Under New Management
Under New Management [E2-M1] | |
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4 | 6 | 14 | |
Episode 2 - Never Forgive, Never Forget | |
Mission 1st |
Type Away Team |
Next > | |
Mission Rewards |
For the March 2021 Skirmish Event, see Under New Management (Event)
Under New Management is the first mission in Episode 2, Never Forgive, Never Forget. It takes place on Deep Space Nine in the Bajoran system.
Mission Walkthrough
Under New Management's Information | Under New Management's Structure (Colors Info) | |||||||||||
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Introduction: | Bajoran crew members have take Deep Space Nine by force. Retake the station and restore order! |
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Cost: | 4 | 6 | 14 | |||||||||||
Suggested Traits: |
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Notes: | Choosing path 3.A results in only 2 rewards, instead of 3. |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Avoid Raising Intruder Alert |
Board Station Undetected A. |
Command 42 | 91 | 199 |
— | Trait bonus for tired crew: (+8 | +19 | +41)(+11 | +24 | +52) |
No Rewards at this Node |
Thanks to [Character], the Bajorans are totally unaware Deep Space Nine has been boarded. | |||||
[Character] and the away team are on the station, but cannot guarantee they have not tripped an alarm. | |||||
2. Find Inside Help to Lure Bajorans |
Enlist Quark to Aid You A. |
Diplomacy 42 | 91 | 199 |
— | Trait bonus for tired crew: (+8 | +19 | +41)(+11 | +24 | +52) |
Basic Klingon Warnog Uncommon Tricorder Mark VII ★★ Rare Incense ★★★ |
[Character] has obtained Quark's full cooperation in retaking Deep Space Nine. | |||||
[Character] could only get Quark to commit to not giving the away team up to the Bajorans. | |||||
Bypass DS9 Security B. |
Engineering 42 | 91 | 199 |
— | Trait bonus for tired crew: (+8 | +19 | +41)(+11 | +24 | +52) |
Constellation Class Schematic (x5) Constellation Class Schematic (x10) Uncommon Clothing Pattern ★★ | |
[Character] has made contact with Captain Sisko and formulated a plan of attack. | |||||
[Character] was unable to tell Captain Sisko anything other than help has arrived. | |||||
3. Lure Bajorans to Ambush Location |
Create Distraction at Quark's A. |
Command 42 | 91 | 199 |
Choose 2.A | Trait bonus for tired crew: (+8 | +19 | +41)(+11 | +24 | +52) |
No Rewards at this Node |
[Character] was able to lure the hostile Bajoran crew into Quark's with a manufactured disturbance! | |||||
Fewer hostile Bajoran crew came to Quark's as [Character] desired... but the away team must deal with those who did. | |||||
Beam Bajorans to Holosuite B. |
Science 42 | 91 | 199 |
— | Trait bonus for tired crew: (+8 | +19 | +41)(+11 | +24 | +52) |
Uncommon Tactical Alert ★★ Uncommon NX-01 Cap ★★ Rare Synthesized Polymer ★★★ | |
[Character] has beamed most of the Bajoran crew to a holosuite recreation of Deep Space Nine, they are none the wiser! | |||||
[Character] has beamed most of the Bajoran crew to the holosuite, but the recreation of Deep Space Nine is not exact. | |||||
Disable Key Station Systems C. |
Engineering 42 | 91 | 199 |
Choose 2.B | Trait bonus for tired crew: (+8 | +19 | +41)(+11 | +24 | +52) |
Uncommon Temporal Prime Directive ★★ Uncommon NX-01 Cap ★★ Super Rare Microconnector ★★★★ | |
[Character] has disabled many key systems across Deep Space Nine, forcing the Bajoran crew to respond! | |||||
[Character] did not manage to actually disable the systems, but the odd behavior has drawn some Bajoran crew anyway. | |||||
4. Defeat Bajorans to Free Deep Space Nine |
Subdue Hostile Bajoran Crew A. |
Command 42 | 91 | 199 |
— | Trait bonus for tired crew: (+8 | +19 | +41)(+11 | +24 | +52) |
Uncommon Civilian Medical Clothing ★★ Uncommon Desktop Monitor (ENT) ★★ Common Synthesized Polymer ★ |
[Character] has forced the majority of hostile Bajoran crew to surrender. Most of the station is back under control. | |||||
[Character]'s plan failed to subdue the Bajoran mutineers. Deep Space Nine remains under hostile control. | |||||
We have freed Deep Space Nine from a hostile takeover by its Bajoran crew members. Their motives remain a mystery. | |||||
We were forced to retreat from Deep Space Nine. The crew will regroup and make a second attempt to free the station later. |
Mission Rewards
Rare Rewards
- Uncommon Klingon Warnog ★★
- Uncommon Civilian Medical Clothing ★★
- Uncommon Tactical Alert ★★
- Uncommon Temporal Prime Directive ★★
- Constellation Class Schematic (x5)
- Uncommon Tricorder Mark VII ★★
- Uncommon Desktop Monitor (ENT) ★★
- Uncommon NX-01 Cap ★★
- Uncommon NX-01 Cap ★★
- Constellation Class Schematic (x10)
- Super Rare Microconnector ★★★★
- Rare Synthesized Polymer ★★★
- Rare Incense ★★★
- Uncommon Clothing Pattern ★★
- Common Synthesized Polymer ★
Standard Rewards
- Common Authorization Code ★
- Common Identification Code ★
- Basic Graviton Emitter
- Basic Photon Grenade
- Basic Plasma Torch
- Common Database (Panel) ★
- Common Field Rations ★
- Common Neutron Microscope ★
- Basic Alcohol
- Uncommon Phaser Type 1 ★★
- Super Rare Polyalloy ★★★★
- Rare Clothing Pattern ★★★
- Uncommon Microconnector ★★
- Common Power Cell ★
Drop Chances
Mission tested: Under New Management [edit]
| |||
By: Siguard, Lunchb0x, Tygra Dax & CodeHydro (+ more) Date(s): May 2016 – Feb 2019 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Authorization Code ★ | 173>> Common Authorization Code ★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
34.9Statistical Strength: Very reliable Range of average cost per Common Authorization Code ★ within 2 standard deviations (~95.5% confidence): 30.4 — 41.06>> |
8.7 |
Common Identification Code ★ | 137>> Common Identification Code ★ Average (mean) runs per drop: 12 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
44.1Statistical Strength: Very reliable Range of average cost per Common Identification Code ★ within 2 standard deviations (~95.5% confidence): 37.76 — 53.04>> |
11 |
Basic Graviton Emitter | 1307>> Basic Graviton Emitter Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.6Statistical Strength: Very reliable Range of average cost per Basic Graviton Emitter within 2 standard deviations (~95.5% confidence): 4.42 — 4.85>> |
1.2 |
Basic Photon Grenade | 1335>> Basic Photon Grenade Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.5Statistical Strength: Very reliable Range of average cost per Basic Photon Grenade within 2 standard deviations (~95.5% confidence): 4.33 — 4.75>> |
1.1 |
Basic Plasma Torch | 1581>> Basic Plasma Torch Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
3.8Statistical Strength: Very reliable Range of average cost per Basic Plasma Torch within 2 standard deviations (~95.5% confidence): 3.67 — 3.98>> |
1 |
Average cost per unit assumes 3 standard rewards per run. Choosing path 3.A results in only 2 rewards, instead of 3. |
Mission tested: Under New Management [edit]
| |||
By: Koba44, Tygra Dax, Captain deMarco & Crunch (+ more) Date(s): June 2016 – Aug 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Neutron Microscope ★ | 1943>> Common Neutron Microscope ★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
39.2Statistical Strength: Very reliable Range of average cost per Common Neutron Microscope ★ within 2 standard deviations (~95.5% confidence): 37.51 — 40.98>> |
6.5 |
Common Field Rations ★ | 2174>> Common Field Rations ★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
35Statistical Strength: Very reliable Range of average cost per Common Field Rations ★ within 2 standard deviations (~95.5% confidence): 33.61 — 36.53>> |
5.8 |
Common Database (Panel) ★ | 11740>> Common Database (Panel) ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.5Statistical Strength: Very reliable Range of average cost per Common Database (Panel) ★ within 2 standard deviations (~95.5% confidence): 6.38 — 6.58>> |
1.1 |
Basic Alcohol | 22195>> Basic Alcohol Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
3.4Statistical Strength: Very reliable Range of average cost per Basic Alcohol within 2 standard deviations (~95.5% confidence): 3.4 — 3.46>> |
0.6 |
Average cost per unit assumes 3 standard rewards per run. Choosing path 3.A results in only 2 rewards, instead of 3. |
Mission tested: Under New Management [edit]
| |||
By: Crunch, Iknamur, Joker41NAM & middlehead (+1 more) Date(s): March 2017 – Oct 2021 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Phaser Type 1 ★★ | 26>> Uncommon Phaser Type 1 ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
48.5Statistical Strength: Fairly reliable Range of average cost per Uncommon Phaser Type 1 ★★ within 2 standard deviations (~95.5% confidence): 35.28 — 77.36>> |
3.5 |
Super Rare Polyalloy ★★★★ | 3>> Super Rare Polyalloy ★★★★ Average (mean) runs per drop: 30 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
420.0Statistical Strength: Nearly useless Range of average cost per Super Rare Polyalloy ★★★★ within 2 standard deviations (~95.5% confidence): 195.31 — Infinity>> |
30 |
Rare Clothing Pattern ★★★ | 3>> Rare Clothing Pattern ★★★ Average (mean) runs per drop: 30 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
420.0Statistical Strength: Nearly useless Range of average cost per Rare Clothing Pattern ★★★ within 2 standard deviations (~95.5% confidence): 195.31 — Infinity>> |
30 |
Uncommon Microconnector ★★ | 61>> Uncommon Microconnector ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.7Statistical Strength: Fairly reliable Range of average cost per Uncommon Microconnector ★★ within 2 standard deviations (~95.5% confidence): 16.85 — 26.68>> |
1.5 |
Common Power Cell ★ | 177>> Common Power Cell ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.1Statistical Strength: Very reliable Range of average cost per Common Power Cell ★ within 2 standard deviations (~95.5% confidence): 6.54 — 7.81>> |
0.5 |
Average cost per unit assumes 3 standard rewards per run. Choosing path 3.A results in only 2 rewards, instead of 3. |
Other Rewards
Currency Rewards |
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---|---|---|---|---|
Capt XP | 1st-Run Repeat |
230 10 |
532 22 |
882 32 |
Crew XP | 24 | 48 | 88 | |
Training XP |
Warp 1 Warp 10 |
50 ? |
100 1010 |
? ? |
Credits |
regular Warp 1 |
300 210 |
452 315 |
1052 ? |