Deadly Disruptions
Deadly Disruptions [E4-M5] | |
---|---|
8 | 14 | 20 | |
Episode 4 - Hostile Takeover | |
Mission 5th |
Type Away Team |
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Mission Rewards |
Deadly Disruptions is the fifth mission in Episode 4, Hostile Takeover. It takes place on Hupyria in the Hupyria system.
Mission Walkthrough
Deadly Disruptions's Information | Deadly Disruptions's Structure (Colors Info) | |||||||||
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Introduction: | Theives have stolen a fortune from Quark, including an old stash of Klingon disruptors. Recover them before they fall into the wrong hands. |
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Cost: | 8 | 14 | 20 | |||||||||
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Interview Victim |
Question Quark About Theft A. |
Diplomacy 101 | 220 | 469 |
— | Trait bonus for tired crew: (+?? | +?? | +96)(+?? | +?? | +120) |
Common Ancient Film ★ Uncommon Starfleet Medicine Uniform (ALT) ★★ Super Rare Clothing Pattern ★★★★ |
After prying into Quark's troubles a bit more, [Character] picks up a few solid leads. | |||||
Quark is reluctant to share much, but [Character] eventually prys some useful information out of him. | |||||
2. Trace Stolen Goods |
Compile and Decipher Security Scans A. |
Security 101 | 220 | 469 |
— | Trait bonus for tired crew: (+?? | +?? | +??)(+?? | +?? | +??) |
No Rewards at this Node |
[Character] quickly compiles and recreates the heist and spots the Kazon perpetrators. | |||||
Hours pass as [Character] hunts through useless recording before stumbling on footage of the Kazon perpetrator. | |||||
Reconstitute Trace DNA Evidence B. |
Medicine 101 | 220 | 469 |
— | Trait bonus for tired crew: (+?? | +?? | +??)(+?? | +?? | +??) |
No Rewards at this Node | |
While evidence seemed sparse, [Character] modified a bacteria to scour DNA traces and identify the thieves as Kazon. | |||||
[Character] fails repeatedly to gather trace evidence to identify the thieves before finally identifying Kazon DNA. | |||||
3. Apprehend Thieves |
Issue Bounty for Kazon Arrest A. |
Diplomacy 101 | 220 | 469 |
Step 2.A Successful |
No trait bonuses. | Uncommon Identification Code ★★ Basic Subcutaneous Transponder Rare Terran Slave Emblem ★★★ |
[Character] uses their power as Nagus to issue a bounty for the thieves. An ambitious Ferengi turns the fugitives in. | |||||
[Character]'s bounty fails to impress nearby Ferengi into assisting. Capturing the thieves was arduous for the crew. | |||||
Disguise Shuttle Signature as Kazon B. |
Engineering 101 | 220 | 469 |
— | Trait bonus for tired crew: (+?? | +?? | +??)(+?? | +?? | +??) |
Uncommon Klingon Warnog ★★ Rare Kanar ★★★ Ferengi D'Kora Marauder Schematic (x10) | |
[Character] configures your shuttle to read as Kazon, allowing a stealth approach. The Kazon are easily apprehended. | |||||
[Character] fails to disguise their shuttle signature. The Kazon prepare and the capture is not without casualties. | |||||
4. Identify Mastermind |
Outwit Captured Kazon Mercenary A. |
Diplomacy 101 | 220 | 469 |
— | Trait bonus for tired crew: (+?? | +?? | +??)(+?? | +?? | +??) |
Uncommon Klingon Disruptor Pistol (DS9) ★★ Rare Single Pot Whiskey ★★★ Super Rare Polyalloy ★★★★ |
[Character] deftly maneuvers into an incriminating position and gets the Kazon to reveal the architect of the heist. | |||||
[Character] tries multiple tactics, but the Kazon never reveals his master. No mastermind found, the mission fails. | |||||
Ply Kazon with Serum B. |
Medicine 101 | 220 | 469 |
— | Trait bonus for tired crew: (+?? | +?? | +??)(+?? | +?? | +??) |
Uncommon T'Pol's Suit ★★ Rare Sensor ★★★ Rare Surgical Shears ★★★ | |
[Character] whips up a serum-laced cocktail and uses it's influence to learn the identity of the mastermind. | |||||
Despiate [Character]'s best efforts, the Kazon weathers the serum and reveals nothing. | |||||
We cornered the thieves with their ill-gotten gains, but the person they were bringing them to was... Quark. A puzzling turn of events. We'll have to see what he offers up for an explanation. | |||||
The thieves responsible for robbing Quark have concealed who is behind the robbery. The mission has failed. |
Mission Rewards
Rare Rewards
- Uncommon Identification Code ★★
- Uncommon Klingon Warnog ★★
- Uncommon Klingon Disruptor Pistol (DS9) ★★
- Uncommon T'Pol's Suit ★★
- Common Ancient Film ★
- Rare Sensor ★★★
- Rare Single Pot Whiskey ★★★
- Rare Kanar ★★★
- Uncommon Starfleet Medicine Uniform (ALT) ★★
- Basic Subcutaneous Transponder
- Super Rare Polyalloy ★★★★
- Super Rare Clothing Pattern ★★★★
- Rare Terran Slave Emblem ★★★
- Rare Surgical Shears ★★★
- Ferengi D'Kora Marauder Schematic (x10)
Standard Rewards
- Uncommon Synthesized Polymer ★★
- Common Identification Code ★
- Common Optronic Circuit ★
- Basic Spices
- Basic Phaser Type 1 (ALT)
- Super Rare Clothing Pattern ★★★★
- Rare Casing ★★★
- Uncommon Authorization Code ★★
- Uncommon Power Cell ★★
- Common Clothing Pattern ★
- Super Rare Optronic Circuit ★★★★
- Rare Database (Panel) ★★★
- Uncommon Database (Panel) ★★
- Uncommon Expansion Module ★★
Drop Chance
Mission tested: Deadly Disruptions [edit]
| |||
By: Maltheser, Koba44, Captain deMarco & Jlieser (+ more) Date(s): May 2016 – Apr 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Identification Code ★ | 4961>> Common Identification Code ★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.3Statistical Strength: Very reliable Range of average cost per Common Identification Code ★ within 2 standard deviations (~95.5% confidence): 15.85 — 16.69>> |
2 |
Basic Phaser Type 1 (ALT) | 2565>> Basic Phaser Type 1 (ALT) Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
31.4Statistical Strength: Very reliable Range of average cost per Basic Phaser Type 1 (ALT) within 2 standard deviations (~95.5% confidence): 30.3 — 32.68>> |
3.9 |
Uncommon Synthesized Polymer ★★ | 2498>> Uncommon Synthesized Polymer ★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
32.3Statistical Strength: Very reliable Range of average cost per Uncommon Synthesized Polymer ★★ within 2 standard deviations (~95.5% confidence): 31.1 — 33.58>> |
4 |
Common Optronic Circuit ★ | 10193>> Common Optronic Circuit ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.9Statistical Strength: Very reliable Range of average cost per Common Optronic Circuit ★ within 2 standard deviations (~95.5% confidence): 7.79 — 8.04>> |
1 |
Basic Spices | 10029>> Basic Spices Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
8Statistical Strength: Very reliable Range of average cost per Basic Spices within 2 standard deviations (~95.5% confidence): 7.91 — 8.18>> |
1 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Deadly Disruptions [edit]
| |||
By: Siguard, Terfin, Crunch & CMO Zoidberg (+ more) Date(s): Mar 2017 – May 2020 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Authorization Code ★★ | 130>> Uncommon Authorization Code ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
40.5Statistical Strength: Very reliable Range of average cost per Uncommon Authorization Code ★★ within 2 standard deviations (~95.5% confidence): 34.76 — 48.5>> |
2.9 |
Super Rare Clothing Pattern ★★★★ | 17>> Super Rare Clothing Pattern ★★★★ Average (mean) runs per drop: 23 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
309.7Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Clothing Pattern ★★★★ within 2 standard deviations (~95.5% confidence): 208.99 — 597.33>> |
22.1 |
Rare Casing ★★★ | 21>> Rare Casing ★★★ Average (mean) runs per drop: 18 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
250.7Statistical Strength: Somewhat unreliable Range of average cost per Rare Casing ★★★ within 2 standard deviations (~95.5% confidence): 174.98 — 441.74>> |
17.9 |
Uncommon Power Cell ★★ | 262>> Uncommon Power Cell ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.1Statistical Strength: Very reliable Range of average cost per Uncommon Power Cell ★★ within 2 standard deviations (~95.5% confidence): 18.13 — 22.53>> |
1.4 |
Common Clothing Pattern ★ | 698>> Common Clothing Pattern ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.5Statistical Strength: Very reliable Range of average cost per Common Clothing Pattern ★ within 2 standard deviations (~95.5% confidence): 7.2 — 7.91>> |
0.5 |
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. As this DropTest is likely affected, old data has been removed or commented out. |
Mission tested: Deadly Disruptions [edit]
| |||
By: 84wb, Siguard, Loulybob & SleepingDragon (+ more) Date(s): Mar 2017 – June 2021 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Optronic Circuit ★★★★ | 123>> Super Rare Optronic Circuit ★★★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
122.6Statistical Strength: Very reliable Range of average cost per Super Rare Optronic Circuit ★★★★ within 2 standard deviations (~95.5% confidence): 104.31 — 148.68>> |
6.1 |
Rare Database (Panel) ★★★ | 444>> Rare Database (Panel) ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
34Statistical Strength: Very reliable Range of average cost per Rare Database (Panel) ★★★ within 2 standard deviations (~95.5% confidence): 31.3 — 37.12>> |
1.7 |
Uncommon Database (Panel) ★★ | 854>> Uncommon Database (Panel) ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17.7Statistical Strength: Very reliable Range of average cost per Uncommon Database (Panel) ★★ within 2 standard deviations (~95.5% confidence): 16.75 — 18.67>> |
0.9 |
Uncommon Expansion Module ★★ | 841>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17.9Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 17 — 18.97>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed. |
Other Rewards
Currency Rewards |
||||
---|---|---|---|---|
Capt XP | 1st-Run Repeat |
687 27 |
882 32 |
994 34 |
Crew XP | 64 | 88 | 108 | |
Training XP |
Warp 1 Warp 10 |
135 1330 |
185 ? |
? ? |
Credits |
regular Warp 1 |
600 420 |
1052 735 |
1500 ? |