Common Ground
Common Ground [E4-M4] | |
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8 | 14 | 18 | |
Episode 4 - Hostile Takeover | |
Mission 4th |
Type Away Team |
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Mission Rewards |
Common Ground is the fourth mission in Episode 4, Hostile Takeover. It takes place on Ventarus Idrilon I in the Ferenginar system.
Mission Walkthrough
Common Ground's Information | Common Ground's Structure (Colors Info) | ||||||||||||
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Introduction: | Jal Haron has returned to demand surrender from the Ferengi Alliance for their crimes against him. Help mend diplomatic relations between them. |
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Cost: | 8 | 14 | 18 | ||||||||||||
Suggested Traits: |
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Notes: | If you choose 3.B, you will get only 2 rewards. |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
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1. Open Negotiations |
Convince Kazon War Detrimental A. |
Diplomacy 95 | 214 | 455 |
— | Trait bonus for tired crew: (+20 | +44 | +95)(+25 | +56 | +119) |
Uncommon Encoded Communique ★★ Uncommon Encoded Communique ★★ Uncommon Encoded Communique ★★ |
[Character] appeals to Jal Haron, persuading him not to risk weakening his forces while alternatives might be reached. | |||||
Jal Haron isn't impressed by [Character], and warns that anyone who stands in his way will regret it. | |||||
2. Establish Strong Position |
Host Ferengi Feast for Kazon A. |
Diplomacy 95 | 214 | 455 |
Step 1 Successful |
Trait bonus for tired crew: (+20 | +44 | +95)(+25 | +56 | +119) |
No Rewards at this Node |
[Character] plays intermediary between Kazon and Ferengi leadership as they indulge in their considerable wealth. | |||||
[Character] takes offense at being offered a bowl of tube grubs and orders his men to attack. | |||||
Isolate Kazon Allies' Communications B. |
Command 95 | 214 | 455 |
— | Trait bonus for tired crew: (+20 | +44 | +95)(+25 | +56 | +119) |
No Rewards at this Node | |
[Character] coordinates a communications blackout of the Kazon allies. This weakens Jal Haron's position. | |||||
[Character] fails to isolate all of the Kazon allies. The attempt raises tensions. | |||||
3. Impress or Intimidate Jal Haron |
Assist Ferengi Technology Demo A. |
Science 95 | 214 | 455 |
Step 2.A Successful |
Trait bonus for tired crew: (+20 | +44 | +95)(+25 | +56 | +119) |
Uncommon Phaser Type 3 (DS9) ★★ Uncommon Phaser Type 3 (DS9) ★★ Uncommon Phaser Type 3 (DS9) ★★ |
[Character] helps the Ferengi produce a number of demonstrations that impress Jal Haron of the value of peace. | |||||
Jal Haron becomes bored with [Character]'s technobabble and accuses [Character] of stalling. | |||||
Defeat Kazon Challenger B. |
Security 95 | 214 | 455 |
— | Trait bonus for tired crew: (+20 | +44 | +95)(+25 | +56 | +119) |
No Rewards at this Node | |
Jal Haron's subordinate isn't a match for [Character]'s refined tactics. He's outmaneuvered and surrenders. | |||||
[Character] is injured in an opening exchange. After surrender, the Kazon are emboldened. | |||||
Demonstrate Ferengi Military Force C. |
Command 95 | 214 | 455 |
— | Trait bonus for tired crew: (+20 | +44 | +95)(+25 | +56 | +119) |
Uncommon Civilian Medical Clothing ★★ Uncommon Civilian Medical Clothing ★★ Uncommon Civilian Medical Clothing ★★ | |
[Character]'s display of military might gives Jal Haron pause. He seems more receptive to talking now. | |||||
Jal Haron takes the display as provocation and vows not to be intimidated. Tensions rise! | |||||
4. Mend Alliance |
Gamble for Peace A. |
Command 95 | 214 | 455 |
— | Trait bonus for tired crew: (+20 | +44 | +95)(+25 | +56 | +119) |
Uncommon Writing PADD (TNG) ★★ Uncommon Writing PADD (TNG) ★★ Uncommon Writing PADD (TNG) ★★ |
Taking a chance, [Character] challenged Jal Haron to a game of Dabo over the peace talks and won! | |||||
[Character] gambled with Jal Haron over a game of Dabo and lost. Jal Haron is furious and peace impossible. | |||||
Moderate Peace Talks B. |
Diplomacy 95 | 214 | 455 |
— | Trait bonus for tired crew: (+20 | +44 | +95)(+25 | +56 | +119) |
Uncommon Astrometric Chart ★★ Uncommon Astrometric Chart ★★ Uncommon Astrometric Chart ★★ | |
[Character] convinces Jal Haron that the Ferengi Alliance makes a better ally than enemy. | |||||
Nothing [Character] offers seems to appeal to Jal Haron. | |||||
We were able to calm Jal Haron's temper and find some common ground between his sect and the Ferengi Alliance. | |||||
Jal Haron is determined to have the Ferengi Alliance answer for insulting him, continuing negotiations is the Alliance's only hope. |
Mission Rewards
Rare Rewards
- Uncommon Astrometric Chart ★★
- Uncommon Encoded Communique ★★
- Uncommon Civilian Medical Clothing ★★
- Uncommon Writing PADD (TNG) ★★
- Uncommon Phaser Type 3 (DS9) ★★
- Uncommon Astrometric Chart ★★
- Uncommon Encoded Communique ★★
- Uncommon Civilian Medical Clothing ★★
- Uncommon Writing PADD (TNG) ★★
- Uncommon Phaser Type 3 (DS9) ★★
- Uncommon Astrometric Chart ★★
- Uncommon Encoded Communique ★★
- Uncommon Civilian Medical Clothing ★★
- Uncommon Writing PADD (TNG) ★★
- Uncommon Phaser Type 3 (DS9) ★★
Standard Rewards
- Uncommon Optronic Circuit ★★
- Common Backpack ★
- Common Isolinear Chips ★
- Basic Clothing Pattern
- Rare Casing ★★★
- Rare Power Cell ★★★
- Uncommon Incense ★★
- Common Optronic Circuit ★
- Super Rare Relay ★★★★
- Rare Power Cell ★★★
- Uncommon Interlink ★★
- Uncommon Optronic Circuit ★★
Drop Chance
Mission tested: Common Ground [edit]
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By: Chapey, Tygra Dax, WaldoMag & middlehead (+ more) Date(s): July 2016 – July 2023 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Backpack ★ | 182>> Common Backpack ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.4Statistical Strength: Very reliable Range of average cost per Common Backpack ★ within 2 standard deviations (~95.5% confidence): 12.68 — 16.6>> |
1.8 |
Uncommon Optronic Circuit ★★ | 99>> Uncommon Optronic Circuit ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
26.4Statistical Strength: Very reliable Range of average cost per Uncommon Optronic Circuit ★★ within 2 standard deviations (~95.5% confidence): 22.19 — 32.65>> |
3.3 |
Common Isolinear Chips ★ | 332>> Common Isolinear Chips ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.9Statistical Strength: Very reliable Range of average cost per Common Isolinear Chips ★ within 2 standard deviations (~95.5% confidence): 7.23 — 8.65>> |
1 |
Basic Clothing Pattern | 368>> Basic Clothing Pattern Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.1Statistical Strength: Very reliable Range of average cost per Basic Clothing Pattern within 2 standard deviations (~95.5% confidence): 6.57 — 7.75>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. To get 3 rewards, choose either 3.A or 3.C |
Mission tested: Common Ground [edit]
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By: Joker41NAM & middlehead Date(s): March 2017 – Aug 2020 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Rare Casing ★★★ | 6>> Rare Casing ★★★ Average (mean) runs per drop: 13 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
170.3Statistical Strength: Very unreliable Range of average cost per Rare Casing ★★★ within 2 standard deviations (~95.5% confidence): 94.26 — 882.92>> |
12.2 |
Rare Power Cell ★★★ | 2>> Rare Power Cell ★★★ Average (mean) runs per drop: 37 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
511.0Statistical Strength: Nearly useless Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 211.95 — Infinity>> |
36.5 |
Uncommon Incense ★★ | 47>> Uncommon Incense ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.7Statistical Strength: Fairly reliable Range of average cost per Uncommon Incense ★★ within 2 standard deviations (~95.5% confidence): 17.27 — 29.35>> |
1.6 |
Common Optronic Circuit ★ | 164>> Common Optronic Circuit ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.2Statistical Strength: Very reliable Range of average cost per Common Optronic Circuit ★ within 2 standard deviations (~95.5% confidence): 5.78 — 6.76>> |
0.4 |
Average cost per unit assumes 3 standard rewards per run. To get 3 rewards, choose either 3.A or 3.C
Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed. |
Mission tested: Common Ground [edit]
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By: SleepingDragon, ct, Siguard & Darxide (+ more) Date(s): March 2017 – June 2021 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Relay ★★★★ | 14>> Super Rare Relay ★★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
102.9Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Relay ★★★★ within 2 standard deviations (~95.5% confidence): 67.68 — 214.19>> |
5.7 |
Rare Power Cell ★★★ | 37>> Rare Power Cell ★★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
38.9Statistical Strength: Fairly reliable Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 29.87 — 55.84>> |
2.2 |
Uncommon Interlink ★★ | 89>> Uncommon Interlink ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.2Statistical Strength: Very reliable Range of average cost per Uncommon Interlink ★★ within 2 standard deviations (~95.5% confidence): 13.85 — 19.46>> |
0.9 |
Uncommon Optronic Circuit ★★ | 100>> Uncommon Optronic Circuit ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.4Statistical Strength: Very reliable Range of average cost per Uncommon Optronic Circuit ★★ within 2 standard deviations (~95.5% confidence): 12.49 — 17>> |
0.8 |
Average cost per unit assumes 3 standard rewards per run. To get 3 rewards, choose either 3.A or 3.C
Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed. |
Other Rewards
Currency Rewards |
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Capt XP | 1st-Run Repeat |
625 25 |
861 31 |
984 # |
Crew XP | 60 | 84 | 104 | |
Training XP |
Warp 1 Warp 10 |
? ? |
? ? |
? ? |
Credits |
regular Warp 1 |
600 ? |
1052 ? |
1352 ? |