Cleansing Fire
Cleansing Fire [E1-M14A] | |
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4 | 6 | 14 | |
Episode 1 - The Art of War | |
Mission 14th |
Type Away Team |
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Mission Rewards |
Cleansing Fire is the fourteenth mission in Episode 1, The Art of War. It takes place at the Genesis Planet in the Genesis system.
- Note: To unlock this mission you must choose the Klingon Victory in episode 1. Otherwise your fourteenth mission will be By Hook Or By Crook.
- Note: Both Elite and Epic drop 1* Starfleet Uniform Patterns. There appears to be a bug in the game whereby this mission is listed twice as a source however both buttons point to the Epic mission.
Mission Walkthrough
Cleansing Fire's Information | Cleansing Fire's Structure (Colors Info) | |||||||||||
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Introduction: | Martok is leading a Klingon assault on the Augment's main research facility. Join him and his warriors in glorious combat! |
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Cost: | 4 | 6 | 14 | |||||||||||
Suggested Traits: |
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Notes: | To unlock this mission you must choose the Klingon Victory in Episode 1. Otherwise your 14th mission will be By Hook Or By Crook The standard rewards for elite and epic are identical. |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Gain Entry to Facility |
Bait Guards from Posts A. |
Security 39 | 86 | 184 |
— | Trait bonus for tired crew: (+6 | +13 | +29)(+8 | +17 | +37) |
Common NX-01 Cap ★ Uncommon Toolbox ★★ Super Rare Clothing Pattern ★★★★ |
[Character] was able to cause a distraction and bait the Augment guards into an ambush! | |||||
[Character] failed to bait the guards from their posts. The away team was forced into a stand-up fight. | |||||
2. Locate Augment Researchers |
Reconcile Layout with Scans A. |
Science 39 | 86 | 184 |
— | Trait bonus for tired crew: (+6 | +13 | +29)(+8 | +17 | +37) |
Basic Starfleet Command Uniform (TOS) Uncommon Tricorder (TOS) ★★ Uncommon Field Rations ★★ |
[Character] has scouted the facility and has the basic layout mapped. Now to corner the Augment researchers! | |||||
[Character] wandered the facility and got lost several times. The away team has to guess at the layout. | |||||
Isolate Augment Biorhythms B. |
Medicine 39 | 86 | 184 |
— | Trait bonus for tired crew: (+6 | +13 | +29)(+8 | +17 | +37) |
Basic Civilian Medical Dress Common Toolbox ★ Rare Subprocessor ★★★ | |
[Character] has scanned and located the Augment researchers by their biorhythms. | |||||
[Character] was unable to determine who in the building is an Augment and who is not. | |||||
Trace Power Draws C. |
Engineering 39 | 86 | 184 |
— | Trait bonus for tired crew: (+6 | +13 | +29)(+8 | +17 | +37) |
Basic Starfleet Engineering Uniform (VOY) Uncommon D'k tahg ★★ Rare Synthesized Polymer ★★★ | |
[Character] has found the room in the facility drawing the most power from the generators. | |||||
[Character] was unable to trace signals from the facility's power generators to one source. | |||||
3. Overcome Security Measures |
Ambush Augment Androids A. |
Security 39 | 86 | 184 |
Choose 2.A | Trait bonus for tired crew: (+6 | +13 | +29)(+8 | +17 | +37) |
No Rewards at this Node |
[Character] has taken on androids built by Arik Soong's Augment children–and won! | |||||
[Character] overcame the androids built by Arik Soong's Augment children–but just barely. | |||||
Disable Automated Defenses B. |
Engineering 39 | 86 | 184 |
— | Trait bonus for tired crew: (+6 | +13 | +29)(+8 | +17 | +37) |
No Rewards at this Node | |
[Character] found overrides that allowed the automated defenses protecting the Augment researchers to be shut down. | |||||
[Character] was unable to disable the automated defenses. Several Klingons are injured reaching the Augments. | |||||
4. Shut Down Facility |
Destroy Research Equipment A. |
Security 39 | 86 | 184 |
— | Trait bonus for tired crew: (+6 | +13 | +29)(+8 | +17 | +37) |
Basic Identification Code Uncommon Plasma Rifle ★★ Uncommon Writing PADD ★★ |
[Character] and the Klingons destroy the Augment's research equipment and data files. | |||||
[Character] fails to notice an auto-transport triggered by the researchers. They escape and the mission fails. | |||||
Self-Destruct Key Systems B. |
Engineering 39 | 86 | 184 |
— | Trait bonus for tired crew: (+6 | +13 | +29)(+8 | +17 | +37) |
Uncommon Wrench ★★ Uncommon Pattern Enhancer ★★ Rare Incense ★★★ | |
[Character] has carefully destroy key components in the research equipment, ending the Augment's work. | |||||
[Character] blundered in their attempt and caused an explosion. The researchers escaped during the chaos. | |||||
We have victory! Alongside our Klingon allies, we have dismantled the Augments' main research facility. The question remains of what to do with the captive researchers... | |||||
The Augments proved formidable foes even for the combined strength of a Starfleet crew and the Klingon Empire's best. We must regroup and replan a second attempt at this operation. |
Mission Rewards
Rare Rewards
- Uncommon Wrench ★★
- Common NX-01 Cap ★
- Basic Civilian Medical Dress
- Basic Identification Code
- Basic Starfleet Engineering Uniform (VOY)
- Basic Starfleet Command Uniform (TOS)
- Uncommon Tricorder (TOS) ★★
- Uncommon Toolbox ★★
- Uncommon Plasma Rifle ★★
- Uncommon Pattern Enhancer ★★
- Uncommon D'k tahg ★★
- Common Toolbox ★
- Super Rare Clothing Pattern ★★★★
- Rare Subprocessor ★★★
- Rare Synthesized Polymer ★★★
- Rare Incense ★★★
- Uncommon Field Rations ★★
- Uncommon Writing PADD (TNG) ★★
Standard Rewards
- Basic Spices
- Basic Polyalloy
- Basic Micro-Optic Drill
- Basic Hyperspanner (DS9)
- Basic Bloodwine
- Constellation Class Schematic
- Constellation Class Schematic (x3)
- Common Pattern Enhancer ★
- Common Phaser Type 1 ★
- Common Starfleet Uniform Pattern ★
- Basic Interlink
- Constellation Class Schematic (x3)
- Common Pattern Enhancer ★
- Common Phaser Type 1 ★
- Common Starfleet Uniform Pattern ★
- Basic Interlink
Drop Chance
Mission tested: Cleansing Fire [edit]
| |||
By: Siguard, bntracy, SYSkonfigg & Crunch (+ more) Date(s): Aug 2016 – May 2024 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Constellation Class Schematic | 3002>>
Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
12.1Statistical Strength: Very reliable Range of average cost per Constellation Class Schematic within 2 standard deviations (~95.5% confidence): 11.71 — 12.55>> |
3 |
Basic Bloodwine | 1354>> Basic Bloodwine Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
26.9Statistical Strength: Very reliable Range of average cost per Basic Bloodwine within 2 standard deviations (~95.5% confidence): 25.51 — 28.37>> |
6.7 |
Basic Hyperspanner (DS9) | 2816>> Basic Hyperspanner (DS9) Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
12.9Statistical Strength: Very reliable Range of average cost per Basic Hyperspanner (DS9) within 2 standard deviations (~95.5% confidence): 12.47 — 13.4>> |
3.2 |
Basic Micro-Optic Drill | 1421>> Basic Micro-Optic Drill Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
25.6Statistical Strength: Very reliable Range of average cost per Basic Micro-Optic Drill within 2 standard deviations (~95.5% confidence): 24.34 — 26.99>> |
6.4 |
Basic Polyalloy | 7228>> Basic Polyalloy Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
5Statistical Strength: Very reliable Range of average cost per Basic Polyalloy within 2 standard deviations (~95.5% confidence): 4.93 — 5.14>> |
1.3 |
Basic Spices | 11461>> Basic Spices Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
3.2Statistical Strength: Very reliable Range of average cost per Basic Spices within 2 standard deviations (~95.5% confidence): 3.13 — 3.22>> |
0.8
|
Average cost per unit assumes 3 standard rewards per run. Several drop rates got adjusted on 2016/08/23. As this DropTest is likely affected, old data has been removed or commented out. |
Mission tested: Cleansing Fire [edit]
| |||
By: TheGambit, Cpt Nichols, Iviv & Crunch (+ more) Date(s): May 2016 – Mar 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Constellation Class Schematic (x3) | 951>>
Average (mean) runs per x3 drop: 4 Based on test averages, to get one more x3 drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.9Statistical Strength: Very reliable Range of average cost per Constellation Class Schematic within 2 standard deviations (~95.5% confidence): 7.13 — 8.85>> |
1.3 |
Common Pattern Enhancer ★ | 191>> Common Pattern Enhancer ★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
39.3Statistical Strength: Very reliable Range of average cost per Common Pattern Enhancer ★ within 2 standard deviations (~95.5% confidence): 34.47 — 45.79>> |
6.6 |
Common Phaser Type 1 ★ | 202>> Common Phaser Type 1 ★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
37.2Statistical Strength: Very reliable Range of average cost per Common Phaser Type 1 ★ within 2 standard deviations (~95.5% confidence): 32.71 — 43.09>> |
6.2 |
Common Starfleet Uniform Pattern ★ | 990>> Common Starfleet Uniform Pattern ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.6Statistical Strength: Very reliable Range of average cost per Common Starfleet Uniform Pattern ★ within 2 standard deviations (~95.5% confidence): 7.2 — 8.03>> |
1.3 |
Basic Interlink | 2056>> Basic Interlink Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
3.7Statistical Strength: Very reliable Range of average cost per Basic Interlink within 2 standard deviations (~95.5% confidence): 3.55 — 3.77>> |
0.6 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Cleansing Fire [edit]
| |||
By: Trojanneil, Joker41NAM & Middlehead Date(s): May 2017–Apr 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Constellation Class Schematic (x3) | 33>>
Average (mean) runs per x3 drop: 3 Based on test averages, to get one more x3 drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
12.3Statistical Strength: Somewhat unreliable Range of average cost per Constellation Class Schematic within 2 standard deviations (~95.5% confidence): 7.85 — 28.41>> |
0.9 |
Common Pattern Enhancer ★ | 1>>Unable to display streak info |
406.0Statistical Strength: Nearly useless Range of average cost per Common Pattern Enhancer ★ within 2 standard deviations (~95.5% confidence): 135.33 — Infinity>> |
29 |
Common Phaser Type 1 ★ | 5>> Common Phaser Type 1 ★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
81.2Statistical Strength: Nearly useless Range of average cost per Common Phaser Type 1 ★ within 2 standard deviations (~95.5% confidence): 43.34 — 641.28>> |
5.8 |
Common Starfleet Uniform Pattern ★ | 28>> Common Starfleet Uniform Pattern ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.5Statistical Strength: Fairly reliable Range of average cost per Common Starfleet Uniform Pattern ★ within 2 standard deviations (~95.5% confidence): 11.04 — 21.11>> |
1 |
Basic Interlink | 42>> Basic Interlink Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.7Statistical Strength: Fairly reliable Range of average cost per Basic Interlink within 2 standard deviations (~95.5% confidence): 7.9 — 12.44>> |
0.7 |
Average cost per unit assumes 3 standard rewards per run. Please Do NOT include results from "Double-Up" Adwarps. Double-Up results are not random and will skew results. Warning 2: Above results flagged as preliminary due to small sample size. Identical rewards as Cleansing Fire (probably a bug), but due to the much higher cost the drop rates are quite miserable. |
Other Rewards
Currency Rewards |
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---|---|---|---|---|
Capt XP | 1st-Run Repeat |
? 8 |
532 22 |
882 32 |
Crew XP | 24 | 48 | 88 | |
Training XP |
Warp 1 Warp 10 |
45 445 |
100 ? |
? ? |
Credits |
regular Warp 1 |
300 210 |
452 315 |
1052 ? |