Baited Hook
Baited Hook [E5-M16] | |
---|---|
14 | 18 | 22 | |
Episode 5 - Ethical Alternatives | |
Mission 16th |
Type Away Team |
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Mission Rewards |
Baited Hook is the sixteenth mission in Episode 5, Ethical Alternatives. It takes place at Cor Caroli I in the Cor Caroli system.
Mission Walkthrough
Baited Hook's Information | Baited Hook's Structure (Colors Info) | ||||||||
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Introduction: | Hikaru Sulu, a high ranking and ruthless Terran Empire officer, has been deployed. Help Mirror Sisko capture him before he commits more atrocities. |
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Cost: | 14 | 18 | 22 | ||||||||
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Reach Waypoint Undetected |
Shadow Approaching Meteor A. |
Command 150 | 319 | 694 |
— | Trait bonus for tired crew: (+29 | +?? | +136)(+37 | +?? | +171) |
No Rewards at this Node |
[Character] piloted the starship close in the wake of an approaching meteor, reaching striking distance undetected. | |||||
[Character] tried to shadow the meteor but ended up knocking it off course. The mission will be more difficult. | |||||
2. Infiltrate Mirror Sulu's Starship |
Exploit Shield Vulnerability A. |
Engineering 150 | 319 | 694 |
Step 1 Successful |
Trait bonus for tired crew: (+29 | +?? | +136)(+37 | +?? | +171) |
Intrepid-Class Ship Schematic (x5) Rare Power Cell ★★★ Rare Gravitic Caliper ★★★ |
[Character] was able to exploit Sulu's shields being deactivated and transport the away team aboard. | |||||
[Character] blundered their attempt to beam the away team aboard while shields were down. Only a few made it. | |||||
Introduce Sensor Repeat Loop B. |
Science 150 | 319 | 694 |
— | Trait bonus for tired crew: (+29 | +?? | +136)(+37 | +?? | +171) |
Uncommon TR-580 Medical Tricorder ★★ Rare Terran Emblem ★★★ Uncommon Darts ★★ | |
[Character] mirrored Sulu's starship's sensor readings to blind them while the away team boarded. | |||||
[Character] failed to effectively blind Mirror Sulu's sensors. The away team managed to board but was injured. | |||||
3. Apprehend Mirror Sulu |
Capture Mirror Sulu A. |
Security 150 | 319 | 694 |
— | Trait bonus for tired crew: (+29 | +?? | +136)(+37 | +?? | +171) |
Uncommon Toolbox ★★ Rare Medical Lesson ★★★ Uncommon Starfleet Engineering Uniform ★★ |
[Character] and the rest of the away team subdued Mirror Sulu and prepared him for transport. | |||||
[Character] were eventually able to subdue Mirror Sulu, but not before he took a toil on the away team. | |||||
Seize Transportor Room B. |
Science 150 | 319 | 694 |
Step 2.B Successful |
Trait bonus for tired crew: (+29 | +?? | +136)(+37 | +?? | +171) |
Uncommon Phaser Type 3 (DS9) ★★ Rare Artificial Heart ★★★ Uncommon Desktop Monitor (ENT) ★★ | |
[Character] mirrored Sulu's starship's sensor readings to blind them while the away team approached. | |||||
[Character] failed to effectively blind Mirror Sulu's sensors. The away team managed to board but was injured. | |||||
4. Prevent Pursuit |
Trigger Warp Core Recalibration A. |
Engineering 150 | 319 | 694 |
— | Trait bonus for tired crew: (+29 | +?? | +136)(+37 | +?? | +171) |
Uncommon Wrench ★★ Uncommon Dermal Regenerator ★★ Ethical Subroutine |
[Character] was able to trigger an uninterruptable recalibration protocol, preventing pursuit and allowing escape. | |||||
[Character] and the away team were forced to abandon their captive when they could not disable the starship. | |||||
The away team was able to detain Mirror Sulu with minimal injury. The Terran Empire has lost one of its deadliest officers thanks to our away team's efforts. | |||||
The away team's capture of Mirror Sulu failed. He remains free to enfore the Terran Empire's will on defenseless systems. |
Mission Rewards
Rare Rewards
- Uncommon Phaser Type 3 (DS9) ★★
- Uncommon Toolbox ★★
- Uncommon TR-580 Medical Tricorder ★★
- Uncommon Wrench ★★
- Intrepid-Class Ship Schematic (x5)
- Rare Artificial Heart ★★★
- Rare Medical Lesson ★★★
- Rare Power Cell ★★★
- Rare Terran Emblem ★★★
- Uncommon Dermal Regenerator ★★
- Rare Gravitic Caliper ★★★
- Uncommon Desktop Monitor (ENT) ★★
- Uncommon Starfleet Engineering Uniform ★★
- Uncommon Darts ★★
- Uncommon Ethical Subroutine ★★
Standard Rewards
- Rare Expansion Module ★★★
- Rare Spices ★★★
- Uncommon Sensor ★★
- Common Spices ★
- Uncommon Phaser Type 1 ★★
- Super Rare Subprocessor ★★★★
- Rare Spices ★★★
- Uncommon Incense ★★
- Common Sensor ★
- Basic Subcutaneous Transponder
- Super Rare Expansion Module ★★★★
- Rare Furs ★★★
- Uncommon Optronic Circuit ★★
Drop Chance
Mission tested: Baited Hook [edit]
| |||
By: middlehead, Joker41NAM, Gusok & ChewableCPP Date(s): Mar 2017 – May 2023 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Rare Expansion Module ★★★ | 10>> Rare Expansion Module ★★★ Average (mean) runs per drop: 16 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
212.8Statistical Strength: Very unreliable Range of average cost per Rare Expansion Module ★★★ within 2 standard deviations (~95.5% confidence): 130.86 — 569.24>> |
15.2 |
Rare Spices ★★★ | 11>> Rare Spices ★★★ Average (mean) runs per drop: 14 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
193.5Statistical Strength: Somewhat unreliable Range of average cost per Rare Spices ★★★ within 2 standard deviations (~95.5% confidence): 121.18 — 479.27>> |
13.8 |
Uncommon Sensor ★★ | 92>> Uncommon Sensor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
23.1Statistical Strength: Very reliable Range of average cost per Uncommon Sensor ★★ within 2 standard deviations (~95.5% confidence): 19.49 — 28.43>> |
1.7 |
Common Spices ★ | 343>> Common Spices ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.2Statistical Strength: Very reliable Range of average cost per Common Spices ★ within 2 standard deviations (~95.5% confidence): 5.89 — 6.56>> |
0.4 |
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed. |
Mission tested: Baited Hook [edit]
| |||
By: Elynduil, ChewableCPP, Trojanneil & Crunch Date(s): Mar 2017 – Jun 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Phaser Type 1 ★★ | 13>> Uncommon Phaser Type 1 ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
52.6Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Phaser Type 1 ★★ within 2 standard deviations (~95.5% confidence): 34.52 — 110.63>> |
2.9 |
Super Rare Subprocessor ★★★★ | 2>>Unable to display streak info |
342.0Statistical Strength: Nearly useless Range of average cost per Super Rare Subprocessor ★★★★ within 2 standard deviations (~95.5% confidence): 142.03 — Infinity>> |
19 |
Rare Spices ★★★ | 9>> Rare Spices ★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
76.0Statistical Strength: Very unreliable Range of average cost per Rare Spices ★★★ within 2 standard deviations (~95.5% confidence): 46.27 — 212.67>> |
4.2 |
Uncommon Incense ★★ | 32>> Uncommon Incense ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.4Statistical Strength: Fairly reliable Range of average cost per Uncommon Incense ★★ within 2 standard deviations (~95.5% confidence): 16.43 — 30.59>> |
1.2 |
Common Sensor ★ | 58>> Common Sensor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
11.8Statistical Strength: Very reliable Range of average cost per Common Sensor ★ within 2 standard deviations (~95.5% confidence): 9.95 — 14.47>> |
0.7 |
Average cost per unit assumes 3 standard rewards per run. Please Do NOT include results from "Double-Up" Adwarps. Double-Up results are not random and will skew results. Warning 2: Above results flagged as preliminary due to small sample size. |
Mission tested: Baited Hook [edit]
| |||
By: middlehead, Webdawg77, SleepingDragon & Iknamur (+ more) Date(s): Mar 2017 – Nov 2023 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Basic Subcutaneous Transponder | 186>> Basic Subcutaneous Transponder Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
55.4Statistical Strength: Very reliable Range of average cost per Basic Subcutaneous Transponder within 2 standard deviations (~95.5% confidence): 48.7 — 64.12>> |
2.5 |
Super Rare Expansion Module ★★★★ | 143>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
72.0Statistical Strength: Very reliable Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 62.15 — 85.57>> |
3.3 |
Rare Furs ★★★ | 534>> Rare Furs ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.3Statistical Strength: Very reliable Range of average cost per Rare Furs ★★★ within 2 standard deviations (~95.5% confidence): 18.05 — 20.69>> |
0.9 |
Uncommon Optronic Circuit ★★ | 541>> Uncommon Optronic Circuit ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19Statistical Strength: Very reliable Range of average cost per Uncommon Optronic Circuit ★★ within 2 standard deviations (~95.5% confidence): 17.83 — 20.41>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed. |
Other Rewards
Currency Rewards |
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---|---|---|---|---|
Capt XP | 1st-Run Repeat |
861 31 |
984 34 |
1024 34 |
Crew XP | 84 | 104 | ? | |
Training XP at Warp 1+10 |
? ? |
? ? |
? ? | |
Credits at Warp 1 |
1052 ? |
1352 ? |
1652 ? |