Pretense of Mercy
Pretense of Mercy [E2-M17] | |
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Episode 2 - Never Forgive, Never Forget | |
Mission 17th |
Type Away Team |
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Mission Rewards |
Pretense of Mercy is the seventeenth mission in Episode 2, Never Forgive, Never Forget. It takes place on Amleth Prime in the Amleth system.
Mission Walkthrough
Pretense of Mercy's Information | Pretense of Mercy's Structure (Colors Info) | |||||||||
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Introduction: | Doctor McCoy has asked you to recover supplies for the Maquis wounded. But were they rightly confiscated? |
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6 | 6 | 12 ![]() | |||||||||
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
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1. Find Confiscated Maquis Goods |
Scan for Confiscated Goods A. ![]() |
Science ![]() 71 | 175 | 364 |
— | Trait bonus for tired crew: (+13 | +32 | +69)(+17 | +41 | +87) |
Uncommon Novel ★★ Rare Authorization Code ★★★ Uncommon Sensor ★★ |
[Character] locates the Maquis's confiscated goods with a single scan. | |||||
[Character] had to conduct many short and long-range scans to locate the Maquis's confiscated goods. | |||||
2. Determine Nature of Maquis Goods |
Negotiate for Access A. ![]() |
Diplomacy ![]() 71 | 175 | 364 |
— | Trait bonus for tired crew: (+13 | +32 | +69)(+17 | +41 | +87) |
Uncommon EM Pistol ★★ Rare Rules of Acquisition ★★★ Uncommon Authorization Code ★★ |
[Character] convinces the Bajorans to let the away team access the goods. They discover they aren't medical supplies at all, but weapons! | |||||
[Character] cannot convince the Bajorans to let them at the goods. The Bajorans angrily reveal the goods aren't medical supplies, but weapons! | |||||
Access Inventory Lists B. ![]() |
Science ![]() 71 | 175 | 364 |
— | Trait bonus for tired crew: (+13 | +32 | +69)(+17 | +41 | +87) |
Uncommon Pattern Enhancer ★★ Rare Self-sealing Stem Bolt ★★★ Uncommon Astrometric Chart ★★ | |
[Character] hacks into the Bajoran's systems and is able to view a list of confiscated goods. The away team discovers the Maquis's goods are actually weapons! | |||||
[Character] is only able to get a garbled list of items, but what they reveal is damning. The Maquis goods are actually weapons! | |||||
3. Proceed with Plan or Vy for Replacements |
Get Bajorans to Give Medicine A. ![]() |
Medicine ![]() 71 | 175 | 364 |
— | Trait bonus for tired crew: (+13 | +32 | +69)(+17 | +41 | +87) |
No Rewards at this Node |
Despite the Maquis's deception, [Character] has convinced the Bajorans to donate medical supplies (and keep the weapons). | |||||
[Character] is unable to convince the Bajorans to donate medical supplies to the Maquis. Starfleet will supply them instead. | |||||
Confiscate Weapons for Maquis B. ![]() |
Command ![]() 71 | 175 | 364 |
— | Trait bonus for tired crew: (+13 | +32 | +69)(+17 | +41 | +87) |
No Rewards at this Node | |
[Character] has successfully taken the weapons into Federation custody (but will secretly deliver to the Maquis!) | |||||
[Character] was unable to convince the Bajorans to turn the weapons over to the Federation. They are lost to the Maquis. | |||||
4. Deliver Chosen Goods to Maquis |
Convince Maquis to Accept Meds A. ![]() |
Command ![]() 71 | 175 | 364 |
— | Trait bonus for tired crew: (+13 | +32 | +69)(+17 | +41 | +87) |
Uncommon Palm Beacon ★★ Rare Radiation Collector ★★★ Uncommon Clothing Pattern ★★ |
Though the Maquis are angry over the loss of their weapons, [Character] convinces them to accept the medical supplies. | |||||
The Maquis are too angry over the loss of their weapons to accept any help from [Character] or the away team. | |||||
Smuggle Weapons to Maquis B. ![]() |
Science ![]() 71 | 175 | 364 |
Choose 3.B
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Trait bonus for tired crew: (+13 | +32 | +69)(+17 | +41 | +87) |
Uncommon Temporal Prime Directive ★★ Rare Phaser Type 3 (TOS) ★★★ Uncommon Clothing Pattern ★★ | |
[Character] has successfully smuggled formerly confiscated weapons back to the Maquis. | |||||
[Character] is caught trying to smuggle confiscated weapons back to the Maquis! | |||||
We have discovered the Maquis's story of confiscated medical supplies was a sham. The Bajorans actually confiscated weapons. Doctor McCoy's reaction should be interesting... | |||||
We were unable to recover any useful supplies for the Maquis from the Bajorans. We must unravel this situation before hostilities get out of control... |
Mission Rewards
Rare Rewards
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- Uncommon Novel ★★
- Uncommon Pattern Enhancer ★★
- Uncommon EM Pistol ★★
- Uncommon Temporal Prime Directive ★★
- Uncommon Palm Beacon ★★
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- Rare Self-sealing Stem Bolt ★★★
- Rare Rules of Acquisition ★★★
- Rare Phaser Type 3 (TOS) ★★★
- Rare Radiation Collector ★★★
- Rare Authorization Code ★★★
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- Uncommon Sensor ★★
- Uncommon Clothing Pattern ★★
- Uncommon Clothing Pattern ★★
- Uncommon Astrometric Chart ★★
- Uncommon Authorization Code ★★
Standard Rewards
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- Uncommon Interlink ★★
- Common Optronic Circuit ★
- Basic Furs
- Basic Kurlan Naiskos
- Basic Spectral Micrometer
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- Basic Gravitic Caliper
- Rare Casing ★★★
- Uncommon Synthesized Polymer ★★
- Uncommon Power Cell ★★
- Common Furs ★

- Super Rare Casing ★★★★
- Rare Casing ★★★
- Uncommon Casing ★★
- Uncommon Backpack ★★
- Common Clothing Pattern ★
Drop Chance
Mission tested: Pretense of Mercy ![]() [edit]
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By: CodeHydro, Crunch, Siguard & Tygra Dax (+ more) Date(s): May 2016 – Jan 2019 | |||
Item | Units | ![]() |
Runs/Drop |
---|---|---|---|
Basic Spectral Micrometer | 1722>> Basic Spectral Micrometer Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.6Statistical Strength: Very reliable Range of average cost per Basic Spectral Micrometer within 2 standard deviations (~95.5% confidence): 7.25 — 7.87>> |
1.3 |
Basic Kurlan Naiskos | 1697>> Basic Kurlan Naiskos Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.7Statistical Strength: Very reliable Range of average cost per Basic Kurlan Naiskos within 2 standard deviations (~95.5% confidence): 7.35 — 7.99>> |
1.3 |
Uncommon Interlink ★★ | 325>> Uncommon Interlink ★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
40Statistical Strength: Very reliable Range of average cost per Uncommon Interlink ★★ within 2 standard deviations (~95.5% confidence): 36.09 — 44.84>> |
6.7 |
Common Optronic Circuit ★ | 1014>> Common Optronic Circuit ★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
12.8Statistical Strength: Very reliable Range of average cost per Common Optronic Circuit ★ within 2 standard deviations (~95.5% confidence): 12.12 — 13.6>> |
2.1 |
Basic Furs | 1740>> Basic Furs Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.5Statistical Strength: Very reliable Range of average cost per Basic Furs within 2 standard deviations (~95.5% confidence): 7.17 — 7.79>> |
1.2 |
Average cost per unit assumes 3 standard rewards per run. Only 5 pre-June runs. As per the June 1 update to component drops, each reward node may only give one fur at a time now. |
Mission tested: Pretense of Mercy ![]() [edit]
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By: TheGambit, Siguard, Captain deMarco & The Sisko1 (+ more) Date(s): Jun 2016 – Nov 2023 | |||
Item | Units | ![]() |
Runs/Drop |
---|---|---|---|
Basic Gravitic Caliper | 112>> Basic Gravitic Caliper Average (mean) runs per drop: 13 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
75.1Statistical Strength: Very reliable Range of average cost per Basic Gravitic Caliper within 2 standard deviations (~95.5% confidence): 63.26 — 92.26>> |
12.5 |
Rare Casing ★★★ | 106>> Rare Casing ★★★ Average (mean) runs per drop: 14 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
79.3Statistical Strength: Very reliable Range of average cost per Rare Casing ★★★ within 2 standard deviations (~95.5% confidence): 66.54 — 98.12>> |
13.2 |
Uncommon Synthesized Polymer ★★ | 226>> Uncommon Synthesized Polymer ★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
37.2Statistical Strength: Very reliable Range of average cost per Uncommon Synthesized Polymer ★★ within 2 standard deviations (~95.5% confidence): 32.93 — 42.72>> |
6.2 |
Uncommon Power Cell ★★ | 243>> Uncommon Power Cell ★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
34.6Statistical Strength: Very reliable Range of average cost per Uncommon Power Cell ★★ within 2 standard deviations (~95.5% confidence): 30.76 — 39.51>> |
5.8 |
Common Furs ★ | 3516>> Common Furs ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
2.4Statistical Strength: Very reliable Range of average cost per Common Furs ★ within 2 standard deviations (~95.5% confidence): 2.36 — 2.42>> |
0.4 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Pretense of Mercy ![]() [edit]
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By: The Sisko1, writerguy731, Varietas & Siguard (+ more) Date(s): Jun 2016 – Mar 2024 | |||
Item | Units | ![]() |
Runs/Drop |
---|---|---|---|
Uncommon Backpack ★★ | 371>> Uncommon Backpack ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
30.5Statistical Strength: Very reliable Range of average cost per Uncommon Backpack ★★ within 2 standard deviations (~95.5% confidence): 27.84 — 33.81>> |
2.5 |
Super Rare Casing ★★★★ | 96>> Super Rare Casing ★★★★ Average (mean) runs per drop: 10 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
118.0Statistical Strength: Fairly reliable Range of average cost per Super Rare Casing ★★★★ within 2 standard deviations (~95.5% confidence): 98.28 — 147.62>> |
9.8 |
Rare Casing ★★★ | 175>> Rare Casing ★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
64.7Statistical Strength: Very reliable Range of average cost per Rare Casing ★★★ within 2 standard deviations (~95.5% confidence): 56.46 — 75.84>> |
5.4 |
Uncommon Casing ★★ | 718>> Uncommon Casing ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.8Statistical Strength: Very reliable Range of average cost per Uncommon Casing ★★ within 2 standard deviations (~95.5% confidence): 14.82 — 16.86>> |
1.3 |
Common Clothing Pattern ★ | 1472>> Common Clothing Pattern ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.7Statistical Strength: Very reliable Range of average cost per Common Clothing Pattern ★ within 2 standard deviations (~95.5% confidence): 7.43 — 7.98>> |
0.6 |
Average cost per unit assumes 3 standard rewards per run. Likely Best location for Uncommon Casing ★★. Ishka Issues slightly better, but preliminary and more expensive. |
Other Rewards
Currency Rewards |
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Capt XP | 1st-Run Repeat |
511 21 |
469 19 |
820 30 |
Crew XP | 48 | 44 | 80 | |
Training XP at Warp 1+10 |
95 945 |
? 885 |
? ? | |
Credits ![]() ![]() |
452 315 |
452 315 |
900 ? |