Evacuation Orders
Evacuation Orders [E8-M1] | |
---|---|
16 | 20 | 24 | |
Episode 8 - The Killing Syndrome | |
Mission 1st |
Type Away Missions |
Next > | |
Mission Rewards |
Evacuation Orders is the first mission in Episode 8, The Killing Syndrome. It takes place at Xindus in the Xindus system.
Mission Walkthrough
Evacuation Orders's Information | Evacuation Orders's Structure (Colors Info) | |
---|---|---|
Introduction: | Hirogen hunters are headed for Xindi space. Defend this Federation member against the invaders! | |
Cost: | 16 | 20 | 24 | |
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Organize Planetary Evacuation |
Optimize Evacuation Strategy A. |
Command 232 | 487 | 881 |
— | Trait bonus for tired crew: (+44 | +93 | +169)(+56 | +117 | +212) |
Basic Holoprogram Rare Polyalloy ★★★ Basic Holoprogram |
[Character] crafted a strategy to rescue at least a million Xindi. | |||||
Choice Failure Message | |||||
2. Solve Logistical Problems |
Attempt ot Maximize Resources A. |
Science 232 | 487 | 881 |
— | Trait bonus for tired crew: (+44 | +93 | +169)(+56 | +117 | +212) |
No Rewards at this Node |
[Character] has successfully computed a schedule and resources manifest for emergency evacuation transports to follow. | |||||
Choice Failure Message | |||||
Activate Reserve Transports B. |
Engineering 232 | 487 | 881 |
— | Trait bonus for tired crew: (+44 | +93 | +169)(+56 | +117 | +212) |
No Rewards at this Node | |
[Character] was able to bring several additional transport ships into service, doubling the number of evacuees. | |||||
Choice Failure Message | |||||
3. Consult With Planetary Officials |
Enlist Local Government A. |
Diplomacy 232 | 487 | 881 |
— | Trait bonus for tired crew: (+44 | +93 | +169)(+56 | +117 | +212) |
Uncommon Dominion Seal ★★ Basic Medical Experiment Basic Science Experiment |
[Character] was able to convince the local government to help with evacuation procedures. | |||||
Choice Failure Message | |||||
Impose Martial Law B. |
Command 232 | 487 | 881 |
Brutal | Trait bonus for tired crew: (+44 | +93 | +169)(+56 | +117 | +212) |
Uncommon Casing ★★ Uncommon Bloodwine ★★ Super Rare Casing ★★★★ | |
[Character]'s decisive action cut through the panic sweeping the planet and directed civilians to evacuation stations. | |||||
Choice Failure Message | |||||
4. Beam Up Refugees |
Bypass Transporter Safties A. |
Science 232 | 487 | 881 |
— | Trait bonus for tired crew: (+44 | +93 | +169)(+56 | +117 | +212) |
Uncommon Astrometric Chart ★★ Rare Synthesized Polymer ★★★ Super Rare Polyalloy ★★★★ |
[Character] pushed the transporter algorithms past their safety protocols to save the maximum number of Xindi. | |||||
Choice Failure Message | |||||
Our away team has successfully organized an efficient evacuation of a threatened Xindi planet. But the Hirogen will surely not be so easily dissuaded.... | |||||
Mission Failed Message |
Mission Rewards
Rare Rewards
- Basic Holoprogram
- Uncommon Casing ★★
- Uncommon Astrometric Chart ★★
- Common Dominion Seal ★
- Basic Medical Experiment
- Uncommon Bloodwine ★★
- Rare Polyalloy ★★★
- Rare Synthesized Polymer ★★★
- Basic Science Experiment
- Basic Holoprogram
- Super Rare Casing ★★★★
- Super Rare Polyalloy ★★★★
Standard Rewards
- Super Rare Database (Panel) ★★★★
- Rare Emitter Crystal ★★★
- Uncommon Isolinear Chips ★★
- Common Spices ★
- Basic Database (Panel)
- Super Rare Casing ★★★★
- Rare Optronic Circuit ★★★
- Uncommon Casing ★★
- Uncommon Subprocessor ★★
- Basic Quantum Oscillator
- Super Rare Spices ★★★★
- Rare Furs ★★★
- Uncommon Optronic Circuit ★★
Drop Chance
Mission tested: Evacuation Orders [edit]
| |||
By: Crunch, Siguard, Terfin & middlehead Date(s): Dec 2017 – Aug 2021 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Database (Panel) ★★★★ | 7>> Super Rare Database (Panel) ★★★★ Average (mean) runs per drop: 15 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
237.7Statistical Strength: Very unreliable Range of average cost per Super Rare Database (Panel) ★★★★ within 2 standard deviations (~95.5% confidence): 135.95 — 945.57>> |
14.9 |
Rare Emitter Crystal ★★★ | 7>> Rare Emitter Crystal ★★★ Average (mean) runs per drop: 15 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
237.7Statistical Strength: Very unreliable Range of average cost per Rare Emitter Crystal ★★★ within 2 standard deviations (~95.5% confidence): 135.95 — 945.57>> |
14.9 |
Uncommon Isolinear Chips ★★ | 87>> Uncommon Isolinear Chips ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.1Statistical Strength: Very reliable Range of average cost per Uncommon Isolinear Chips ★★ within 2 standard deviations (~95.5% confidence): 16.18 — 23.39>> |
1.2 |
Common Spices ★ | 118>> Common Spices ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.1Statistical Strength: Very reliable Range of average cost per Common Spices ★ within 2 standard deviations (~95.5% confidence): 12.31 — 16.5>> |
0.9 |
Basic Database (Panel) | 93>> Basic Database (Panel) Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17.9Statistical Strength: Very reliable Range of average cost per Basic Database (Panel) within 2 standard deviations (~95.5% confidence): 15.24 — 21.66>> |
1.1 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Evacuation Orders [edit]
| |||
By: CMO Zoidberg, Garner, Terfin & Biolectra (+ more) Date(s): Dec 2017 – Apr 2023 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Casing ★★★★ | 58>> Super Rare Casing ★★★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
122.8Statistical Strength: Fairly reliable Range of average cost per Super Rare Casing ★★★★ within 2 standard deviations (~95.5% confidence): 97.78 — 164.89>> |
6.1 |
Rare Optronic Circuit ★★★ | 211>> Rare Optronic Circuit ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
33.7Statistical Strength: Very reliable Range of average cost per Rare Optronic Circuit ★★★ within 2 standard deviations (~95.5% confidence): 30.04 — 38.49>> |
1.7 |
Uncommon Casing ★★ | 405>> Uncommon Casing ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17.6Statistical Strength: Very reliable Range of average cost per Uncommon Casing ★★ within 2 standard deviations (~95.5% confidence): 16.3 — 19.07>> |
0.9 |
Uncommon Subprocessor ★★ | 394>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.1Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 16.73 — 19.64>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Evacuation Orders [edit]
| |||
By: Middlehead, Elynduil, CMO Zoidberg & Dithay (+1 more) Date(s): May 2018 – Jun 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Basic Quantum Oscillator | 104>> Basic Quantum Oscillator Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
48.9Statistical Strength: Very reliable Range of average cost per Basic Quantum Oscillator within 2 standard deviations (~95.5% confidence): 41.48 — 59.63>> |
2 |
Super Rare Spices ★★★★ | 52>> Super Rare Spices ★★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
97.9Statistical Strength: Fairly reliable Range of average cost per Super Rare Spices ★★★★ within 2 standard deviations (~95.5% confidence): 77.29 — 133.3>> |
4.1 |
Rare Furs ★★★ | 238>> Rare Furs ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.4Statistical Strength: Very reliable Range of average cost per Rare Furs ★★★ within 2 standard deviations (~95.5% confidence): 19.39 — 23.82>> |
0.9 |
Uncommon Optronic Circuit ★★ | 242>> Uncommon Optronic Circuit ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21Statistical Strength: Very reliable Range of average cost per Uncommon Optronic Circuit ★★ within 2 standard deviations (~95.5% confidence): 19.09 — 23.39>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
||||
---|---|---|---|---|
Capt XP | 1st-Run Repeat |
902 32 |
994 34 |
1034 34 |
Crew XP | 92 | 108 | 116 | |
Training XP |
Warp 1 Warp 10 |
?? ?? |
?? ?? |
?? ?? |
Credits |
regular Warp 1 |
1200 ?? |
1500 ?? |
1800 ?? |