Ishka Issues
Ishka Issues [E4-M1] | |
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8 | 14 | 18 | |
Episode 4 - Hostile Takeover | |
Mission 1st |
Type Away Missions |
Next > | |
Mission Rewards |
Ishka Issues is the first mission in Episode 4, Hostile Takeover. It takes place at the Ventarus Idrilon I in the Ferenginar system.
Mission Walkthrough
Ishka Issues's Information | Ishka Issues's Structure (Colors Info) | ||||||||||||
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Introduction: | Nog's grandmother, Ishka, has been kidnapped by a band of Kazon! Help Nog rescue her before she comes to harm. |
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Cost: | 8 | 14 | 18 | ||||||||||||
Suggested Traits: |
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Notes: | One reward node requires a Gambler or Smuggler with DIP. Options include Mirror Ezri Tigan, Galen or Expedition Vash as Smuggler or Captain Janeway, Klingon Quark, Writer Jake Sisko or Bestselling Author Jake Sisko as Gambler. |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Track Kidnappers |
Trace Ishka's Signal A. |
Science 90 | 209 | 440 |
— | Trait bonus for tired crew: (+17 | +40 | +85)(+22 | +51 | +107) |
No Rewards at this Node |
Ishka's communicator is broadcasting and [Character] quickly triangulates her position at a distant outpost. | |||||
[Character] picks up a signal from Ishka's communicator. Picking up her trail proves difficult, but not impossible. | |||||
2. Delay Kidnappers Escape |
Bribe Spaceport Authority A. |
Diplomacy 90 | 209 | 440 |
Gambler or Smuggler |
Trait bonus for tired crew: (+17 | +40 | +85)(+22 | +51 | +107) |
Uncommon Poker Cards ★★ Rare Gold-Pressed Latinum ★★★ Super Rare Clothing Pattern ★★★★ |
[Character] calls in favors from a distant relative to delay the Kazon shuttle at the spaceport, but it wasn't cheap. | |||||
[Character] takes too long formulating a deal and misses the window of opportunity. The team is forced to rush. | |||||
Falsify Weather Report B. |
Science 90 | 209 | 440 |
— | Trait bonus for tired crew: (+17 | +40 | +85)(+22 | +51 | +107) |
Uncommon Prime Directive ★★ Nova Class Schematic Super Rare Relay ★★★★ | |
[Character] uses the global weather network to falsify a storm report, grounding shuttles from the remote spaceport. | |||||
[Character] is unable to falsify a convince weather event. The team hastens to the spaceport, sacrificing preparation. | |||||
3. Disable Kidnappers' Transport |
Pilot Loader into Kazon Transport A. |
Command 90 | 209 | 440 |
Step 2.A Successful |
Trait bonus for tired crew: (+17 | +40 | +85)(+22 | +51 | +107) |
Uncommon Parametric Scanner ★★ Rare Synthesized Polymer ★★★ Super Rare Sensor ★★★★ |
[Character] executes the plan masterfully and the Kazon transport is brought to a halt without incident. | |||||
[Character] rams the loader into the Kazon transport, but is injured in the attempt! | |||||
Overload Spaceport Power Array B. |
Engineering 90 | 209 | 440 |
— | Trait bonus for tired crew: (+17 | +40 | +85)(+22 | +51 | +107) |
Maquis Raider Schematic (x10) Rare Incense ★★★ Rare Optronic Circuit ★★★ | |
[Character] overloads the spaceport power array, triggering an ion pulse that disables the fleeing shuttle. | |||||
[Character] uses an ion pulse to stop the Kazon transport, but disables their own shuttle as well. | |||||
Scramble Kazon Shuttle Navigation C. |
Science 90 | 209 | 440 |
Choose 2.B | Trait bonus for tired crew: (+17 | +40 | +85)(+22 | +51 | +107) |
Uncommon Hyperspanner (DS9) ★★ Rare Subprocessor ★★★ Super Rare Microconnector ★★★★ | |
[Character] repurposes the spaceport's communication network and scrambles the navigation sensors of the shuttle. | |||||
[Character] mistakenly scrambles all navigation sensors in the area, even their own. | |||||
4. Rescue Ishka |
Free Ishka with Trick Shot A. |
Security 90 | 209 | 440 |
Choose 3.A or 3.B |
Trait bonus for tired crew: (+17 | +40 | +85)(+22 | +51 | +107) |
Uncommon Security Codes ★★ Rare Sensor ★★★ Super Rare Clothing Pattern ★★★★ |
[Character] expertly reflects a phaser shot, hitting the Kazon captor that was using Ishka as a shield, saving her. | |||||
[Character] mis-judges a trick shot of their phaser and mistakenly hits Ishka. The rescue mission is a failure. | |||||
Negotiate with Kidnappers B. |
Diplomacy 90 | 209 | 440 |
— | Trait bonus for tired crew: (+17 | +40 | +85)(+22 | +51 | +107) |
Uncommon Phaser Type 2 ★★ Rare Alcohol ★★★ Super Rare Casing ★★★★ | |
[Character] convinces the kidnappers to surrender Ishka rather than risk a fight. | |||||
The Kazon threaten to kill Ishka and buy enough time to escape. [Character] and the away team fail to rescue Ishka. | |||||
We were able to catch Ishka's abductors and free her safely, but who are they working for and how did they get to her? | |||||
We couldn't prevent the Kazon from escaping without risking Ishka's safety. We'll have to find a better opportunity to take action. |
Mission Rewards
Rare Rewards
- Uncommon Poker Cards ★★
- Uncommon Prime Directive ★★
- Uncommon Parametric Scanner ★★
- Uncommon Phaser Type 2 (TMP) ★★
- Uncommon Security Codes ★★
- Uncommon Hyperspanner (DS9) ★★
- Maquis Raider Schematic (x10)
- Rare Alcohol ★★★
- Rare Sensor ★★★
- Rare Subprocessor ★★★
- Rare Incense ★★★
- Rare Gold-Pressed Latinum ★★★
- Rare Synthesized Polymer ★★★
- Nova Class Schematic (x5)
- Super Rare Casing ★★★★
- Super Rare Clothing Pattern ★★★★
- Super Rare Clothing Pattern ★★★★
- Super Rare Microconnector ★★★★
- Super Rare Relay ★★★★
- Super Rare Sensor ★★★★
- Rare Optronic Circuit ★★★
Standard Rewards
- Basic Klingon K'Vort Bird-of-Prey Schematic
- Common Self-sealing Stem Bolt ★
- Uncommon Microconnector ★★
- Common Power Cell ★
- Basic Database (Panel)
- Rare Database (Panel) ★★★
- Rare Interlink ★★★
- Uncommon Spices ★★
- Common Synthesized Polymer ★
- Super Rare Polyalloy ★★★★
- Rare Polyalloy ★★★
- Uncommon Casing ★★
- Uncommon Microconnector ★★
Drop Chance
Mission tested: Ishka Issues [edit]
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By: Captain Sheridan, SleepingDragon, Chapey & bntracy (+ more) Date(s): July 2016 – May 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Klingon K'Vort Bird-of-Prey Schematic | 86>> Klingon K'Vort Bird-of-Prey Schematic Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
27.8Statistical Strength: Fairly reliable Range of average cost per Klingon K'Vort Bird-of-Prey Schematic within 2 standard deviations (~95.5% confidence): 23.08 — 34.99>> |
3.5 |
Common Self-sealing Stem Bolt ★ | 146>> Common Self-sealing Stem Bolt ★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.4Statistical Strength: Very reliable Range of average cost per Common Self-sealing Stem Bolt ★ within 2 standard deviations (~95.5% confidence): 14.23 — 19.31>> |
2 |
Uncommon Microconnector ★★ | 97>> Uncommon Microconnector ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
24.7Statistical Strength: Very reliable Range of average cost per Uncommon Microconnector ★★ within 2 standard deviations (~95.5% confidence): 20.69 — 30.52>> |
3.1 |
Common Power Cell ★ | 263>> Common Power Cell ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.1Statistical Strength: Very reliable Range of average cost per Common Power Cell ★ within 2 standard deviations (~95.5% confidence): 8.24 — 10.15>> |
1.1 |
Basic Database (Panel) | 305>> Basic Database (Panel) Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.8Statistical Strength: Very reliable Range of average cost per Basic Database (Panel) within 2 standard deviations (~95.5% confidence): 7.17 — 8.65>> |
1 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Ishka Issues [edit]
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By: middlehead, Siguard, Crunch & Tygra Dax (+1 more) Date(s): March 2017 – May 2024 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Rare Database (Panel) ★★★ | 16>> Rare Database (Panel) ★★★ Average (mean) runs per drop: 12 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
159.3Statistical Strength: Somewhat unreliable Range of average cost per Rare Database (Panel) ★★★ within 2 standard deviations (~95.5% confidence): 106.66 — 314.15>> |
11.4 |
Rare Interlink ★★★ | 10>> Rare Interlink ★★★ Average (mean) runs per drop: 19 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
254.8Statistical Strength: Very unreliable Range of average cost per Rare Interlink ★★★ within 2 standard deviations (~95.5% confidence): 156.59 — 683.5>> |
18.2 |
Uncommon Spices ★★ | 128>> Uncommon Spices ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.9Statistical Strength: Very reliable Range of average cost per Uncommon Spices ★★ within 2 standard deviations (~95.5% confidence): 17.24 — 23.55>> |
1.4 |
Common Synthesized Polymer ★ | 392>> Common Synthesized Polymer ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.5Statistical Strength: Very reliable Range of average cost per Common Synthesized Polymer ★ within 2 standard deviations (~95.5% confidence): 6.17 — 6.87>> |
0.5 |
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. As this DropTest is likely affected, old data has been removed or commented out. |
Mission tested: Ishka Issues [edit]
| |||
By: middlehead, SleepingDragon, 84wb & Crunch (+ more) Date(s): Mar 2017 – July 2023 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Polyalloy ★★★★ | 499>> Super Rare Polyalloy ★★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
129.2Statistical Strength: Very reliable Range of average cost per Super Rare Polyalloy ★★★★ within 2 standard deviations (~95.5% confidence): 118.79 — 141.55>> |
7.2 |
Rare Polyalloy ★★★ | 2044>> Rare Polyalloy ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
31.5Statistical Strength: Very reliable Range of average cost per Rare Polyalloy ★★★ within 2 standard deviations (~95.5% confidence): 30.33 — 32.84>> |
1.8 |
Uncommon Casing ★★ | 4038>> Uncommon Casing ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16Statistical Strength: Very reliable Range of average cost per Uncommon Casing ★★ within 2 standard deviations (~95.5% confidence): 15.58 — 16.37>> |
0.9 |
Uncommon Microconnector ★★ | 4162>> Uncommon Microconnector ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.5Statistical Strength: Very reliable Range of average cost per Uncommon Microconnector ★★ within 2 standard deviations (~95.5% confidence): 15.12 — 15.87>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. As this DropTest is likely affected, old data has been removed or commented out. |
Other Rewards
Currency Rewards |
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Capt XP | 1st-Run Repeat |
625 25 |
861 31 |
984 34 |
Crew XP | 60 | 84 | 104 | |
Training XP |
Warp 1 Warp 10 |
? ? |
? ? |
220 2145 |
Credits |
regular Warp 1 |
600 ? |
1052 ? |
1352 945 |