He Means Well
He Means Well [E4-M11] | |
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10 / 16 / 20 | |
Episode 4 - Hostile Takeover | |
Mission 11th |
Type Space Battle |
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Mission Rewards |
He Means Well is the eleventh mission in Episode 4, Hostile Takeover. It takes place at Volchok Prime in the Volchok system.
Mission Walkthrough
He Means Well | |||
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Against: Rom in Ferengi D'Kora Marauder Chroniton cost: 10 / 16 / 20 | |||
Shields | 15000 | 21000 | 58000 |
Shield Regeneration | 700 | 900 | 1300 |
Hull | 34000 | 40000 | 100000 |
Evasion | 2 | 2 | 5 |
Evasion Power | 1600 | 1800 | 3500 |
Attack | 2 | 2 | 4 |
Attack Power | 1650 | 1900 | 3300 |
Attack Speed | 1 | 1 | 1 |
Accuracy | 1 | 2 | 4 |
Accuracy Power | 1500 | 1900 | 3300 |
Crit Rating | 700 | 700 | 700 |
Crit Bonus | 7000 | 8000 | 9000 |
We have disabled a Ferengi ship captained by Rom, who hoped to strike against the Alliance (led by his future self). His brother Quark surely has more to say on this subject. |
Mission Rewards
Standard Rewards
- Rare Isolinear Chips ★★★
- Uncommon Phaser Type 1 ★★
- Uncommon Database (Panel) ★★
- Uncommon Polyalloy ★★
- Common Spices ★
- Jem'Hadar Fighter Schematic (x2)
- Super Rare Optronic Circuit ★★★★
- Rare Alcohol ★★★
- Uncommon Casing ★★
- Common Optronic Circuit ★
- Basic Synthesized Polymer
- Super Rare Expansion Module ★★★★
- Rare Sensor ★★★
- Uncommon Furs ★★
- Uncommon Interlink ★★
Drop Chance
Mission tested: He Means Well [edit]
| |||
By: Dharkus, bntracy, Crunch & Jlieser (+ more) Date(s): May 2017 – May 2021 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Jem'Hadar Fighter Schematic (x2) | 1024>>
Average (mean) runs per x2 drop: 4 Based on test averages, to get one more x2 drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.9Statistical Strength: Very reliable Range of average cost per Jem'Hadar Fighter Schematic within 2 standard deviations (~95.5% confidence): 14.69 — 17.37>> |
1.6 |
Uncommon Phaser Type 1 ★★ | 119>> Uncommon Phaser Type 1 ★★ Average (mean) runs per drop: 14 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
137Statistical Strength: Very reliable Range of average cost per Uncommon Phaser Type 1 ★★ within 2 standard deviations (~95.5% confidence): 115.97 — 167.27>> |
13.7 |
Rare Isolinear Chips ★★★ | 122>> Rare Isolinear Chips ★★★ Average (mean) runs per drop: 14 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
133.6Statistical Strength: Very reliable Range of average cost per Rare Isolinear Chips ★★★ within 2 standard deviations (~95.5% confidence): 113.34 — 162.7>> |
13.4 |
Uncommon Database (Panel) ★★ | 248>> Uncommon Database (Panel) ★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
65.7Statistical Strength: Very reliable Range of average cost per Uncommon Database (Panel) ★★ within 2 standard deviations (~95.5% confidence): 58.49 — 75.01>> |
6.6 |
Uncommon Polyalloy ★★ | 226>> Uncommon Polyalloy ★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
72.1Statistical Strength: Very reliable Range of average cost per Uncommon Polyalloy ★★ within 2 standard deviations (~95.5% confidence): 63.83 — 82.9>> |
7.2 |
Common Spices ★ | 3663>> Common Spices ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.5Statistical Strength: Very reliable Range of average cost per Common Spices ★ within 2 standard deviations (~95.5% confidence): 4.38 — 4.52>> |
0.4
|
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: He Means Well [edit]
| |||
By: middlehead, Captain Sheridan, Dharkus & Chapey (+ more) Date(s): Jul 2016 – Apr 2021 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Optronic Circuit ★★★★ | 32>> Super Rare Optronic Circuit ★★★★ Average (mean) runs per drop: 16 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
255.5Statistical Strength: Fairly reliable Range of average cost per Super Rare Optronic Circuit ★★★★ within 2 standard deviations (~95.5% confidence): 189.27 — 393.05>> |
16 |
Rare Alcohol ★★★ | 77>> Rare Alcohol ★★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
106.2Statistical Strength: Fairly reliable Range of average cost per Rare Alcohol ★★★ within 2 standard deviations (~95.5% confidence): 86.88 — 136.51>> |
6.6 |
Uncommon Casing ★★ | 424>> Uncommon Casing ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.3Statistical Strength: Very reliable Range of average cost per Uncommon Casing ★★ within 2 standard deviations (~95.5% confidence): 17.81 — 21.02>> |
1.2 |
Common Optronic Circuit ★ | 496>> Common Optronic Circuit ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.5Statistical Strength: Very reliable Range of average cost per Common Optronic Circuit ★ within 2 standard deviations (~95.5% confidence): 15.35 — 17.8>> |
1 |
Basic Synthesized Polymer | 504>> Basic Synthesized Polymer Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.2Statistical Strength: Very reliable Range of average cost per Basic Synthesized Polymer within 2 standard deviations (~95.5% confidence): 15.12 — 17.5>> |
1 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: He Means Well [edit]
| |||
By: middlehead, ct, Joker41NAM & Octarolakh (+1 more) Date(s): Aug 2017 – Aug 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Expansion Module ★★★★ | 8>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 12 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
235.0Statistical Strength: Very unreliable Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 138.38 — 778.77>> |
11.8 |
Rare Sensor ★★★ | 53>> Rare Sensor ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
35.5Statistical Strength: Fairly reliable Range of average cost per Rare Sensor ★★★ within 2 standard deviations (~95.5% confidence): 28.42 — 47.17>> |
1.8 |
Uncommon Furs ★★ | 128>> Uncommon Furs ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.7Statistical Strength: Very reliable Range of average cost per Uncommon Furs ★★ within 2 standard deviations (~95.5% confidence): 12.99 — 16.9>> |
0.7 |
Uncommon Interlink ★★ | 93>> Uncommon Interlink ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.2Statistical Strength: Very reliable Range of average cost per Uncommon Interlink ★★ within 2 standard deviations (~95.5% confidence): 17.28 — 24.36>> |
1 |
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed. |
Other Rewards
Currency Rewards |
||||
---|---|---|---|---|
Capt XP | 1st-Run Repeat |
748 28 |
902 32 |
994 34 |
Crew XP | 69 | 90 | 105 | |
Training XP |
Warp 1 Warp 10 |
145 ? |
? ? |
230 ? |
Credits |
regular Warp 1 |
750 528 |
1200 ? |
1500 1050 |
Notes
- No notes.