A Bold Move
| A Bold Move [E5-M2] | |
|---|---|
| Episode 5 - Ethical Alternatives | |
| Mission 2nd |
Type Space Battle |
| < Prev | Next > |
| Mission Rewards | |
A Bold Move is the second mission in Episode 5, Ethical Alternatives. It takes place at Terra Nova in the Terra Nova system.
Mission Walkthrough
| A Bold Move | |||
|---|---|---|---|
| Against: Terra Prime Insurgents in Constellation Class Chroniton cost: 12 / 16 / 22 | |||
| Shields | 17000 | 22000 | 66000 |
| Shield Regeneration | 800 | 1100 | 1500 |
| Hull | 36000 | 49000 | 136000 |
| Evasion | 2 | 3 | 5 |
| Evasion Power | 1600 | 2400 | 3900 |
| Attack | 2 | 3 | 5 |
| Attack Power | 1600 | 2200 | 3450 |
| Attack Speed | 1.03 | 1.03 | 1.03 |
| Accuracy | 2 | 3 | 5 |
| Accuracy Power | 1600 | 2300 | 3450 |
| Crit Rating | 800 | 800 | 800 |
| Crit Bonus | 8000 | 8000 | 10000 |
| We successfully disabled a Starfleet training vessel hijacked by Terra Prime insurgents. The rioting has been quelled, and we look to Malcom Reed for next steps... | |||
Mission Rewards
Standard Rewards
- Rare Alcohol ★★★
- Uncommon Spices ★★
- Common Polyalloy ★
- Basic Expansion Module
- Super Rare Synthesized Polymer ★★★★
- Rare Casing ★★★
- Uncommon Optronic Circuit ★★
- Common Relay ★
- Basic Isolinear Chips
- Super Rare Sensor ★★★★
- Rare Power Cell ★★★
- Uncommon Expansion Module ★★
- Uncommon Relay ★★
Drop Chance
| Mission tested: A Bold Move [edit]
| |||
| By: middlehead, Fyncman, Captain Sheridan & Chapey (+ more) Date(s): July 2017 – Aug 2019 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Rare Alcohol ★★★ | 17>> Rare Alcohol ★★★ Average (mean) runs per drop: 14 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
165.9Statistical Strength: Somewhat unreliable Range of average cost per Rare Alcohol ★★★ within 2 standard deviations (~95.5% confidence): 112.12 — 318.71>> |
13.8 |
| Uncommon Spices ★★ | 80>> Uncommon Spices ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
35.3Statistical Strength: Fairly reliable Range of average cost per Uncommon Spices ★★ within 2 standard deviations (~95.5% confidence): 29.12 — 44.66>> |
2.9 |
| Common Polyalloy ★ | 317>> Common Polyalloy ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
8.9Statistical Strength: Very reliable Range of average cost per Common Polyalloy ★ within 2 standard deviations (~95.5% confidence): 8.21 — 9.71>> |
0.7 |
| Basic Expansion Module | 291>> Basic Expansion Module Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.7Statistical Strength: Very reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 8.89 — 10.65>> |
0.8 |
|
Average cost per unit assumes 3 standard rewards per run. | |||
| Mission tested: A Bold Move [edit]
| |||
| By: Dharkus, R'nalu, VAdm. Narine & bntracy (+ more) Date(s): May 2016 – Dec 2021 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Super Rare Synthesized Polymer ★★★★ | 44>> Super Rare Synthesized Polymer ★★★★ Average (mean) runs per drop: 16 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
245.8Statistical Strength: Fairly reliable Range of average cost per Super Rare Synthesized Polymer ★★★★ within 2 standard deviations (~95.5% confidence): 189.34 — 350.32>> |
15.4 |
| Rare Casing ★★★ | 86>> Rare Casing ★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
125.8Statistical Strength: Fairly reliable Range of average cost per Rare Casing ★★★ within 2 standard deviations (~95.5% confidence): 103.85 — 159.42>> |
7.9 |
| Uncommon Optronic Circuit ★★ | 509>> Uncommon Optronic Circuit ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.3Statistical Strength: Very reliable Range of average cost per Uncommon Optronic Circuit ★★ within 2 standard deviations (~95.5% confidence): 19.74 — 23.02>> |
1.3 |
| Common Relay ★ | 698>> Common Relay ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.5Statistical Strength: Very reliable Range of average cost per Common Relay ★ within 2 standard deviations (~95.5% confidence): 14.6 — 16.51>> |
1 |
| Basic Isolinear Chips | 691>> Basic Isolinear Chips Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.7Statistical Strength: Very reliable Range of average cost per Basic Isolinear Chips within 2 standard deviations (~95.5% confidence): 14.74 — 16.68>> |
1 |
|
Average cost per unit assumes 3 standard rewards per run. Drop multipliers for components were removed on June 1, 2016 without affecting drop rates; pre-June values for Relay and Isolinear Chips are divided by their former multiplier per policy. | |||
| Mission tested: A Bold Move [edit]
| |||
| By: Loulybob, Ct, Vepal & Bloodwine (+ more) Date(s): Mar 2017 – Oct 2021 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Super Rare Sensor ★★★★ | 133>> Super Rare Sensor ★★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
118.3Statistical Strength: Very reliable Range of average cost per Super Rare Sensor ★★★★ within 2 standard deviations (~95.5% confidence): 101.26 — 142.15>> |
5.4 |
| Rare Power Cell ★★★ | 424>> Rare Power Cell ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
37.1Statistical Strength: Very reliable Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 34.13 — 40.64>> |
1.7 |
| Uncommon Expansion Module ★★ | 1065>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.8Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 14.15 — 15.44>> |
0.7 |
| Uncommon Relay ★★ | 523>> Uncommon Relay ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
30.1Statistical Strength: Very reliable Range of average cost per Uncommon Relay ★★ within 2 standard deviations (~95.5% confidence): 27.95 — 32.55>> |
1.4 |
|
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed. | |||
Other Rewards
| Currency Rewards |
||||
|---|---|---|---|---|
| Capt XP | 1st-Run Repeat |
820 30 |
923 33 |
1004 34 |
| Crew XP | 78 | 93 | 108 | |
| Training XP |
Warp 1 Warp 10 |
? ? |
? ? |
235 2270 |
| Credits |
regular Warp 1 |
900 ? |
1200 ? |
1650 1155 |
Notes
- No notes.