Fan Club

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Fan Club [E4-M9]
SB-Ferengi D'Kora Marauder.png
Chroniton 10 / 16 / 20
Episode
4 - Hostile Takeover
Mission
9th
Type
Space Battle
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Mission Rewards

Fan Club is the ninth mission in Episode 4, Hostile Takeover. It takes place at Hupyria Sun in the Hupyria system.

Mission Walkthrough

Arms Race
Against: Ferengi Traditionalists in Ferengi D'Kora Marauder RareRareRare
Chroniton cost: 10 / 16 / 20
Normal Elite Epic
Shields 15000 21000 58000
Shield Regeneration 700 900 1300
Hull 34000 40000 100000
Evasion 2 2 5
Evasion Power 1600 1800 3500
Attack 2 2 4
Attack Power 1650 1900 3300
Attack Speed 1 1 1
Accuracy 1 2 4
Accuracy Power 1500 1900 3300
Crit Rating 700 700 700
Crit Bonus 7000 8000 9000
We have defeated a zealous Ferengi crew intent on defending their idol, Jal Culluh.
We cannot afford any more delays - we must hurry to stop him before he reaches his target.

Mission Rewards

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Fan Club Normal
By: inorlive, shadragul, bntracy & Crunch (+ more)
Date(s): Aug 2016 – Jan 2022
Runs: 1084   Cost/Run: 10 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Writing PADD (TNG) ★★ 82>>

Uncommon Writing PADD (TNG) ★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 31 runs in 10 percent of cases
  • 61 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 60 runs.

Also, a run dropping only this item is expected
per 62,000 runs or so.

132.2Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Writing PADD (TNG) ★★
within 2 standard deviations
(~95.5% confidence):

108.53 — 169.07
>>
13.2
Rare Furs ★★★ 89>>

Rare Furs ★★★

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 28 runs in 10 percent of cases
  • 56 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 55 runs.

Also, a run dropping only this item is expected
per 49,000 runs or so.

121.8Statistical Strength: Fairly reliable

Range of average cost per
Rare Furs ★★★
within 2 standard deviations
(~95.5% confidence):

100.73 — 154
>>
12.2
Uncommon Optronic Circuit ★★ 201>>

Uncommon Optronic Circuit ★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 25 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 24 runs.

Also, a run dropping only this item is expected
per 4,200 runs or so.

53.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Optronic Circuit ★★
within 2 standard deviations
(~95.5% confidence):

47.45 — 62.47
>>
5.4
Uncommon Power Cell ★★ 183>>

Uncommon Power Cell ★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 27 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 26 runs.

Also, a run dropping only this item is expected
per 5,600 runs or so.

59.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Power Cell ★★
within 2 standard deviations
(~95.5% confidence):

51.79 — 69.17
>>
5.9
Common Emitter Crystal 2697>>

Common Emitter Crystal

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.8 runs or so.

4Statistical Strength: Very reliable

Range of average cost per
Common Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

3.96 — 4.08
>>
0.4

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Fan Club Elite
By: Joker41NAM, Iknamur, WaldoMag & KirkFox (+1 more)
Date(s): Mar 2017 – May 2023
Runs: 187   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Criminal Activity Report 60>>

Common Criminal Activity Report

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 14 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 13 runs.

Also, a run dropping only this item is expected
per 820 runs or so.

49.9Statistical Strength: Fairly reliable

Range of average cost per
Common Criminal Activity Report
within 2 standard deviations
(~95.5% confidence):

40.08 — 65.98
>>
3.1
Super Rare Optronic Circuit ★★★★ 14>>

Super Rare Optronic Circuit ★★★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 31 runs in 10 percent of cases
  • 61 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 60 runs.

Also, a run dropping only this item is expected
per 64,000 runs or so.

213.7Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Optronic Circuit ★★★★
within 2 standard deviations
(~95.5% confidence):

139.84 — 453.05
>>
13.4
Rare Expansion Module ★★★ 10>>

Rare Expansion Module ★★★

Average (mean) runs per drop: 19

Based on test averages, to get one more drop,
you may need to do another:

  • 13 runs in 50 percent of cases (median)
  • 43 runs in 10 percent of cases
  • 86 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 85 runs.

Also, a run dropping only this item is expected
per 180,000 runs or so.

299.2Statistical Strength: Very unreliable

Range of average cost per
Rare Expansion Module ★★★
within 2 standard deviations
(~95.5% confidence):

183.86 — 802.9
>>
18.7
Uncommon Subprocessor ★★ 132>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 77 runs or so.

22.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

19.67 — 26.74
>>
1.4
Common Microconnector 345>>

Common Microconnector

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 4.3 runs or so.

8.7Statistical Strength: Very reliable

Range of average cost per
Common Microconnector
within 2 standard deviations
(~95.5% confidence):

8.13 — 9.29
>>
0.5

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: -.

Mission tested: Fan Club Epic
By: Das411, JSD, Siguard & Loulybob (+ more)
Date(s): March 2017 – Dec 2021
Runs: 535   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Alcohol ★★★★ 76>>

Super Rare Alcohol ★★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 32 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 31 runs.

Also, a run dropping only this item is expected
per 9,400 runs or so.

140.8Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Alcohol ★★★★
within 2 standard deviations
(~95.5% confidence):

115.03 — 181.43
>>
7
Rare Spices ★★★ 327>>

Rare Spices ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 120 runs or so.

32.7Statistical Strength: Very reliable

Range of average cost per
Rare Spices ★★★
within 2 standard deviations
(~95.5% confidence):

29.78 — 36.31
>>
1.6
Uncommon Alcohol ★★ 613>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

17.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

16.41 — 18.64
>>
0.9
Uncommon Isolinear Chips ★★ 589>>

Uncommon Isolinear Chips ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

18.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Isolinear Chips ★★
within 2 standard deviations
(~95.5% confidence):

17.05 — 19.44
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: -.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
717
27
902
?
994
34
Crew XP 66 90 105
Training
XP
Warp 1
Warp 10
145
?
?
?
220
?
Credits
Credits
regular
Warp 1
750
525
1200
?
1500
1050

Notes

  • No notes.