Dogs of War

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Dogs of War
[KE-M3]
SB-H.M.S. Bounty.png
Chroniton 6 | 8 | 16
Distress Calls
Klingon Empire
Mission
3rd
Type
Space Battle
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Mission Rewards
The so-called High Council may have made a deal with the Federation, but I've signed no such treaty. There can be no peace between our people, Captain, only one fallen, and one victor. The first Federation colony I find will see that.
~ General Chang

Dogs of War is the third distress call mission in the Klingon Empire series. It takes place at K'lai Klinzhai in the Qo'noS System.

Mission Walkthrough

Dogs of War
Against: General Chang in a H.M.S. Bounty LegendaryLegendaryLegendaryLegendaryLegendary
Chroniton cost: 6 | 8 | 16
Normal Elite Epic
Shields 17000 34000 54000
Shield Regeneration 900 1000 1300
Hull 37000 85000 100000
Evasion 2 3 4
Evasion Power 1700 2400 3300
Attack 2 4 5
Attack Power 1900 2700 3700
Attack Speed 1 1 1
Accuracy 2 3 4
Accuracy Power 1600 2300 3200
Crit Rating 800 800 800
Crit Bonus 8000 10000 11000
General Chang and his commandeered ship put up an impressive fight, but we now have him in custody. The Klingon High Council has promised they will not let his treachery towards their Federation allies, and towards his own people, go unpunished.
missing


Mission Rewards

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Dogs of War Normal
By: middlehead, drsheep, Dharkus & Crunch (+ more)
Date(s): July 2017 – Sept 2020
Runs: 944   Cost/Run: 6 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Field Rations ★★ 880>>

Uncommon Field Rations ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 33 runs or so.

6.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Field Rations ★★
within 2 standard deviations
(~95.5% confidence):

6.1 — 6.82
>>
1.1
Common Prime Directive 85>>

Common Prime Directive

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 26 runs in 10 percent of cases
  • 51 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 50 runs.

Also, a run dropping only this item is expected
per 37,000 runs or so.

66.6Statistical Strength: Fairly reliable

Range of average cost per
Common Prime Directive
within 2 standard deviations
(~95.5% confidence):

54.9 — 84.74
>>
11.1
Basic Hoverball 889>>

Basic Hoverball

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 32 runs or so.

6.4Statistical Strength: Very reliable

Range of average cost per
Basic Hoverball
within 2 standard deviations
(~95.5% confidence):

6.04 — 6.75
>>
1.1
Basic Klingon Warnog 75>>

Basic Klingon Warnog

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 29 runs in 10 percent of cases
  • 58 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 57 runs.

Also, a run dropping only this item is expected
per 54,000 runs or so.

75.5Statistical Strength: Fairly reliable

Range of average cost per
Basic Klingon Warnog
within 2 standard deviations
(~95.5% confidence):

61.5 — 97.81
>>
12.6
Basic Wrench 903>>

Basic Wrench

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 31 runs or so.

6.3Statistical Strength: Very reliable

Range of average cost per
Basic Wrench
within 2 standard deviations
(~95.5% confidence):

5.95 — 6.64
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Dogs of War Elite
By: Crunch, Joker41NAM, middlehead & Henka
Date(s): July 2017 – Sept 2021
Runs: 186   Cost/Run: 8 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Writing PADD (TNG) 61>>

Common Writing PADD (TNG)

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 14 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 13 runs.

Also, a run dropping only this item is expected
per 770 runs or so.

24.4Statistical Strength: Fairly reliable

Range of average cost per
Common Writing PADD (TNG)
within 2 standard deviations
(~95.5% confidence):

19.64 — 32.18
>>
3
Basic Klingon Baldric 56>>

Basic Klingon Baldric

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 15 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 14 runs.

Also, a run dropping only this item is expected
per 990 runs or so.

26.6Statistical Strength: Fairly reliable

Range of average cost per
Basic Klingon Baldric
within 2 standard deviations
(~95.5% confidence):

21.19 — 35.61
>>
3.3
Common Power Cell 133>>

Common Power Cell

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 74 runs or so.

11.2Statistical Strength: Very reliable

Range of average cost per
Common Power Cell
within 2 standard deviations
(~95.5% confidence):

9.72 — 13.19
>>
1.4
Basic Interlink 308>>

Basic Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 5.9 runs or so.

4.8Statistical Strength: Very reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

4.49 — 5.23
>>
0.6

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Dogs of War Epic
By: KirkFox, Elynduil, WaldoMag & middlehead (+ more)
Date(s): Jul 2017 – Feb 2019
Runs: 400   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Klingon Warnog ★★ 6>>

Uncommon Klingon Warnog ★★

Average (mean) runs per drop: 67

Based on test averages, to get one more drop,
you may need to do another:

  • 47 runs in 50 percent of cases (median)
  • 154 runs in 10 percent of cases
  • 307 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 306 runs.

Also, a run dropping only this item is expected
per 8,000,000 runs or so.

1066.7Statistical Strength: Very unreliable

Range of average cost per
Uncommon Klingon Warnog ★★
within 2 standard deviations
(~95.5% confidence):

587.76 — 5759.3
>>
66.7
Common Prime Directive 111>>

Common Prime Directive

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 16 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 15 runs.

Also, a run dropping only this item is expected
per 1,300 runs or so.

57.7Statistical Strength: Very reliable

Range of average cost per
Common Prime Directive
within 2 standard deviations
(~95.5% confidence):

48.82 — 70.39
>>
3.6
Common Klingon Warnog 29>>

Common Klingon Warnog

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 32 runs in 10 percent of cases
  • 63 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 62 runs.

Also, a run dropping only this item is expected
per 71,000 runs or so.

220.7Statistical Strength: Fairly reliable

Range of average cost per
Common Klingon Warnog
within 2 standard deviations
(~95.5% confidence):

161.44 — 348.66
>>
13.8
Uncommon Sensor ★★ 261>>

Uncommon Sensor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 97 runs or so.

24.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Sensor ★★
within 2 standard deviations
(~95.5% confidence):

22.1 — 27.54
>>
1.5
Common Spices 793>>

Common Spices

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 3.5 runs or so.

8.1Statistical Strength: Very reliable

Range of average cost per
Common Spices
within 2 standard deviations
(~95.5% confidence):

7.75 — 8.42
>>
0.5

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
469
19
687
27
943
33
Crew XP 42 63 96
Training XP
at Warp 1+10
95
885
?
?
?
?
Credits Credits
Credits at Warp 1
450
315
600
?
1200
?