Long Live the King
Long Live the King [E5-M17] | |
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14 / 18 / 22 | |
Episode 5 - Ethical Alternatives | |
Mission 17th |
Type Space Battle |
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Mission Rewards |
Long Live the King is the seventeenth mission in Episode 5, Ethical Alternatives. It takes place at the Cor Caroli I in the Cor Caroli system.
Mission Walkthrough
Long Live the King | |||
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Bond Bashir: What did I tell you, friend? Coordinates of Sisko's ship, en route to assassinate Emperor Spock. I don't have any love for the Terran Empire, but a reckless man like Sisko has no business running an empire. You've got to stop him. Against: Mirror Sisko in Constellation Class | |||
Shields | 17000 | 31000 | 115000 |
Hull | 36000 | 60000 | 232000 |
Attack | 2 | 3 | 5 |
Attack Power | 1600 | 2400 | 3800 |
Attack Speed | 1.03 | 1.03 | 1.03 |
Accuracy | 2 | 3 | 5 |
Accuracy Power | 1600 | 2500 | 4200 |
Evasion | 2 | 3 | 5 |
Evasion Power | 1600 | 2600 | 4300 |
Shield Regeneration | 800 | 1200 | 2900 |
Crit Rating | 800 | 800 | 900 |
Crit Bonus | 8000 | 10000 | 10000 |
We have successfully disabled Mirror Sisko's ship, |
Mission Rewards
Standard Rewards
- Rare Incense ★★★
- Rare Optronic Circuit ★★★
- Uncommon Isolinear Chips ★★
- Common Sensor ★
- Uncommon Astrometric Chart ★★
- Basic Combadge (TNG)
- Super Rare Spices ★★★★
- Rare Relay ★★★
- Common Alcohol ★
- Basic Phaser Type 1 (ALT)
- Super Rare Interlink ★★★★
- Rare Sensor ★★★
- Uncommon Clothing Pattern ★★
Drop Chance
Mission tested: Long Live the King [edit]
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By: 84wb, SleepingDragon, Crunch & CMO Zoidberg (+ more) Date(s): Mar 2017 - Feb 2019 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Rare Incense ★★★ | 15>> Rare Incense ★★★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
118.5Statistical Strength: Somewhat unreliable Range of average cost per Rare Incense ★★★ within 2 standard deviations (~95.5% confidence): 78.67 — 240.33>> |
8.5 |
Rare Optronic Circuit ★★★ | 8>> Rare Optronic Circuit ★★★ Average (mean) runs per drop: 16 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
222.3Statistical Strength: Very unreliable Range of average cost per Rare Optronic Circuit ★★★ within 2 standard deviations (~95.5% confidence): 130.69 — 742.23>> |
15.9 |
Uncommon Isolinear Chips ★★ | 78>> Uncommon Isolinear Chips ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
22.8Statistical Strength: Fairly reliable Range of average cost per Uncommon Isolinear Chips ★★ within 2 standard deviations (~95.5% confidence): 18.96 — 28.57>> |
1.6 |
Common Sensor ★ | 280>> Common Sensor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.4Statistical Strength: Very reliable Range of average cost per Common Sensor ★ within 2 standard deviations (~95.5% confidence): 5.98 — 6.77>> |
0.5 |
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed. |
Mission tested: Long Live the King [edit]
| |||
By: Iknamur, Joker41NAM, middlehead & koba44 (+1 more) Date(s): Mar 2017 – Oct 2022 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Astrometric Chart ★★ | 262>> Uncommon Astrometric Chart ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
47.8Statistical Strength: Very reliable Range of average cost per Uncommon Astrometric Chart ★★ within 2 standard deviations (~95.5% confidence): 42.86 — 54.07>> |
2.7 |
Basic Combadge (TNG) | 534>> Basic Combadge (TNG) Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
23.5Statistical Strength: Very reliable Range of average cost per Basic Combadge (TNG) within 2 standard deviations (~95.5% confidence): 21.83 — 25.35>> |
1.3 |
Super Rare Spices ★★★★ | 81>> Super Rare Spices ★★★★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
154.7Statistical Strength: Fairly reliable Range of average cost per Super Rare Spices ★★★★ within 2 standard deviations (~95.5% confidence): 126.99 — 197.76>> |
8.6 |
Rare Relay ★★★ | 130>> Rare Relay ★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
96.4Statistical Strength: Very reliable Range of average cost per Rare Relay ★★★ within 2 standard deviations (~95.5% confidence): 82.37 — 116.09>> |
5.4 |
Common Alcohol ★ | 1081>> Common Alcohol ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
11.6Statistical Strength: Very reliable Range of average cost per Common Alcohol ★ within 2 standard deviations (~95.5% confidence): 11.12 — 12.1>> |
0.6 |
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed. |
Mission tested: Long Live the King [edit]
| |||
By: middlehead, das411, Siguard & Vepal (+ more) Date(s): March 2017 – Jun 2020 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Basic Phaser Type 1 (ALT) | 139>> Basic Phaser Type 1 (ALT) Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
56.4Statistical Strength: Very reliable Range of average cost per Basic Phaser Type 1 (ALT) within 2 standard deviations (~95.5% confidence): 48.65 — 66.94>> |
2.6 |
Super Rare Interlink ★★★★ | 104>> Super Rare Interlink ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
75.3Statistical Strength: Very reliable Range of average cost per Super Rare Interlink ★★★★ within 2 standard deviations (~95.5% confidence): 63.48 — 92.56>> |
3.4 |
Rare Sensor ★★★ | 398>> Rare Sensor ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.7Statistical Strength: Very reliable Range of average cost per Rare Sensor ★★★ within 2 standard deviations (~95.5% confidence): 18.23 — 21.38>> |
0.9 |
Uncommon Clothing Pattern ★★ | 427>> Uncommon Clothing Pattern ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.3Statistical Strength: Very reliable Range of average cost per Uncommon Clothing Pattern ★★ within 2 standard deviations (~95.5% confidence): 17.06 — 19.83>> |
0.8 |
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed. |
Other Rewards
Currency Rewards |
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Capt XP | 1st-Run Repeat |
861 31 |
984 ? |
1024 34 |
Crew XP | 84 | 102 | 111 | |
Training XP |
Warp 1 Warp 10 |
185 ? |
? ? |
? ? |
Credits |
regular Warp 1 |
1050 735 |
1350 ? |
1650 1155 |