Going Viral

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Going Viral
[E8-M14B]
AT-Exploring Strange New World.png
Chroniton 16 | 20 | 24
Episode
8 - Going Viral
Mission
14th
Type
Away Missions
< Prev
Mission Rewards

Going Viral is the fourteenth mission in Episode 8, The Killing Syndrome. It takes place at Pollux IV in the Beta Geminorum system.

Mission Walkthrough

  Going Viral's Information Going Viral's Structure (Colors Info)
Introduction: The Dominion believe the Hirogen will destroy themselves via addiction to a viral holoprogram. Unleash it!
Going Viral structure.png
Chroniton Cost: 16 | 20 | 24 Chroniton
Suggested
Traits
:
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Test Holoprogram
Win Simulated Hunt
A. AT-Exploring Strange New World.png
Security Security
289 | 606 | 1011
Trait bonus for tired crew:
(+56 | +119 | +198)
(+71 | +149 | +248)
honor 50
Uncommon Synthesized Polymer ★★
Super Rare Polyalloy ★★★★
[Character] survives the holoprogram with the safeties off. Some improvements are needed.
Choice Failure Message
2.
Increase Virality
Fine Tune Diffculty
A. AT-Andorian 'Planted'.png
Security Security
289 | 606 | 1011
Trait bonus for tired crew:
(+56 | +119 | +198)
(+71 | +149 | +248)
Basic Holoprogram
Basic Ancient Film
Rare Furs ★★★
[Character] increases the intelligence, strength, and dexterity of the hologram prey in well-tested increments.
Choice Failure Message
Design More challenging Prey
B. AT-Romulan Chasing Federation.png
Science Science
289 | 606 | 1011
Trait bonus for tired crew:
(+56 | +119 | +198)
(+71 | +149 | +248)
Basic Translation Algorithm
honor 75
Basic Holoprogram x2
[Character] creates monstrous beings unlike anything the Hirogen have ever seen before.
Choice Failure Message
3.
Promote Holoprogram
Lead Hirogen Through Demo
A. AT-Corridor Battle-First Contact.png
Security Security
289 | 606 | 1011
Trait bonus for tired crew:
(+56 | +119 | +198)
(+71 | +149 | +248)
No Rewards at this Node
Seeing [Character] challenged by the holoprogram sells the Hirogen on its viability. They are ready to install!
Choice Failure Message
Pursue Endorsement
B. AT-Dinner with the Enemy-The Undiscovered Country.png
Diplomacy Diplomacy
289 | 606 | 1011
Trait bonus for tired crew:
(+56 | +119 | +198)
(+71 | +149 | +248)
No Rewards at this Node
[Character] has convinced legendary warriors from other species to endorse the holoprogram's difficulty, intriguing the Hirogen.
Choice Failure Message
Use reverse Psychology
C. AT-Spock Mindmelds Picard.png
Diplomacy Diplomacy
289 | 606 | 1011
Trait bonus for tired crew:
(+56 | +119 | +198)
(+71 | +149 | +248)
No Rewards at this Node
[Character]'s constant assurances that the Hirogen couldn't handle the holoprogram has intrigued them enough to install.
Choice Failure Message
4.
Upload Holoprogram
Install on Hirogen Ship
A. AT-Bolian Repairs Console.png
Engineering Engineering
289 | 606 | 1011
Trait bonus for tired crew:
(+56 | +119 | +198)
(+71 | +149 | +248)
Common Holoprogram
Credits 7500
honor 100
[Character] has installed the Dominion's holoprogram aboard a Hirogen ship. It quickly becomes both addictive and viral.
Choice Failure Message
We have successfully uploaded an addictive and deadly holoprogram to Hirogen computers, and it is going viral. Will this be enough to end the Hirogen threat?
Mission Failed Message


Mission Rewards

Rare Rewards

Rare Rewards
Normal
Elite
Epic

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Going Viral Normal
By: middlehead
Date(s): Mar 2018 – Mar 2024
Runs: 83   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Power Cell ★★★★ 8>>

Super Rare Power Cell ★★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 24 runs in 10 percent of cases
  • 48 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 47 runs.

Also, a run dropping only this item is expected
per 30,000 runs or so.

166.0Statistical Strength: Very unreliable

Range of average cost per
Super Rare Power Cell ★★★★
within 2 standard deviations
(~95.5% confidence):

97.82 — 547.96
>>
10.4
Rare Isolinear Chips ★★★ 10>>

Rare Isolinear Chips ★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 19 runs in 10 percent of cases
  • 38 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 37 runs.

Also, a run dropping only this item is expected
per 15,000 runs or so.

132.8Statistical Strength: Very unreliable

Range of average cost per
Rare Isolinear Chips ★★★
within 2 standard deviations
(~95.5% confidence):

81.93 — 350.28
>>
8.3
Uncommon Subprocessor ★★ 61>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 68 runs or so.

21.8Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

17.8 — 28.02
>>
1.4
Common Casing 96>>

Common Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

13.8Statistical Strength: Very reliable

Range of average cost per
Common Casing
within 2 standard deviations
(~95.5% confidence):

11.92 — 16.47
>>
0.9
Basic Microconnector 74>>

Basic Microconnector

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 38 runs or so.

18Statistical Strength: Fairly reliable

Range of average cost per
Basic Microconnector
within 2 standard deviations
(~95.5% confidence):

15.01 — 22.3
>>
1.1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Going Viral Elite
By: Middlehead & CMO Zoidberg
Date(s): March 2018 – July 2018
Runs: 130   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Expansion Module ★★★★ 19>>

Super Rare Expansion Module ★★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 31 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 30 runs.

Also, a run dropping only this item is expected
per 8,600 runs or so.

136.8Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Expansion Module ★★★★
within 2 standard deviations
(~95.5% confidence):

94.5 — 247.94
>>
6.8
Rare Clothing Pattern ★★★ 82>>

Rare Clothing Pattern ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 110 runs or so.

31.7Statistical Strength: Fairly reliable

Range of average cost per
Rare Clothing Pattern ★★★
within 2 standard deviations
(~95.5% confidence):

26.5 — 39.46
>>
1.6
Uncommon Incense ★★ 148>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

17.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

15.55 — 20.18
>>
0.9
Uncommon Clothing Pattern ★★ 141>>

Uncommon Clothing Pattern ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

18.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Clothing Pattern ★★
within 2 standard deviations
(~95.5% confidence):

16.25 — 21.31
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Going Viral Epic
By: Middlehead, Garner & Crunch
Date(s): Mar 2018 – May 2018
Runs: 76   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Combadge (DS9) ★★ 96>>

Uncommon Combadge (DS9) ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 13 runs or so.

19.0Statistical Strength: Very reliable

Range of average cost per
Uncommon Combadge (DS9) ★★
within 2 standard deviations
(~95.5% confidence):

16.44 — 22.5
>>
0.8
Basic Encoded Communique 26>>

Basic Encoded Communique

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 13 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 12 runs.

Also, a run dropping only this item is expected
per 670 runs or so.

70.2Statistical Strength: Fairly reliable

Range of average cost per
Basic Encoded Communique
within 2 standard deviations
(~95.5% confidence):

51.21 — 111.36
>>
2.9
Super Rare Power Cell ★★★★ 18>>

Super Rare Power Cell ★★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 19 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 18 runs.

Also, a run dropping only this item is expected
per 2,000 runs or so.

101.3Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Power Cell ★★★★
within 2 standard deviations
(~95.5% confidence):

69.72 — 185.39
>>
4.2
Uncommon Spices ★★ 88>>

Uncommon Spices ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

20.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Spices ★★
within 2 standard deviations
(~95.5% confidence):

17.75 — 24.9
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
923
33
994
34
1034
34
Crew XP ?? 108 ??
Training
XP
Warp 1
Warp 10
??
??
??
??
??
??
Credits
Credits
regular
Warp 1
1200
840
1500
??
1800
??