Retroactive Vengeance
| Retroactive Vengeance [E7-M8] | |
|---|---|
| Episode 7 - When Falcons Clash | |
| Mission 8th |
Type Space Battle |
| < Prev | Next > |
| Mission Rewards | |
Retroactive Vengeance is the eight mission in Episode 7, When Falcons Clash. It takes place in Arloff IX in the Arloff System.
Mission Walkthrough
| Retroactive Vengeance | |||
|---|---|---|---|
| Against: Unknown Starfleet Crew in Constellation Class Chroniton cost: 16 | 22 | 24 | |||
| Shields | 20000 | 66000 | 115000 |
| Shield Regeneration | 1100 | 1500 | 2900 |
| Hull | 49000 | 136000 | 232000 |
| Evasion | 3 | 5 | 5 |
| Evasion Power | 2300 | 3900 | 4300 |
| Attack | 3 | 5 | 5 |
| Attack Power | 2200 | 3450 | 3800 |
| Attack Speed | 1.03 | 1.03 | 1.03 |
| Accuracy | 3 | 5 | 5 |
| Accuracy Power | 2300 | 3450 | 4200 |
| Crit Rating | 800 | 800 | 900 |
| Crit Bonus | 8000 | 10000 | 10000 |
Mission Rewards
Standard Rewards
- Uncommon Pattern Enhancer ★★
- Super Rare Emitter Crystal ★★★★
- Rare Subprocessor ★★★
- Common Isolinear Chips ★
- Basic Database (Panel)
- Uncommon Phaser Type 1 ★★
- Rare Microconnector ★★★
- Rare Interlink ★★★
- Uncommon Relay ★★
- &npsp;
- Uncommon Field Rations ★★
- Basic Rules of Acquisition
- Super Rare Starfleet Uniform Pattern ★★★★
- Uncommon Microconnector ★★
- &npsp;
Drop Chance
| Mission tested: Retroactive Vengeance [edit]
| |||
| By: Koba44, R'nali, Travis442 & Crunch (+ more) Date(s): Aug 2016 – Oct 2019 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Uncommon Pattern Enhancer ★★ | 89>> Uncommon Pattern Enhancer ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.5Statistical Strength: Very reliable Range of average cost per Uncommon Pattern Enhancer ★★ within 2 standard deviations (~95.5% confidence): 17.33 — 25.07>> |
1.3 |
| Super Rare Emitter Crystal ★★★★ | 9>> Super Rare Emitter Crystal ★★★★ Average (mean) runs per drop: 13 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
202.7Statistical Strength: Very unreliable Range of average cost per Super Rare Emitter Crystal ★★★★ within 2 standard deviations (~95.5% confidence): 122.18 — 593.98>> |
12.7 |
| Rare Subprocessor ★★★ | 21>> Rare Subprocessor ★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
86.9Statistical Strength: Somewhat unreliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 61.02 — 150.65>> |
5.4 |
| Common Isolinear Chips ★ | 110>> Common Isolinear Chips ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.6Statistical Strength: Very reliable Range of average cost per Common Isolinear Chips ★ within 2 standard deviations (~95.5% confidence): 14.33 — 19.68>> |
1 |
| Basic Database (Panel) | 113>> Basic Database (Panel) Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.1Statistical Strength: Very reliable Range of average cost per Basic Database (Panel) within 2 standard deviations (~95.5% confidence): 13.99 — 19.08>> |
1 |
|
Average cost per unit assumes 3 standard rewards per run. | |||
| Mission tested: Retroactive Vengeance [edit]
| |||
| By: middlehead, Joker41NAM, Terfin & Biolectra (+ more) Date(s): Aug 2016 – Mar 2024 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Uncommon Phaser Type 1 ★★ | 49>> Uncommon Phaser Type 1 ★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
139.6Statistical Strength: Fairly reliable Range of average cost per Uncommon Phaser Type 1 ★★ within 2 standard deviations (~95.5% confidence): 109.24 — 193.47>> |
6.3 |
| Rare Microconnector ★★★ | 302>> Rare Microconnector ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
22.7Statistical Strength: Very reliable Range of average cost per Rare Microconnector ★★★ within 2 standard deviations (~95.5% confidence): 20.7 — 25.03>> |
1 |
| Rare Interlink ★★★ | 243>> Rare Interlink ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
28.2Statistical Strength: Very reliable Range of average cost per Rare Interlink ★★★ within 2 standard deviations (~95.5% confidence): 25.36 — 31.65>> |
1.3 |
| Uncommon Relay ★★ | 339>> Uncommon Relay ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.2Statistical Strength: Very reliable Range of average cost per Uncommon Relay ★★ within 2 standard deviations (~95.5% confidence): 18.57 — 22.1>> |
0.9 |
|
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed. | |||
| Mission tested: Retroactive Vengeance [edit]
| |||
| By: Techelite, Crunch, CMO Zoidberg & Darxide (+ more) Date(s): Mar 2017– Feb 2019 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Uncommon Field Rations ★★ | 78>> Uncommon Field Rations ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.5Statistical Strength: Very reliable Range of average cost per Uncommon Field Rations ★★ within 2 standard deviations (~95.5% confidence): 18.25 — 26.27>> |
0.9 |
| Basic Rules of Acquisition | 27>> Basic Rules of Acquisition Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
62.2Statistical Strength: Fairly reliable Range of average cost per Basic Rules of Acquisition within 2 standard deviations (~95.5% confidence): 45.75 — 97.25>> |
2.6 |
| Super Rare Starfleet Uniform Pattern ★★★★ | 24>> Super Rare Starfleet Uniform Pattern ★★★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
70.0Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Starfleet Uniform Pattern ★★★★ within 2 standard deviations (~95.5% confidence): 50.54 — 113.85>> |
2.9 |
| Uncommon Microconnector ★★ | 81>> Uncommon Microconnector ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.7Statistical Strength: Very reliable Range of average cost per Uncommon Microconnector ★★ within 2 standard deviations (~95.5% confidence): 17.66 — 25.13>> |
0.9 |
|
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed. | |||
Other Rewards
| Currency Rewards |
||||
|---|---|---|---|---|
| Capt XP | 1st-Run Repeat |
943 ? |
1004 ? |
1034 ? |
| Crew XP | 96 | 108 | 114 | |
| Training XP |
Warp 1 Warp 10 |
? ? |
? ? |
? ? |
| Credits |
regular Warp 1 |
1200 ? |
1650 ? |
1800 ? |