Warranted Pursuit

From Star Trek Timelines
Jump to navigation Jump to search
Warranted Pursuit [CT-M1]
SB-Cardassian Galor Cruiser.png
Chroniton 8 | 12 | 18
Distress Calls
Celestial Temple
Mission
1st
Type
Space Battle
Next >
Mission Rewards

Warranted Pursuit is the first distress call mission in the Celestial Temple. It takes place at Rakal in the Amleth system.

Mission Walkthrough

Warranted Pursuit
Against: Gul Darhe'el in Cardassian Galor Cruiser RareRareRare
Chroniton cost: 8 | 12 | 18
Normal Elite Epic
Shields 15000 20000 21000
Shield Regeneration 440 1000 1000
Hull 32000 40000 41000
Evasion 1 1 1
Evasion Power 1300 1500 1500
Attack 2 2 2
Attack Power 1600 1750 1800
Attack Speed 1.01 1.01 1.01
Accuracy 1 2 2
Accuracy Power 1400 1600 1600
Crit Rating 1000 1200 1100
Crit Bonus 5000 8000 8000
The war criminal Gul Darhe'el did not go quietly, but in the end,
we defeated his vessel and took him into custody.

Mission Rewards

Standard Rewards

Standard Rewards
Normal
Epic

Drop Chance

Mission tested: Warranted Pursuit Normal
By: Jauranna, Siguard, Captain deMarco & Sky Cap (+ more)
Date(s): June 2016 – May 2019
Runs: 4128   Cost/Run: 8 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Novel 2249>>

Common Novel

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 170 runs or so.

14.7Statistical Strength: Very reliable

Range of average cost per
Common Novel
within 2 standard deviations
(~95.5% confidence):

14.14 — 15.27
>>
1.8
Uncommon Sensor ★★ 1120>>

Uncommon Sensor ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 17 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 16 runs.

Also, a run dropping only this item is expected
per 1,400 runs or so.

29.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Sensor ★★
within 2 standard deviations
(~95.5% confidence):

27.9 — 31.27
>>
3.7
Common Subprocessor 4475>>

Common Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

7.4Statistical Strength: Very reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

7.21 — 7.56
>>
0.9
Basic Microconnector 4540>>

Basic Microconnector

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

7.3Statistical Strength: Very reliable

Range of average cost per
Basic Microconnector
within 2 standard deviations
(~95.5% confidence):

7.11 — 7.45
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Warranted Pursuit Elite
By: middlehead, Fyncman, Chapey & Gambit (+ more)
Date(s): July 2016 – Mar 2022
Runs: 763   Cost/Run: 12 Chroniton
Item Units Chroniton / unit Runs/Drop
Val Jean Schematic (x3) 687>>

Val Jean Schematic

Average (mean) runs per x3 drop: 4

Based on test averages, to get one more x3 drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 15 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 14 runs.

Also, a run dropping only this item is expected
per 1,000 runs or so.

13.3Statistical Strength: Very reliable

Range of average cost per
Val Jean Schematic
within 2 standard deviations
(~95.5% confidence):

11.84 — 15.24
>>
1.1
Basic Authorization Code 153>>

Basic Authorization Code

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 23 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 22 runs.

Also, a run dropping only this item is expected
per 3,300 runs or so.

59.8Statistical Strength: Very reliable

Range of average cost per
Basic Authorization Code
within 2 standard deviations
(~95.5% confidence):

51.76 — 70.92
>>
5
Rare Subprocessor ★★★ 175>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 20 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 19 runs.

Also, a run dropping only this item is expected
per 2,200 runs or so.

52.3Statistical Strength: Very reliable

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

45.68 — 61.22
>>
4.4
Common Expansion Module 864>>

Common Expansion Module

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

10.6Statistical Strength: Very reliable

Range of average cost per
Common Expansion Module
within 2 standard deviations
(~95.5% confidence):

10.06 — 11.2
>>
0.9
Basic Clothing Pattern 868>>

Basic Clothing Pattern

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

10.6Statistical Strength: Very reliable

Range of average cost per
Basic Clothing Pattern
within 2 standard deviations
(~95.5% confidence):

10.01 — 11.14
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Warranted Pursuit Epic
By: Fyncman, AstroKaiz, R'nali & Ryansemo (+ more)
Date(s): July 2016
Runs: 145   Cost/Run: 18 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Combadge (DS9) ★★ 43>>

Uncommon Combadge (DS9) ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 15 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 14 runs.

Also, a run dropping only this item is expected
per 1,000 runs or so.

60.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Combadge (DS9) ★★
within 2 standard deviations
(~95.5% confidence):

47.06 — 85.47
>>
3.4
Super Rare Incense ★★★★ 14>>

Super Rare Incense ★★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 24 runs in 10 percent of cases
  • 47 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 46 runs.

Also, a run dropping only this item is expected
per 30,000 runs or so.

186.4Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Incense ★★★★
within 2 standard deviations
(~95.5% confidence):

122.13 — 393.69
>>
10.4
Rare Interlink ★★★ 31>>

Rare Interlink ★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 21 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 20 runs.

Also, a run dropping only this item is expected
per 2,800 runs or so.

84.2Statistical Strength: Fairly reliable

Range of average cost per
Rare Interlink ★★★
within 2 standard deviations
(~95.5% confidence):

62.52 — 128.85
>>
4.7
Uncommon Optronic Circuit ★★ 113>>

Uncommon Optronic Circuit ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 57 runs or so.

23.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Optronic Circuit ★★
within 2 standard deviations
(~95.5% confidence):

19.88 — 27.56
>>
1.3
Common Spices 234>>

Common Spices

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 6.4 runs or so.

11.2Statistical Strength: Very reliable

Range of average cost per
Common Spices
within 2 standard deviations
(~95.5% confidence):

10.24 — 12.24
>>
0.6

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
594
24
841
31
963
?
Crew XP 54 81 99
Training
XP
Warp 1
Warp 10
120
1135
170
?
?
?
Credits
Credits
regular
Warp 1
600
420
900
630
1350
?