>> |
1.5 |
Uncommon Interlink ★★ | 21>> Uncommon Interlink ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.0Statistical Strength: Fairly reliable Range of average cost per Uncommon Interlink ★★ within 2 standard deviations (~95.5% confidence): 14.71 — 31.21>> |
1 |
Uncommon Expansion Module ★★ | 26>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.2Statistical Strength: Fairly reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 12.4 — 23.18>> |
0.8 |
Average cost per unit assumes 3 standard rewards per run. Please Do NOT include results from "Double-Up" Adwarps. Double-Up results are not random and will skew results. Warning 2: Above results flagged as preliminary due to small sample size. |
Mission tested: Improvised Entry [edit]
| |||
By: middlehead Date(s): Mar 2018 – Apr 2019 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Jem'Hadar Fighter Schematic (x3) | 3>>Unable to display streak info |
24.0Statistical Strength: Nearly useless Range of average cost per Jem'Hadar Fighter Schematic within 2 standard deviations (~95.5% confidence): 8 — Infinity>> |
1 |
Uncommon Backpack ★★ | 0>>Unable to display streak info |
Missing: total units | Missing: total units |
Basic Micro-Optic Drill | 3>>Unable to display streak info |
24.0Statistical Strength: Nearly useless Range of average cost per Basic Micro-Optic Drill within 2 standard deviations (~95.5% confidence): 12 — Infinity>> |
1 |
Super Rare Subprocessor ★★★★ | 1>>Unable to display streak info |
72.0Statistical Strength: Nearly useless Range of average cost per Super Rare Subprocessor ★★★★ within 2 standard deviations (~95.5% confidence): 24 — Infinity>> |
3 |
Uncommon Clothing Pattern ★★ | 4>> Uncommon Clothing Pattern ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.0Statistical Strength: Very unreliable Range of average cost per Uncommon Clothing Pattern ★★ within 2 standard deviations (~95.5% confidence): 10.05 — 85.95>> |
0.8 |
Average cost per unit assumes 3 standard rewards per run. Please Do NOT include results from "Double-Up" Adwarps. Double-Up results are not random and will skew results. Warning 2: Above results flagged as preliminary due to small sample size. |
Other Rewards
Currency Rewards |
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---|---|---|---|---|
Capt XP | 1st-Run Repeat |
902 32 |
? ? |
1034 ? |
Crew XP | 48 | ? | ? | |
Training XP |
Warp 1 Warp 10 |
? ? |
? ? |
? ? |
Credits |
regular Warp 1 |
1200 ? |
? ? |
1800 ? |