Too Greedily and Too Deep
Too Greedily and Too Deep [E6-M3] | |
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14 | 18 | 24 | |
Episode 6 - Something Rotten | |
Mission 3rd |
Type Away Missions |
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Mission Rewards |
“ | Well, that was unpleasant. For your own mental health, I suggest you put having to execute a famed Starfleet officer out of your mind and focus on the task at hand–discovering more about the Federation's temporal experimentation. | ” |
~ The Doctor |
Too Greedily and Too Deep is the third mission in Episode 6, Something Rotten. It takes place at Memory Alpha in the Memory Alpha System.
Mission Walkthrough
Too Greedily and Too Deep's Information | Too Greedily and Too Deep's Structure (Colors Info) | |||||||||||
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Introduction: | You have located a secret Federation research facility for the study of temporal mechanics. Send an away team down to gain access and investigate. |
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Cost: | 14 | 18 | 24 | |||||||||||
Suggested Traits: |
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Notes: | To access 5.B, you need to pass 2.B, which requires a Changeling or Crafty trait. It is not enough to pass step 4. Step 3.B is not required. |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Avoid NX-01 Crew |
Scan for Archer's Crew A. |
Security 160 | 385 | 740 |
— | Trait bonus for tired crew: (+30 | +72 | +140)(+38 | +91 | +175) |
Common Civilian Disguise ★ Uncommon Database (Panel) ★★ Uncommon Agonizer ★★ |
[Character] remains vigilant for other members of Captain Archer's crew, ensuring the away team will be undisturbed. | |||||
Choice Failure Message | |||||
2. Access Facility |
Hack Entryway Ops A. |
Engineering 160 | 385 | 740 |
— | Trait bonus for tired crew: (+30 | +72 | +140)(+38 | +91 | +175) |
No Rewards at this Node |
By hacking into the basic systems that control the facility's doors, [Character] is able to open them. | |||||
Choice Failure Message | |||||
Impersonate Facility Staff B. |
Security 160 | 385 | 740 |
Changeling or Crafty |
Trait bonus for tired crew: (+30 | +72 | +140)(+38 | +91 | +175) |
No Rewards at this Node | |
[Character] successfully passes a bioscan confirming their identity as one of the facility's former staff members. | |||||
Choice Failure Message | |||||
3. Overcome Automated Defenses |
Overload Auto-Phasers A. |
Security 160 | 385 | 740 |
— | Trait bonus for tired crew: (+30 | +72 | +140)(+38 | +91 | +175) |
No Rewards at this Node |
[Character] dodges every phaser blast until the weapons are tricked into targeting themselves. | |||||
Choice Failure Message | |||||
Authorize Away Team B. |
Science 160 | 385 | 740 |
Step 2.B Successful |
Trait bonus for tired crew: (+30 | +72 | +140)(+38 | +91 | +175) |
Jem'Hadar Fighter Schematic (x10) Uncommon Jem'Hadar Scanner ★★ Jem'Hadar Fighter Schematic (x10) | |
[Character] successfully uses the credentials of the officer being impersonated to allow the rest of the away team inside. | |||||
Choice Failure Message | |||||
4. Resolve Medical Emergency |
Triage Wounded Officers A. |
Medicine 160 | 385 | 740 |
— | Trait bonus for tired crew: (+30 | +72 | +140)(+38 | +91 | +175) |
Common Jem'Hadar Knife ★ Uncommon Resistance Cipher ★★ Rare Power Cell ★★★ |
[Character] is able to patch up all officers wounded by the facility's defenses. They are cleared to continue the mission. | |||||
Choice Failure Message | |||||
5. Disarm Mysterious Device |
Rewrite Self-Destruct Code A. |
Engineering 160 | 385 | 740 |
— | Trait bonus for tired crew: (+30 | +72 | +140)(+38 | +91 | +175) |
Galaxy Class Ship Schematic (x10) Rare Starfleet Uniform Pattern ★★★ Uncommon Borg Exo-Plating ★★ |
[Character]'s code rewrite is thorough and effective. The device may now be safely approached. | |||||
Choice Failure Message | |||||
Override Self-Destruct Triggers B. |
Security 160 | 385 | 740 |
Step 2.B(!) Successful |
Trait bonus for tired crew: (+30 | +72 | +140)(+38 | +91 | +175) |
Rare Clothing Pattern ★★★ Rare Polyalloy ★★★ Super Rare Clothing Pattern ★★★★ | |
Using the impersonated officer's credentials for the final time, [Character] prevents the device from self-destructing! | |||||
Choice Failure Message | |||||
We have not only infiltrated a secret Federation research facility, but uncovered a mysterious device, well-protected. Could it have contributed to the temporal anomaly crisis? | |||||
Mission Failed Message |
Mission Rewards
Rare Rewards
- Common Civilian Disguise ★
- Common Jem'Hadar Knife ★
- Rare Clothing Pattern ★★★
- Jem'Hadar Fighter Schematic (x10)
- Galaxy Class Ship Schematic (x10)
- Uncommon Resistance Cipher ★★
- Uncommon Database (Panel) ★★
- Uncommon Jem'Hadar Scanner ★★
- Rare Starfleet Uniform Pattern ★★★
- Rare Polyalloy ★★★
- Uncommon Agonizer ★★
- Uncommon Borg Exo-Plating ★★
- Rare Power Cell ★★★
- Super Rare Clothing Pattern ★★★★
- Jem'Hadar Fighter Schematic (x10)
Standard Rewards
- Uncommon Authorization Code ★★
- Super Rare Microconnector ★★★★
- Rare Gold-Pressed Latinum ★★★
- Uncommon Clothing Pattern ★★
- Common Relay ★
- Common Prime Directive ★
- Super Rare Microconnector ★★★★
- Rare Microconnector ★★★
- Uncommon Expansion Module ★★
Drop Chance
Mission tested: Too Greedily and Too Deep [edit]
| |||
By: Joker41NAM, Middlehead, CMO Zoidberg & Siguard (+1 more) Date(s): May 2017 - June 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Authorization Code ★★ | 115>> Uncommon Authorization Code ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
36.9Statistical Strength: Very reliable Range of average cost per Uncommon Authorization Code ★★ within 2 standard deviations (~95.5% confidence): 31.33 — 44.85>> |
2.6 |
Super Rare Microconnector ★★★★ | 21>> Super Rare Microconnector ★★★★ Average (mean) runs per drop: 15 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
202.0Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Microconnector ★★★★ within 2 standard deviations (~95.5% confidence): 140.98 — 356.15>> |
14.4 |
Rare Gold-Pressed Latinum ★★★ | 35>> Rare Gold-Pressed Latinum ★★★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
121.2Statistical Strength: Fairly reliable Range of average cost per Rare Gold-Pressed Latinum ★★★ within 2 standard deviations (~95.5% confidence): 90.9 — 181.79>> |
8.7 |
Uncommon Clothing Pattern ★★ | 308>> Uncommon Clothing Pattern ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
13.8Statistical Strength: Very reliable Range of average cost per Uncommon Clothing Pattern ★★ within 2 standard deviations (~95.5% confidence): 12.54 — 15.28>> |
1 |
Common Relay ★ | 733>> Common Relay ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
5.8Statistical Strength: Very reliable Range of average cost per Common Relay ★ within 2 standard deviations (~95.5% confidence): 5.53 — 6.07>> |
0.4 |
Average cost per unit assumes 4 standard rewards per run. Follow 2B -> 3B to get 4 rewardsSeveral drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed. |
Mission tested: Too Greedily and Too Deep [edit]
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By: SleepingDragon, Loulybob, Siguard & Joker41NAM (+ more) Date(s): Mar 2017 – Jun 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Spices ★★★★ | 56>> Super Rare Spices ★★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
106.1Statistical Strength: Fairly reliable Range of average cost per Super Rare Spices ★★★★ within 2 standard deviations (~95.5% confidence): 84.07 — 143.66>> |
5.9 |
Rare Incense ★★★ | 244>> Rare Incense ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
24.3Statistical Strength: Very reliable Range of average cost per Rare Incense ★★★ within 2 standard deviations (~95.5% confidence): 21.82 — 27.53>> |
1.4 |
Uncommon Polyalloy ★★ | 507>> Uncommon Polyalloy ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
11.7Statistical Strength: Very reliable Range of average cost per Uncommon Polyalloy ★★ within 2 standard deviations (~95.5% confidence): 10.95 — 12.59>> |
0.7 |
Uncommon Relay ★★ | 513>> Uncommon Relay ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
11.6Statistical Strength: Very reliable Range of average cost per Uncommon Relay ★★ within 2 standard deviations (~95.5% confidence): 10.83 — 12.44>> |
0.6 |
Average cost per unit assumes 4 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed. |
Mission tested: Too Greedily and Too Deep [edit]
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By: middlehead, Trojanneil, 84wb & WaldoMag (+ more) Date(s): March 2017 – Nov 2023 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Prime Directive ★ | 83>> Common Prime Directive ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
44.8Statistical Strength: Fairly reliable Range of average cost per Common Prime Directive ★ within 2 standard deviations (~95.5% confidence): 37.21 — 56.34>> |
1.9 |
Super Rare Microconnector ★★★★ | 70>> Super Rare Microconnector ★★★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
53.1Statistical Strength: Fairly reliable Range of average cost per Super Rare Microconnector ★★★★ within 2 standard deviations (~95.5% confidence): 43.37 — 68.6>> |
2.2 |
Rare Microconnector ★★★ | 233>> Rare Microconnector ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16Statistical Strength: Very reliable Range of average cost per Rare Microconnector ★★★ within 2 standard deviations (~95.5% confidence): 14.47 — 17.81>> |
0.7 |
Uncommon Expansion Module ★★ | 234>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.9Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 14.41 — 17.73>> |
0.7 |
Average cost per unit assumes 4 standard rewards per run. |
Other Rewards
Currency Rewards |
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---|---|---|---|---|
Capt XP | 1st-Run Repeat |
882 32 |
984 34 |
1034 34 |
Crew XP | 90 | 105 | 115 | |
Training XP at Warp 1+10 |
185 ? |
220 ? |
? ? | |
Credits at Warp 1 |
1050 735 |
1350 945 |
1800 ? |
Storyline
Postscript
- The Doctor: "Your injured officers once again had to be threatened with physical restraint. This research facility was devoted to a single device–a multiphasic temporal transporter, colloquially referred to by your crew as the 'time transporter.'"
- choice A
- Captain: "And it's this device that transported Saturn's rings?"
- The Doctor: "Evidentally, though transport of such a large swath of matter appears to be the straw that broke the camel's back."
- choice B
- Captain: "So Archer was first its subject, then its protector."
- The Doctor: MISSING
- choice C
- Captain: "Such research violates the Temporal Prime Directive."
- The Doctor: MISSING
- The Doctor: "The device is currently inactive. It isn't responsible for any anomalies that have appeared subsequent to its deactivation–though everything prior is theoretically fair game. If you plan to destroy it, may I suggest you at least armor your crew?"
- choice A
- Captain: "Of course I'm destroying it. This crisis could end today!"
- choice B
- Captain: "We'll see. If it caused this crisis, maybe it could end it too..."
- choice C
- Captain: "Let's not be hasty. This is groundbreaking technology."