Empty Vessel

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Empty Vessel [I-M3]
SB-U.S.S. Discovery.png
Chroniton 4 | 20 | 24
Distress Calls
Infinity
Mission
3rd
Type
Space Battle
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Mission Rewards
The Discovery--or one of them--just dropped out of warp outside Alcor IV, and appears to be readying to bombard the planet. There's no one onboard, at least no one detectable via sensor, and the ship isn't responding to hails. Disable its weapons, now.
~ Prisoner Katrina Cornwell

Empty Vessel is the third distress call mission in the Infinity series. It takes place at Saturn in the Terran system.

Mission Walkthrough

Empty Vessel
Against: Undetectable Crew in the USS Discovery LegendaryLegendaryLegendaryLegendaryLegendary
Chroniton cost: 4 | 20 | 24
Normal Elite Epic
Shields 10000 34000 50000
Hull 30000 70000 100000
Attack 1 4 4
Accuracy 1 3 3
Evasion 2 3 4
Attack Power 1400 2700 3250
Attack Speed 1.02 1.08 1
Accuracy Power 1400 2600 2600
Evasion Power 1700 2500 2800
Shield Regeneration 400 1300 1000
Crit Rating 1000 1000 800
Crit Bonus 8000 10000 10000
At Admiral Cornwell's direction, we have disabled an unmanned version of the Discovery threatening Alcor IV.
The mystery of how it came to be unmanned--at least, by detectable lifeforms--remains unsolved...
Mission Failed Message


Mission Rewards

Standard Rewards

Standard Rewards
Elite
Epic

Drop Chance

Mission tested: Empty Vessel Normal
By: middlehead, Cruncher, koba44 & Joker41NAM
Date(s): Dec 2018 – Apr 2019
Runs: 1464   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Bloodwine 178>>

Basic Bloodwine

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 19 runs in 10 percent of cases
  • 38 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 37 runs.

Also, a run dropping only this item is expected
per 15,000 runs or so.

32.9Statistical Strength: Very reliable

Range of average cost per
Basic Bloodwine
within 2 standard deviations
(~95.5% confidence):

28.69 — 38.56
>>
8.2
Basic Medical Scanner (Popular) 1596>>

Basic Medical Scanner (Popular)

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

3.7Statistical Strength: Very reliable

Range of average cost per
Basic Medical Scanner (Popular)
within 2 standard deviations
(~95.5% confidence):

3.53 — 3.82
>>
0.9
Common Isolinear Chips 1108>>

Common Isolinear Chips

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 62 runs or so.

5.3Statistical Strength: Very reliable

Range of average cost per
Common Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

5.02 — 5.57
>>
1.3
Basic Database (Panel) 1510>>

Basic Database (Panel)

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

3.9Statistical Strength: Very reliable

Range of average cost per
Basic Database (Panel)
within 2 standard deviations
(~95.5% confidence):

3.72 — 4.05
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Rewards were changed on or around December 7, 2018. Data was reset after discovery.

Mission tested: Empty Vessel Elite
By: middlehead
Date(s): Dec 2018 – July 2022
Runs: 120   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Backpack 66>>

Common Backpack

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 160 runs or so.

36.4Statistical Strength: Fairly reliable

Range of average cost per
Common Backpack
within 2 standard deviations
(~95.5% confidence):

29.74 — 46.79
>>
1.8
Common Writing PADD (TNG) 133>>

Common Writing PADD (TNG)

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

18.1Statistical Strength: Very reliable

Range of average cost per
Common Writing PADD (TNG)
within 2 standard deviations
(~95.5% confidence):

15.86 — 20.93
>>
0.9
Basic Science Badge 13>>

Basic Science Badge

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 21 runs in 10 percent of cases
  • 42 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 41 runs.

Also, a run dropping only this item is expected
per 21,000 runs or so.

184.6Statistical Strength: Somewhat unreliable

Range of average cost per
Basic Science Badge
within 2 standard deviations
(~95.5% confidence):

119.47 — 406.06
>>
9.2
Common Incense 148>>

Common Incense

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

16.2Statistical Strength: Very reliable

Range of average cost per
Common Incense
within 2 standard deviations
(~95.5% confidence):

14.4 — 18.56
>>
0.8

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Rewards were changed on or around December 7, 2018. Data was reset after discovery.

Mission tested: Empty Vessel Epic
By: middlehead, KirkFox & hoshilit
Date(s): Dec 2018 – Oct 2021
Runs: 440   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Hand Scanner (DSC) 160>>

Common Hand Scanner (DSC)

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 560 runs or so.

66.0Statistical Strength: Very reliable

Range of average cost per
Common Hand Scanner (DSC)
within 2 standard deviations
(~95.5% confidence):

57.48 — 77.49
>>
2.8
Super Rare Relay ★★★★ 104>>

Super Rare Relay ★★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 19 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 18 runs.

Also, a run dropping only this item is expected
per 2,000 runs or so.

101.5Statistical Strength: Very reliable

Range of average cost per
Super Rare Relay ★★★★
within 2 standard deviations
(~95.5% confidence):

85.45 — 125.09
>>
4.2
Uncommon Furs ★★ 537>>

Uncommon Furs ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 15 runs or so.

19.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Furs ★★
within 2 standard deviations
(~95.5% confidence):

18.44 — 21.07
>>
0.8
Uncommon Expansion Module ★★ 519>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

20.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

19.04 — 21.84
>>
0.8

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Rewards were changed on or around December 7, 2018. Data was reset after discovery.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
314
14
994
34
1034
34
Crew XP 30 105 114
Training
XP
Warp 1
Warp 10
70
635
230
2210
245
2395
Credits
Credits
regular
Warp 1
300
210
1500
1050
1800
1260

Notes

  • The rewards for all levels of Empty Vessel were changed, without notice, on an unknown date. This likely happened on December 7, 2018, with the release of the next two missions in the Infinity Distress Call series. Rewards were initially identical to those found on Zora's Invitation, but are now entirely different.