Uprising
Uprising [E8-M11] | |
---|---|
16 | 20 | 24 | |
Episode 8 - The Killing Syndrome | |
Mission 11th |
Type Away Missions |
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Mission Rewards |
Uprising is the eleventh mission in Episode 8, The Killing Syndrome. It takes place at Gralik in the Xindus system.
Mission Walkthrough
Uprising's Information | Uprising's Structure (Colors Info) | |
---|---|---|
Introduction: | A rebellious group of Jem'Hadar have turned on both the Founders and the Xindi. Protect at least the Xindi from coming to harm! | |
Cost: | 16 | 20 | 24 | |
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Coordinate Pursuit |
Embed Jem'Hadar on Ship A. |
Command 273 | 573 | 996 |
— | Trait bonus for tired crew: (+54 | +113 | +198)(+68 | +142 | +248) |
Basic Clothing Pattern x4 Basic Identification Code Basic Science Experiment |
[Character] ensures several loyalist Jem'Hadar are in place aboard the ship, ready to guide your crew towards the rebels. | |||||
Choice Failure Message | |||||
2. Cripple Rebels |
Interrupt Transports A. |
Science 273 | 573 | 996 |
— | Trait bonus for tired crew: (+54 | +113 | +198)(+68 | +142 | +248) |
No Rewards at this Node |
[Character] disrupts the rebel Jem'Hadar's attempts to transport by remotely activating their shields. | |||||
Choice Failure Message | |||||
Disable Warp Drive B. |
Engineering 273 | 573 | 996 |
— | Trait bonus for tired crew: (+54 | +113 | +198)(+68 | +142 | +248) |
No Rewards at this Node | |
[Character] disables the rebel Jem'Hadar ships' warp drive by artificially creating an inverse warp field. | |||||
Choice Failure Message | |||||
Engineer Bad Ketracel-white C. |
Medicine 273 | 573 | 996 |
— | Trait bonus for tired crew: (+54 | +113 | +198)(+68 | +142 | +248) |
No Rewards at this Node | |
Choice Success Message | |||||
Choice Failure Message | |||||
3. Defend Targets |
Secure Founders and Xindi A. |
Security 273 | 573 | 996 |
— | Trait bonus for tired crew: (+54 | +113 | +198)(+68 | +142 | +248) |
Rare Furs ★★★ Uncommon Database (Panel) ★★ Basic Holoprogram |
[Character] ensures all targeted Founders and Xindi are transported to the safety of your ship. | |||||
Choice Failure Message | |||||
Tip Off Hirogen for Hunt B. |
Diplomacy 273 | 573 | 996 |
— | Trait bonus for tired crew: (+54 | +113 | +198)(+68 | +142 | +248) |
Basic Authorization Code 5000 credits Super Rare Furs ★★★★ | |
[Character]'s tip is subtle but effective. The Hirogen take advantage of the Founders' vulnerability, hunting several. | |||||
Choice Failure Message | |||||
4. Repel Rebels |
Engage Over Xindus A. |
Security 273 | 573 | 996 |
— | Trait bonus for tired crew: (+54 | +113 | +198)(+68 | +142 | +248) |
Basic Encoded Communique Uncommon Synthesized Polymer ★★ Super Rare Clothing Pattern ★★★★ |
[Character] proves an able defender on ground and above, rebelling the rebel Jem'Hadar ships into retreat. | |||||
Choice Failure Message | |||||
With help from loyal Jem'Hadar, we have repelled a group of rogue Jem'Hadar bent on murdering the Founders and the Xindi who shelter them. But what's behind this uprising? | |||||
Mission Failed Message |
Mission Rewards
Rare Rewards
- Basic Clothing Pattern x4
- Rare Furs ★★★
- Basic Authorization Code
- Basic Encoded Communique
- Basic Identification Code
- Uncommon Database (Panel) ★★
- 5000
- Uncommon Synthesized Polymer ★★
- Basic Science Experiment
- Basic Holoprogram
- Super Rare Furs ★★★★
- Super Rare Clothing Pattern ★★★★
Standard Rewards
- Super Rare Spices ★★★★
- Rare Clothing Pattern ★★★
- Uncommon Microconnector ★★
- Common Gold-Pressed Latinum ★
- Basic Clothing Pattern
- Super Rare Expansion Module ★★★★
- Rare Sensor ★★★
- Uncommon Furs ★★
- Uncommon Interlink ★★
- Basic Compression Rifle
- Super Rare Alcohol ★★★★
- Rare Spices ★★★
- Uncommon Incense ★★
Drop Chance
Mission tested: Uprising [edit]
| |||
By: middlehead & Siguard Date(s): Feb 2018 – July 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Spices ★★★★ | 3>> Super Rare Spices ★★★★ Average (mean) runs per drop: 27 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
426.7Statistical Strength: Nearly useless Range of average cost per Super Rare Spices ★★★★ within 2 standard deviations (~95.5% confidence): 198.46 — Infinity>> |
26.7 |
Rare Clothing Pattern ★★★ | 20>> Rare Clothing Pattern ★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
64.0Statistical Strength: Somewhat unreliable Range of average cost per Rare Clothing Pattern ★★★ within 2 standard deviations (~95.5% confidence): 44.78 — 112.1>> |
4 |
Uncommon Microconnector ★★ | 55>> Uncommon Microconnector ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
23.3Statistical Strength: Fairly reliable Range of average cost per Uncommon Microconnector ★★ within 2 standard deviations (~95.5% confidence): 18.81 — 30.51>> |
1.5 |
Common Gold-Pressed Latinum ★ | 88>> Common Gold-Pressed Latinum ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.6Statistical Strength: Very reliable Range of average cost per Common Gold-Pressed Latinum ★ within 2 standard deviations (~95.5% confidence): 12.43 — 17.53>> |
0.9 |
Basic Clothing Pattern | 74>> Basic Clothing Pattern Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17.3Statistical Strength: Fairly reliable Range of average cost per Basic Clothing Pattern within 2 standard deviations (~95.5% confidence): 14.49 — 21.45>> |
1.1 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Uprising [edit]
| |||
By: middlehead, Trojanneil, Crunch & koba44 (+1 more) Date(s): Dec 2017 – Aug 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Expansion Module ★★★★ | 2>>Unable to display streak info |
260.0Statistical Strength: Nearly useless Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 108.11 — Infinity>> |
13 |
Rare Sensor ★★★ | 14>> Rare Sensor ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
37.1Statistical Strength: Somewhat unreliable Range of average cost per Rare Sensor ★★★ within 2 standard deviations (~95.5% confidence): 24.97 — 72.45>> |
1.9 |
Uncommon Furs ★★ | 40>> Uncommon Furs ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
13.0Statistical Strength: Fairly reliable Range of average cost per Uncommon Furs ★★ within 2 standard deviations (~95.5% confidence): 10.64 — 16.71>> |
0.7 |
Uncommon Interlink ★★ | 22>> Uncommon Interlink ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
23.6Statistical Strength: Fairly reliable Range of average cost per Uncommon Interlink ★★ within 2 standard deviations (~95.5% confidence): 17.33 — 37.14>> |
1.2 |
Average cost per unit assumes 3 standard rewards per run. Please Do NOT include results from "Double-Up" Adwarps. Double-Up results are not random and will skew results. Warning 2: Above results flagged as preliminary due to small sample size. |
Mission tested: Uprising [edit]
| |||
By: middlehead, WaldoMag, Sorinev & Siguard (+1 more) Date(s): Mar 2018 – July 2019 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Basic Compression Rifle | 46>> Basic Compression Rifle Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
49.6Statistical Strength: Fairly reliable Range of average cost per Basic Compression Rifle within 2 standard deviations (~95.5% confidence): 39.01 — 67.95>> |
2.1 |
Super Rare Alcohol ★★★★ | 23>> Super Rare Alcohol ★★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
99.1Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Alcohol ★★★★ within 2 standard deviations (~95.5% confidence): 70.78 — 165.37>> |
4.1 |
Rare Spices ★★★ | 116>> Rare Spices ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.7Statistical Strength: Very reliable Range of average cost per Rare Spices ★★★ within 2 standard deviations (~95.5% confidence): 17.19 — 22.94>> |
0.8 |
Uncommon Incense ★★ | 100>> Uncommon Incense ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
22.8Statistical Strength: Very reliable Range of average cost per Uncommon Incense ★★ within 2 standard deviations (~95.5% confidence): 19.63 — 27.19>> |
1 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
||||
---|---|---|---|---|
Capt XP | 1st-Run Repeat |
923 33 |
994 34 |
1034 34 |
Crew XP | 96 | 108 | 116 | |
Training XP |
Warp 1 Warp 10 |
?? ?? |
?? ?? |
245 2395 |
Credits |
regular Warp 1 |
1200 ?? |
1500 ?? |
1800 1260 |