The Price of Friendship

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The Price of Friendship
[I-M2]
AT-Dune Buggy Attacked-Nemesis.png
Chroniton 4 | 20 | 24
Distress Calls
Infinity
Mission
2nd
Type
Away Missions
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Mission Rewards
Okay, so I do know why the Romulans would want to invade. I'm kind of friends with the Xahean queen, who invented a dilithium incubator, just for kicks. That kind of brilliance... it has to be protected. Some Romulans made it to the surface and we have to stop them
~ Cadet Sylvia Tilly

The Price of Friendship is the second mission in the Infinity Distress Calls series. It takes place on Infinity in the Simpson system.

Mission Walkthrough

  The Price of Friendship's Information The Price of Friendship's Structure (Colors Info)
Introduction: The Xaheans possess something of incalculable value: a dilithium incubator. Can you protect both this technology and the Xaheans from being exploited?
Scan for Romulan LifesignsScience
Induce Wildlife to Agitation

Requires:
Telepath

Rare Rewards:
Common Astrometric Chart
Synthesized Polymer
Uncommon Kali-fal ★★

DiplomacyCommon
Engage in CombatSecurity
Determine Strategic CoordinatesCommand
Create Phony Signals

Rare Rewards:
Basic Photon Grenade
Uncommon Romulan Ale ★★
Super Rare Casing ★★★★

ScienceCommon
Negotiate Terms for Cessation

Rare Rewards:
Basic Tactical Vest (DSC)
Uncommon Romulan Encryption Algorithm ★★
Super Rare Database ★★★★

DiplomacyCommon
Track Through WildsSecurity
Remotely Disable Weapons

Requires:
Jury Rigger
or
Prodigy

Rare Rewards:
Common IDIC
Common Security Codes
Uncommon Encoded Communique ★★

EngineeringCommon
Chroniton Cost: 4 | 20 | 24 Chroniton
Suggested
Traits
:
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Locate Landing Site
Determine Strategic Coordinates
A. AT-Dune Buggy Attacked-Nemesis.png
Command Command
51 | 494 | 897
Trait bonus for tired crew:
(+8 | +84 | +154)
(+11 | +106 | +193)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ used veteran experience to determine the smartest landing site for the Romulan party.
Choice Failure Message
2.
Track Romulan Party
Scan for Romulan Lifesigns
A. AT-Ambushing Federation Away Team.png
Science Science
51 | 494 | 897
Trait bonus for tired crew:
(+8 | +84 | +154)
(+11 | +106 | +193)
No other traits provide a bonus.
No Rewards at this Node
Using a special scan pattern, [Character]⁠ determines the Romulan party's current position faster than with traditional scans.
Choice Failure Message
Track Through Wilds
B. AT-Survive Acid Pond.png
Security Security
51 | 494 | 897
Trait bonus for tired crew:
(+8 | +84 | +154)
(+11 | +106 | +193)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ utilizes ancient tracking techniques to follow Romulan footprints through the wilds.
Choice Failure Message
3.
Create a Distraction
Induce Wildlife to Agitation
A. AT-Exploring Strange New World.png
Diplomacy Diplomacy
51 | 494 | 897
Telepath
and Choose 2.A
Trait bonus for tired crew:
(+8 | +84 | +154)
(+11 | +106 | +193)
No other traits provide a bonus.
Normal: Common Astrometric Chart
Elite: Synthesized Polymer
Epic: Uncommon Kali-fal ★★
Utilizing telepathy, [Character]⁠ induces the local wildlife to become more aggressive, stopping the Romulans in their tracks.
Choice Failure Message
Create Phony Signals
B. AT-Hiding from Nausicans.png
Science Science
51 | 494 | 897
Trait bonus for tired crew:
(+6 | +84 | +154)
(+8 | +106 | +193)
No other traits provide a bonus.
Normal: Basic Photon Grenade
Elite: Uncommon Romulan Ale ★★
Epic: Super Rare Casing ★★★★
Another round of special modifications from [Character]⁠ turns a tricorder into a phony hail from a Romulan warbird in orbit.
Choice Failure Message
4.
Defeat Romulan Party
Engage in Combat
A. AT-Corridor Battle-First Contact.png
Security Security
51 | 494 | 897
Trait bonus for tired crew:
(+8 | +84 | +154)
(+11 | +106 | +193)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ leads the away team in surrounding the Romulan party and stunning them into submission.
Choice Failure Message
Remotely Disable Weapons
B. AT-Ambushing Borg Drone.png
Engineering Engineering
51 | 494 | 897
Jury Rigger or Prodigy
and Choose 3.B
Trait bonus for tired crew:
(+8 | +84 | +154)
(+11 | +106 | +193)
No other traits provide a bonus.
Normal: Common IDIC
Elite: Common Security Codes
Epic: Uncommon Encoded Communique ★★
[Character]⁠ utilizes an EMP wave to partially disable the Romulan party's weapons, forcing them to surrender.
Choice Failure Message
5.
Ensure Final Attempt
Negotiate Terms for Cessation
A. AT-Klingons Capture Federation.png
Diplomacy Diplomacy
51 | 494 | 897
Trait bonus for tired crew:
(+8 | +84 | +154)
(+11 | +106 | +193)
No other traits provide a bonus.
Normal: Basic Tactical Vest (DSC)
Elite: Uncommon Romulan Encryption Algorithm ★★
Epic: Super Rare Database ★★★★
[Character]⁠ finally convinces the Romulans to leave the Xaheans in peace for today, in return for dilithium tomorrow.
Choice Failure Message
We intercepted the Romulan landing party and secure promises to leave the Xaheans in peace... in exchange for a seat at the dilithium incubator research table in the future. Cadet Tilly's gratitude is of a more personal nature, but no less sincere.
Mission Failed Message


Mission Rewards

Rare Rewards

Rare Rewards
Normal
Elite
Epic

Standard Rewards

Standard Rewards
Elite
Epic

Drop Chance

Mission tested: The Price of Friendship Normal
By: middlehead, Crunch & Siguard
Date(s): Oct 2018 – Apr 2021
Runs: 231   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Prime Directive 14>>

Common Prime Directive

Average (mean) runs per drop: 17

Based on test averages, to get one more drop,
you may need to do another:

  • 12 runs in 50 percent of cases (median)
  • 38 runs in 10 percent of cases
  • 76 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 75 runs.

Also, a run dropping only this item is expected
per 120,000 runs or so.

66.0Statistical Strength: Somewhat unreliable

Range of average cost per
Common Prime Directive
within 2 standard deviations
(~95.5% confidence):

43.15 — 140.27
>>
16.5
Basic Science Badge 198>>

Basic Science Badge

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 43 runs or so.

4.7Statistical Strength: Very reliable

Range of average cost per
Basic Science Badge
within 2 standard deviations
(~95.5% confidence):

4.17 — 5.3
>>
1.2
Basic Phaser Pistol 25>>

Basic Phaser Pistol

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 21 runs in 10 percent of cases
  • 42 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 41 runs.

Also, a run dropping only this item is expected
per 21,000 runs or so.

37Statistical Strength: Somewhat unreliable

Range of average cost per
Basic Phaser Pistol
within 2 standard deviations
(~95.5% confidence):

26.53 — 60.89
>>
9.2
Basic Expansion Module 220>>

Basic Expansion Module

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 31 runs or so.

4.2Statistical Strength: Very reliable

Range of average cost per
Basic Expansion Module
within 2 standard deviations
(~95.5% confidence):

3.78 — 4.73
>>
1.1
Basic Clothing Pattern 236>>

Basic Clothing Pattern

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

3.9Statistical Strength: Very reliable

Range of average cost per
Basic Clothing Pattern
within 2 standard deviations
(~95.5% confidence):

3.54 — 4.38
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: The Price of Friendship Elite
By: middlehead, CMO Zoidberg & WaldoMag
Date(s): Oct 2018 – July 2022
Runs: 261   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Casing ★★★★ 45>>

Super Rare Casing ★★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 26 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 25 runs.

Also, a run dropping only this item is expected
per 5,300 runs or so.

116.0Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Casing ★★★★
within 2 standard deviations
(~95.5% confidence):

89.95 — 163.3
>>
5.8
Rare Optronic Circuit ★★★ 134>>

Rare Optronic Circuit ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 200 runs or so.

39Statistical Strength: Very reliable

Range of average cost per
Rare Optronic Circuit ★★★
within 2 standard deviations
(~95.5% confidence):

33.66 — 46.23
>>
1.9
Uncommon Casing ★★ 319>>

Uncommon Casing ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 15 runs or so.

16.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

15.06 — 17.91
>>
0.8
Uncommon Subprocessor ★★ 285>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

18.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

16.73 — 20.23
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: The Price of Friendship Epic
By: Elynduil
Date(s): Oct 2018 – Oct 2018
Runs: 30   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Tricorder (DSC) 6>>

Basic Tricorder (DSC)

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 23 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 22 runs.

Also, a run dropping only this item is expected
per 3,400 runs or so.

120.0Statistical Strength: Very unreliable

Range of average cost per
Basic Tricorder (DSC)
within 2 standard deviations
(~95.5% confidence):

66.92 — 580.35
>>
5
Super Rare Starfleet Uniform Pattern ★★★★ 7>>

Super Rare Starfleet Uniform Pattern ★★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 19 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 18 runs.

Also, a run dropping only this item is expected
per 2,100 runs or so.

102.9Statistical Strength: Very unreliable

Range of average cost per
Super Rare Starfleet Uniform Pattern ★★★★
within 2 standard deviations
(~95.5% confidence):

59.45 — 380.96
>>
4.3
Rare Furs ★★★ 51>>

Rare Furs ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 5.5 runs or so.

14.1Statistical Strength: Very reliable

Range of average cost per
Rare Furs ★★★
within 2 standard deviations
(~95.5% confidence):

11.91 — 17.33
>>
0.6
Uncommon Optronic Circuit ★★ 26>>

Uncommon Optronic Circuit ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 41 runs or so.

27.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Optronic Circuit ★★
within 2 standard deviations
(~95.5% confidence):

20.78 — 41.49
>>
1.2

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
314
994
34

Crew XP 105
Training
XP
Warp 1
Warp 10



Credits
Credits
regular
Warp 1
300
1500
1500