The Prodigal Son

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The Prodigal Son [E1-M3]
AT-Gold Metamorphosis.png
Chroniton 4 | 6 | 8
Episode
1 - The Art of War
Mission
3rd
Type
Away Team
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Mission Rewards
I believe my son Alexander to be living in an Augment colony. We will find him, and he will be made to answer for his crimes....
~ Lieutenant Commander Worf

The Prodigal Son is the third mission in Episode 1, The Art of War. It takes place at the Genesis Planet in the Genesis system.

Mission Walkthrough

  The Prodigal Son's Information The Prodigal Son's Structure (Colors Info)
Introduction: Worf must meet face to face with Alexander in order to learn the truth of his son's new alliance. Enter an Augment colony and find him!
Sway Augment with Repercussions

Rare Rewards:
Common 3d Chess Set
Uncommon 3d Chess Set ★★
Common 3d Chess Set

DiplomacyCommon
Talk Down Alexander's Friends

Rare Rewards:
Common IDIC
Uncommon Communicator (TOS) ★★
Uncommon Photon Grenade ★★

DiplomacyCommon
Cross-Reference SamplesScience
Make Repairs for Augments

Rare Rewards:
Basic ODN Recoupler
Basic Constellation Class Schematic(x5)
Uncommon Klingon Armor (TNG) ★★

EngineeringCommon
Subdue Alexander's Friends

Rare Rewards:
Basic Phaser Type 2 (DS9)
Common Phaser Type 2 (TOS)
Uncommon Klingon Armor (TNG) ★★

SecurityCommon
Take Alexander into Custody

Rare Rewards:
Basic Authorization Code
Uncommon Gagh ★★
Uncommon Alexander's Armor ★★

CommandCommon
Assist in Enhancement Procedures

Rare Rewards:
Basic Starfleet Uniform (TNG)
Uncommon Neutron Microscope ★★
Uncommon Palm Beacon ★★

MedicineCommon
Chroniton Cost: 4 | 6 | 8 Chroniton
Suggested
Traits
:
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Locate Augment Colony
Cross-Reference Samples
A. AT-Gold Metamorphosis.png
Science Science
22 | 68 | 138
Trait bonus for tired crew:
(+4 | +12 | +24)
(+5 | +15 | +31)
No other traits provide a bonus.
No Rewards at this Node
Using samples from the recent battles, [Character]⁠ is able to identify the likely colony sheltering Alexander.
[Character]⁠ struggles to identify the colony sheltering Alexander. Time is lost in the search.
2.
Find Sympathetic Augments
Sway Augment with Repercussions
A. AT-Dinner with the Enemy-The Undiscovered Country.png
Diplomacy Diplomacy
22 | 68 | 138
Trait bonus for tired crew:
(+4 | +12 | +24)
(+5 | +15 | +31)
No other traits provide a bonus.
Common 3d Chess Set
Uncommon 3d Chess Set ★★
Common 3d Chess Set
[Character]⁠ has convinced an Augment the political repurcussions[sic] of sheltering Alexander is not worth the benefit.
Despite a passionate argument, [Character]⁠ cannot convince the others to reveal Alexander's location without a search.
Make Repairs for Augments
B. AT-Bolian Repairs Console.png
Engineering Engineering
22 | 68 | 138
Trait bonus for tired crew:
(+4 | +12 | +24)
(+5 | +15 | +31)
No other traits provide a bonus.
Basic ODN Recoupler
Basic Constellation Class Schematic(x5)
Uncommon Klingon Armor (TNG) ★★
[Character]⁠ has repaired several Augment colony utilities, and is pointed towards Alexander in return.
[Character]⁠ is unable to repair the colony utilities, and the away team must find Alexander on their own.
Assist in Enhancement Procedures
C. AT-Under Surgery.png
Medicine Medicine
22 | 68 | 138
Trait bonus for tired crew:
(+4 | +12 | +24)
(+5 | +15 | +31)
No other traits provide a bonus.
Basic Starfleet Uniform (TNG)
Uncommon Neutron Microscope ★★
Uncommon Palm Beacon ★★
[Character]⁠ assistance convinces the Augments of the away team's support, and they point them towards Alexander.
[Character]⁠ bungling does not convince the Augments to reveal Alexander's location. The away team must search.
3.
Breach Alexander's Safe House
Talk Down Alexander's Friends
A. AT-Klingons Capture Federation.png
Diplomacy Diplomacy
22 | 68 | 138
Trait bonus for tired crew:
(+4 | +12 | +24)
(+5 | +15 | +31)
No other traits provide a bonus.
Common IDIC
Uncommon Communicator (TOS) ★★
Uncommon Photon Grenade ★★
[Character]⁠ has convinced Alexander's Augment friends to stand down and allow the away team near him.
[Character]⁠ is unable to peacefully disperse Alexander's Augment friends. They must be physically restrained.
Subdue Alexander's Friends
B. AT-With Bat'leth Against Klingons.png
Security Security
22 | 68 | 138
Trait bonus for tired crew:
(+4 | +12 | +24)
(+5 | +15 | +31)
No other traits provide a bonus.
Basic Phaser Type 2 (DS9)
Common Phaser Type 2 (TOS)
Uncommon Klingon Armor (TNG) ★★
[Character]⁠ and the away team forcibly restrain Alexander's Augment friends, allowing them to reach him.
[Character]⁠ and the away team finally overcome Alexander's Augment friends, but not without difficulty.
4.
Force Alexander to Leave
Take Alexander into Custody
A. AT-Federation Brig with Prisoner.png
Command Command
22 | 68 | 138
Trait bonus for tired crew:
(+4 | +12 | +24)
(+5 | +15 | +31)
No other traits provide a bonus.
Basic Authorization Code
Uncommon Gagh ★★
Uncommon Alexander's Armor ★★
[Character]⁠ and the away team are successful! Alexander is led away to meet reluctantly with his father, Worf.
[Character]⁠ fails to convince or force Alexander to meet with his father, Worf. The mission fails.
We have located Alexander within a hostile Augment colony and forced a face-to-face meeting with his father, Worf. I am curious to see how their reunion goes...
We were unable to force Alexander out of a hostile Augment colony to discuss his betrayal with his father, Worf. We must regroup and try again.


Mission Rewards

Rare Rewards

Rare Rewards
Elite
Epic

Standard Rewards

Standard Rewards
Epic

Drop Chance

Mission tested: The Prodigal Son Normal
By: Maltheser, CodeHydro, Captain DeMarco & Crunch (+ more)
Date(s): May 2016 – Apr 2018
Runs: 10559   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Criminal Activity Report 1500>>

Common Criminal Activity Report

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 32 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 31 runs.

Also, a run dropping only this item is expected
per 9,400 runs or so.

28.2Statistical Strength: Very reliable

Range of average cost per
Common Criminal Activity Report
within 2 standard deviations
(~95.5% confidence):

26.81 — 29.65
>>
7
Basic Coffee 4410>>

Basic Coffee

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 370 runs or so.

9.6Statistical Strength: Very reliable

Range of average cost per
Basic Coffee
within 2 standard deviations
(~95.5% confidence):

9.32 — 9.85
>>
2.4
Basic Prime Directive 4407>>

Basic Prime Directive

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 370 runs or so.

9.6Statistical Strength: Very reliable

Range of average cost per
Basic Prime Directive
within 2 standard deviations
(~95.5% confidence):

9.32 — 9.86
>>
2.4
Basic Tricorder (TOS) 4422>>

Basic Tricorder (TOS)

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 370 runs or so.

9.6Statistical Strength: Very reliable

Range of average cost per
Basic Tricorder (TOS)
within 2 standard deviations
(~95.5% confidence):

9.29 — 9.83
>>
2.4
Basic Database (Panel) 16938>>

Basic Database (Panel)

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 6.5 runs or so.

2.5Statistical Strength: Very reliable

Range of average cost per
Basic Database (Panel)
within 2 standard deviations
(~95.5% confidence):

2.47 — 2.52
>>
0.6

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Before update 1.2, this mission dropped Basic Starfleet Uniform Pattern instead of basic Database. Since items appear to retain the drop rates of those they replaced in affected missions, the items above include the drop count of its predecessor.

Mission tested: The Prodigal Son Elite
By: Siguard, Crunch, Captain deMarco & Tygra Dax (+ more)
Date(s): June 2016 – Apr 2019
Runs: 755   Cost/Run: 6 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Transporter Control Module 600>>

Basic Transporter Control Module

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 54 runs or so.

7.6Statistical Strength: Very reliable

Range of average cost per
Basic Transporter Control Module
within 2 standard deviations
(~95.5% confidence):

7.06 — 8.12
>>
1.3
Basic Heavy Duty Tricorder 672>>

Basic Heavy Duty Tricorder

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 38 runs or so.

6.7Statistical Strength: Very reliable

Range of average cost per
Basic Heavy Duty Tricorder
within 2 standard deviations
(~95.5% confidence):

6.33 — 7.21
>>
1.1
Common Furs 355>>

Common Furs

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 260 runs or so.

12.8Statistical Strength: Very reliable

Range of average cost per
Common Furs
within 2 standard deviations
(~95.5% confidence):

11.63 — 14.14
>>
2.1
Basic Expansion Module 638>>

Basic Expansion Module

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 45 runs or so.

7.1Statistical Strength: Very reliable

Range of average cost per
Basic Expansion Module
within 2 standard deviations
(~95.5% confidence):

6.65 — 7.61
>>
1.2

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Drop multipliers for components were removed on June 1, 2016 without affecting drop rates; pre-June values for Basic Expansion Module are divided by their former multiplier per policy.

Mission tested: The Prodigal Son Epic
By: middlehead, Dharkus, Siguard & Chapey (+ more)
Date(s): May 2017 – Oct 2018
Runs: 320   Cost/Run: 8 Chroniton
Item Units Chroniton / unit Runs/Drop
Rare Alcohol ★★★ 21>>

Rare Alcohol ★★★

Average (mean) runs per drop: 16

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 35 runs in 10 percent of cases
  • 70 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 69 runs.

Also, a run dropping only this item is expected
per 96,000 runs or so.

121.9Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Alcohol ★★★
within 2 standard deviations
(~95.5% confidence):

85.14 — 214.57
>>
15.2
Uncommon Relay ★★ 89>>

Uncommon Relay ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 16 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 15 runs.

Also, a run dropping only this item is expected
per 1,300 runs or so.

28.8Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Relay ★★
within 2 standard deviations
(~95.5% confidence):

23.93 — 36.05
>>
3.6
Common Optronic Circuit 437>>

Common Optronic Circuit

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 11 runs or so.

5.9Statistical Strength: Very reliable

Range of average cost per
Common Optronic Circuit
within 2 standard deviations
(~95.5% confidence):

5.47 — 6.3
>>
0.7
Basic Casing 413>>

Basic Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 13 runs or so.

6.2Statistical Strength: Very reliable

Range of average cost per
Basic Casing
within 2 standard deviations
(~95.5% confidence):

5.77 — 6.7
>>
0.8

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
42
2
386
16
687
27
Crew XP 12 36 64
Training XP Warp 1
Warp 10
20
195
85
760
135
?
Credits Credits
Credits at Warp 1
300
210
452
315
600
420

Storyline

Postscript

  • Lieutenant Commander Worf: "So it is true. The Augments have changed you. But it is a false strength. No true Klingon would ever betray his own people!"
  • Alexander "Yes, it seems it is true–even as a great warrior, I'll never be the son you want me to be. Well, I have a place with the Augments now–and I'm not about to give it up!"
  • choice A: Have genetic enhancement undone. (pro-Klingon)
    • Captain: MISSING
  • choice B: Order Alexander to fight for Klingons. (pro-Klingon)
    • Captain: "A true warrior may keep his strength... if he uses it for the Klingons."
  • choice C: Let Alexander go free. (pro-Augments)
    • Captain: "If you've really found peace with the Augments, then you're free to go to them."
    • Alexander: The younger Klingon looks shocked, but nods gratefully. "Goodbye, then, Father. Maybe we'll meet on the battlefield someday."