Never Forgive, Never Forget
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Never Forgive, Never Forget is the second episode (set of missions) is Star Trek Timelines. It contains 19 missions, of which 14 are away team missions and 6 are ship battle missions. Players must complete the first 18, with the final mission decided by which faction the player supports.
On successful completion, the player receives one of the following crew members, depending on the faction he supported, plus 30000 .
Missions in Never Forgive, Never Forget
Competing factions: Cardassian vs. Maquis vs. Bajoran
Name | Type | Requirement | Skills Used | Char XP | Credits | Capt XP | Remarks | ||
---|---|---|---|---|---|---|---|---|---|
Mission 1: Under New Management |
4 | 6 | 14 | 42 | 91 | 199 |
|
24 | 48 | 88 | 300 | 452 | 1052 | 10 | 22 | 32 | |||
Mission 2: The Vedek's Trail |
4 | 8 | 14 | 44 | 95 | 215 |
|
24 | 52 | 88 | 300 | 600 | 1052 | 10 | 23 | 32 | One reward node requires a completion of a preceding node. | ||
Mission 3: The Army of Anaydis |
4 | 8 | 16 | — | — | 27 | 51 | 90 | 300 | 600 | 1200 | 12 | 23 | 32 | |||
Mission 4: The Mad Vedek |
4 | 8 | 16 | 47 | 100 | 229 |
|
28 | 52 | 92 | 300 | 600 | 1200 | 12 | 23 | 32 | One reward node requires successful completion of a previous node to unlock it, see bug notes below | ||
Mission 5: Manna from Heaven |
4 | 8 | 16 | 49 | 105 | 245 |
|
36 | 52 | 92 | 300 | 600 | 1200 | 15 | 23 | 32 | Normal has the best XP/Chr ratio (9.00) for an mission. | ||
Mission 6: Not A Drop to Drink |
4 | 8 | 16 | — | — | 30 | 51 | 90 | 300 | 600 | 1200 | 14 | 23 | 32 | |||
Mission 7: Hot Pursuit |
4 | 8 | 16 | — | — | 30 | 54 | 93 | 300 | 600 | 1200 | 14 | 24 | 33 | |||
Mission 8: Rescue the Val Jean |
4 | 8 | 16 | 51 | 115 | 260 |
|
32 | 56 | 96 | 300 | 600 | 1200 | 14 | 24 | 33 | One reward node requires successful completion of a previous node to unlock it, see bug notes below | ||
Mission 9: Maquis Incitement |
4 | 8 | 16 | 54 | 119 | 274 |
|
32 | 60 | 96 | 300 | 600 | ?? | 14 | 25 | ?? | One reward node requires a Bajoran or Maquis with Diplomacy . Several choices, the best of which is Grand Nagus Rom | ||
Mission 10: The Walls Have Ears |
4 | 8 | 16 | — | — | 33 | 57 | 93 | 300 | 600 | 1200 | 15 | 25 | 33 | Normal has the highest XP/Chr ratio (8.25 XP/Chr) for Missions. Thus it is the best XP/Chr in the game if you have a 5* ship. This same ratio is also available from the Elite level of Long Distance Call—the first distress call mission in the Delphic Expanse | ||
Mission 11: Off at the Pass |
6 | 8 | 16 | 58 | 127 | 290 |
|
36 | 60 | 96 | 450 | 600 | 1200 | 16 | 26 | 33 (Init 943) | One reward node requires the Brutal or Duelist traits with Security . Several choices, Tommy Gun Dixon, Fencing Sulu and General Martok are the strongest choices. Elite can drop 1x Nova Class Schematic | ||
Mission 12: Internal Dispute |
6 | 8 | 16 | 63 | 135 | 304 |
|
39 | 63 | 96 | 450 | 600 | 1200 | 18 | 27 | 33 (Init 943) | One reward node requires successful completion of a previous node to unlock it, see bug notes below | ||
Mission 13: For His Own Good |
6 | 8 | 16 | — | — | 42 | 63 | 96 | 450 | 600 | 1200 | 19 | 27 | 33 | Elite has the 2nd best XP/Chr ratio (7.875XP/Chr) for Missions. Get 95.45% of the Crew XP in half as many missions. This same ratio is also available from Epic Highwaymen and Normal Mutual Assured Destruction | ||
Mission 14: Cardassian Hospitality |
6 | 8 | 16 | 63 | 144 | 320 |
|
40 | 64 | 96 | 452 | 600 | 1200 | 18 | 27 | 33 (Init 943) | One reward node requires a Constable or Interrogator with Security (Mirror Phlox, Constable Odo, Luther Sloan, Investigator Odo, or Mirror Garak) | ||
Mission 15: Temporary Hold |
6 | 10 | 16 | 68 | 149 | 335 |
|
44 | 68 | 96 | 452 | 752 | 1200 | 19 | 27 | ?? | One reward node requires a Cardassian or Changeling with Diplomacy [(Crell Moset, Tailor Garak, Mirror Garak, or Klingon Dukat only) list needs update] | ||
Mission 16: Picking the Bones |
6 | 10 | 18 | 68 | 165 | 350 |
|
44 | 72 | 100 | 452 | 752 | 1352 | 19 | 28 | 33 (Init 963) | One reward node requires a Tactician or Veteran with Command . [Many choices, Captain Sisko or Mirror Regent Worf are the strongest choices. list needs update] This mission was formerly known as Hot Pursuit (Away Team). | ||
Mission 17: Pretense of Mercy |
6 | 6 | 12 | 71 | 175 | 364 |
|
48 | 44 | 80 | 452 | 452 | 900 | 21 | 19 | 30 (Init 820) | Last Science locked node requires Smuggler or Civilian trait. | ||
Mission 18: A Popular Item |
6 | 10 | 18 | — | — | 45 | 72 | 99 | 450 | 750 | 1350 | 21 | 29 | 33 | |||
Choose Faction: Bajoran for Vedek Winn Adami, Maquis for Maquis Takeover Torres, or Cardassian for Klingon Dukat | |||||||||
Mission 19A: The Toss (Bajoran Victory) |
6 | 10 | 18 | 73 | 185 | 380 |
|
50 | 75 | 100 | 450 | 600 | 1350 | 22 | 29 | ?? | Normal can drop 3x Maquis Raider Schematic | ||
Mission 19B: Man with a Plan (Maquis Victory) |
6 | 10 | 18 | 73 | 184 | 380 |
|
50 | 75 | ?? | 450 | 600 | 1080 | 22 | 29 | 33 | One reward node requires a Cardassian or Changeling with Diplomacy [(Crell Moset, Tailor Garak or Klingon Dukat only) list needs update]. Normal can drop 3x Maquis Raider Schematic | ||
Mission 19C: A New Recruit (Cardassian Victory) |
6 | 10 | 18 | 73 | 185 | 380 |
|
(50) | 72 | ?? | (450) | 752 | ?? | 22 | ?? | ?? | One reward node requires a Maquis or Inspiring trait with Command [Several choices, the best of which is Maquis Eddington list needs update] Normal can drop 3x Maquis Raider Schematic |
Storyline
Mission | Story |
---|---|
Under New Management | Bajoran crew members have taken Deep Space Nine by force. Retake the station and restore order! |
We have freed Deep Space Nine from a hostile takeover by its Bajoran crew members. Their motives remain a mystery. | |
The Vedek's Trail | Teero Anaydis is the prime suspect behind an otherwise inexplicable Bajoran mutiny, but the trail has gone cold. Pick it up and find him! |
Through an extensive investigation, we were able to learn where Teero Anaydis is likely hiding. We are en route to his location now, and hope he'll come peacefully. | |
The Army of Anaydis | We have disabled a ship manned by a mind-controlled B'Elanna Torres and others, which was preventing us from reaching Teero's hideout. We must stop him before his influence spreads... |
The Mad Vedek | The crew of the Val Jean plans to fire a Bajoran weapon at a Bajoran target to incite war! Can you stop them? |
We have invaded Teero Anaydis's hideout, dealt with the Bajorans and Maquis protecting him, and taken the man himself into custody. His ultimate fate is in my hands... | |
Manna from Heaven | Major Kira's first relief effort is helping a Cardassian colony on the brink of starvation. Beam down to provide food and medical aid. |
We have saved a Cardassian colony on the brink of destruction from starvation and related disease, on the advice of Major Kira Nerys. We must confer with her to learn the next Cardassian objective in need. | |
Not A Drop to Drink | After their ship was heavily damaged, the Maquis have abandoned their blockade. The Cardassian colony is safe, and Major Kira will surely be pleased... |
Hot Pursuit | We have defeated Intendant Kira's Bajoran interceptor in a space battle, and taken the Intendant herself into custody. We must now decide her fate... |
Rescue the Val Jean | The Val Jean -- Chakotay's Maquis raider -- is caught in a plasma storm. Help them escape! |
We have freed Chakotay and the Val Jean from a plasma storm. However, they went to warp upon exiting the Badlands. Where are they going? | |
Maquis Incitement | The crew of the Val Jean plans to fire a Bajoran weapon at a Bajoran target to incite war! Can you stop them? |
We have stopped Chakotay and the crew of the Val Jean from provoking war between the Bajorans and the Cardassians. What will happen to them now? | |
The Walls Have Ears | The Cardassian crew attempting to take Chakotay and his crew from Starfleet custody have been routed. We Starfleet officers must now decide their fate. |
Off at the Pass | Shakaar wants to prove the Maquis and Bajoran resistance are a force for good. Help by convincing a rioting colony not to attack the Cardassians. |
We have stopped a Bajoran colony from launching an ill-advised attack on the Cardassians. It remains to be seen whether this will put a better face on Shakaar's movement... | |
Internal Dispute | A fight has broken out between Bajorans and Maquis during what was supposed to be a simple exchange of supplies. Help prevent further bloodshed! |
For His Own Good | We defeated Michael Eddington's Maquis freighter in combat, forcing a surrender and allowing us to take the unstable Maquis leader into custody. I'm told he'll go into treatment, and our part here is done... |
Cardassian Hospitality | The Cardassians claim you can meet the healed Michael Eddington for yourself, but Odo is suspicious. Verify Eddington's identity and report back. |
The Cardassians tried to fool us with a clone of Michael Eddington. Luckily the away team was able to turn the tables, and we now know where the real Eddington is being held. | |
Temporary Hold | Michael Eddington is being held by the Cardassians, who claim to be curing his mental instability. Infiltrate their facility to learn the truth. |
We have infiltrated a Cardassian medical facility, where we found Michael Eddington under the care of Cardassian war criminal Crell Moset. I must now decide both of their fates... | |
Picking the Bones | Doctor McCoy is onboard a Maquis transport fleeing its Bajoran pursuers. Can you help them escape? |
We have helped Doctor McCoy and a Maquis transport escape their Bajoran pursuers. We must learn the circumstances of this pursuit, lest we make new enemies... | |
Pretense of Mercy | Major Kira's first relief effort is helping a Cardassian colony on the brink of starvation. Beam down to provide food and medical aid. |
We have discovered the Maquis's story of confiscated medical supplies was a sham. The Bajorans actually confiscated weapons. Doctor McCoy's reaction should be interesting... | |
A Popular Item | We defeated the rogue Maquis raider trying to steal the confiscated weapons. Doctor McCoy must have an interesting perspective now. |
Bajoran Victory | |
The Toss | Cardassian-turned-Bajoran Maquis Seska has the Maquis's best in position. It's time to spring the trap and capture them for the Bajorans! |
We have captured the Maquis's best and most of their forces in a trap laid by Seska on behalf of the Bajoran people - but Seska turned on our crewmen during the operation. I wish I could say this was surprising... | |
Maquis Victory | |
Man with a Plan | ? |
? |