Warranted Pursuit
Warranted Pursuit [CT-M1] | |
---|---|
8 | 12 | 18 | |
Distress Calls Celestial Temple | |
Mission 1st |
Type Space Battle |
Next > | |
Mission Rewards |
Warranted Pursuit is the first distress call mission in the Celestial Temple. It takes place at Rakal in the Amleth system.
Mission Walkthrough
Warranted Pursuit | |||
---|---|---|---|
Against: Gul Darhe'el in Cardassian Galor Cruiser Chroniton cost: 8 | 12 | 18 | |||
Shields | 15000 | 20000 | 21000 |
Shield Regeneration | 440 | 1000 | 1000 |
Hull | 32000 | 40000 | 41000 |
Evasion | 1 | 1 | 1 |
Evasion Power | 1300 | 1500 | 1500 |
Attack | 2 | 2 | 2 |
Attack Power | 1600 | 1750 | 1800 |
Attack Speed | 1.01 | 1.01 | 1.01 |
Accuracy | 1 | 2 | 2 |
Accuracy Power | 1400 | 1600 | 1600 |
Crit Rating | 1000 | 1200 | 1100 |
Crit Bonus | 5000 | 8000 | 8000 |
The war criminal Gul Darhe'el did not go quietly, but in the end, we defeated his vessel and took him into custody. |
Mission Rewards
Standard Rewards
- Common Novel ★
- Uncommon Sensor ★★
- Common Subprocessor ★
- Basic Microconnector
- Val Jean Schematic (x3)
- Basic Authorization Code
- Rare Subprocessor ★★★
- Common Expansion Module ★
- Basic Clothing Pattern
- Uncommon Combadge (DS9) ★★
- Super Rare Incense ★★★★
- Rare Interlink ★★★
- Uncommon Optronic Circuit ★★
- Common Spices ★
Drop Chance
Mission tested: Warranted Pursuit [edit]
| |||
By: Jauranna, Siguard, Captain deMarco & Sky Cap (+ more) Date(s): June 2016 – May 2019 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Novel ★ | 2249>> Common Novel ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.7Statistical Strength: Very reliable Range of average cost per Common Novel ★ within 2 standard deviations (~95.5% confidence): 14.14 — 15.27>> |
1.8 |
Uncommon Sensor ★★ | 1120>> Uncommon Sensor ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
29.5Statistical Strength: Very reliable Range of average cost per Uncommon Sensor ★★ within 2 standard deviations (~95.5% confidence): 27.9 — 31.27>> |
3.7 |
Common Subprocessor ★ | 4475>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.4Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 7.21 — 7.56>> |
0.9 |
Basic Microconnector | 4540>> Basic Microconnector Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.3Statistical Strength: Very reliable Range of average cost per Basic Microconnector within 2 standard deviations (~95.5% confidence): 7.11 — 7.45>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Warranted Pursuit [edit]
| |||
By: middlehead, Fyncman, Chapey & Gambit (+ more) Date(s): July 2016 – Mar 2022 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Val Jean Schematic (x3) | 687>>
Average (mean) runs per x3 drop: 4 Based on test averages, to get one more x3 drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
13.3Statistical Strength: Very reliable Range of average cost per Val Jean Schematic within 2 standard deviations (~95.5% confidence): 11.84 — 15.24>> |
1.1 |
Basic Authorization Code | 153>> Basic Authorization Code Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
59.8Statistical Strength: Very reliable Range of average cost per Basic Authorization Code within 2 standard deviations (~95.5% confidence): 51.76 — 70.92>> |
5 |
Rare Subprocessor ★★★ | 175>> Rare Subprocessor ★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
52.3Statistical Strength: Very reliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 45.68 — 61.22>> |
4.4 |
Common Expansion Module ★ | 864>> Common Expansion Module ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
10.6Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 10.06 — 11.2>> |
0.9 |
Basic Clothing Pattern | 868>> Basic Clothing Pattern Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
10.6Statistical Strength: Very reliable Range of average cost per Basic Clothing Pattern within 2 standard deviations (~95.5% confidence): 10.01 — 11.14>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Warranted Pursuit [edit]
| |||
By: Fyncman, AstroKaiz, R'nali & Ryansemo (+ more) Date(s): July 2016 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Combadge (DS9) ★★ | 43>> Uncommon Combadge (DS9) ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
60.7Statistical Strength: Fairly reliable Range of average cost per Uncommon Combadge (DS9) ★★ within 2 standard deviations (~95.5% confidence): 47.06 — 85.47>> |
3.4 |
Super Rare Incense ★★★★ | 14>> Super Rare Incense ★★★★ Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
186.4Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Incense ★★★★ within 2 standard deviations (~95.5% confidence): 122.13 — 393.69>> |
10.4 |
Rare Interlink ★★★ | 31>> Rare Interlink ★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
84.2Statistical Strength: Fairly reliable Range of average cost per Rare Interlink ★★★ within 2 standard deviations (~95.5% confidence): 62.52 — 128.85>> |
4.7 |
Uncommon Optronic Circuit ★★ | 113>> Uncommon Optronic Circuit ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
23.1Statistical Strength: Very reliable Range of average cost per Uncommon Optronic Circuit ★★ within 2 standard deviations (~95.5% confidence): 19.88 — 27.56>> |
1.3 |
Common Spices ★ | 234>> Common Spices ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
11.2Statistical Strength: Very reliable Range of average cost per Common Spices ★ within 2 standard deviations (~95.5% confidence): 10.24 — 12.24>> |
0.6 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
||||
---|---|---|---|---|
Capt XP | 1st-Run Repeat |
594 24 |
841 31 |
963 ? |
Crew XP | 54 | 81 | 99 | |
Training XP |
Warp 1 Warp 10 |
120 1135 |
170 ? |
? ? |
Credits |
regular Warp 1 |
600 420 |
900 630 |
1350 ? |