Boots on the Ground
Jump to navigation
Jump to search
Boots on the Ground [P2-M2] | |
---|---|
4 | 4 | 4 | |
Episode Logic Under Fire | |
Mission 2 |
Type Away Team |
< Prev | |
Mission Rewards |
Boots on the Ground is the second mission in Prologue, Logic Under Fire, if the player chooses a Federation victory. It takes place on Vulcan in the Vulcan system.
Note: None of the choices in this mission actually drop anything so even though the mission lists potential rewards, you will never be able to get any of them. Once you finish the Prologue this mission will no longer be available. Elite and Epic difficulties unlock at captain level 7 and captain level 16 and are therefore unplayable at this time.
Mission Walkthrough
Boots on the Ground's Information | Boots on the Ground's Structure (Colors Info) | ||||||||
---|---|---|---|---|---|---|---|---|---|
Introduction: | Vulcan is occupied by Klingon-Cardassian Alliance forces. Force them to leave the planet to free the Vulcans! |
| |||||||
Cost: | 4 | ||||||||
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Reach Capital City |
Navigate Desert Sand Storm A. |
Command 12 | ?? | ?? |
— | Trait bonus for tired crew: (+4 | +?? | +??)(+5 | +?? | +??) |
No Rewards at this Node |
[Character] navigates a remote, dangerous desert route, allowing the away team to reach the capital city. | |||||
[Character] is forced to take the main road to the capital city, alerting the Alliance to the away team's approach. | |||||
2. Make Contact with Allies |
Free Imprisoned Vulcan Soldiers A. |
Security 12 | ?? | ?? |
— | Trait bonus for tired crew: (+4 | +?? | +??)(+5 | +?? | +??) |
No Rewards at this Node |
[Character] leads the away team to Vulcan's best military forces, freeing them to join in the fight! | |||||
[Character] is unable to locate anyone but a few Vulcan Science Academy students. Will they be able to turn the tide? | |||||
Convince Civilians to Rebel B. |
Diplomacy 12 | ?? | ?? |
— | ?? | ?? | ?? | No Rewards at this Node | |
[Character] has used logic to convince Vulcan civilians to rebel violently against the Alliance. | |||||
Even logic did not allow [Character] to convince Vulcan civilians to rebel against the occupying Alliance. | |||||
3. Distract Enemy Forces |
Lead Attack on Secondary Target A. |
Security 12 | ?? | ?? |
— | Trait bonus for tired crew: (+4 | +?? | +??)(+5 | +?? | +??) |
No Rewards at this Node |
[Character] and the away team invade ShiKahr, a Vulcan city, drawing Alliance forces away from the capitol! | |||||
[Character] and the away team's invasion of the city of ShiKahr fails to draw significant numbers of Alliance forces. | |||||
Coordinate Planetary Riots B. |
Diplomacy 12 | ?? | ?? |
— | Trait bonus for tired crew: (+4 | +?? | +??)(+5 | +?? | +??) |
No Rewards at this Node | |
[Character] has contracted resistance groups in cities all over Vulcan. The revolution against the Alliance has begun! | |||||
[Character] is unable to convince all resistance groups to riot at the same time. The result is confusion and chaos. | |||||
4. Restore Vulcan High Command |
Lead Assault on High Command A. |
Command 9 | ?? | ?? |
— | Trait bonus for tired crew: (+4 | +?? | +??)(+5 | +?? | +??) |
No Rewards at this Node |
[Character] and the away team have restored the Vulcan High Command to their positions of power! Vulcan is free! | |||||
[Character] and the away team are unable to overcome the considerable forces guarding the Vulcan High Command. | |||||
Victory! We have forced the Klingon-Cardassian Alliance off Vulcan, freeing the planet and returning it to the fold of the Federation. Regent Worf will undoubtedly have something to say about his defeat.... | |||||
Our away team was overwhelmed at several points by the Klingon-Cardassian Alliance's ground forces, and was forced to retreat from Vulcan. We must liberate the planet in order to resolve this dispute. |
Mission Rewards
Standard Rewards
Standard Rewards | ||
---|---|---|
|
|
|
Other Rewards
Other Rewards | ||||||
---|---|---|---|---|---|---|
First Completion | Repeat Completion | |||||
Captain XP | 42 | ? | ? | 2 | ? | ? |
Crew XP | 12 | ? | ? | 12 | ? | ? |
Credits | 300 | ? | ? | 300 | ? | ? |