Fool Me Twice
Fool Me Twice [E10-M1] | |
---|---|
16 | 20 | 24 | |
Episode 10 - Shadow of a Doubt | |
Mission 1st |
Type Space Battle |
Next > | |
Mission Rewards |
“ | Anyone ever told you the definition of insanity? Here's hoping history repeats itself, and brings back our omnipotent guide. | ” |
~ Captain James T. Kirk |
Fool Me Twice is the first mission in Episode 10, Shadow of a Doubt. It takes place at Anomaly in the Quirinus System.
Mission Walkthrough
Fool Me Twice | |||||
---|---|---|---|---|---|
Against: Romulan Warbird Chroniton cost: 16 | 20 | 24 | |||||
Shields | 45000 | 50000 | 55000 | ||
Hull | 55000 | 60000 | 65000 | ||
Attack | 4 | 4 | 4 | ||
Accuracy | 3 | 4 | 4 | ||
Evasion | 5 | 5 | 5 | ||
Attack Power | 2900 | 3200 | 3400 | ||
Attack Speed | 0.87 | 0.87 | 0.87 | ||
Accuracy Power | 2500 | 2800 | 3000 | ||
Evasion Power | 3500 | 3800 | 4200 | ||
Shield Regeneration | 1000 | 1100 | 1200 | ||
Crit Rating | 800 | 900 | 1000 | ||
Crit Bonus | 8000 | 9000 | 10000 | ||
We've once again won our showdown at the first recorded anomaly of the temporal crisis. There's been no sign of Q yet, so we press on into the belly of the beast... | |||||
Mission Failed Message |
Mission Rewards
Standard Rewards
- Common Prime Directive ★
- Super Rare Database (Panel) ★★★★
- Rare Casing ★★★
- Uncommon Emitter Crystal ★★
- Basic Relay
- Uncommon Prime Directive ★★
- Rare Spices ★★★
- Uncommon Synthehol ★★
- Common Expansion Module ★
- Uncommon Pattern Enhancer ★★
- Super Rare Microconnector ★★★★
- Uncommon Isolinear Chips ★★
- Common Synthesized Polymer ★
Drop Chance
Mission tested: Fool Me Twice [edit]
| |||
By: Koba44, middlehead, WaldoMag & Henka (+1 more) Date(s): July 2019 – Oct 2021 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Prime Directive ★ | 632>> Common Prime Directive ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.7Statistical Strength: Very reliable Range of average cost per Common Prime Directive ★ within 2 standard deviations (~95.5% confidence): 14.7 — 16.73>> |
1 |
Super Rare Database (Panel) ★★★★ | 31>> Super Rare Database (Panel) ★★★★ Average (mean) runs per drop: 20 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
319Statistical Strength: Fairly reliable Range of average cost per Super Rare Database (Panel) ★★★★ within 2 standard deviations (~95.5% confidence): 235.18 — 495.52>> |
19.9 |
Rare Casing ★★★ | 73>> Rare Casing ★★★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
135.5Statistical Strength: Fairly reliable Range of average cost per Rare Casing ★★★ within 2 standard deviations (~95.5% confidence): 110.17 — 175.8>> |
8.5 |
Uncommon Emitter Crystal ★★ | 483>> Uncommon Emitter Crystal ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.5Statistical Strength: Very reliable Range of average cost per Uncommon Emitter Crystal ★★ within 2 standard deviations (~95.5% confidence): 18.99 — 22.21>> |
1.3 |
Basic Relay | 635>> Basic Relay Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.6Statistical Strength: Very reliable Range of average cost per Basic Relay within 2 standard deviations (~95.5% confidence): 14.63 — 16.64>> |
1 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Fool Me Twice [edit]
| |||
By: Koba44, middlehead, WaldoMag & Henka Date(s): July 2019 – July 2019 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Prime Directive ★★ | 12>> Uncommon Prime Directive ★★ Average (mean) runs per drop: 15 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
293.3Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Prime Directive ★★ within 2 standard deviations (~95.5% confidence): 186.68 — 684.23>> |
14.7 |
Rare Spices ★★★ | 105>> Rare Spices ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
33.5Statistical Strength: Very reliable Range of average cost per Rare Spices ★★★ within 2 standard deviations (~95.5% confidence): 28.53 — 40.63>> |
1.7 |
Uncommon Synthehol ★★ | 213>> Uncommon Synthehol ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.5Statistical Strength: Very reliable Range of average cost per Uncommon Synthehol ★★ within 2 standard deviations (~95.5% confidence): 14.94 — 18.48>> |
0.8 |
Common Expansion Module ★ | 198>> Common Expansion Module ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17.8Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 15.98 — 20.03>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Fool Me Twice [edit]
| |||
By: Koba44, WaldoMag, Henka & middlehead (+1 more) Date(s): July 2019 – July 2022 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Pattern Enhancer ★★ | 56>> Uncommon Pattern Enhancer ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
66.4Statistical Strength: Fairly reliable Range of average cost per Uncommon Pattern Enhancer ★★ within 2 standard deviations (~95.5% confidence): 53.1 — 88.68>> |
2.8 |
Super Rare Microconnector ★★★★ | 33>> Super Rare Microconnector ★★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
112.7Statistical Strength: Fairly reliable Range of average cost per Super Rare Microconnector ★★★★ within 2 standard deviations (~95.5% confidence): 84.38 — 169.75>> |
4.7 |
Uncommon Isolinear Chips ★★ | 196>> Uncommon Isolinear Chips ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19Statistical Strength: Very reliable Range of average cost per Uncommon Isolinear Chips ★★ within 2 standard deviations (~95.5% confidence): 17.12 — 21.3>> |
0.8 |
Common Synthesized Polymer ★ | 180>> Common Synthesized Polymer ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.7Statistical Strength: Very reliable Range of average cost per Common Synthesized Polymer ★ within 2 standard deviations (~95.5% confidence): 18.5 — 23.4>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |