Evacuation Orders

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Evacuation Orders
[E8-M1]
AT-Starfleet Headquarters Meeting.png
Chroniton 16 | 20 | 24
Episode
8 - The Killing Syndrome
Mission
1st
Type
Away Missions
Next >
Mission Rewards

Evacuation Orders is the first mission in Episode 8, The Killing Syndrome. It takes place at Xindus in the Xindus system.

Mission Walkthrough

  Evacuation Orders's Information Evacuation Orders's Structure (Colors Info)
Introduction: Hirogen hunters are headed for Xindi space. Defend this Federation member against the invaders!
Evacuation Orders structure.png
Chroniton Cost: 16 | 20 | 24 Chroniton
Suggested
Traits
:
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Organize Planetary Evacuation
Optimize Evacuation Strategy
A. AT-Starfleet Headquarters Meeting.png
Command Command
232 | 487 | 881
Trait bonus for tired crew:
(+44 | +93 | +169)
(+56 | +117 | +212)
Basic Holoprogram
Rare Polyalloy ★★★
Basic Holoprogram
[Character]⁠ crafted a strategy to rescue at least a million Xindi.
Choice Failure Message
2.
Solve Logistical Problems
Attempt ot Maximize Resources
A. AT-Back Alley Trade.png
Science Science
232 | 487 | 881
Trait bonus for tired crew:
(+44 | +93 | +169)
(+56 | +117 | +212)
No Rewards at this Node
[Character]⁠ has successfully computed a schedule and resources manifest for emergency evacuation transports to follow.
Choice Failure Message
Activate Reserve Transports
B. AT-Shuttlecraft Under Attack.png
Engineering Engineering
232 | 487 | 881
Trait bonus for tired crew:
(+44 | +93 | +169)
(+56 | +117 | +212)
No Rewards at this Node
[Character]⁠ was able to bring several additional transport ships into service, doubling the number of evacuees.
Choice Failure Message
3.
Consult With Planetary Officials
Enlist Local Government
A. AT-Bartering with Ferengi.png
Diplomacy Diplomacy
232 | 487 | 881
Trait bonus for tired crew:
(+44 | +93 | +169)
(+56 | +117 | +212)
Uncommon Dominion Seal ★★
Basic Medical Experiment
Basic Science Experiment
[Character]⁠ was able to convince the local government to help with evacuation procedures.
Choice Failure Message
Impose Martial Law
B. AT-Peacekeepers and Rioters.png
Command Command
232 | 487 | 881
Brutal Trait bonus for tired crew:
(+44 | +93 | +169)
(+56 | +117 | +212)
Uncommon Casing ★★
Uncommon Bloodwine ★★
Super Rare Casing ★★★★
[Character]⁠'s decisive action cut through the panic sweeping the planet and directed civilians to evacuation stations.
Choice Failure Message
4.
Beam Up Refugees
Bypass Transporter Safties
A. AT-Transporter Room.png
Science Science
232 | 487 | 881
Trait bonus for tired crew:
(+44 | +93 | +169)
(+56 | +117 | +212)
Uncommon Astrometric Chart ★★
Rare Synthesized Polymer ★★★
Super Rare Polyalloy ★★★★
[Character]⁠ pushed the transporter algorithms past their safety protocols to save the maximum number of Xindi.
Choice Failure Message
Our away team has successfully organized an efficient evacuation of a threatened Xindi planet. But the Hirogen will surely not be so easily dissuaded....
Mission Failed Message


Mission Rewards

Rare Rewards

Rare Rewards
Normal
Elite
Epic

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Evacuation Orders Normal
By: Crunch, Siguard, Terfin & middlehead
Date(s): Dec 2017 – Aug 2021
Runs: 104   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Database (Panel) ★★★★ 7>>

Super Rare Database (Panel) ★★★★

Average (mean) runs per drop: 15

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 34 runs in 10 percent of cases
  • 68 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 67 runs.

Also, a run dropping only this item is expected
per 89,000 runs or so.

237.7Statistical Strength: Very unreliable

Range of average cost per
Super Rare Database (Panel) ★★★★
within 2 standard deviations
(~95.5% confidence):

135.95 — 945.57
>>
14.9
Rare Emitter Crystal ★★★ 7>>

Rare Emitter Crystal ★★★

Average (mean) runs per drop: 15

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 34 runs in 10 percent of cases
  • 68 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 67 runs.

Also, a run dropping only this item is expected
per 89,000 runs or so.

237.7Statistical Strength: Very unreliable

Range of average cost per
Rare Emitter Crystal ★★★
within 2 standard deviations
(~95.5% confidence):

135.95 — 945.57
>>
14.9
Uncommon Isolinear Chips ★★ 87>>

Uncommon Isolinear Chips ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 46 runs or so.

19.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Isolinear Chips ★★
within 2 standard deviations
(~95.5% confidence):

16.18 — 23.39
>>
1.2
Common Spices 118>>

Common Spices

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

14.1Statistical Strength: Very reliable

Range of average cost per
Common Spices
within 2 standard deviations
(~95.5% confidence):

12.31 — 16.5
>>
0.9
Basic Database (Panel) 93>>

Basic Database (Panel)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 38 runs or so.

17.9Statistical Strength: Very reliable

Range of average cost per
Basic Database (Panel)
within 2 standard deviations
(~95.5% confidence):

15.24 — 21.66
>>
1.1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Evacuation Orders Elite
By: CMO Zoidberg, Garner, Terfin & Biolectra (+ more)
Date(s): Dec 2017 – Apr 2023
Runs: 356   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Casing ★★★★ 58>>

Super Rare Casing ★★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 28 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 27 runs.

Also, a run dropping only this item is expected
per 6,200 runs or so.

122.8Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Casing ★★★★
within 2 standard deviations
(~95.5% confidence):

97.78 — 164.89
>>
6.1
Rare Optronic Circuit ★★★ 211>>

Rare Optronic Circuit ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 130 runs or so.

33.7Statistical Strength: Very reliable

Range of average cost per
Rare Optronic Circuit ★★★
within 2 standard deviations
(~95.5% confidence):

30.04 — 38.49
>>
1.7
Uncommon Casing ★★ 405>>

Uncommon Casing ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

17.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

16.3 — 19.07
>>
0.9
Uncommon Subprocessor ★★ 394>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

18.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

16.73 — 19.64
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Evacuation Orders Epic
By: Middlehead, Elynduil, CMO Zoidberg & Dithay (+1 more)
Date(s): May 2018 – Jun 2018
Runs: 212   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Quantum Oscillator 104>>

Basic Quantum Oscillator

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 230 runs or so.

48.9Statistical Strength: Very reliable

Range of average cost per
Basic Quantum Oscillator
within 2 standard deviations
(~95.5% confidence):

41.48 — 59.63
>>
2
Super Rare Spices ★★★★ 52>>

Super Rare Spices ★★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 18 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 17 runs.

Also, a run dropping only this item is expected
per 1,800 runs or so.

97.9Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Spices ★★★★
within 2 standard deviations
(~95.5% confidence):

77.29 — 133.3
>>
4.1
Rare Furs ★★★ 238>>

Rare Furs ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

21.4Statistical Strength: Very reliable

Range of average cost per
Rare Furs ★★★
within 2 standard deviations
(~95.5% confidence):

19.39 — 23.82
>>
0.9
Uncommon Optronic Circuit ★★ 242>>

Uncommon Optronic Circuit ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

21Statistical Strength: Very reliable

Range of average cost per
Uncommon Optronic Circuit ★★
within 2 standard deviations
(~95.5% confidence):

19.09 — 23.39
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
902
32
994
34
1034
34
Crew XP 92 108 116
Training
XP
Warp 1
Warp 10
??
??
??
??
??
??
Credits
Credits
regular
Warp 1
1200
??
1500
??
1800
??