A Father Figure
A Father Figure [E1-M6] | |
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4 | 6 | 10 | |
Episode 1 - The Art of War | |
Mission 6th |
Type Away Missions |
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Mission Rewards |
The Art of War is the sixth mission in Episode 1, The Art of War. It takes place at the Cold Station 12 in the N'Vak system.
Mission Walkthrough
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Gain Access to Facility |
Convince Facility of Threat A. |
Diplomacy 24 | 73 | 150 |
— | Trait bonus for tired crew: (+4 | +12 | +24)(+5 | +15 | +31) |
Basic Security Codes Uncommon Bajoran Earring ★★ Uncommon Civilian Command Clothing ★★ |
The voice that responds to [Character] is distorted, but allows the away team access. | |||||
[Character] met with difficulty gaining access. There is no answer from the facility. | |||||
2. Breach Office Barricade |
Synthesize Irritant Gas A. |
Medicine 24 | 73 | 150 |
Physician or Nurse |
Trait bonus for tired crew: (+4 | +12 | +24)(+5 | +15 | +31) |
Basic TR-580 Medical Tricorder Basic TR-580 Medical Tricorder Basic TR-580 Medical Tricorder |
[Character]'s gas causes a figure to burst forth, coughing wildly. But before his identity can be ascertained, the Augments attack! | |||||
Even [Character]'s gas failed to compel anyone to exit the office. The away team tries to force their way in, but the Augments attack! | |||||
Exploit Barrier's Shield Modulation B. |
Science 24 | 73 | 150 |
— | Trait bonus for tired crew: (+4 | +12 | +24)(+5 | +15 | +31) |
No Rewards at this Node | |
[Character] reprogrammed the away team's phasers to breach the barricade. To their surprise, Augment forces come running out! | |||||
[Character] wasn't able to find any weakness in the barricade. The away team tries to force their way in, but the Augments attack! | |||||
Cajole Unknown Occupants C. |
Command 24 | 73 | 150 |
— | No trait bonuses. | No Rewards at this Node | |
The office occupants quickly capitulated to [Character]'s orders. To the away team's surprise, Augment forces come running out! | |||||
Despite [Character]'s background, the office remains barricaded. The team tries to force their way in, but the Augments attack! | |||||
3. Survive Augment Ambush |
Overload Phaser to Blind Attackers A. |
Science 24 | 73 | 150 |
— | Trait bonus for tired crew: (+4 | +12 | +24)(+5 | +15 | +31) |
Basic Desktop Monitor (ENT) Uncommon Cardassian Communicator ★★ Uncommon Saurian Brandy ★★ |
[Character] ingeniously reprogrammed a phaser to overload and blind the attackers. A figure falls, injured. It is Arik Soong! | |||||
[Character] manages to disable more than one phaser in the attempt. A figure falls, injured. It is Arik Soong! | |||||
Regroup and Counterattack B. |
Security 24 | 73 | 150 |
— | Trait bonus for tired crew: (+4 | +12 | +24)(+5 | +15 | +31) |
Basic Starfleet Uniform (TOS) Uncommon Starfleet Command Uniform (TWOK) ★★ Uncommon Heavy Scanner ★★ | |
[Character] successfully beats the Augments into submission. A figure falls, injured. It is Arik Soong! | |||||
[Character] failed to repel the Augment attack. A figure falls, injured. It is Arik Soong! | |||||
4. Resuscitate Arik Soong |
Recruit Medic to Stabilize Soong A. |
Diplomacy 24 | 73 | 150 |
— | Trait bonus for tired crew: (+4 | +12 | +24)(+5 | +15 | +31) |
Uncommon Authorization Code ★★ Basic First Contact Protocol Rare Raktajino ★★★ |
[Character] manages to convince a medic to help stabilize Soong's wounds. The mission is a success. | |||||
[Character] failed to convince anyone to help, Soong dies and the mission fails. | |||||
Triage Soong's Wounds B. |
Medicine 24 | 73 | 150 |
— | Trait bonus for tired crew: (+4 | +12 | +24)(+5 | +15 | +31) |
Basic Starfleet Uniform (DS9) Common Science Experiment ★ Common Pattern Enhancer ★ | |
[Character] saved Arik Soong from the brink of death. But where is his descendant? | |||||
[Character] did not save Arik Soong from his injuries. The mission was a failure. | |||||
Rig Stasis Field to Stabilize Soong C. |
Science 24 | 73 | 150 |
— | Trait bonus for tired crew: (+4 | +12 | +24)(+5 | +15 | +31) |
Basic Tricorder (TOS) Uncommon Tricorder Mark VII ★★ * Uncommon Starfleet Command Uniform (TOS) ★★ | |
[Character] quickly rigged a stasis field to stabilize Arik Soong. But where is his descendant? | |||||
[Character] was not able to prevent Arik Soong's death. The mission was a failure. | |||||
We sought to rescue Doctor Noonian Soong from the Augments, who earlier tried to kidnap Data. We have found not the android's creator, but a different Soong entirely... | |||||
We have failed to prevent the kidnapping of Doctor Noonian Soong. We must reach him before Augment forces do. |
Mission Rewards
Rare Rewards
- Uncommon Authorization Code ★★
- Basic Starfleet Uniform (TOS)
- Basic Starfleet Uniform (DS9)
- Basic TR-580 Medical Tricorder
- Basic Tricorder (TOS)
- Basic Desktop Monitor (ENT)
- Basic Security Codes
- Uncommon Tricorder Mark VII ★★
- Uncommon Bajoran Earring ★★
- Uncommon Cardassian Communicator ★★
- Uncommon Starfleet Command Uniform (TWOK) ★★
- Common Science Experiment ★
- Basic TR-580 Medical Tricorder
- Basic First Contact Protocol
- Rare Raktajino ★★★
- Uncommon Heavy Scanner ★★
- Uncommon Starfleet Command Uniform (TOS) ★★
- Uncommon Civilian Command Clothing ★★
- Uncommon Saurian Brandy ★★
- Common Pattern Enhancer ★
- Basic TR-580 Medical Tricorder
Standard Rewards
- Common IDIC ★
- Common Prime Directive ★
- Basic Emitter Crystal
- Basic Starfleet Uniform (DS9)
- Basic ODN Recoupler
- Common Alcohol ★
- Basic Interlink (x2)
- Basic Compression Rifle
- Basic Quantum Phase Regulator
- Basic Interphasic Coil Spanner
- Uncommon Spices ★★
- Uncommon Clothing Pattern ★★
- Uncommon Phaser Type 1 ★★
- Common Relay ★
- Basic Micro-Resonator
Drop Chance
Mission tested: A Father Figure [edit]
| |||
By: Maltheser, Crunch, TheGambit & Cpt Nichols (+ more) Date(s): May 2016 – Jan 2019 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Prime Directive ★ | 727>> Common Prime Directive ★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.6Statistical Strength: Very reliable Range of average cost per Common Prime Directive ★ within 2 standard deviations (~95.5% confidence): 20.13 — 23.27>> |
5.4 |
Common IDIC ★ | 2179>> Common IDIC ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.2Statistical Strength: Very reliable Range of average cost per Common IDIC ★ within 2 standard deviations (~95.5% confidence): 6.93 — 7.5>> |
1.8 |
Basic ODN Recoupler | 2054>> Basic ODN Recoupler Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.6Statistical Strength: Very reliable Range of average cost per Basic ODN Recoupler within 2 standard deviations (~95.5% confidence): 7.34 — 7.97>> |
1.9 |
Basic Starfleet Uniform (DS9) | 2177>> Basic Starfleet Uniform (DS9) Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.2Statistical Strength: Very reliable Range of average cost per Basic Starfleet Uniform (DS9) within 2 standard deviations (~95.5% confidence): 6.93 — 7.51>> |
1.8 |
Basic Emitter Crystal | 8555>> Basic Emitter Crystal Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.8Statistical Strength: Very reliable Range of average cost per Basic Emitter Crystal within 2 standard deviations (~95.5% confidence): 1.81 — 1.86>> |
0.5 |
Average cost per unit assumes 4 standard rewards per run. Use path 2a to get 4 rewards. Warp 1 and 10 also appears to consistently produce 4 rewards. |
Mission tested: A Father Figure [edit]
| |||
By: Varietas, Crunch, CodeHydro & iantimmy123 (+ more) Date(s): June 2016 – Apr 2019 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Basic Interphasic Coil Spanner | 2123>> Basic Interphasic Coil Spanner Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.8Statistical Strength: Very reliable Range of average cost per Basic Interphasic Coil Spanner within 2 standard deviations (~95.5% confidence): 6.51 — 7.03>> |
1.1 |
Basic Quantum Phase Regulator | 2154>> Basic Quantum Phase Regulator Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.7Statistical Strength: Very reliable Range of average cost per Basic Quantum Phase Regulator within 2 standard deviations (~95.5% confidence): 6.42 — 6.93>> |
1.1 |
Basic Compression Rifle | 471>> Basic Compression Rifle Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
30.5Statistical Strength: Very reliable Range of average cost per Basic Compression Rifle within 2 standard deviations (~95.5% confidence): 27.97 — 33.49>> |
5.1 |
Common Alcohol ★ | 1396>> Common Alcohol ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
10.3Statistical Strength: Very reliable Range of average cost per Common Alcohol ★ within 2 standard deviations (~95.5% confidence): 9.8 — 10.82>> |
1.7 |
Basic Interlink | 3428>> Basic Interlink Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.2Statistical Strength: Very reliable Range of average cost per Basic Interlink within 2 standard deviations (~95.5% confidence): 4.08 — 4.31>> |
0.7 |
Average cost per unit assumes 4 standard rewards per run. Use path 2.A to get 4 rewards.Drop multipliers for components were removed on June 1, 2016 without affecting drop rates; pre-June values for Interlink are divided by their former multiplier per policy. |
Mission tested: A Father Figure [edit]
| |||
By: Loulybob, Crunch, Fyncman & Chapey (+ more) Date(s): June – Mar 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Phaser Type 1 ★★ | 8>> Uncommon Phaser Type 1 ★★ Average (mean) runs per drop: 19 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
183.8Statistical Strength: Very unreliable Range of average cost per Uncommon Phaser Type 1 ★★ within 2 standard deviations (~95.5% confidence): 107.91 — 618.43>> |
18.4 |
Basic Micro-Resonator | 12>> Basic Micro-Resonator Average (mean) runs per drop: 13 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
122.5Statistical Strength: Somewhat unreliable Range of average cost per Basic Micro-Resonator within 2 standard deviations (~95.5% confidence): 77.93 — 286.16>> |
12.3 |
Uncommon Clothing Pattern ★★ | 33>> Uncommon Clothing Pattern ★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
44.6Statistical Strength: Fairly reliable Range of average cost per Uncommon Clothing Pattern ★★ within 2 standard deviations (~95.5% confidence): 33.28 — 67.34>> |
4.5 |
Uncommon Spices ★★ | 33>> Uncommon Spices ★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
44.6Statistical Strength: Fairly reliable Range of average cost per Uncommon Spices ★★ within 2 standard deviations (~95.5% confidence): 33.28 — 67.34>> |
4.5 |
Common Relay ★ | 502>> Common Relay ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
2.9Statistical Strength: Very reliable Range of average cost per Common Relay ★ within 2 standard deviations (~95.5% confidence): 2.83 — 3.03>> |
0.3 |
Average cost per unit assumes 4 standard rewards per run. Use path 2.A to get 4 rewards. |
Other Rewards
Currency Rewards |
||||
---|---|---|---|---|
Capt XP | 1st-Run Repeat |
63 3 |
428 18 |
748 28 |
Crew XP | 12 | 40 | 72 | |
Training XP | Warp 1 Warp 10 |
25 ? |
85 850 |
145 ? |
Credits at Warp 1 |
300 210 |
452 315 |
752 525 |
Notes
- Server Update May 10, 2016: Nurse trait added to node 2.A.
Currently bugged since it now requires the character to have both traits.
Missions | |
---|---|
Prologue | The First Battle → A Violent Birth → A Show of Force → Boots on the Ground |
Episode 1 - The Art of War |
The Wrong Crowd → His Own Man → The Prodigal Son → Assault and Battery → On Their Heels → A Father Figure → Pillage and Plunder → Beyond the Call → Double Trouble → Stolen Honor → Behind Closed Doors → A Logical Response → Right of Conquest → Cleansing Fire / By Hook Or By Crook |
Episode 2 - Never Forgive, Never Forget |
Under New Management → The Vedek's Trail → The Army of Anaydis → The Mad Vedek → Manna from Heaven → Not A Drop to Drink → Hot Pursuit → Rescue the Val Jean → Maquis Incitement → The Walls Have Ears → Off at the Pass → Internal Dispute → For His Own Good → Cardassian Hospitality → Temporary Hold → Picking the Bones → Pretense of Mercy → A Popular Item → The Toss / Man with a Plan / A New Recruit |
Episode 3 - From On High |
Family Squabble → Cytherian Highway → A Singular Occurrence → Organian Aid → Rockslide |
Episode 4 - Hostile Takeover |
Ishka Issues → Not Without A Fight → A Kazon Scorned → Common Ground → Deadly Disruptions → Self Control → Mutual Assured Destruction → Arms Race → Fan Club → Trial by Fire → He Means Well → For the People → With Friends Like These → Putting the Free in Freedom / Smiles and Knives |
Episode 5 - Ethical Alternatives |
Quell the Riots → A Bold Move → Coursing Hounds → Race to the Finish → Blunting the Dagger → Secure the Chavez → Salvage the Chavez → Act of Betrayal → Control Over Chaos → Proof of Concept → Saving Smiley O'Brien → Into His Own Hands → Instant Intervention → Back to School → Turncoat Outpost → Baited Hook → Long Live the King → Thy Enemy's Secrets / The Annihilation Syndrome |
Episode 6 - Something Rotten |
The Rings of Time → Ancient Guardians → Too Greedily and Too Deep → The Time Transporter |
Episode 7 - When Falcons Clash |
Improvised Entry → Battle Shinzon → Material Assistance → The Raptors' Fury → Right Place, Wrong Time → Striking at Shadows → One Future Ends → Retroactive Vengeance → Researching Future History → Trust Issues → Hounded → Lost Legacy → Garak's Gamble / Death's Endeavor |
Episode 8 - The Killing Syndrome |
Evacuation Orders → Change of Scenery → Field Modifications → Shielding the Prey → The Verge of Destruction → Surveying the Sphere → The Vanguard's Challenge → Boardroom Politics → Ostensible Proof → Back Into the Fold → Uprising → Feed A Fever → Lashing Out → Proven Toxicity / Going Viral |
Episode 9 - Strange Bedfellows |
Rapid Response → Into the Lion's Den → Kicking the Nest → Bearing Up / Scatter Thine Enemies |
Episode 10 - Shadow of a Doubt |
Fool Me Twice → Highway to Hell → Ruinous Staycation → Flash of Lightning → An Infinite Welcome → Into the Cave → Our Harshest Critic |
Distress Calls 1 - Delphic Expanse |
Long Distance Call → A Tale of Forgotten Lore → Highwaymen → A Time of Morn-ing → Indiscriminate Mind → Mortals and Mayhem → Death in Battle → Iconian Insider |
Distress Calls 2 - Celestial Temple |
Warranted Pursuit → Rabid Fans → Pirate Problems → The Professor's Deadline → Death Throes → Serious Business → No Returns Accepted → Operation Isolate |
Distress Calls 3 - Klingon Empire |
Leverage → Stolen Command → Dogs of War → A Ticking Bomb → All Sales Are Final |
Distress Calls 4 - Infinity |
Xahean Invasion → The Price of Friendship → Empty Vessel → Zora's Invitation → Starved for Attention → Bottom Feeders → Stealing the Stars → Mudd's Enterprise |