Temporary Hold
Temporary Hold [E2-M15] | |
---|---|
6 | 10 | 16 | |
Episode 2 - Never Forgive, Never Forget | |
Mission 15th |
Type Away Team |
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Mission Rewards |
Temporary Hold is the fifteenth mission in Episode 2, Never Forgive, Never Forget. It takes place at Cardassia Prime in the Cardassian system.
Mission Walkthrough
Temporary Hold's Information | Temporary Hold's Structure (Colors Info) | ||||||||
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Introduction: | Michael Eddington is being held by the Cardassians, who claim to be curing his mental instability. Infiltrate their facility to learn the truth. |
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Cost: | 6 | 10 | 16 | ||||||||
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Get Inside Facility |
Enter Facility Undetected A. |
Command 68 | 149 | 335 |
— | Trait bonus for tired crew: (+13 | +29 | +66)(+17 | +37 | +83) |
Uncommon ODN Recoupler ★★ Uncommon Novel ★★ Super Rare Synthesized Polymer ★★★★ |
[Character] has found a way inside the facility that will not alert its Cardassian security team. | |||||
[Character] tripped several alarms, and had to silence the facility's security team in order to move on. | |||||
2. Locate Michael Eddington |
Explore via Guided Tour A. |
Diplomacy 68 | 149 | 335 |
Cardassian or Changeling |
No trait bonuses. | Uncommon Heavy Scanner ★★ Uncommon Science Experiment ★★ Rare Database (Panel) ★★★ |
[Character] used Cardassian credentials to convince the staff to provide a guided tour. | |||||
[Character] was unable to convince the staff to provide a tour, and had to wander alone. | |||||
Decrypt Facility Blueprints B. |
Engineering 68 | 149 | 335 |
— | Trait bonus for tired crew: (+13 | +29 | +66)(+17 | +37 | +83) |
Uncommon Tricorder (TOS) ★★ Uncommon Tricorder (TOS) ★★ Super Rare Emitter Crystal ★★★★ | |
[Character] used the facility's access tubes to get the layout and locate Michael Eddington. | |||||
[Character] became lost several times in the facility's access tubes, but eventually found Michael Eddington. | |||||
3. Secure Eddington Safely |
Calm Unstable Eddington A. |
Diplomacy 68 | 149 | 335 |
— | Trait bonus for tired crew: (+13 | +29 | +66)(+17 | +37 | +83) |
No Rewards at this Node |
[Character] was able to calm the unstable Eddington with words alone, allowing him to be sedated. | |||||
[Character] was unable to calm Eddington with words alone, and had to wrestle him to the ground. | |||||
Subdue Unstable Eddington B. |
Security 68 | 149 | 335 |
— | Trait bonus for tired crew: (+13 | +29 | +66)(+17 | +37 | +83) |
No Rewards at this Node | |
[Character] wrestled Eddington to the ground, allowing him to be sedated. | |||||
[Character] finally forced Eddington into submission, but not without being injured in the scuffle. | |||||
4. Deal with Eddington's Captor |
Arrest Crell Moset A. |
Security 68 | 149 | 335 |
— | Trait bonus for tired crew: (+13 | +29 | +66)(+17 | +37 | +83) |
Uncommon Emergency Transporter Armband ★★ Uncommon Authorization Code ★★ Rare Emitter Crystal ★★★ |
[Character] has prevented Crell Moset from escaping via backup or transporter, allowing him to be arrested. | |||||
[Character] was unable to prevent Crell Moset from escaping the facility. | |||||
We have infiltrated a Cardassian medical facility, where we found Michael Eddington under the care of Cardassian war criminal Crell Moset. I must now decide both of their fates... | |||||
We were unable to infiltrate a Cardassian medical facility where we believe the unstable Michael Eddington is being held against his will. We must learn the truth in order to continue this mission. |
Mission Rewards
Rare Rewards
- Uncommon Tricorder (TOS) ★★
- Uncommon Heavy Scanner ★★
- Uncommon ODN Recoupler ★★
- Uncommon Emergency Transporter Armband ★★
- Uncommon Tricorder Mark VII ★★
- Uncommon Novel ★★
- Uncommon Science Experiment ★★
- Uncommon Authorization Code ★★
- Super Rare Synthesized Polymer ★★★★
- Super Rare Emitter Crystal ★★★★
- Rare Emitter Crystal ★★★
- Rare Database (Panel) ★★★
Standard Rewards
- Uncommon Gold-Pressed Latinum ★★
- Common Isolinear Chips ★
- Basic Optronic Circuit
- Basic Particle Rifle
- Basic Variable Field Damper
- Rare Microconnector ★★★
- Uncommon Synthesized Polymer ★★
- Uncommon Alcohol ★★
- Uncommon Backpack ★★
- Common Subprocessor ★
- Super Rare Synthesized Polymer ★★★★
- Rare Incense ★★★
- Uncommon Polyalloy ★★
- Common Incense ★
- Basic Spices
Drop Chance
Mission tested: Temporary Hold [edit]
| |||
By: Tygra Dax, Captain deMarco, Chapey & Koba44 (+ more) Date(s): July 2016 – Nov 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Basic Variable Field Damper | 951>> Basic Variable Field Damper Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.8Statistical Strength: Very reliable Range of average cost per Basic Variable Field Damper within 2 standard deviations (~95.5% confidence): 7.38 — 8.25>> |
1.3 |
Basic Particle Rifle | 974>> Basic Particle Rifle Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.6Statistical Strength: Very reliable Range of average cost per Basic Particle Rifle within 2 standard deviations (~95.5% confidence): 7.21 — 8.05>> |
1.3 |
Uncommon Gold-Pressed Latinum ★★ | 188>> Uncommon Gold-Pressed Latinum ★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
39.4Statistical Strength: Very reliable Range of average cost per Uncommon Gold-Pressed Latinum ★★ within 2 standard deviations (~95.5% confidence): 34.51 — 45.95>> |
6.6 |
Common Isolinear Chips ★ | 565>> Common Isolinear Chips ★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
13.1Statistical Strength: Very reliable Range of average cost per Common Isolinear Chips ★ within 2 standard deviations (~95.5% confidence): 12.17 — 14.22>> |
2.2 |
Basic Optronic Circuit | 1027>> Basic Optronic Circuit Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.2Statistical Strength: Very reliable Range of average cost per Basic Optronic Circuit within 2 standard deviations (~95.5% confidence): 6.85 — 7.62>> |
1.2 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Temporary Hold [edit]
| |||
By: Jlieser, bntracy, Chapey & Joker41NAM (+ more) Date(s): June 2016 – Oct 2023 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Backpack ★★ | 21>> Uncommon Backpack ★★ Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
101Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Backpack ★★ within 2 standard deviations (~95.5% confidence): 70.62 — 176.96>> |
10.1 |
Rare Microconnector ★★★ | 21>> Rare Microconnector ★★★ Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
101Statistical Strength: Somewhat unreliable Range of average cost per Rare Microconnector ★★★ within 2 standard deviations (~95.5% confidence): 70.62 — 176.96>> |
10.1 |
Uncommon Alcohol ★★ | 32>> Uncommon Alcohol ★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
66.3Statistical Strength: Fairly reliable Range of average cost per Uncommon Alcohol ★★ within 2 standard deviations (~95.5% confidence): 49.26 — 101.12>> |
6.6 |
Uncommon Synthesized Polymer ★★ | 26>> Uncommon Synthesized Polymer ★★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
81.5Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Synthesized Polymer ★★ within 2 standard deviations (~95.5% confidence): 58.9 — 132.46>> |
8.2 |
Common Subprocessor ★ | 536>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 3.82 — 4.1>> |
0.4 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Temporary Hold [edit]
| |||
By: WaldoMag, The Sisko1, drshhep & Siguard (+1 more) Date(s): September 2016 – February 2017 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Synthesized Polymer ★★★★ | 5>> Super Rare Synthesized Polymer ★★★★ Average (mean) runs per drop: 15 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
240.0Statistical Strength: Nearly useless Range of average cost per Super Rare Synthesized Polymer ★★★★ within 2 standard deviations (~95.5% confidence): 127.23 — 2112.77>> |
15 |
Rare Incense ★★★ | 8>> Rare Incense ★★★ Average (mean) runs per drop: 10 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
150.0Statistical Strength: Very unreliable Range of average cost per Rare Incense ★★★ within 2 standard deviations (~95.5% confidence): 88.44 — 493.37>> |
9.4 |
Uncommon Polyalloy ★★ | 66>> Uncommon Polyalloy ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.2Statistical Strength: Fairly reliable Range of average cost per Uncommon Polyalloy ★★ within 2 standard deviations (~95.5% confidence): 15.06 — 22.94>> |
1.1 |
Common Incense ★ | 74>> Common Incense ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.2Statistical Strength: Very reliable Range of average cost per Common Incense ★ within 2 standard deviations (~95.5% confidence): 13.62 — 20.04>> |
1 |
Basic Spices | 72>> Basic Spices Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.7Statistical Strength: Fairly reliable Range of average cost per Basic Spices within 2 standard deviations (~95.5% confidence): 13.95 — 20.7>> |
1 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
||||
---|---|---|---|---|
Capt XP | 1st-Run Repeat |
469 19 |
717 27 |
943 33 |
Crew XP | 44 | 68 | 96 | |
Training XP |
Warp 1 Warp 10 |
? 885 |
145 ? |
? ? |
Credits |
regular Warp 1 |
452 315 |
752 525 |
1200 ? |