Cytherian Highway
Cytherian Highway [E3-M2] | |
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8 | 12 | 18 | |
Episode 3 - From On High | |
Mission 2nd |
Type Away Missions |
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Mission Rewards |
Cytherian Highway is the second mission in Episode 3, From On High. It takes place at The Caretaker's Array in the Omicron Theta system.
Mission Walkthrough
Cytherian Highway's Information | Cytherian Highway's Structure (Colors Info) | ||||||||||||
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Introduction: | To reach the Cytherian homeworld, you must initiate a controlled subspace distortion - without destroying your ship in the process! |
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Cost: | 8 | 12 | 18 | ||||||||||||
Suggested Traits: |
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Notes: | Follow 2B -> 3C to get 4 rewards
Rare reward requires ~(?/300/?) |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Find Theoretical Starting Point |
Decipher Cytherian Research Notes A. |
Science 75 | 180 | 395 |
— | Trait bonus for tired crew: (+14 | +34 | +75)(+18 | +43 | +94) |
Uncommon Synthesized Polymer ★★ Rare Spices ★★★ Super Rare Relay ★★★★ |
[Character] has a basic understanding of the Cytherian data, but a specialist is required to move forward. | |||||
[Character] cannot make heads or tails of the Cytherian data. Perhaps a specialist will know where to begin. | |||||
2. Convince Leading Researcher to Help |
Appeal to Researcher's Pride A. |
Diplomacy 75 | 180 | 395 |
— | Trait bonus for tired crew: (+14 | +34 | +75)(+18 | +43 | +94) |
No Rewards at this Node |
[Character] convinced the researcher only she could provide the answers. An AI is needed to assist in the procedure. | |||||
The researcher agreed to help only if [Character] would write the foreword for her next paper. | |||||
Help with Formula Breakthrough B. |
Science 75 | 180 | 395 |
— | Trait bonus for tired crew: (+14 | +34 | +75)(+18 | +43 | +94) |
Uncommon Poker Cards ★★ Uncommon Bloodwine ★★ Rare Power Cell ★★★ | |
[Character]'s fresh eyes helped the researcher with a formula she was struggling with. She will help. | |||||
[Character]'s offended the researcher by even offering to help. She agrees only after the promise of later favors. | |||||
3. Develop AI to Manage Subspace Burst |
Create Subspace Ship Network for AI A. |
Engineering 75 | 180 | 395 |
Choose 2.A | Trait bonus for tired crew: (+14 | +34 | +75)(+18 | +43 | +94) |
Uncommon Hypospray (TNG) ★★ Uncommon Psychology Text ★★ Rare Expansion Module ★★★ |
[Character] managed to create a subspace network of ship computers to house the AI necessary for the calculations. | |||||
After much time and wasted effort, [Character] manages to cobble together an unstable network to house the AI. | |||||
Create Positron Matrix to House AI B. |
Medicine 75 | 180 | 395 |
— | Trait bonus for tired crew: (+14 | +34 | +75)(+18 | +43 | +94) |
No Rewards at this Node | |
[Character] was able to create a positron matrix to house the AI needed to perform the subspace distortion. | |||||
[Character]'s position matrix is subpar, but it will house the AI needed to perform the subspace distortion. | |||||
Create Positronic Brain Interface C. |
Science 75 | 180 | 395 |
Choose 2.B
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Trait bonus for tired crew: (+14 | +34 | +75)(+18 | +43 | +94) |
Uncommon Starfleet Command Uniform (TOS) ★★ Uncommon Boxing Gloves ★★ Nova Class Schematic (x5) | |
[Character]'s positronic brain is now interfaced with the AI. The crew may attempt the procedure when ready. | |||||
[Character]'s positronic brain is nearly overloaded trying to interface with the AI. The procedure must be quick! | |||||
4. Execute Subspace Distortion Travel |
Stabilize Matter Flux A. |
Science 75 | 180 | 395 |
Choose 3.A or 3.B |
Trait bonus for tired crew: (+14 | +34 | +75)(+18 | +43 | +94) |
Uncommon Starfleet Medicine Uniform (VOY) ★★ Uncommon IDIC ★★ Uncommon Interlink ★★ |
[Character] uses a modulated forcefield to prevent a matter flux catastrophe. The ship reaches Cytheria safely! | |||||
[Character] was forced to cancel the subspace distortion travel attempt due to unmanageable matter fluctuations. | |||||
Pilot Ship Through Distortion B. |
Command 75 | 180 | 395 |
— | Trait bonus for tired crew: (+14 | +34 | +75)(+18 | +43 | +94) |
Uncommon Self-sealing Stem Bolt ★★ Uncommon Stun Grenade ★★ Uncommon Astrometric Chart ★★ | |
[Character] expertly piloted the ship through the subspace distortion. The ship reaches Cytheria safely! | |||||
[Character] failed to pilot the starship safely and was forced to terminate the attempt. | |||||
The crew was able to successfully create a subspace distortion allowing travel to the Cytherian's homeworld. We hope to make contact with this powerful race shortly... | |||||
The crew failed to create a subspace distortion which would allow travel to the Cytherian's homeworld. We must try again if we are to ever reach the Cytherians. |
Mission Rewards
Rare Rewards
- Uncommon Poker Cards ★★
- Uncommon Starfleet Command Uniform (TOS) ★★
- Uncommon Starfleet Medicine Uniform (VOY) ★★
- Uncommon Self-sealing Stem Bolt ★★
- Uncommon Synthesized Polymer ★★
- Uncommon Hypospray (TNG) ★★
- Rare Spices ★★★
- Uncommon Psychology Text ★★
- Uncommon Boxing Gloves ★★
- Uncommon Bloodwine ★★
- Uncommon Stun Grenade ★★
- Uncommon IDIC ★★
- Super Rare Relay ★★★★
- Rare Expansion Module ★★★
- Rare Power Cell ★★★
- Uncommon Astrometric Chart ★★
- Uncommon Interlink ★★
- Nova Class Schematic (x5)
Standard Rewards
- Common Backpack ★
- Uncommon Polyalloy ★★
- Common Furs ★
- Basic Microconnector
- Rare Casing ★★★
- Uncommon Interlink ★★
- Common Expansion Module ★
- Basic Clothing Pattern
- Uncommon Writing PADD (TNG) ★★
- Super Rare Alcohol ★★★★
- Rare Microconnector ★★★
- Uncommon Expansion Module ★★
- Common Spices ★
Drop Chance
Mission tested: Cytherian Highway [edit]
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By: Dharkus, Captain deMarco, Koba44 & The Sisko1 (+ more) Date(s): Jun 2016 – Jan 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Backpack ★ | 1115>> Common Backpack ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
11.3Statistical Strength: Very reliable Range of average cost per Common Backpack ★ within 2 standard deviations (~95.5% confidence): 10.76 — 12>> |
1.4 |
Uncommon Polyalloy ★★ | 602>> Uncommon Polyalloy ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21Statistical Strength: Very reliable Range of average cost per Uncommon Polyalloy ★★ within 2 standard deviations (~95.5% confidence): 19.5 — 22.78>> |
2.6 |
Common Furs ★ | 2275>> Common Furs ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
5.6Statistical Strength: Very reliable Range of average cost per Common Furs ★ within 2 standard deviations (~95.5% confidence): 5.38 — 5.75>> |
0.7 |
Basic Microconnector | 2332>> Basic Microconnector Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
5.4Statistical Strength: Very reliable Range of average cost per Basic Microconnector within 2 standard deviations (~95.5% confidence): 5.25 — 5.61>> |
0.7 |
Average cost per unit assumes 4 standard rewards per run. Follow 2B -> 3C to get 4 rewards |
Mission tested: Cytherian Highway [edit]
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By: IndianaJonesy, VAdm. Nairne, Chapey & bntracy (+ more) Date(s): June 2016–May 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Rare Casing ★★★ | 17>> Rare Casing ★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
96.0Statistical Strength: Somewhat unreliable Range of average cost per Rare Casing ★★★ within 2 standard deviations (~95.5% confidence): 64.96 — 183.86>> |
8 |
Uncommon Interlink ★★ | 48>> Uncommon Interlink ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
34.0Statistical Strength: Fairly reliable Range of average cost per Uncommon Interlink ★★ within 2 standard deviations (~95.5% confidence): 26.65 — 46.95>> |
2.8 |
Common Expansion Module ★ | 243>> Common Expansion Module ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.7Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 6.13 — 7.43>> |
0.6 |
Basic Clothing Pattern | 236>> Basic Clothing Pattern Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.9Statistical Strength: Very reliable Range of average cost per Basic Clothing Pattern within 2 standard deviations (~95.5% confidence): 6.3 — 7.67>> |
0.6 |
Average cost per unit assumes 4 standard rewards per run. Follow 2B -> 3C to get 4 rewards |
Mission tested: Cytherian Highway [edit]
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By: middlehead, Treasigh & Joker41NAM Date(s): Mar 2017 – May 2024 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Writing PADD (TNG) ★★ | 56>> Uncommon Writing PADD (TNG) ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
33.8Statistical Strength: Fairly reliable Range of average cost per Uncommon Writing PADD (TNG) ★★ within 2 standard deviations (~95.5% confidence): 27.02 — 44.95>> |
1.9 |
Super Rare Alcohol ★★★★ | 14>> Super Rare Alcohol ★★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
135.0Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Alcohol ★★★★ within 2 standard deviations (~95.5% confidence): 88.46 — 284.91>> |
7.5 |
Rare Microconnector ★★★ | 29>> Rare Microconnector ★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
65.2Statistical Strength: Fairly reliable Range of average cost per Rare Microconnector ★★★ within 2 standard deviations (~95.5% confidence): 47.96 — 101.64>> |
3.6 |
Uncommon Expansion Module ★★ | 103>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.4Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 15.66 — 22.15>> |
1 |
Common Spices ★ | 218>> Common Spices ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
8.7Statistical Strength: Very reliable Range of average cost per Common Spices ★ within 2 standard deviations (~95.5% confidence): 7.92 — 9.57>> |
0.5 |
Average cost per unit assumes 4 standard rewards per run. |
Other Rewards
Currency Rewards |
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Capt XP | 1st-Run Repeat |
573 23 |
820 30 |
963 33 |
Crew XP | 52 | 80 | 150 | |
Training XP |
Warp 1 Warp 10 |
? ? |
? ? |
? ? |
Credits |
regular Warp 1 |
600 ? |
900 ? |
1350 ? |
Notes
- Third option on third node requires an Android or Cyberneticist, Android has also the bonus. Lt. Commander Data, Holodeck 3 Dr. Brahms, or Commander Maddox can pass Elite, Detective Data, Dr. Soong, Lore, The Professor, or The One, Lore can pass Epic.
- High level versions of CMO Crusher, Dr Crusher, Bashir, Julian Bashir, and Tempted Data, are all able to pass the Cyberneticist node on normal difficulty due to their hidden skill proficiency.