Long Distance Call
Long Distance Call [DE-M1] | |
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4 / 4 / 8 | |
Distress Calls Delphic Expanse | |
Mission 1st |
Type Space Battle |
Next > | |
Mission Rewards |
“ | "Priority Alert. A damaged Borg vessel has entered the Alpha Quadrant. If we strike quickly, before the Borg can make repairs, we can eliminate this threat in its infancy." | ” |
~ Captain Jean-Luc Picard |
Long Distance Call is the first distress call mission in the Delphic Expanse. It takes place at Omicron Theta in the Omicron Theta system.
Mission Walkthrough
Long Distance Call | |||
---|---|---|---|
Against: Damaged Borg Cube in a Borg Cube Chroniton cost: 4 / 4 / 8 | |||
Shields | 14000 | 14000 | 18000 |
Shield Regeneration | 800 | 900 | 1200 |
Hull | 38000 | 40000 | 45000 |
Evasion | 0 | 0 | 0 |
Evasion Power | 100 | 100 | 100 |
Attack | 2 | 2 | 2 |
Attack Power | 1900 | 1900 | 2000 |
Attack Speed | 0.9 | 0.9 | 0.9 |
Accuracy | 1 | 1 | 1 |
Accuracy Power | 1400 | 1400 | 1500 |
Crit Rating | 500 | 500 | 500 |
Crit Bonus | 5000 | 5000 | 5000 |
A Borg cube is usually a death sentence, but with this particular vessel weakened, we were able to win the day. Starfleet will remain on the lookout for other Borg ships. |
Mission Rewards
Standard Rewards
- Basic Phaser Type 2 (TNG)
- Basic Phaser Type 2 (DS9)
- Basic Starfleet Uniform (TNG)
- Basic Starfleet Uniform (TOS)
- Basic Casing
- Uncommon Phaser Type 1 ★★
- Common Sensor ★
- Basic Radiation Collector
- Basic Emitter Crystal (x2)
- Basic Plasma Rifle
- Rare Synthesized Polymer ★★★
- Uncommon Subprocessor ★★
- Common Gold-Pressed Latinum ★
- Basic Optronic Circuit
Drop Chance
Mission tested: Long Distance Call [edit]
| |||
By: Crunch, CodeHydro, Captain deMarco & iantimmy123 (+ more) Date(s): May 2017 – Nov 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Basic Phaser Type 2 (DS9) | 3237>> Basic Phaser Type 2 (DS9) Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
10.2Statistical Strength: Very reliable Range of average cost per Basic Phaser Type 2 (DS9) within 2 standard deviations (~95.5% confidence): 9.86 — 10.53>> |
2.5 |
Basic Phaser Type 2 (TNG) | 1157>> Basic Phaser Type 2 (TNG) Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
28.5Statistical Strength: Very reliable Range of average cost per Basic Phaser Type 2 (TNG) within 2 standard deviations (~95.5% confidence): 26.94 — 30.22>> |
7.1 |
Basic Starfleet Uniform (TNG) | 3381>> Basic Starfleet Uniform (TNG) Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.8Statistical Strength: Very reliable Range of average cost per Basic Starfleet Uniform (TNG) within 2 standard deviations (~95.5% confidence): 9.45 — 10.07>> |
2.4 |
Basic Starfleet Uniform (TOS) | 3411>> Basic Starfleet Uniform (TOS) Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.7Statistical Strength: Very reliable Range of average cost per Basic Starfleet Uniform (TOS) within 2 standard deviations (~95.5% confidence): 9.37 — 9.98>> |
2.4 |
Basic Casing | 13534>> Basic Casing Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
2.4Statistical Strength: Very reliable Range of average cost per Basic Casing within 2 standard deviations (~95.5% confidence): 2.41 — 2.46>> |
0.6 |
Average cost per unit assumes 3 standard rewards per run. Note: The order of items may be different from the travel window, see guidelines.Before update 1.2, this mission dropped Basic Expansion Module instead of basic Casing. Since items appear to retain the drop rates of those they replaced in affected missions, the items above include the drop count of its predecessor. |
Mission tested: Long Distance Call [edit]
| |||
By: CodeHydro, Crunch, Chapey & Koba44 (+ more) Date(s): May 2016 – Apr 2019 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Phaser Type 1 ★★ | 242>> Uncommon Phaser Type 1 ★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
25Statistical Strength: Very reliable Range of average cost per Uncommon Phaser Type 1 ★★ within 2 standard deviations (~95.5% confidence): 22.23 — 28.58>> |
6.3 |
Basic Radiation Collector | 1193>> Basic Radiation Collector Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
5.1Statistical Strength: Very reliable Range of average cost per Basic Radiation Collector within 2 standard deviations (~95.5% confidence): 4.83 — 5.34>> |
1.3 |
Basic Plasma Rifle | 1202>> Basic Plasma Rifle Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
5Statistical Strength: Very reliable Range of average cost per Basic Plasma Rifle within 2 standard deviations (~95.5% confidence): 4.8 — 5.3>> |
1.3 |
Common Sensor ★ | 731>> Common Sensor ★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
8.3Statistical Strength: Very reliable Range of average cost per Common Sensor ★ within 2 standard deviations (~95.5% confidence): 7.75 — 8.88>> |
2.1 |
Basic Emitter Crystal | 1171>> Basic Emitter Crystal Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
5.2Statistical Strength: Very reliable Range of average cost per Basic Emitter Crystal within 2 standard deviations (~95.5% confidence): 4.92 — 5.44>> |
1.3 |
Average cost per unit assumes 3 standard rewards per run. Drop multipliers for components were removed on June 1, 2016 without affecting drop rates; pre-June values for Emitter Crystal are divided by their former multiplier per policy. |
Mission tested: Long Distance Call [edit]
| |||
By: middlehead, bntracy, Elynduil & Darxide (+ more) Date(s): July 2016 – Jan 2019 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Rare Synthesized Polymer ★★★ | 34>> Rare Synthesized Polymer ★★★ Average (mean) runs per drop: 12 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
89.4Statistical Strength: Fairly reliable Range of average cost per Rare Synthesized Polymer ★★★ within 2 standard deviations (~95.5% confidence): 66.83 — 135.06>> |
11.2 |
Uncommon Subprocessor ★★ | 85>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
35.8Statistical Strength: Fairly reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 29.59 — 45.2>> |
4.5 |
Common Gold-Pressed Latinum ★ | 525>> Common Gold-Pressed Latinum ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
5.8Statistical Strength: Very reliable Range of average cost per Common Gold-Pressed Latinum ★ within 2 standard deviations (~95.5% confidence): 5.44 — 6.19>> |
0.7 |
Basic Optronic Circuit | 496>> Basic Optronic Circuit Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.1Statistical Strength: Very reliable Range of average cost per Basic Optronic Circuit within 2 standard deviations (~95.5% confidence): 5.74 — 6.57>> |
0.8 |
Average cost per unit assumes 3 standard rewards per run. Same loot table as Epic His Own Man. Should theoretically have the same drop rates. |
Other Rewards
Currency Rewards |
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Capt XP | 1st-Run Repeat |
37 2 |
355 15 |
625 25 |
Crew XP | 6 | 33 | 57 | |
Training XP at Warp 1+10 |
20 125 |
70 695 |
? ? | |
Credits at Warp 1 |
300 210 |
300 210 |
600 ? |