Flesh and Blood
Flesh and Blood [UF-M4] | |
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1 | |
Cadet Challenges The United Federation | |
Mission 4th |
Type Away Missions |
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Mission Rewards |
Flesh and Blood is the fourth mission in the Cadet Challenges The United Federation and Adv: United Federation. It takes place at Gralik in the Xindus system.
Mission Walkthrough
Flesh and Blood's Information | Flesh and Blood's Structure (Colors Info) | |
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Introduction: | Starfleet needs a way to identify Lore's android dopplegangers without violating anyone's privacy. Can you develop a method that everyone approves? |
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Cost: | 1 per run | |
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
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1. Calm Paranoid Officers |
Demonstrate Own Organic Nature A. |
Security 100 | 245 | 345 Adv: 120 | 260 | 390 |
— | Trait bonus for tired crew: (+20 | +40 | +64)(+25 | +50 | +80) Adv: Trait bonus for tired crew: (+20 | +40 | +64)(+25 | +50 | +80) |
No Rewards at this Node |
[Character]'s physical display convinces the paranoid officers of Starfleet that they are not yet surrounded by androids. | |||||
[Character]'s poor showing leads many officers to wonder if the android infiltration of Starfleet has already occurred. | |||||
2. Protect Legitimate Androids |
Develop Personal Shielding A. |
Security 100 | 245 | 345 Adv: 120 | 260 | 390 |
— | Trait bonus for tired crew: (+20 | +40 | +64)(+25 | +50 | +80) Adv: Trait bonus for tired crew: (+20 | +?? | +??)(+25 | +?? | +??) |
No Rewards at this Node |
[Character] has worked with Data and other independent androids to develop personal shield emitters in the event of violence. | |||||
[Character] has inadvertently deactivated several independent androids. The more paranoid Starfleet officers cheer. | |||||
Program to Deactivate, Not Defend B. |
Science 100 | 245 | 345 Adv: 115 | 260 | 385 |
— | Trait bonus for tired crew: (+20 | +40 | +64)(+25 | +50 | +80) Adv: Trait bonus for tired crew: (+20 | +?? | +??)(+25 | +?? | +??) |
No Rewards at this Node | |
[Character] has tweaked the programming of Data and other androids to deactivate when threatened instead of defending themselves. | |||||
[Character] is unable to tweak the programming of Data and other androids in a way that does not break the laws of robotics. | |||||
3. Defeat Lore's Android |
Subdue and Deactivate A. |
Security 100 | 245 | 345 Adv: 120 | 260 | 390 |
— | Trait bonus for tired crew: (+20 | +40 | +64)(+25 | +50 | +80) Adv: Trait bonus for tired crew: (+20 | +40 | +64)(+25 | +50 | +80) |
Common Backpack ★ Common Identification Code ★ Rare IDIC ★★★ |
[Character] has managed to overcome one of Lore's androids, who exposed himself to stop the away team's mission. | |||||
Only the combined effort of the entire away team helps [Character] overcome Lore's android, allowing the mission to continue. | |||||
4. Reverse-Engineer Android |
Dissect Positronic Brain A. |
Engineering 100 | 245 | 345 Adv: 125 | 280 | 415 |
— | No trait bonuses. | Common Self-sealing Stem Bolt ★ Uncommon Champagne ★★ Rare Rules of Acquisition ★★★ |
By dissecting the positronic brain of Lore's android, [Character] has hit upon a solution for identification... | |||||
[Character] permanently damages the positronic brain of Lore's android in the process. Luckily a solution may have been found... | |||||
5. Test Remote Identification |
Ping Positronic Brains A. |
Engineering 100 | 245 | 345 Adv: 125 | 280 | 435 |
— | Trait bonus for tired crew: (+20 | +40 | +64)(+25 | +50 | +80) Adv: Trait bonus for tired crew: (+20 | +40 | +64)(+25 | +50 | +80) |
Common Identification Code ★ Uncommon Casino Chip ★★ Rare Temporal Prime Directive ★★★ |
[Character] sends out a signal that every android in the sector unknowingly returns, reveling Lore's location! | |||||
[Character] was unable to boost the signal enough to find Lore or his growning android army. | |||||
Publicize Fake Plan B. |
Command 100 | 245 | 345 Adv: 130 | 280 | 435 |
— | Trait bonus for tired crew: (+20 | +40 | +64)(+25 | +50 | +80) Adv: Trait bonus for tired crew: (+20 | +?? | +64)(+25 | +?? | +80) |
Common Raktajino ★ Uncommon Imperial Guard Emblem ★★ Rare First Contact Protocol ★★★ | |
[Character] publicizes a fake plan for identification, designed to get Lore to respond. He does, revealing his location! | |||||
[Character] publicizes a fake plan for identification, but it is not convincing, and Lore does not respond. | |||||
Our remote identification was successful. We have zeroed in on a large number of androids at a location believed to be Lore's base of operations. | |||||
We have been unable to develop a method of identification for Lore's androids that will help us find Lore and stop his plan to replace Starfleet officers. |
Mission Rewards
Rare Rewards
- Common Backpack ★
- Common Identification Code ★
- Common Raktajino ★
- Common Self-sealing Stem Bolt ★
- Uncommon Champagne ★★
- Uncommon Casino Chip ★★
- Uncommon Imperial Guard Emblem ★★
- Common Identification Code ★
- Rare Temporal Prime Directive ★★★
- Rare IDIC ★★★
- Rare First Contact Protocol ★★★
- Rare Rules of Acquisition ★★★
Standard Rewards
- Basic Medical Experiment
- Basic Kazon Name
- Basic Bajoran PADD
- Basic Synthesized Polymer
- Intermediate Command Training (x5) (Cadet)
- Common Replicator Ration (fuel) ★ (x5) (Adv)
- Basic Science Experiment
- Basic Duotronic Probe
- Common Klingon House Crest ★
- Common Klingon Disruptor Rifle ★
- Advanced Tactical Training (x2) (Cadet)
- Common Replicator Ration (fuel) ★ (x8) (Adv)
- Uncommon IDIC ★★
- Uncommon Rules of Acquisition ★★
- Common Klingon Disruptor Rifle ★
- Basic Quantum Chronometer
- Dynamic Officer Training (x1) (Cadet)
- Uncommon Replicator Ration (fuel) ★★ (x6) (Adv)
Drop Chance
Mission tested: Flesh and Blood [edit]
| |||
By: R'nali, Jauranna, Chapey & Captain Sheridan (+ more) Date(s): June 2016 – Aug 2017 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Basic Medical Experiment | 119>> Basic Medical Experiment Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.3Statistical Strength: Very reliable Range of average cost per Basic Medical Experiment within 2 standard deviations (~95.5% confidence): 1.1 — 1.51>> |
1.3 |
Basic Kazon Name | 88>> Basic Kazon Name Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.7Statistical Strength: Very reliable Range of average cost per Basic Kazon Name within 2 standard deviations (~95.5% confidence): 1.44 — 2.12>> |
1.7 |
Basic Bajoran PADD | 133>> Basic Bajoran PADD Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.1Statistical Strength: Very reliable Range of average cost per Basic Bajoran PADD within 2 standard deviations (~95.5% confidence): 0.99 — 1.33>> |
1.1 |
Basic Synthesized Polymer | 113>> Basic Synthesized Polymer Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.3Statistical Strength: Very reliable Range of average cost per Basic Synthesized Polymer within 2 standard deviations (~95.5% confidence): 1.15 — 1.6>> |
1.3 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Flesh and Blood [edit]
| |||
By: Octarolakh, Koba44, Tygra Dax & Varietas (+ more) Date(s): June 2016 – July 2017 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Klingon House Crest ★ | 58>> Common Klingon House Crest ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.7Statistical Strength: Fairly reliable Range of average cost per Common Klingon House Crest ★ within 2 standard deviations (~95.5% confidence): 1.41 — 2.28>> |
1.7 |
Common Klingon Disruptor Rifle ★ | 69>> Common Klingon Disruptor Rifle ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.5Statistical Strength: Fairly reliable Range of average cost per Common Klingon Disruptor Rifle ★ within 2 standard deviations (~95.5% confidence): 1.21 — 1.86>> |
1.5 |
Basic Science Experiment | 90>> Basic Science Experiment Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.1Statistical Strength: Very reliable Range of average cost per Basic Science Experiment within 2 standard deviations (~95.5% confidence): 0.95 — 1.36>> |
1.1 |
Basic Duotronic Probe | 86>> Basic Duotronic Probe Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.2Statistical Strength: Very reliable Range of average cost per Basic Duotronic Probe within 2 standard deviations (~95.5% confidence): 0.99 — 1.44>> |
1.2 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Flesh and Blood [edit]
| |||
By: Koba44, Siguard, SkyHammer & Octarolakh (+ more) Date(s): July 2016–Apr 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon IDIC ★★ | 41>> Uncommon IDIC ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.7Statistical Strength: Fairly reliable Range of average cost per Uncommon IDIC ★★ within 2 standard deviations (~95.5% confidence): 1.35 — 2.41>> |
1.7 |
Uncommon Rules of Acquisition ★★ | 52>> Uncommon Rules of Acquisition ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.4Statistical Strength: Fairly reliable Range of average cost per Uncommon Rules of Acquisition ★★ within 2 standard deviations (~95.5% confidence): 1.1 — 1.8>> |
1.4 |
Common Klingon Disruptor Rifle ★ | 67>> Common Klingon Disruptor Rifle ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.1Statistical Strength: Fairly reliable Range of average cost per Common Klingon Disruptor Rifle ★ within 2 standard deviations (~95.5% confidence): 0.88 — 1.33>> |
1.1 |
Basic Quantum Chronometer | 53>> Basic Quantum Chronometer Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.3Statistical Strength: Fairly reliable Range of average cost per Basic Quantum Chronometer within 2 standard deviations (~95.5% confidence): 1.08 — 1.76>> |
1.3 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
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---|---|---|---|---|
Capt XP | 1st-Run Repeat |
687 27 |
820 30 |
882 32 |
Crew XP | 65 | 80 | 90 | |
Credits | 600 | 900 | 1050 |