The Prodigal Son
The Prodigal Son [E1-M3] | |
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4 | 6 | 8 | |
Episode 1 - The Art of War | |
Mission 3rd |
Type Away Team |
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Mission Rewards |
“ | I believe my son Alexander to be living in an Augment colony. We will find him, and he will be made to answer for his crimes.... | ” |
~ Lieutenant Commander Worf |
The Prodigal Son is the third mission in Episode 1, The Art of War. It takes place at the Genesis Planet in the Genesis system.
Mission Walkthrough
The Prodigal Son's Information | The Prodigal Son's Structure (Colors Info) | ||||||||||
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Introduction: | Worf must meet face to face with Alexander in order to learn the truth of his son's new alliance. Enter an Augment colony and find him! |
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Cost: | 4 | 6 | 8 | ||||||||||
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Locate Augment Colony |
Cross-Reference Samples A. |
Science 22 | 68 | 138 |
— | Trait bonus for tired crew: (+4 | +12 | +24)(+5 | +15 | +31) |
No Rewards at this Node |
Using samples from the recent battles, [Character] is able to identify the likely colony sheltering Alexander. | |||||
[Character] struggles to identify the colony sheltering Alexander. Time is lost in the search. | |||||
2. Find Sympathetic Augments |
Sway Augment with Repercussions A. |
Diplomacy 22 | 68 | 138 |
— | Trait bonus for tired crew: (+4 | +12 | +24)(+5 | +15 | +31) |
Common 3d Chess Set ★ Uncommon 3d Chess Set ★★ Common 3d Chess Set ★ |
[Character] has convinced an Augment the political repurcussions[sic] of sheltering Alexander is not worth the benefit. | |||||
Despite a passionate argument, [Character] cannot convince the others to reveal Alexander's location without a search. | |||||
Make Repairs for Augments B. |
Engineering 22 | 68 | 138 |
— | Trait bonus for tired crew: (+4 | +12 | +24)(+5 | +15 | +31) |
Basic ODN Recoupler Basic Constellation Class Schematic(x5) Uncommon Klingon Armor (TNG) ★★ | |
[Character] has repaired several Augment colony utilities, and is pointed towards Alexander in return. | |||||
[Character] is unable to repair the colony utilities, and the away team must find Alexander on their own. | |||||
Assist in Enhancement Procedures C. |
Medicine 22 | 68 | 138 |
— | Trait bonus for tired crew: (+4 | +12 | +24)(+5 | +15 | +31) |
Basic Starfleet Uniform (TNG) Uncommon Neutron Microscope ★★ Uncommon Palm Beacon ★★ | |
[Character] assistance convinces the Augments of the away team's support, and they point them towards Alexander. | |||||
[Character] bungling does not convince the Augments to reveal Alexander's location. The away team must search. | |||||
3. Breach Alexander's Safe House |
Talk Down Alexander's Friends A. |
Diplomacy 22 | 68 | 138 |
— | Trait bonus for tired crew: (+4 | +12 | +24)(+5 | +15 | +31) |
Common IDIC ★ Uncommon Communicator (TOS) ★★ Uncommon Photon Grenade ★★ |
[Character] has convinced Alexander's Augment friends to stand down and allow the away team near him. | |||||
[Character] is unable to peacefully disperse Alexander's Augment friends. They must be physically restrained. | |||||
Subdue Alexander's Friends B. |
Security 22 | 68 | 138 |
— | Trait bonus for tired crew: (+4 | +12 | +24)(+5 | +15 | +31) |
Basic Phaser Type 2 (DS9) Common Phaser Type 2 (TOS) ★ Uncommon Klingon Armor (TNG) ★★ | |
[Character] and the away team forcibly restrain Alexander's Augment friends, allowing them to reach him. | |||||
[Character] and the away team finally overcome Alexander's Augment friends, but not without difficulty. | |||||
4. Force Alexander to Leave |
Take Alexander into Custody A. |
Command 22 | 68 | 138 |
— | Trait bonus for tired crew: (+4 | +12 | +24)(+5 | +15 | +31) |
Basic Authorization Code Uncommon Gagh ★★ Uncommon Alexander's Armor ★★ |
[Character] and the away team are successful! Alexander is led away to meet reluctantly with his father, Worf. | |||||
[Character] fails to convince or force Alexander to meet with his father, Worf. The mission fails. | |||||
We have located Alexander within a hostile Augment colony and forced a face-to-face meeting with his father, Worf. I am curious to see how their reunion goes... | |||||
We were unable to force Alexander out of a hostile Augment colony to discuss his betrayal with his father, Worf. We must regroup and try again. |
Mission Rewards
Rare Rewards
- Common 3d Chess Set ★
- Common IDIC ★
- Basic ODN Recoupler
- Basic Starfleet Uniform (TNG)
- Basic Phaser Type 2 (DS9)
- Basic Authorization Code
- Uncommon Gagh ★★
- Uncommon Neutron Microscope ★★
- Uncommon Communicator (TOS) ★★
- Common Phaser Type 2 (TOS) ★
- Common 3d Chess Set ★
- Basic Constellation Class Schematic (x5)
- Uncommon Palm Beacon ★★
- Uncommon Photon Grenade ★★
- Uncommon Klingon Armor (TNG) ★★
- Uncommon Klingon Armor (TNG) ★★
- Uncommon Alexander's Armor ★★
- Common 3d Chess Set ★
Standard Rewards
- Common Criminal Activity Report ★
- Basic Coffee
- Basic Prime Directive
- Basic Tricorder (TOS)
- Basic Database (Panel)
- Common Furs ★
- Basic Transporter Control Module
- Basic Expansion Module
- Basic Heavy Duty Tricorder
- Rare Alcohol ★★★
- Uncommon Relay ★★
- Common Optronic Circuit ★
- Basic Casing
Drop Chance
Mission tested: The Prodigal Son [edit]
| |||
By: Maltheser, CodeHydro, Captain DeMarco & Crunch (+ more) Date(s): May 2016 – Apr 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Criminal Activity Report ★ | 1500>> Common Criminal Activity Report ★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
28.2Statistical Strength: Very reliable Range of average cost per Common Criminal Activity Report ★ within 2 standard deviations (~95.5% confidence): 26.81 — 29.65>> |
7 |
Basic Coffee | 4410>> Basic Coffee Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.6Statistical Strength: Very reliable Range of average cost per Basic Coffee within 2 standard deviations (~95.5% confidence): 9.32 — 9.85>> |
2.4 |
Basic Prime Directive | 4407>> Basic Prime Directive Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.6Statistical Strength: Very reliable Range of average cost per Basic Prime Directive within 2 standard deviations (~95.5% confidence): 9.32 — 9.86>> |
2.4 |
Basic Tricorder (TOS) | 4422>> Basic Tricorder (TOS) Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.6Statistical Strength: Very reliable Range of average cost per Basic Tricorder (TOS) within 2 standard deviations (~95.5% confidence): 9.29 — 9.83>> |
2.4 |
Basic Database (Panel) | 16938>> Basic Database (Panel) Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
2.5Statistical Strength: Very reliable Range of average cost per Basic Database (Panel) within 2 standard deviations (~95.5% confidence): 2.47 — 2.52>> |
0.6 |
Average cost per unit assumes 3 standard rewards per run. Before update 1.2, this mission dropped Basic Starfleet Uniform Pattern instead of basic Database. Since items appear to retain the drop rates of those they replaced in affected missions, the items above include the drop count of its predecessor. |
Mission tested: The Prodigal Son [edit]
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By: Siguard, Crunch, Captain deMarco & Tygra Dax (+ more) Date(s): June 2016 – Apr 2019 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Basic Transporter Control Module | 600>> Basic Transporter Control Module Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.6Statistical Strength: Very reliable Range of average cost per Basic Transporter Control Module within 2 standard deviations (~95.5% confidence): 7.06 — 8.12>> |
1.3 |
Basic Heavy Duty Tricorder | 672>> Basic Heavy Duty Tricorder Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.7Statistical Strength: Very reliable Range of average cost per Basic Heavy Duty Tricorder within 2 standard deviations (~95.5% confidence): 6.33 — 7.21>> |
1.1 |
Common Furs ★ | 355>> Common Furs ★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
12.8Statistical Strength: Very reliable Range of average cost per Common Furs ★ within 2 standard deviations (~95.5% confidence): 11.63 — 14.14>> |
2.1 |
Basic Expansion Module | 638>> Basic Expansion Module Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.1Statistical Strength: Very reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 6.65 — 7.61>> |
1.2 |
Average cost per unit assumes 3 standard rewards per run. Drop multipliers for components were removed on June 1, 2016 without affecting drop rates; pre-June values for Basic Expansion Module are divided by their former multiplier per policy. |
Mission tested: The Prodigal Son [edit]
| |||
By: middlehead, Dharkus, Siguard & Chapey (+ more) Date(s): May 2017 – Oct 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Rare Alcohol ★★★ | 21>> Rare Alcohol ★★★ Average (mean) runs per drop: 16 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
121.9Statistical Strength: Somewhat unreliable Range of average cost per Rare Alcohol ★★★ within 2 standard deviations (~95.5% confidence): 85.14 — 214.57>> |
15.2 |
Uncommon Relay ★★ | 89>> Uncommon Relay ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
28.8Statistical Strength: Fairly reliable Range of average cost per Uncommon Relay ★★ within 2 standard deviations (~95.5% confidence): 23.93 — 36.05>> |
3.6 |
Common Optronic Circuit ★ | 437>> Common Optronic Circuit ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
5.9Statistical Strength: Very reliable Range of average cost per Common Optronic Circuit ★ within 2 standard deviations (~95.5% confidence): 5.47 — 6.3>> |
0.7 |
Basic Casing | 413>> Basic Casing Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.2Statistical Strength: Very reliable Range of average cost per Basic Casing within 2 standard deviations (~95.5% confidence): 5.77 — 6.7>> |
0.8 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
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---|---|---|---|---|
Capt XP | 1st-Run Repeat |
42 2 |
386 16 |
687 27 |
Crew XP | 12 | 36 | 64 | |
Training XP | Warp 1 Warp 10 |
20 195 |
85 760 |
135 ? |
Credits at Warp 1 |
300 210 |
452 315 |
600 420 |
Storyline
Postscript
- Lieutenant Commander Worf: "So it is true. The Augments have changed you. But it is a false strength. No true Klingon would ever betray his own people!"
- Alexander "Yes, it seems it is true–even as a great warrior, I'll never be the son you want me to be. Well, I have a place with the Augments now–and I'm not about to give it up!"
- choice A: Have genetic enhancement undone. (pro-Klingon)
- Captain: MISSING
- choice B: Order Alexander to fight for Klingons. (pro-Klingon)
- Captain: "A true warrior may keep his strength... if he uses it for the Klingons."
- choice C: Let Alexander go free. (pro-Augments)
- Captain: "If you've really found peace with the Augments, then you're free to go to them."
- Alexander: The younger Klingon looks shocked, but nods gratefully. "Goodbye, then, Father. Maybe we'll meet on the battlefield someday."