Incompatible With Life
Incompatible With Life [UF-M2] | |
---|---|
1 | |
Cadet Challenges The United Federation | |
Mission 2nd |
Type Away Missions |
< Prev | Next > |
Mission Rewards |
Incompatible With Life is the second mission in Cadet Challenges The United Federation. It takes place at Gralik in the Xindus system.
Mission Walkthrough
Incompatible With Life's Information | Incompatible With Life's Structure (Colors Info) | |
---|---|---|
Introduction: | A group of Benzite officers are in danger after they were transported via temporal anomaly onto an NX-class ship. Help the crew ensure their survival! |
|
Cost: | 1 per run | |
Suggested Traits: |
||
Notes: | BUG: According to the forum, the bonus for 4.B for Borg is bugged on epic, giving only 8 instead of 65 points. [1] reported: 2016/08/30 |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Triage Benzite Officers |
Create Holographic Environment A. |
Medicine 70 | 205 | 310 Adv: 70 | 210 | 320 |
— | Trait bonus for tired crew: (+16 | +24 | +52)(+20 | +30 | +65) Adv: 20 | 35 | 65 |
Common Science Experiment ★ Uncommon Civilian Diplomatic Clothing ★★ Rare Klingon House Crest ★★★ |
[Character] has quarantined the most critical patients in a holographic environment that can support them. | |||||
[Character] did not act quickly enough. Several Benzite officers are lost to the ship's human-only environment. | |||||
2. Set Up Temporary Support |
Fashion Breathing Apparatus A. |
Engineering 70 | 205 | 310 Adv: 105 | 205 | 330 |
— | Trait bonus for tired crew: (+16 | +24 | +52)(+20 | +30 | +65) Adv: 20 | 35 | 65 |
No Rewards at this Node |
[Character] has created a rudimentary breathing apparatus for the Benzites that will allow them to survive for a few hours. | |||||
[Character]'s apparatus fail miserably, and the Benzite officers remain dependent on sickbay to keep them alive. | |||||
Trade for Breathing Apparatus B. |
Diplomacy 70 | 205 | 310 Adv: 105 | 205 | 330 |
— | Trait bonus for tired crew: (+16 | +24 | +52)(+20 | +30 | +65) Adv: 20 | 35 | 65 |
No Rewards at this Node | |
[Character] secures breathing apparatus from some passing traders that will keep the Benzites alive for a few hours. | |||||
[Character] is unable to strike a deal with some passing traders. The Benzite officers remain dependent on sickbay. | |||||
3. Deal with Dissenters |
Guard Ailing Benzites A. |
Security 70 | 205 | 310 Adv: 85 | 190 | 330 |
— | Trait bonus for tired crew: (+16 | +24 | +52)(+20 | +30 | +65) Adv: No trait bonuses. |
Common D'k tahg ★ Uncommon Linguistic Database ★★ Rare Klingon Disruptor Rifle ★★★ |
[Character] has ensured no resentful officers can take their frustrations out on the Benzites. | |||||
[Character] falls asleep on duty, and a Benzite officer is accosted by an angry crew member. | |||||
4. Retrofit NX-Class Ship |
Upgrade Life Support A. |
Medicine 70 | 205 | 310 Adv: 70 | 210 | 320 |
— | Trait bonus for tired crew: (+16 | +24 | +52)(+20 | +30 | +65) Adv: 20 | 30/35 | 65 |
No Rewards at this Node |
[Character] has brought the NX-class ship up to twenty-fourth century standards. All Starfleet officers can breathe easy. | |||||
There are many dicey moments where life support fails while [Character] is working, but eventually upgrades are complete. | |||||
Synthesize New Atmosphere B. |
Science 70 | 205 | 310 Adv: 105 | 205 | 330 |
— | Trait bonus for tired crew: (+16 | +24 | +??)(+20 | +30 | +65[1]) Adv: 20 | 35 | 65[1] |
No Rewards at this Node | |
[Character] has found an acceptable oxygen-nitrogen-based atmosphere for the Benzite officers. | |||||
[Character] has been unable to find an acceptable oxygen-nitrogen mix. The Benzite officers are given breathing apparatus. | |||||
5. Arrest Saboteur |
Wrestle Crewman to the Brig A. |
Security 70 | 205 | 310 Adv: 85 | 190 | 310 |
— | Trait bonus for tired crew: (+16 | +24 | +52)(+20 | +30 | +65) Adv: No trait bonuses. |
Common Raktajino ★ Uncommon Bat'leth ★★ Klingon K'Vort Bird-of-Prey Schematic (x10) |
[Character] has permanently confined this angry officer to the brig, ensuring the safety of the Benzites and the retrofit. | |||||
The angry officer breaks loose of [Character]'s hold, sabotaging the retrofit! | |||||
We have successfully retrofitted an NX-class ship to support all Starfleet officers regardless of species, and the Benzites will be joining the crew permanently. | |||||
We have thus far been thwarted in our attempts to retrofit the NX-class ship, and the lives of the Benzite officers onboard hang in the balance. |
Mission Rewards
Rare Rewards
- Common D'k tahg ★
- Common Science Experiment ★
- Common Raktajino ★
- Uncommon Bat'leth ★★
- Uncommon Civilian Diplomatic Clothing ★★
- Uncommon Linguistic Database ★★
- Rare Klingon House Crest ★★★
- Rare Klingon Disruptor Rifle ★★★
- Klingon K'Vort Bird-of-Prey Schematic (x10)
Standard Rewards
- Basic Bajoran Earring
- Basic Poisoned Drink
- Basic Physiostimulator
- Basic Interlink
- Intermediate Command Training (x5)
- Common Replicator Ration (fuel) ★ (x4) (Adv)
- Basic Quantum Chronometer
- Basic Medical Experiment
- Common Bat'leth ★
- Common Central Command Insignia ★
- Advanced Tactical Training (x2-x3)
- Common Replicator Ration (fuel) ★ (x7) (Adv)
- Uncommon Star Empire Icon ★★
- Common Klingon House Crest ★
- Common Central Command Insignia ★
- Basic Physiostimulator
- Dynamic Officer Training (x1)
- Uncommon Replicator Ration (fuel) ★★ (x5) (Adv)
Drop Chance
Mission tested: Incompatible With Life [edit]
| |||
By: Chapey, WaldoMag, Treasigh & Joker41NAM Date(s): July 2016 – March 2017 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Basic Bajoran Earring | 54>> Basic Bajoran Earring Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.3Statistical Strength: Fairly reliable Range of average cost per Basic Bajoran Earring within 2 standard deviations (~95.5% confidence): 1.02 — 1.64>> |
1.3 |
Basic Poisoned Drink | 42>> Basic Poisoned Drink Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.6Statistical Strength: Fairly reliable Range of average cost per Basic Poisoned Drink within 2 standard deviations (~95.5% confidence): 1.27 — 2.24>> |
1.6 |
Basic Physiostimulator | 61>> Basic Physiostimulator Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.1Statistical Strength: Fairly reliable Range of average cost per Basic Physiostimulator within 2 standard deviations (~95.5% confidence): 0.92 — 1.42>> |
1.1 |
Basic Interlink | 47>> Basic Interlink Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.5Statistical Strength: Fairly reliable Range of average cost per Basic Interlink within 2 standard deviations (~95.5% confidence): 1.15 — 1.95>> |
1.4 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Incompatible With Life [edit]
| |||
By: CodeHydro, Koba44, Hasteur & WaldoMag (+ more) Date(s): June 2016 – July 2022 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Bat'leth ★ | 62>> Common Bat'leth ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.3Statistical Strength: Fairly reliable Range of average cost per Common Bat'leth ★ within 2 standard deviations (~95.5% confidence): 1.06 — 1.65>> |
1.3 |
Common Central Command Insignia ★ | 54>> Common Central Command Insignia ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.5Statistical Strength: Fairly reliable Range of average cost per Common Central Command Insignia ★ within 2 standard deviations (~95.5% confidence): 1.19 — 1.95>> |
1.5 |
Basic Quantum Chronometer | 61>> Basic Quantum Chronometer Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.3Statistical Strength: Fairly reliable Range of average cost per Basic Quantum Chronometer within 2 standard deviations (~95.5% confidence): 1.07 — 1.68>> |
1.3 |
Basic Medical Experiment | 63>> Basic Medical Experiment Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.3Statistical Strength: Fairly reliable Range of average cost per Basic Medical Experiment within 2 standard deviations (~95.5% confidence): 1.04 — 1.62>> |
1.3 |
Average cost per unit assumes 3 standard rewards per run. Additionally, you receive 2 to 3 Super Rare Advanced Tactical Training ★★★★, averaging at about 2.6 so far for 7 runs. (One run excluded above due to non-standard reward) |
Mission tested: Incompatible With Life [edit]
| |||
By: Koba44, benignreality & Joker41NAM Date(s): August & September 2016 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Star Empire Icon ★★ | 60>> Uncommon Star Empire Icon ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.6Statistical Strength: Fairly reliable Range of average cost per Uncommon Star Empire Icon ★★ within 2 standard deviations (~95.5% confidence): 1.31 — 2.1>> |
1.6 |
Common Klingon House Crest ★ | 79>> Common Klingon House Crest ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.2Statistical Strength: Very reliable Range of average cost per Common Klingon House Crest ★ within 2 standard deviations (~95.5% confidence): 1.03 — 1.52>> |
1.2 |
Common Central Command Insignia ★ | 74>> Common Central Command Insignia ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.3Statistical Strength: Fairly reliable Range of average cost per Common Central Command Insignia ★ within 2 standard deviations (~95.5% confidence): 1.09 — 1.64>> |
1.3 |
Basic Physiostimulator | 78>> Basic Physiostimulator Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.2Statistical Strength: Fairly reliable Range of average cost per Basic Physiostimulator within 2 standard deviations (~95.5% confidence): 1.04 — 1.54>> |
1.2 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
||||
---|---|---|---|---|
Capt XP | 1st-Run Repeat |
573 23 |
789 29 |
861 31 |
Crew XP | 55 | 75 | 85 | |
Credits | 600 | 900 | 1050 |