Pretense of Mercy

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Pretense of Mercy [E2-M17]
AT-Astrometrics View-Generations.png
Chroniton 6 | 6 | 12
Episode
2 - Never Forgive, Never Forget
Mission
17th
Type
Away Team
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Mission Rewards

Pretense of Mercy is the seventeenth mission in Episode 2, Never Forgive, Never Forget. It takes place on Amleth Prime in the Amleth system.

Mission Walkthrough

  Pretense of Mercy's Information Pretense of Mercy's Structure (Colors Info)
Introduction: Doctor McCoy has asked you to recover supplies for the Maquis wounded. But were they rightly confiscated?
Negotiate for Access

Rare Rewards:
Uncommon EM Pistol ★★
Rare Rules of Acquisition ★★★
Uncommon Authorization Code ★★

DiplomacyCommon
Get Bajorans to Give MedicineMedicine
Convince Maquis to Accept Meds

Rare Rewards:
Uncommon Palm Beacon ★★
Rare Radiation Collector ★★★
Uncommon Clothing Pattern ★★

CommandCommon
Scan for Confiscated Goods

Rare Rewards:
Uncommon Novel ★★
Rare Authorization Code ★★★
Uncommon Sensor ★★

ScienceCommon
Access Inventory Lists

Rare Rewards:
Uncommon Pattern Enhancer ★★
Rare Self-sealing Stem Bolt ★★★
Uncommon Astrometric Chart ★★

ScienceCommon
Confiscate Weapons for MaquisCommand
Smuggle Weapons to Maquis

Requires:
Smuggler
or
Civilian

Rare Rewards:
Uncommon Temporal Prime Directive ★★
Rare Phaser Type 3 (TOS) ★★★
Uncommon Clothing Pattern ★★

ScienceCommon
Chroniton Cost: 6 | 6 | 12 Chroniton
Suggested
Traits
:
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Find Confiscated Maquis Goods
Scan for Confiscated Goods
A. AT-Astrometrics View-Generations.png
Science Science
71 | 175 | 364
Trait bonus for tired crew:
(+13 | +32 | +69)
(+17 | +41 | +87)
Uncommon Novel ★★
Rare Authorization Code ★★★
Uncommon Sensor ★★
[Character]⁠ locates the Maquis's confiscated goods with a single scan.
[Character]⁠ had to conduct many short and long-range scans to locate the Maquis's confiscated goods.
2.
Determine Nature of Maquis Goods
Negotiate for Access
A. AT-Dinner with the Enemy-The Undiscovered Country.png
Diplomacy Diplomacy
71 | 175 | 364
Trait bonus for tired crew:
(+13 | +32 | +69)
(+17 | +41 | +87)
Uncommon EM Pistol ★★
Rare Rules of Acquisition ★★★
Uncommon Authorization Code ★★
[Character]⁠ convinces the Bajorans to let the away team access the goods. They discover they aren't medical supplies at all, but weapons!
[Character]⁠ cannot convince the Bajorans to let them at the goods. The Bajorans angrily reveal the goods aren't medical supplies, but weapons!
Access Inventory Lists
B. AT-Borg Accessing Console.png
Science Science
71 | 175 | 364
Trait bonus for tired crew:
(+13 | +32 | +69)
(+17 | +41 | +87)
Uncommon Pattern Enhancer ★★
Rare Self-sealing Stem Bolt ★★★
Uncommon Astrometric Chart ★★
[Character]⁠ hacks into the Bajoran's systems and is able to view a list of confiscated goods. The away team discovers the Maquis's goods are actually weapons!
[Character]⁠ is only able to get a garbled list of items, but what they reveal is damning. The Maquis goods are actually weapons!
3.
Proceed with Plan or Vy for Replacements
Get Bajorans to Give Medicine
A. AT-Kreetassans Apology-Enterprise.png
Medicine Medicine
71 | 175 | 364
Trait bonus for tired crew:
(+13 | +32 | +69)
(+17 | +41 | +87)
No Rewards at this Node
Despite the Maquis's deception, [Character]⁠ has convinced the Bajorans to donate medical supplies (and keep the weapons).
[Character]⁠ is unable to convince the Bajorans to donate medical supplies to the Maquis. Starfleet will supply them instead.
Confiscate Weapons for Maquis
B. AT-Transporter Room.png
Command Command
71 | 175 | 364
Trait bonus for tired crew:
(+13 | +32 | +69)
(+17 | +41 | +87)
No Rewards at this Node
[Character]⁠ has successfully taken the weapons into Federation custody (but will secretly deliver to the Maquis!)
[Character]⁠ was unable to convince the Bajorans to turn the weapons over to the Federation. They are lost to the Maquis.
4.
Deliver Chosen Goods to Maquis
Convince Maquis to Accept Meds
A. AT-Starfleet Headquarters Meeting.png
Command Command
71 | 175 | 364
Trait bonus for tired crew:
(+13 | +32 | +69)
(+17 | +41 | +87)
Uncommon Palm Beacon ★★
Rare Radiation Collector ★★★
Uncommon Clothing Pattern ★★
Though the Maquis are angry over the loss of their weapons, [Character]⁠ convinces them to accept the medical supplies.
The Maquis are too angry over the loss of their weapons to accept any help from [Character]⁠ or the away team.
Smuggle Weapons to Maquis
B. AT-Back Alley Trade.png
Science Science
71 | 175 | 364
Choose 3.B

Smuggler
or
Civilian

Trait bonus for tired crew:
(+13 | +32 | +69)
(+17 | +41 | +87)
Uncommon Temporal Prime Directive ★★
Rare Phaser Type 3 (TOS) ★★★
Uncommon Clothing Pattern ★★
[Character]⁠ has successfully smuggled formerly confiscated weapons back to the Maquis.
[Character]⁠ is caught trying to smuggle confiscated weapons back to the Maquis!
We have discovered the Maquis's story of confiscated medical supplies was a sham. The Bajorans actually confiscated weapons. Doctor McCoy's reaction should be interesting...
We were unable to recover any useful supplies for the Maquis from the Bajorans. We must unravel this situation before hostilities get out of control...


Mission Rewards

Rare Rewards

Rare Rewards
Normal
Elite
Epic

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Pretense of Mercy Normal
By: CodeHydro, Crunch, Siguard & Tygra Dax (+ more)
Date(s): May 2016 – Jan 2019
Runs: 2166   Cost/Run: 6 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Spectral Micrometer 1722>>

Basic Spectral Micrometer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 54 runs or so.

7.6Statistical Strength: Very reliable

Range of average cost per
Basic Spectral Micrometer
within 2 standard deviations
(~95.5% confidence):

7.25 — 7.87
>>
1.3
Basic Kurlan Naiskos 1697>>

Basic Kurlan Naiskos

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 56 runs or so.

7.7Statistical Strength: Very reliable

Range of average cost per
Basic Kurlan Naiskos
within 2 standard deviations
(~95.5% confidence):

7.35 — 7.99
>>
1.3
Uncommon Interlink ★★ 325>>

Uncommon Interlink ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 30 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 29 runs.

Also, a run dropping only this item is expected
per 8,000 runs or so.

40Statistical Strength: Very reliable

Range of average cost per
Uncommon Interlink ★★
within 2 standard deviations
(~95.5% confidence):

36.09 — 44.84
>>
6.7
Common Optronic Circuit 1014>>

Common Optronic Circuit

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 260 runs or so.

12.8Statistical Strength: Very reliable

Range of average cost per
Common Optronic Circuit
within 2 standard deviations
(~95.5% confidence):

12.12 — 13.6
>>
2.1
Basic Furs 1740>>

Basic Furs

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 52 runs or so.

7.5Statistical Strength: Very reliable

Range of average cost per
Basic Furs
within 2 standard deviations
(~95.5% confidence):

7.17 — 7.79
>>
1.2

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Only 5 pre-June runs. As per the June 1 update to component drops, each reward node may only give one fur at a time now.
Data from May runs have been adjusted by dividing furs received by 2.

Mission tested: Pretense of Mercy Elite
By: TheGambit, Siguard, Captain deMarco & The Sisko1 (+ more)
Date(s): Jun 2016 – Nov 2023
Runs: 1401   Cost/Run: 6 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Gravitic Caliper 112>>

Basic Gravitic Caliper

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 29 runs in 10 percent of cases
  • 57 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 56 runs.

Also, a run dropping only this item is expected
per 53,000 runs or so.

75.1Statistical Strength: Very reliable

Range of average cost per
Basic Gravitic Caliper
within 2 standard deviations
(~95.5% confidence):

63.26 — 92.26
>>
12.5
Rare Casing ★★★ 106>>

Rare Casing ★★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 31 runs in 10 percent of cases
  • 61 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 60 runs.

Also, a run dropping only this item is expected
per 62,000 runs or so.

79.3Statistical Strength: Very reliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

66.54 — 98.12
>>
13.2
Uncommon Synthesized Polymer ★★ 226>>

Uncommon Synthesized Polymer ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 28 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 27 runs.

Also, a run dropping only this item is expected
per 6,400 runs or so.

37.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Synthesized Polymer ★★
within 2 standard deviations
(~95.5% confidence):

32.93 — 42.72
>>
6.2
Uncommon Power Cell ★★ 243>>

Uncommon Power Cell ★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 26 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 25 runs.

Also, a run dropping only this item is expected
per 5,200 runs or so.

34.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Power Cell ★★
within 2 standard deviations
(~95.5% confidence):

30.76 — 39.51
>>
5.8
Common Furs 3516>>

Common Furs

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.7 runs or so.

2.4Statistical Strength: Very reliable

Range of average cost per
Common Furs
within 2 standard deviations
(~95.5% confidence):

2.36 — 2.42
>>
0.4

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Pretense of Mercy Epic
By: The Sisko1, writerguy731, Varietas & Siguard (+ more)
Date(s): Jun 2016 – Mar 2024
Runs: 944   Cost/Run: 12 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Backpack ★★ 371>>

Uncommon Backpack ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 440 runs or so.

30.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Backpack ★★
within 2 standard deviations
(~95.5% confidence):

27.84 — 33.81
>>
2.5
Super Rare Casing ★★★★ 96>>

Super Rare Casing ★★★★

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 23 runs in 10 percent of cases
  • 45 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 44 runs.

Also, a run dropping only this item is expected
per 26,000 runs or so.

118.0Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Casing ★★★★
within 2 standard deviations
(~95.5% confidence):

98.28 — 147.62
>>
9.8
Rare Casing ★★★ 175>>

Rare Casing ★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 25 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 24 runs.

Also, a run dropping only this item is expected
per 4,200 runs or so.

64.7Statistical Strength: Very reliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

56.46 — 75.84
>>
5.4
Uncommon Casing ★★ 718>>

Uncommon Casing ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 61 runs or so.

15.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

14.82 — 16.86
>>
1.3
Common Clothing Pattern 1472>>

Common Clothing Pattern

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 7.1 runs or so.

7.7Statistical Strength: Very reliable

Range of average cost per
Common Clothing Pattern
within 2 standard deviations
(~95.5% confidence):

7.43 — 7.98
>>
0.6

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Likely Best location for Uncommon Casing ★★. Ishka Issues slightly better, but preliminary and more expensive.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
511
21
469
19
820
30
Crew XP 48 44 80
Training XP
at Warp 1+10
95
945
?
885
?
?
Credits Credits
Credits at Warp 1
452
315
452
315
900
?