A Show of Force

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A Show of Force [P2-M1]
SB-Klingon K'Vort Bird-of-Prey.png
Chroniton 4 / 4 / 4
Episode
Logic Under Fire
Mission
1st
Type
Space Battle
Next >
Mission Rewards

A Show of Force is the first mission in Prologue, Logic Under Fire. It takes place at Vulcan in the Vulcan system.

Note: Once you finish the Prologue this mission will no longer be available. Elite and Epic difficulties unlock at captain level 7 and captain level 16 and are therefore unplayable at this time.

Mission Walkthrough

A Show of Force
Against: Regent Worf in KCA [[Klingon K'Vort Bird-of-Prey|Bird of Prey}}

Chroniton cost: 4 / 4 / 4
Regent Worf: "Hah! You think to challenge the might of the Klingon-Cardassian Alliance alone,
human? There is no honor in such a slaughter. I will face you myself!"

Normal Elite Epic
Shields 9000 1000 1000
Hull 22000 1000 1000
Attack 1 0 0
Attack Power 1500 100 100
Attack Speed 1 1 1
Accuracy 1 0 0
Accuracy Power 1500 100 100
Evasion 1 0 0
Evasion Power 1400 100 100
Shield Regeneration 300 400 400
Crit Rating 860 0 0
Crit Bonus 6000 0 0
We have won the battle and crippled Regent Worf's flagship in orbit above Vulcan.
The Regent is hailing us, and we will see if this victory was enough to draw a surrender....

Mission Rewards

Standard Rewards

Standard Rewards
Normal Elite Epic

Drop Chance

Mission tested: A Show of Force Normal
By: CodeHydro & Crunch
Date(s): May 2016, Jul 2017
Runs: 20   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Astrometric Chart 5>>

Common Astrometric Chart

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 18 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 17 runs.

Also, a run dropping only this item is expected
per 1,700 runs or so.

16.0Statistical Strength: Nearly useless

Range of average cost per
Common Astrometric Chart
within 2 standard deviations
(~95.5% confidence):

8.59 — 117.28
>>
4
Basic Authorization Code 7>>

Basic Authorization Code

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 13 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 12 runs.

Also, a run dropping only this item is expected
per 630 runs or so.

11.4Statistical Strength: Very unreliable

Range of average cost per
Basic Authorization Code
within 2 standard deviations
(~95.5% confidence):

6.66 — 40.31
>>
2.9
Basic Security Codes 8>>

Basic Security Codes

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 420 runs or so.

10.0Statistical Strength: Very unreliable

Range of average cost per
Basic Security Codes
within 2 standard deviations
(~95.5% confidence):

6.01 — 29.75
>>
2.5
Basic Phaser Type 2 (TOS) 6>>

Basic Phaser Type 2 (TOS)

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 15 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 14 runs.

Also, a run dropping only this item is expected
per 1,000 runs or so.

13.3Statistical Strength: Very unreliable

Range of average cost per
Basic Phaser Type 2 (TOS)
within 2 standard deviations
(~95.5% confidence):

7.49 — 60.92
>>
3.3
Basic Starfleet Uniform Pattern 34>>

Basic Starfleet Uniform Pattern

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 5.5 runs or so.

2.4Statistical Strength: Fairly reliable

Range of average cost per
Basic Starfleet Uniform Pattern
within 2 standard deviations
(~95.5% confidence):

1.92 — 3.05
>>
0.6

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

In addition to standard rewards, you get 2 to 4 Common Basic Survival Training, averaging at 2.6 per run, or about 22 XP per crew (including the 9 for the battle).

Most can't do this mission anymore, but figured may as well take down these stats while I was getting data on how much damage a level 1 Constellation-class ship would do at various attack boosts.


Other Rewards

Other Rewards
First Completion Repeat Completion
Normal Elite Epic Normal Elite Epic
Captain XP 42 42 42 2 2 2
Crew XP 9 9 9 9 9 9
Credits 300 300 300 300 300 300

Notes

  • None