A Father Figure

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A Father Figure [E1-M6]
AT-Borg Accessing Console.png
Chroniton 4 | 6 | 10
Episode
1 - The Art of War
Mission
6th
Type
Away Missions
< Prev Next >
Mission Rewards

The Art of War is the sixth mission in Episode 1, The Art of War. It takes place at the Cold Station 12 in the N'Vak system.

Mission Walkthrough

  A Father Figure's Information A Father Figure's Structure (Colors Info)
Introduction: The Augments plan to capture Doctor Noonian Soong, Data's creator, for reasons unknown.
Reach him before the Augments do!
Synthesize Irritant Gas

Requires:
Physician
or
Nurse

Rare Rewards:
Basic TR-580 Medical Tricorder
Basic TR-580 Medical Tricorder
Basic TR-580 Medical Tricorder

MedicineCommon
Overload Phaser to Blind Attackers

Rare Rewards:
Basic Desktop Monitor (ENT)
Uncommon Cardassian Communicator ★★
Uncommon Saurian Brandy ★★

ScienceCommon
Triage Soong's Wounds

Rare Rewards:
Uncommon Authorization Code ★★
Basic First Contact Protocol
Rare Raktajino ★★★

DiplomacyCommon
Convince Facility of Threat

Rare Rewards:
Basic Security Codes
Uncommon Bajoran Earring ★★
Uncommon Civilian Command Clothing ★★

DiplomacyCommon
Exploit Barrier's Shield ModulationScience
Regroup and Counterattack

Rare Rewards:
Basic Starfleet Uniform (TOS)
Uncommon Starfleet Command Uniform (TWOK) ★★
Uncommon Heavy Scanner ★★

SecurityCommon
Triage Soong's Wounds

Rare Rewards:
Basic Starfleet Uniform (DS9)
Common Science Experiment
Common Pattern Enhancer

MedicineCommon
Cajole Unknown OccupantsCommand
Rig Stasis Field to Stabilize Soong

Rare Rewards:
Basic Tricorder (TOS)
Uncommon Tricorder Mark VII ★★
* Uncommon Starfleet Command Uniform (TOS) ★★

ScienceCommon
Chroniton Cost: 4 | 6 | 10 Chroniton
Suggested
Traits
:
Notes: Choose 2.A to get 4 rewards, instead of the usual 3.
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Gain Access to Facility
Convince Facility of Threat
A. AT-Borg Accessing Console.png
Diplomacy Diplomacy
24 | 73 | 150
Trait bonus for tired crew:
(+4 | +12 | +24)
(+5 | +15 | +31)
No other traits provide a bonus.
Basic Security Codes
Uncommon Bajoran Earring ★★
Uncommon Civilian Command Clothing ★★
The voice that responds to [Character]⁠ is distorted, but allows the away team access.
[Character]⁠ met with difficulty gaining access. There is no answer from the facility.
2.
Breach Office Barricade
Synthesize Irritant Gas
A. AT-Survive Acid Pond.png
Medicine Medicine
24 | 73 | 150
Physician
or
Nurse
Trait bonus for tired crew:
(+4 | +12 | +24)
(+5 | +15 | +31)
No other traits provide a bonus.
Basic TR-580 Medical Tricorder
Basic TR-580 Medical Tricorder
Basic TR-580 Medical Tricorder
[Character]⁠'s gas causes a figure to burst forth, coughing wildly. But before his identity can be ascertained, the Augments attack!
Even [Character]⁠'s gas failed to compel anyone to exit the office. The away team tries to force their way in, but the Augments attack!
Exploit Barrier's Shield Modulation
B. AT-Sabotage Cardassians.png
Science Science
24 | 73 | 150
Trait bonus for tired crew:
(+4 | +12 | +24)
(+5 | +15 | +31)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ reprogrammed the away team's phasers to breach the barricade. To their surprise, Augment forces come running out!
[Character]⁠ wasn't able to find any weakness in the barricade. The away team tries to force their way in, but the Augments attack!
Cajole Unknown Occupants
C. AT-Spock Mindmelds Picard.png
Command Command
24 | 73 | 150
No trait bonuses. No Rewards at this Node
The office occupants quickly capitulated to [Character]⁠'s orders. To the away team's surprise, Augment forces come running out!
Despite [Character]⁠'s background, the office remains barricaded. The team tries to force their way in, but the Augments attack!
3.
Survive Augment Ambush
Overload Phaser to Blind Attackers
A. AT-Corridor Explosion.png
Science Science
24 | 73 | 150
Trait bonus for tired crew:
(+4 | +12 | +24)
(+5 | +15 | +31)
No other traits provide a bonus.
Basic Desktop Monitor (ENT)
Uncommon Cardassian Communicator ★★
Uncommon Saurian Brandy ★★
[Character]⁠ ingeniously reprogrammed a phaser to overload and blind the attackers. A figure falls, injured. It is Arik Soong!
[Character]⁠ manages to disable more than one phaser in the attempt. A figure falls, injured. It is Arik Soong!
Regroup and Counterattack
B. AT-Corridor Battle-First Contact.png
Security Security
24 | 73 | 150
Trait bonus for tired crew:
(+4 | +12 | +24)
(+5 | +15 | +31)
No other traits provide a bonus.
Basic Starfleet Uniform (TOS)
Uncommon Starfleet Command Uniform (TWOK) ★★
Uncommon Heavy Scanner ★★
[Character]⁠ successfully beats the Augments into submission. A figure falls, injured. It is Arik Soong!
[Character]⁠ failed to repel the Augment attack. A figure falls, injured. It is Arik Soong!
4.
Resuscitate Arik Soong
Recruit Medic to Stabilize Soong
A. AT-Under Surgery.png
Diplomacy Diplomacy
24 | 73 | 150
Trait bonus for tired crew:
(+4 | +12 | +24)
(+5 | +15 | +31)
No other traits provide a bonus.
Uncommon Authorization Code ★★
Basic First Contact Protocol
Rare Raktajino ★★★
[Character]⁠ manages to convince a medic to help stabilize Soong's wounds. The mission is a success.
[Character]⁠ failed to convince anyone to help, Soong dies and the mission fails.
Triage Soong's Wounds
B. AT-Under Surgery.png
Medicine Medicine
24 | 73 | 150
Trait bonus for tired crew:
(+4 | +12 | +24)
(+5 | +15 | +31)
No other traits provide a bonus.
Basic Starfleet Uniform (DS9)
Common Science Experiment
Common Pattern Enhancer
[Character]⁠ saved Arik Soong from the brink of death. But where is his descendant?
[Character]⁠ did not save Arik Soong from his injuries. The mission was a failure.
Rig Stasis Field to Stabilize Soong
C. AT-Federation Brig with Prisoner.png
Science Science
24 | 73 | 150
Trait bonus for tired crew:
(+4 | +12 | +24)
(+5 | +15 | +31)
No other traits provide a bonus.
Basic Tricorder (TOS)
Uncommon Tricorder Mark VII ★★
* Uncommon Starfleet Command Uniform (TOS) ★★
[Character]⁠ quickly rigged a stasis field to stabilize Arik Soong. But where is his descendant?
[Character]⁠ was not able to prevent Arik Soong's death. The mission was a failure.
We sought to rescue Doctor Noonian Soong from the Augments, who earlier tried to kidnap Data.
We have found not the android's creator, but a different Soong entirely...
We have failed to prevent the kidnapping of Doctor Noonian Soong. We must reach him before Augment forces do.


Mission Rewards

Rare Rewards

Standard Rewards

Standard Rewards
Epic

Drop Chance

Mission tested: A Father Figure Normal
By: Maltheser, Crunch, TheGambit & Cpt Nichols (+ more)
Date(s): May 2016 – Jan 2019
Runs: 3923   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Prime Directive 727>>

Common Prime Directive

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 25 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 24 runs.

Also, a run dropping only this item is expected
per 220,000 runs or so.

21.6Statistical Strength: Very reliable

Range of average cost per
Common Prime Directive
within 2 standard deviations
(~95.5% confidence):

20.13 — 23.27
>>
5.4
Common IDIC 2179>>

Common IDIC

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 2,700 runs or so.

7.2Statistical Strength: Very reliable

Range of average cost per
Common IDIC
within 2 standard deviations
(~95.5% confidence):

6.93 — 7.5
>>
1.8
Basic ODN Recoupler 2054>>

Basic ODN Recoupler

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 3,400 runs or so.

7.6Statistical Strength: Very reliable

Range of average cost per
Basic ODN Recoupler
within 2 standard deviations
(~95.5% confidence):

7.34 — 7.97
>>
1.9
Basic Starfleet Uniform (DS9) 2177>>

Basic Starfleet Uniform (DS9)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 2,700 runs or so.

7.2Statistical Strength: Very reliable

Range of average cost per
Basic Starfleet Uniform (DS9)
within 2 standard deviations
(~95.5% confidence):

6.93 — 7.51
>>
1.8
Basic Emitter Crystal 8555>>

Basic Emitter Crystal

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 11 runs or so.

1.8Statistical Strength: Very reliable

Range of average cost per
Basic Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

1.81 — 1.86
>>
0.5

Average cost per unit assumes 4 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Use path 2a to get 4 rewards. Warp 1 and 10 also appears to consistently produce 4 rewards.

Mission tested: A Father Figure Elite
By: Varietas, Crunch, CodeHydro & iantimmy123 (+ more)
Date(s): June 2016 – Apr 2019
Runs: 2393   Cost/Run: 6 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Interphasic Coil Spanner 2123>>

Basic Interphasic Coil Spanner

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 410 runs or so.

6.8Statistical Strength: Very reliable

Range of average cost per
Basic Interphasic Coil Spanner
within 2 standard deviations
(~95.5% confidence):

6.51 — 7.03
>>
1.1
Basic Quantum Phase Regulator 2154>>

Basic Quantum Phase Regulator

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 390 runs or so.

6.7Statistical Strength: Very reliable

Range of average cost per
Basic Quantum Phase Regulator
within 2 standard deviations
(~95.5% confidence):

6.42 — 6.93
>>
1.1
Basic Compression Rifle 471>>

Basic Compression Rifle

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 23 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 22 runs.

Also, a run dropping only this item is expected
per 170,000 runs or so.

30.5Statistical Strength: Very reliable

Range of average cost per
Basic Compression Rifle
within 2 standard deviations
(~95.5% confidence):

27.97 — 33.49
>>
5.1
Common Alcohol 1396>>

Common Alcohol

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 2,200 runs or so.

10.3Statistical Strength: Very reliable

Range of average cost per
Common Alcohol
within 2 standard deviations
(~95.5% confidence):

9.8 — 10.82
>>
1.7
Basic Interlink 3428>>

Basic Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 61 runs or so.

4.2Statistical Strength: Very reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

4.08 — 4.31
>>
0.7

Average cost per unit assumes 4 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Use path 2.A to get 4 rewards.Drop multipliers for components were removed on June 1, 2016 without affecting drop rates; pre-June values for Interlink are divided by their former multiplier per policy.

Mission tested: A Father Figure Epic
By: Loulybob, Crunch, Fyncman & Chapey (+ more)
Date(s): June – Mar 2018
Runs: 147   Cost/Run: 10 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Phaser Type 1 ★★ 8>>

Uncommon Phaser Type 1 ★★

Average (mean) runs per drop: 19

Based on test averages, to get one more drop,
you may need to do another:

  • 13 runs in 50 percent of cases (median)
  • 43 runs in 10 percent of cases
  • 85 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 84 runs.

Also, a run dropping only this item is expected
per 29,000,000 runs or so.

183.8Statistical Strength: Very unreliable

Range of average cost per
Uncommon Phaser Type 1 ★★
within 2 standard deviations
(~95.5% confidence):

107.91 — 618.43
>>
18.4
Basic Micro-Resonator 12>>

Basic Micro-Resonator

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 28 runs in 10 percent of cases
  • 56 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 55 runs.

Also, a run dropping only this item is expected
per 5,800,000 runs or so.

122.5Statistical Strength: Somewhat unreliable

Range of average cost per
Basic Micro-Resonator
within 2 standard deviations
(~95.5% confidence):

77.93 — 286.16
>>
12.3
Uncommon Clothing Pattern ★★ 33>>

Uncommon Clothing Pattern ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 20 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 19 runs.

Also, a run dropping only this item is expected
per 100,000 runs or so.

44.6Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Clothing Pattern ★★
within 2 standard deviations
(~95.5% confidence):

33.28 — 67.34
>>
4.5
Uncommon Spices ★★ 33>>

Uncommon Spices ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 20 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 19 runs.

Also, a run dropping only this item is expected
per 100,000 runs or so.

44.6Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Spices ★★
within 2 standard deviations
(~95.5% confidence):

33.28 — 67.34
>>
4.5
Common Relay 502>>

Common Relay

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.9 runs or so.

2.9Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

2.83 — 3.03
>>
0.3

Average cost per unit assumes 4 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Use path 2.A to get 4 rewards.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
63
3
428
18
748
28
Crew XP 12 40 72
Training XP Warp 1
Warp 10
25
?
85
850
145
?
Credits Credits
Credits at Warp 1
300
210
452
315
752
525

Notes

  • Server Update May 10, 2016: Nurse trait added to node 2.A. Currently bugged since it now requires the character to have both traits.