Turncoat Outpost
Turncoat Outpost [E5-M15] | |
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14 | 18 | 22 | |
Episode 5 - Ethical Alternatives | |
Mission 15th |
Type Away Team |
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Mission Rewards |
Turncoat Outpost is the fifteenth mission in Episode 5, Ethical Alternatives. It takes place on Trill in the Trill system.
Mission Walkthrough
Turncoat Outpost's Information | Turncoat Outpost's Structure (Colors Info) | |||||||||
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Introduction: | Mirror Sisko has a lead on a Terran Empire outpost commander who might defect to the Federation with a slight nudge. Provide that nudge. |
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Cost: | 14 | 18 | 22 | |||||||||
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Shuttlecraft Under Fire! |
Avoid Fatal Barrage from Outpost A. |
Command 147 | 314 | 680 |
— | Trait bonus for tired crew: (+?? | +59 | +129)(+?? | +74 | +162) |
Uncommon Field Rations ★★ Rare Identification Code ★★★ Rare Spring Wine ★★★ |
Ambushed, [Character]'s reactions and deft piloting saved the away team from major injuries during a crash landing. | |||||
[Character] reacted slowly and took the brunt of the ambush. The crash caused debilitating injuries to the away team. | |||||
2. Survive Hostile Jungle |
Fight off Hostile Flora A. |
Security 147 | 314 | 680 |
— | Trait bonus for tired crew: (+?? | +59 | +129)(+?? | +74 | +162) |
No Rewards at this Node |
[Character] led the way through the jungle, defeating aggressive plants and creatures to the outpost. | |||||
[Character] did a poor job of protecting the away team's safety while traveling through the jungle to the outpost. | |||||
Mask Away Team's Scent B. |
Science 147 | 314 | 680 |
— | Trait bonus for tired crew: (+?? | +59 | +129)(+?? | +74 | +162) |
No Rewards at this Node | |
[Character] determines that the flora and fauna of the jungle hunt by scent, and develops a way to mask the away team. | |||||
[Character] failed to keep the hostile flora and fauna from tracking the away team. They fend off many attacks. | |||||
3. Breach Outpost Security |
Overpower Sentries A. |
Security 147 | 314 | 680 |
— | Trait bonus for tired crew: (+?? | +59 | +129)(+?? | +74 | +162) |
Uncommon Jem'Hadar Scanner ★★ Common Jem'Hadar Scanner ★ Uncommon Kali-fal ★★ |
[Character] assaulted the outpost sentries. The battle was quickly and the away team reached the commander's office. | |||||
[Character] led the away team on an assault of the sentries. The sentries won and the away team was captured. | |||||
Blast through Exterior Shed B. |
Engineering 147 | 314 | 680 |
Choose 2.B | Trait bonus for tired crew: (+?? | +59 | +129)(+?? | +74 | +162) |
Uncommon Palm Beacon ★★ Rare Prime Directive ★★★ Defiant-Class Ship Schematic (x10) | |
Using some chemicals found in a shed on the exterior wall, [Character] blew open a passage into the compound. | |||||
[Character] tried to use chemicals in an exterior shed to breach the compound but failed. The blast alerted guards. | |||||
4. Convince Garrison to Turn |
Prove Worth to Commander A. |
Diplomacy 147 | 314 | 680 |
Step 3.A Successful | Trait bonus for tired crew: (+?? | +59 | +129)(+?? | +74 | +162) |
Uncommon Civilian Medical Clothing ★★ Uncommon Star Empire Icon ★★ Uncommon Yar's Belt ★★ |
[Character] confronts the garrison commander and convinces them of the Federation's worth. The mission is a success. | |||||
Despite [Character]'s arguments, the garrison commander seems unconvinced about Federation might and does not turn. | |||||
Convince Outpost Commander to Defect B. |
Diplomacy 147 | 314 | 680 |
— | Trait bonus for tired crew: (+?? | +59 | +129)(+?? | +74 | +162) |
Uncommon Jet Pack ★★ Uncommon Communicator (TOS) ★★ Uncommon Detronal Scanner ★★ | |
Having passed the commander's test, [Character] manages to convince the garrison to join the Federation. | |||||
Despite having lived through the commander's test, [Character] fails to convince the garrison to join the Federation. | |||||
Our away team dealt with the unexpected test from the garrison commander and managed to win the garrison over. Some bruises were exchanged but the Federation gained a veteran unit. | |||||
Our away team was ambushed, left to die, and forced to prove their worth to a Terran Empire commander who seemingly only acted upon whim. He ultimately declined joining the Federation. The mission failed. |
Mission Rewards
Rare Rewards
- Uncommon Palm Beacon ★★
- Uncommon Jem'Hadar Scanner ★★
- Uncommon Civilian Medical Clothing ★★
- Uncommon Field Rations ★★
- Uncommon Jet Pack ★★
- Rare Prime Directive ★★★
- Rare Identification Code ★★★
- Uncommon Star Empire Icon ★★
- Uncommon Communicator (TOS) ★★
- Common Jem'Hadar Scanner ★
- Rare Spring Wine ★★★
- Uncommon Kali-fal ★★
- Uncommon Yar's Belt ★★
- Uncommon Detronal Scanner ★★
- Defiant-Class Ship Schematic (x10)
Standard Rewards
- Rare Furs ★★★
- Rare Microconnector ★★★
- Uncommon Database (Panel) ★★
- Common Isolinear Chips ★
- Uncommon Field Rations ★★
- Super Rare Emitter Crystal ★★★★
- Rare Synthesized Polymer ★★★
- Uncommon Emitter Crystal ★★
- Common Expansion Module ★
- Super Rare Polyalloy ★★★★
- Rare Incense ★★★
- Rare Clothing Pattern ★★★
- Uncommon Clothing Pattern ★★
Drop Chance
Mission tested: Turncoat Outpost [edit]
| |||
By: SleepingDragon, ct, Joker41NAM & Keithustus (+2 more) Date(s): May 2017 – Sept 2023 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Rare Microconnector ★★★ | 4>> Rare Microconnector ★★★ Average (mean) runs per drop: 19 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
262.5Statistical Strength: Nearly useless Range of average cost per Rare Microconnector ★★★ within 2 standard deviations (~95.5% confidence): 131.69 — 39068.31>> |
18.8 |
Rare Furs ★★★ | 4>> Rare Furs ★★★ Average (mean) runs per drop: 19 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
262.5Statistical Strength: Nearly useless Range of average cost per Rare Furs ★★★ within 2 standard deviations (~95.5% confidence): 131.69 — 39068.31>> |
18.8 |
Uncommon Database (Panel) ★★ | 49>> Uncommon Database (Panel) ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.4Statistical Strength: Fairly reliable Range of average cost per Uncommon Database (Panel) ★★ within 2 standard deviations (~95.5% confidence): 17.1 — 28.7>> |
1.5 |
Common Isolinear Chips ★ | 168>> Common Isolinear Chips ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.3Statistical Strength: Very reliable Range of average cost per Common Isolinear Chips ★ within 2 standard deviations (~95.5% confidence): 5.8 — 6.78>> |
0.4 |
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed. |
Mission tested: Turncoat Outpost [edit]
| |||
By: Crunch, Drsheep, Dharkus & 84wb (+2 more) Date(s): Nov 2016 – Sept 2021 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Field Rations ★★ | 24>> Uncommon Field Rations ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
45.0Statistical Strength: Fairly reliable Range of average cost per Uncommon Field Rations ★★ within 2 standard deviations (~95.5% confidence): 32.58 — 72.71>> |
2.5 |
Super Rare Emitter Crystal ★★★★ | 15>> Super Rare Emitter Crystal ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
72.0Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Emitter Crystal ★★★★ within 2 standard deviations (~95.5% confidence): 48.14 — 142.8>> |
4 |
Rare Synthesized Polymer ★★★ | 4>> Rare Synthesized Polymer ★★★ Average (mean) runs per drop: 15 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
270.0Statistical Strength: Nearly useless Range of average cost per Rare Synthesized Polymer ★★★ within 2 standard deviations (~95.5% confidence): 135.57 — 32084.43>> |
15 |
Uncommon Emitter Crystal ★★ | 39>> Uncommon Emitter Crystal ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
27.7Statistical Strength: Fairly reliable Range of average cost per Uncommon Emitter Crystal ★★ within 2 standard deviations (~95.5% confidence): 21.56 — 38.69>> |
1.5 |
Common Expansion Module ★ | 98>> Common Expansion Module ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
11Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 9.69 — 12.77>> |
0.6 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Turncoat Outpost [edit]
| |||
By: middlehead, Titan, SleepingDragon & Keithustus (+ more) Date(s): May 2017 – Aug 2023 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Polyalloy ★★★★ | 97>> Super Rare Polyalloy ★★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
99.1Statistical Strength: Fairly reliable Range of average cost per Super Rare Polyalloy ★★★★ within 2 standard deviations (~95.5% confidence): 82.91 — 123.2>> |
4.5 |
Rare Incense ★★★ | 532>> Rare Incense ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.1Statistical Strength: Very reliable Range of average cost per Rare Incense ★★★ within 2 standard deviations (~95.5% confidence): 16.94 — 19.37>> |
0.8 |
Rare Clothing Pattern ★★★ | 189>> Rare Clothing Pattern ★★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
50.9Statistical Strength: Very reliable Range of average cost per Rare Clothing Pattern ★★★ within 2 standard deviations (~95.5% confidence): 44.83 — 58.78>> |
2.3 |
Uncommon Clothing Pattern ★★ | 493>> Uncommon Clothing Pattern ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.5Statistical Strength: Very reliable Range of average cost per Uncommon Clothing Pattern ★★ within 2 standard deviations (~95.5% confidence): 18.21 — 21>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. Drops were changed with v1.8.0 on 2017-03-15 |
Other Rewards
Currency Rewards |
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---|---|---|---|---|
Capt XP | 1st-Run Repeat |
861 31 |
963 33 |
1024 34 |
Crew XP | 84 | 100 | 112 | |
Training XP |
Warp 1 Warp 10 |
? ? |
? ? |
235 ? |
Credits |
regular Warp 1 |
1052 ? |
1352 ? |
1652 1155 |