The Price of Friendship
The Price of Friendship [I-M2] | |
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4 | 20 | 24 | |
Distress Calls Infinity | |
Mission 2nd |
Type Away Missions |
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Mission Rewards |
“ | Okay, so I do know why the Romulans would want to invade. I'm kind of friends with the Xahean queen, who invented a dilithium incubator, just for kicks. That kind of brilliance... it has to be protected. Some Romulans made it to the surface and we have to stop them | ” |
~ Cadet Sylvia Tilly |
The Price of Friendship is the second mission in the Infinity Distress Calls series. It takes place on Infinity in the Simpson system.
Mission Walkthrough
The Price of Friendship's Information | The Price of Friendship's Structure (Colors Info) | ||||||||||||||
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Introduction: | The Xaheans possess something of incalculable value: a dilithium incubator. Can you protect both this technology and the Xaheans from being exploited? |
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Cost: | 4 | 20 | 24 | ||||||||||||||
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Locate Landing Site |
Determine Strategic Coordinates A. |
Command 51 | 494 | 897 |
— | Trait bonus for tired crew: (+8 | +84 | +154)(+11 | +106 | +193) |
No Rewards at this Node |
[Character] used veteran experience to determine the smartest landing site for the Romulan party. | |||||
Choice Failure Message | |||||
2. Track Romulan Party |
Scan for Romulan Lifesigns A. |
Science 51 | 494 | 897 |
— | Trait bonus for tired crew: (+8 | +84 | +154)(+11 | +106 | +193) |
No Rewards at this Node |
Using a special scan pattern, [Character] determines the Romulan party's current position faster than with traditional scans. | |||||
Choice Failure Message | |||||
Track Through Wilds B. |
Security 51 | 494 | 897 |
— | Trait bonus for tired crew: (+8 | +84 | +154)(+11 | +106 | +193) |
No Rewards at this Node | |
[Character] utilizes ancient tracking techniques to follow Romulan footprints through the wilds. | |||||
Choice Failure Message | |||||
3. Create a Distraction |
Induce Wildlife to Agitation A. |
Diplomacy 51 | 494 | 897 |
Telepath and Choose 2.A |
Trait bonus for tired crew: (+8 | +84 | +154)(+11 | +106 | +193) |
Normal: Common Astrometric Chart ★ Elite: Synthesized Polymer Epic: Uncommon Kali-fal ★★ |
Utilizing telepathy, [Character] induces the local wildlife to become more aggressive, stopping the Romulans in their tracks. | |||||
Choice Failure Message | |||||
Create Phony Signals B. |
Science 51 | 494 | 897 |
— | Trait bonus for tired crew: (+6 | +84 | +154)(+8 | +106 | +193) |
Normal: Basic Photon Grenade Elite: Uncommon Romulan Ale ★★ Epic: Super Rare Casing ★★★★ | |
Another round of special modifications from [Character] turns a tricorder into a phony hail from a Romulan warbird in orbit. | |||||
Choice Failure Message | |||||
4. Defeat Romulan Party |
Engage in Combat A. |
Security 51 | 494 | 897 |
— | Trait bonus for tired crew: (+8 | +84 | +154)(+11 | +106 | +193) |
No Rewards at this Node |
[Character] leads the away team in surrounding the Romulan party and stunning them into submission. | |||||
Choice Failure Message | |||||
Remotely Disable Weapons B. |
Engineering 51 | 494 | 897 |
Jury Rigger or Prodigy and Choose 3.B |
Trait bonus for tired crew: (+8 | +84 | +154)(+11 | +106 | +193) |
Normal: Common IDIC ★ Elite: Common Security Codes ★ Epic: Uncommon Encoded Communique ★★ | |
[Character] utilizes an EMP wave to partially disable the Romulan party's weapons, forcing them to surrender. | |||||
Choice Failure Message | |||||
5. Ensure Final Attempt |
Negotiate Terms for Cessation A. |
Diplomacy 51 | 494 | 897 |
— | Trait bonus for tired crew: (+8 | +84 | +154)(+11 | +106 | +193) |
Normal: Basic Tactical Vest (DSC) Elite: Uncommon Romulan Encryption Algorithm ★★ Epic: Super Rare Database ★★★★ |
[Character] finally convinces the Romulans to leave the Xaheans in peace for today, in return for dilithium tomorrow. | |||||
Choice Failure Message | |||||
We intercepted the Romulan landing party and secure promises to leave the Xaheans in peace... in exchange for a seat at the dilithium incubator research table in the future. Cadet Tilly's gratitude is of a more personal nature, but no less sincere. | |||||
Mission Failed Message |
Mission Rewards
Rare Rewards
- Basic Photon Grenade
- Basic Tactical Vest (DSC)
- Common Astrometric Chart ★
- Common IDIC ★
- Common Security Codes ★
- Uncommon Romulan Ale ★★
- Uncommon Romulan Encryption Algorithm ★★
- Rare Synthesized Polymer ★★★
- Uncommon Encoded Communique ★★
- Uncommon Kali-fal ★★
- Super Rare Casing ★★★★
- Super Rare Database ★★★★
Standard Rewards
- Common Prime Directive ★
- Basic Science Badge
- Basic Phaser Pistol
- Basic Expansion Module
- Basic Clothing Pattern
- Super Rare Casing ★★★★
- Rare Optronic Circuit ★★★
- Uncommon Casing ★★
- Uncommon Subprocessor ★★
- Basic Tricorder (DSC)
- Super Rare Starfleet Uniform Pattern ★★★★
- Rare Furs ★★★
- Uncommon Optronic Circuit ★★
Drop Chance
Mission tested: The Price of Friendship [edit]
| |||
By: middlehead, Crunch & Siguard Date(s): Oct 2018 – Apr 2021 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Prime Directive ★ | 14>> Common Prime Directive ★ Average (mean) runs per drop: 17 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
66.0Statistical Strength: Somewhat unreliable Range of average cost per Common Prime Directive ★ within 2 standard deviations (~95.5% confidence): 43.15 — 140.27>> |
16.5 |
Basic Science Badge | 198>> Basic Science Badge Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.7Statistical Strength: Very reliable Range of average cost per Basic Science Badge within 2 standard deviations (~95.5% confidence): 4.17 — 5.3>> |
1.2 |
Basic Phaser Pistol | 25>> Basic Phaser Pistol Average (mean) runs per drop: 10 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
37Statistical Strength: Somewhat unreliable Range of average cost per Basic Phaser Pistol within 2 standard deviations (~95.5% confidence): 26.53 — 60.89>> |
9.2 |
Basic Expansion Module | 220>> Basic Expansion Module Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.2Statistical Strength: Very reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 3.78 — 4.73>> |
1.1 |
Basic Clothing Pattern | 236>> Basic Clothing Pattern Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
3.9Statistical Strength: Very reliable Range of average cost per Basic Clothing Pattern within 2 standard deviations (~95.5% confidence): 3.54 — 4.38>> |
1 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: The Price of Friendship [edit]
| |||
By: middlehead, CMO Zoidberg & WaldoMag Date(s): Oct 2018 – July 2022 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Casing ★★★★ | 45>> Super Rare Casing ★★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
116.0Statistical Strength: Fairly reliable Range of average cost per Super Rare Casing ★★★★ within 2 standard deviations (~95.5% confidence): 89.95 — 163.3>> |
5.8 |
Rare Optronic Circuit ★★★ | 134>> Rare Optronic Circuit ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
39Statistical Strength: Very reliable Range of average cost per Rare Optronic Circuit ★★★ within 2 standard deviations (~95.5% confidence): 33.66 — 46.23>> |
1.9 |
Uncommon Casing ★★ | 319>> Uncommon Casing ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.4Statistical Strength: Very reliable Range of average cost per Uncommon Casing ★★ within 2 standard deviations (~95.5% confidence): 15.06 — 17.91>> |
0.8 |
Uncommon Subprocessor ★★ | 285>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.3Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 16.73 — 20.23>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: The Price of Friendship [edit]
| |||
By: Elynduil Date(s): Oct 2018 – Oct 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Basic Tricorder (DSC) | 6>> Basic Tricorder (DSC) Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
120.0Statistical Strength: Very unreliable Range of average cost per Basic Tricorder (DSC) within 2 standard deviations (~95.5% confidence): 66.92 — 580.35>> |
5 |
Super Rare Starfleet Uniform Pattern ★★★★ | 7>> Super Rare Starfleet Uniform Pattern ★★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
102.9Statistical Strength: Very unreliable Range of average cost per Super Rare Starfleet Uniform Pattern ★★★★ within 2 standard deviations (~95.5% confidence): 59.45 — 380.96>> |
4.3 |
Rare Furs ★★★ | 51>> Rare Furs ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.1Statistical Strength: Very reliable Range of average cost per Rare Furs ★★★ within 2 standard deviations (~95.5% confidence): 11.91 — 17.33>> |
0.6 |
Uncommon Optronic Circuit ★★ | 26>> Uncommon Optronic Circuit ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
27.7Statistical Strength: Fairly reliable Range of average cost per Uncommon Optronic Circuit ★★ within 2 standard deviations (~95.5% confidence): 20.78 — 41.49>> |
1.2 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
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---|---|---|---|---|
Capt XP | 1st-Run Repeat |
314 |
994 34 |
|
Crew XP | 105 | |||
Training XP |
Warp 1 Warp 10 |
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Credits |
regular Warp 1 |
300 |
1500 1500 |