Going Viral
Going Viral [E8-M14B] | |
---|---|
16 | 20 | 24 | |
Episode 8 - Going Viral | |
Mission 14th |
Type Away Missions |
< Prev | |
Mission Rewards |
Going Viral is the fourteenth mission in Episode 8, The Killing Syndrome. It takes place at Pollux IV in the Beta Geminorum system.
- This mission is only available if you choose Dominion Victory, otherwise the mission will be Proven Toxicity for choosing Hirogen Victory.
Mission Walkthrough
Going Viral's Information | Going Viral's Structure (Colors Info) | |
---|---|---|
Introduction: | The Dominion believe the Hirogen will destroy themselves via addiction to a viral holoprogram. Unleash it! | |
Cost: | 16 | 20 | 24 | |
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Test Holoprogram |
Win Simulated Hunt A. |
Security 289 | 606 | 1011 |
— | Trait bonus for tired crew: (+56 | +119 | +198)(+71 | +149 | +248) |
50 Uncommon Synthesized Polymer ★★ Super Rare Polyalloy ★★★★ |
[Character] survives the holoprogram with the safeties off. Some improvements are needed. | |||||
Choice Failure Message | |||||
2. Increase Virality |
Fine Tune Diffculty A. |
Security 289 | 606 | 1011 |
— | Trait bonus for tired crew: (+56 | +119 | +198)(+71 | +149 | +248) |
Basic Holoprogram Basic Ancient Film Rare Furs ★★★ |
[Character] increases the intelligence, strength, and dexterity of the hologram prey in well-tested increments. | |||||
Choice Failure Message | |||||
Design More challenging Prey B. |
Science 289 | 606 | 1011 |
— | Trait bonus for tired crew: (+56 | +119 | +198)(+71 | +149 | +248) |
Basic Translation Algorithm 75 Basic Holoprogram x2 | |
[Character] creates monstrous beings unlike anything the Hirogen have ever seen before. | |||||
Choice Failure Message | |||||
3. Promote Holoprogram |
Lead Hirogen Through Demo A. |
Security 289 | 606 | 1011 |
— | Trait bonus for tired crew: (+56 | +119 | +198)(+71 | +149 | +248) |
No Rewards at this Node |
Seeing [Character] challenged by the holoprogram sells the Hirogen on its viability. They are ready to install! | |||||
Choice Failure Message | |||||
Pursue Endorsement B. |
Diplomacy 289 | 606 | 1011 |
— | Trait bonus for tired crew: (+56 | +119 | +198)(+71 | +149 | +248) |
No Rewards at this Node | |
[Character] has convinced legendary warriors from other species to endorse the holoprogram's difficulty, intriguing the Hirogen. | |||||
Choice Failure Message | |||||
Use reverse Psychology C. |
Diplomacy 289 | 606 | 1011 |
— | Trait bonus for tired crew: (+56 | +119 | +198)(+71 | +149 | +248) |
No Rewards at this Node | |
[Character]'s constant assurances that the Hirogen couldn't handle the holoprogram has intrigued them enough to install. | |||||
Choice Failure Message | |||||
4. Upload Holoprogram |
Install on Hirogen Ship A. |
Engineering 289 | 606 | 1011 |
— | Trait bonus for tired crew: (+56 | +119 | +198)(+71 | +149 | +248) |
Common Holoprogram ★ 7500 100 |
[Character] has installed the Dominion's holoprogram aboard a Hirogen ship. It quickly becomes both addictive and viral. | |||||
Choice Failure Message | |||||
We have successfully uploaded an addictive and deadly holoprogram to Hirogen computers, and it is going viral. Will this be enough to end the Hirogen threat? | |||||
Mission Failed Message |
Mission Rewards
Rare Rewards
- 50
- Basic Holoprogram
- Basic Translation Algorithm
- Common Holoprogram ★
- Uncommon Synthesized Polymer ★★
- Basic Ancient Film
- 75
- 7500
- 100
- Basic Holoprogram x2
- Rare Furs ★★★
- Super Rare Polyalloy ★★★★
Standard Rewards
- Super Rare Power Cell ★★★★
- Rare Isolinear Chips ★★★
- Uncommon Subprocessor ★★
- Common Casing ★
- Basic Microconnector
- Super Rare Expansion Module ★★★★
- Rare Clothing Pattern ★★★
- Uncommon Incense ★★
- Uncommon Clothing Pattern ★★
- Uncommon Combadge (DS9) ★★
- Basic Encoded Communique
- Super Rare Power Cell ★★★★
- Uncommon Spices ★★
Drop Chance
Mission tested: Going Viral [edit]
| |||
By: middlehead Date(s): Mar 2018 – Mar 2024 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Power Cell ★★★★ | 8>> Super Rare Power Cell ★★★★ Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
166.0Statistical Strength: Very unreliable Range of average cost per Super Rare Power Cell ★★★★ within 2 standard deviations (~95.5% confidence): 97.82 — 547.96>> |
10.4 |
Rare Isolinear Chips ★★★ | 10>> Rare Isolinear Chips ★★★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
132.8Statistical Strength: Very unreliable Range of average cost per Rare Isolinear Chips ★★★ within 2 standard deviations (~95.5% confidence): 81.93 — 350.28>> |
8.3 |
Uncommon Subprocessor ★★ | 61>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.8Statistical Strength: Fairly reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 17.8 — 28.02>> |
1.4 |
Common Casing ★ | 96>> Common Casing ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
13.8Statistical Strength: Very reliable Range of average cost per Common Casing ★ within 2 standard deviations (~95.5% confidence): 11.92 — 16.47>> |
0.9 |
Basic Microconnector | 74>> Basic Microconnector Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18Statistical Strength: Fairly reliable Range of average cost per Basic Microconnector within 2 standard deviations (~95.5% confidence): 15.01 — 22.3>> |
1.1 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Going Viral [edit]
| |||
By: Middlehead & CMO Zoidberg Date(s): March 2018 – July 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Expansion Module ★★★★ | 19>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
136.8Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 94.5 — 247.94>> |
6.8 |
Rare Clothing Pattern ★★★ | 82>> Rare Clothing Pattern ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
31.7Statistical Strength: Fairly reliable Range of average cost per Rare Clothing Pattern ★★★ within 2 standard deviations (~95.5% confidence): 26.5 — 39.46>> |
1.6 |
Uncommon Incense ★★ | 148>> Uncommon Incense ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17.6Statistical Strength: Very reliable Range of average cost per Uncommon Incense ★★ within 2 standard deviations (~95.5% confidence): 15.55 — 20.18>> |
0.9 |
Uncommon Clothing Pattern ★★ | 141>> Uncommon Clothing Pattern ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.4Statistical Strength: Very reliable Range of average cost per Uncommon Clothing Pattern ★★ within 2 standard deviations (~95.5% confidence): 16.25 — 21.31>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Going Viral [edit]
| |||
By: Middlehead, Garner & Crunch Date(s): Mar 2018 – May 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Combadge (DS9) ★★ | 96>> Uncommon Combadge (DS9) ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.0Statistical Strength: Very reliable Range of average cost per Uncommon Combadge (DS9) ★★ within 2 standard deviations (~95.5% confidence): 16.44 — 22.5>> |
0.8 |
Basic Encoded Communique | 26>> Basic Encoded Communique Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
70.2Statistical Strength: Fairly reliable Range of average cost per Basic Encoded Communique within 2 standard deviations (~95.5% confidence): 51.21 — 111.36>> |
2.9 |
Super Rare Power Cell ★★★★ | 18>> Super Rare Power Cell ★★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
101.3Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Power Cell ★★★★ within 2 standard deviations (~95.5% confidence): 69.72 — 185.39>> |
4.2 |
Uncommon Spices ★★ | 88>> Uncommon Spices ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.7Statistical Strength: Very reliable Range of average cost per Uncommon Spices ★★ within 2 standard deviations (~95.5% confidence): 17.75 — 24.9>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
||||
---|---|---|---|---|
Capt XP | 1st-Run Repeat |
923 33 |
994 34 |
1034 34 |
Crew XP | ?? | 108 | ?? | |
Training XP |
Warp 1 Warp 10 |
?? ?? |
?? ?? |
?? ?? |
Credits |
regular Warp 1 |
1200 840 |
1500 ?? |
1800 ?? |