Internal Dispute
Internal Dispute [E2-M12] | |
---|---|
6 | 8 | 16 | |
Episode 2 - Never Forgive, Never Forget | |
Mission 12th |
Type Away Team |
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Mission Rewards |
Internal Dispute is the twelfth mission in Episode 2, Never Forgive, Never Forget. It takes place at Valo I in the Valo system.
Mission Walkthrough
Internal Dispute's Information | Internal Dispute's Structure (Colors Info) | |||||||||
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Introduction: | A fight has broken out between Bajorans and Maquis during what was supposed to be a simple exchange of supplies. Help prevent further bloodshed! |
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Cost: | 6 | 8 | 16 | |||||||||
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Temporarily Halt Fighting |
Demand Cease-Fire A. |
Command 63 | 135 | 304 |
— | Trait bonus for tired crew: (+12 | +25 | +57)(+15 | +32 | +72) |
No Rewards at this Node |
[Character]'s commanding presence causes both Bajorans and Maquis to lay down their weapons and take notice. | |||||
[Character] manages to get both Bajorans and Maquis to lay down their weapons, but several are injured beforehand. | |||||
2. Discover Cause of Fight |
Interview Leaders to Determine Cause A. |
Diplomacy 63 | 135 | 304 |
Step 1 Successful |
Trait bonus for tired crew: (+12 | +25 | +57)(+15 | +32 | +72) |
Uncommon Combadge (DS9) ★★ Uncommon Klingon Disruptor Pistol (DS9) ★★ Rare Expansion Module ★★★ |
The leaders reveal to [Character] that the Maquis accused the Bajorans of plotting to turn them over to the Cardassians. | |||||
[Character] cannot get the full story out of the Bajorans, but the Maquis say they are working with the Cardassians. | |||||
Inspect Evidence to Determine Cause B. |
Science 63 | 135 | 304 |
Step 1 Successful |
Trait bonus for tired crew: (+12 | +25 | +57)(+15 | +32 | +72) |
Uncommon Photon Grenade ★★ Uncommon Phaser Type 1 ★★ Uncommon Synthesized Polymer ★★ | |
The evidence examined by [Character] proves that the Bajorans were planning to hand the Maquis to the Cardassians. | |||||
[Character] cannot get the full story out of examining the evidence, but the Bajorans insist they aren't with the Cardassians. | |||||
Sequester Both Parties C. |
Security 63 | 135 | 304 |
— | Trait bonus for tired crew: (+12 | +25 | +57)(+15 | +32 | +72) |
Uncommon Poker Cards ★★ Uncommon Photon Grenade ★★ Common Optronic Circuit ★ | |
Both sides quickly admit to [Character] that the Bajorans were accused of setting a trap for the Maquis. | |||||
It takes many hours, but [Character] gets both sides to admit the Bajorans were accused of setting a Cardassian trap. | |||||
3. Reignite or End Fight |
Facilitate Peaceful Resolution A. |
Diplomacy 63 | 135 | 304 |
— | Trait bonus for tired crew: (+12 | +25 | +57)(+15 | +32 | +72) |
Uncommon Medicine Bundle ★★ Uncommon Velocity Holoprogram ★★ Rare Microconnector ★★★ |
[Character] facilitates a peace agreement between the Bajorans and Maquis parties. | |||||
[Character] fails to facilitate an agreement between the parties and the conflict renews. | |||||
Prove Bajorans' Innocence B. |
Command 63 | 135 | 304 |
Choose 2.A OR 2.C |
Trait bonus for tired crew: (+12 | +25 | +57)(+15 | +32 | +72) |
Uncommon NX-01 Cap ★★ Uncommon Klingon PADD ★★ Super Rare Power Cell ★★★★ | |
To help Shakaar, [Character] gives the Maquis proof the Bajorans weren't plotting against them, ending the fight. | |||||
[Character] tries to prove the Bajorans aren't going to betray the Maquis, but they refuse to believe it. | |||||
We have stopped a fight between Bajoran and Maquis forces. We are unsure how the fight began, but Shakaar or Garak, who are both hailing us, may have answers... | |||||
We were unable to end an ongoing firefight between Bajoran and Maquis forces, and were forced to retreat before they turned on our away team. We must put an end to the fighting to continue this mission. |
Mission Rewards
Rare Rewards
- Uncommon Medicine Bundle ★★
- Uncommon Photon Grenade ★★
- Uncommon Combadge (DS9) ★★
- Uncommon Poker Cards ★★
- Uncommon NX-01 Cap ★★
- Uncommon Phaser Type 1 ★★
- Uncommon Klingon PADD ★★
- Uncommon Velocity Holoprogram ★★
- Uncommon Photon Grenade ★★
- Uncommon Klingon Disruptor Pistol (DS9) ★★
- Super Rare Power Cell ★★★★
- Rare Expansion Module ★★★
- Rare Microconnector ★★★
- Uncommon Synthesized Polymer ★★
- Common Optronic Circuit ★
Standard Rewards
- Uncommon Database (Panel) ★★
- Common Gold-Pressed Latinum ★
- Basic Isolinear Chips
- Basic Translator
- Basic Hyperspanner (ENT)
- Uncommon Relay ★★
- Common Spices ★
- Common Writing PADD (TNG) ★
- Basic Starfleet Uniform Pattern
- Super Rare Alcohol ★★★★
- Rare Polyalloy ★★★
- Uncommon Synthesized Polymer ★★
- Common Microconnector ★
- Basic Incense
Drop Chance
Mission tested: Internal Dispute [edit]
| |||
By: Crunch, Siguard, TheGambit & R'nali (+ more) Date(s): May 2016 – Jan 2019 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Basic Hyperspanner (ENT) | 1873>> Basic Hyperspanner (ENT) Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
11.6Statistical Strength: Very reliable Range of average cost per Basic Hyperspanner (ENT) within 2 standard deviations (~95.5% confidence): 11.13 — 12.05>> |
1.9 |
Basic Translator | 1912>> Basic Translator Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
11.3Statistical Strength: Very reliable Range of average cost per Basic Translator within 2 standard deviations (~95.5% confidence): 10.9 — 11.79>> |
1.9 |
Uncommon Database (Panel) ★★ | 341>> Uncommon Database (Panel) ★★ Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
63.5Statistical Strength: Very reliable Range of average cost per Uncommon Database (Panel) ★★ within 2 standard deviations (~95.5% confidence): 57.46 — 71.05>> |
10.6 |
Common Gold-Pressed Latinum ★ | 1168>> Common Gold-Pressed Latinum ★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.6Statistical Strength: Very reliable Range of average cost per Common Gold-Pressed Latinum ★ within 2 standard deviations (~95.5% confidence): 17.61 — 19.6>> |
3.1 |
Basic Isolinear Chips | 1928>> Basic Isolinear Chips Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
11.2Statistical Strength: Very reliable Range of average cost per Basic Isolinear Chips within 2 standard deviations (~95.5% confidence): 10.82 — 11.69>> |
1.9 |
Average cost per unit assumes 2 standard rewards per run. Note: Only two rewards, which is unusual. |
Mission tested: Internal Dispute [edit]
| |||
By: Cpt Nichols, CodeHydro, Koba44 & Chapey (+ more) Date(s): June 2016 – Aug 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Writing PADD (TNG) ★ | 95>> Common Writing PADD (TNG) ★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.1Statistical Strength: Very reliable Range of average cost per Common Writing PADD (TNG) ★ within 2 standard deviations (~95.5% confidence): 17.77 — 25.83>> |
2.6 |
Uncommon Relay ★★ | 34>> Uncommon Relay ★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
58.8Statistical Strength: Fairly reliable Range of average cost per Uncommon Relay ★★ within 2 standard deviations (~95.5% confidence): 44.18 — 87.99>> |
7.4 |
Common Spices ★ | 202>> Common Spices ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.9Statistical Strength: Very reliable Range of average cost per Common Spices ★ within 2 standard deviations (~95.5% confidence): 8.93 — 11.11>> |
1.2 |
Basic Starfleet Uniform Pattern | 169>> Basic Starfleet Uniform Pattern Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
11.8Statistical Strength: Very reliable Range of average cost per Basic Starfleet Uniform Pattern within 2 standard deviations (~95.5% confidence): 10.52 — 13.53>> |
1.5 |
Average cost per unit assumes 2 standard rewards per run. CodeHydro: Two runs included a 1-time reward, so reduced totals runs by 1 to adjust. |
Mission tested: Internal Dispute [edit]
| |||
By: middlehead, Koba44, Kesss & WaldoMag (+2 more) Date(s): August 2016 – Apr 2019 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Alcohol ★★★★ | 4>> Super Rare Alcohol ★★★★ Average (mean) runs per drop: 16 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
248.0Statistical Strength: Nearly useless Range of average cost per Super Rare Alcohol ★★★★ within 2 standard deviations (~95.5% confidence): 124.77 — 20211.23>> |
15.5 |
Rare Polyalloy ★★★ | 6>> Rare Polyalloy ★★★ Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
165.3Statistical Strength: Very unreliable Range of average cost per Rare Polyalloy ★★★ within 2 standard deviations (~95.5% confidence): 91.87 — 825.55>> |
10.3 |
Uncommon Synthesized Polymer ★★ | 34>> Uncommon Synthesized Polymer ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
29.2Statistical Strength: Fairly reliable Range of average cost per Uncommon Synthesized Polymer ★★ within 2 standard deviations (~95.5% confidence): 22.56 — 41.29>> |
1.8 |
Common Microconnector ★ | 34>> Common Microconnector ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
29.2Statistical Strength: Fairly reliable Range of average cost per Common Microconnector ★ within 2 standard deviations (~95.5% confidence): 22.56 — 41.29>> |
1.8 |
Basic Incense | 46>> Basic Incense Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.6Statistical Strength: Fairly reliable Range of average cost per Basic Incense within 2 standard deviations (~95.5% confidence): 17.46 — 28.18>> |
1.3 |
Average cost per unit assumes 2 standard rewards per run. |
Other Rewards
Currency Rewards |
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---|---|---|---|---|
Capt XP | 1st-Run Repeat |
428 18 |
687 27 |
? ? |
Crew XP | 39 | 63 | ? | |
Training XP |
Warp 1 Warp 10 |
85 820 |
? ? |
? ? |
Credits |
regular Warp 1 |
450 315 |
600 ? |
? ? |