Death's Endeavor
Death's Endeavor [E7-M13B] | |
---|---|
18 | 22 | 24 | |
Episode 7 - When Falcons Clash | |
Mission 13th |
Type Away Missions |
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Mission Rewards |
Death's Endeavor is the thirteenth mission in Episode 7, When Falcons Clash. It takes place at Remus in the Romulan System.
- This mission is only available if you choose Klingon-Cardassian Alliance Victory, otherwise the mission will be Garak's Gamble for choosing Romulan Star Empire Victory.
Mission Walkthrough
Death's Endeavor's Information | Death's Endeavor's Structure (Colors Info) | |
---|---|---|
Introduction: | Take out a Romulan prototype weapon of mass destruction, and help the Klingon-Cardassian Alliance decisively beat the Romulans it this region. | |
Cost: | 18 | 22 | 24 | |
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Beam Onto Scimitar |
Find the Scimitar's Shield Frequency A. |
Engineering 230 | 485 | 890 |
— | Trait bonus for tired crew: (+?? | +94 | +??)(+?? | +118 | +??) |
Common TR-580 Medical Tricorder ★ Uncommon Novel ★★ Rare Starfleet Uniform Pattern ★★★ |
[Character] successfully tuned the transporters to beam through the Scimitar's enhanced security shields. | |||||
Choice Failure Message | |||||
2. Divert Scimitar Security Forces |
Lead Diversionary Attack A. |
Security 230 | 485 | 890 |
Maverick or Inspiring |
Trait bonus for tired crew: (+44 | +94 | +??)(+56 | +118 | +??) |
Common Database (Panel) ★ Uncommon Clothing Pattern ★★ Uncommon Alcohol ★★ |
[Character] handily distracted the Romulan security forces long enough to let the team reach the thalaron generator. | |||||
Choice Failure Message | |||||
Interfere with Romulan Sensors B. |
Engineering 230 | 485 | 890 |
— | Trait bonus for tired crew: (+?? | +94 | +172)(+?? | +118 | +216) |
Common Emitter Crystal ★ Uncommon Expansion Module ★★ Uncommon Furs ★★ | |
[Character] successfully used a tricorder to send out pulses which blocked Romulan internal security sensors. | |||||
Choice Failure Message | |||||
3. Thwart Automated Defenses |
Hack In and Disable Systems A. |
Science 230 | 485 | 890 |
Choose 2.A | Trait bonus for tired crew: (+?? | +94 | +??)(+?? | +118 | +??) |
No Rewards at this Node |
With time bought by diversion, [Character] is able to elegantly shut down any automated defenses. | |||||
Choice Failure Message | |||||
Destroy System Power Grid B. |
Security 230 | 485 | 890 |
Choose 2.B | Trait bonus for tired crew: (+?? | +94 | +172)(+?? | +118 | +216) |
No Rewards at this Node | |
[Character] fires into the automated defense system's power grid, a blunt but effective solution. | |||||
[Character] misfires and hits life support instead! The crew quickly makes repairs before moving on. | |||||
4. Place Charges on Thalaron Generator |
Set Up Detpacks A. |
Engineering 230 | 485 | 890 |
— | Trait bonus for tired crew: (+?? | +94 | +??)(+?? | +118 | +??) |
Common Incense ★ Uncommon Isolinear Chips ★★ Uncommon Microconnector ★★ |
[Character] has skillfully placed the detpacks near the most vulnerable component of the thalaron generator. | |||||
Choice Failure Message | |||||
Our away team successfully boarded the Scimitar and planted explosives around the thalaron generator. We are ready to give the destruct order, but Regent Worf has advised us to wait for his arrival. | |||||
Mission Failed Message |
Mission Rewards
Rare Rewards
- Common Database (Panel) ★
- Common Emitter Crystal ★
- Common Incense ★
- Common TR-580 Medical Tricorder ★
- Uncommon Isolinear Chips ★★
- Uncommon Expansion Module ★★
- Uncommon Novel ★★
- Uncommon Clothing Pattern ★★
- Rare Starfleet Uniform Pattern ★★★
- Uncommon Alcohol ★★
- Uncommon Microconnector ★★
- Uncommon Furs ★★
Standard Rewards
- Super Rare Alcohol ★★★★
- Rare Polyalloy ★★★
- Uncommon Casing ★★
- Uncommon Isolinear Chips ★★
- Basic Furs
- Uncommon Combadge (DS9) ★★
- Rare Interlink ★★★
- Rare Subprocessor ★★★
- Uncommon Microconnector ★★
- Uncommon Combadge (DS9) ★★
- Basic Encoded Communique
- Super Rare Power Cell ★★★★
- Uncommon Spices ★★
Drop Chance
Mission tested: Death's Endeavor [edit]
| |||
By: Unclebean & Iknamur Date(s): May 2017 – May 2017 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Astrometric Chart ★★ | 26>> Uncommon Astrometric Chart ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
28.4Statistical Strength: Fairly reliable Range of average cost per Uncommon Astrometric Chart ★★ within 2 standard deviations (~95.5% confidence): 21.03 — 43.65>> |
1.6 |
Super Rare Interlink ★★★★ | 1>> Super Rare Interlink ★★★★ Average (mean) runs per drop: 41 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
738.0Statistical Strength: Nearly useless Range of average cost per Super Rare Interlink ★★★★ within 2 standard deviations (~95.5% confidence): 246 — Infinity>> |
41 |
Rare Subprocessor ★★★ | 7>> Rare Subprocessor ★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
105.4Statistical Strength: Very unreliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 60.69 — 401.03>> |
5.9 |
Common Interlink ★ | 43>> Common Interlink ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17.2Statistical Strength: Fairly reliable Range of average cost per Common Interlink ★ within 2 standard deviations (~95.5% confidence): 13.76 — 22.79>> |
1 |
Basic Power Cell | 46>> Basic Power Cell Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16Statistical Strength: Fairly reliable Range of average cost per Basic Power Cell within 2 standard deviations (~95.5% confidence): 13 — 20.95>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Death's Endeavor [edit]
| |||
By: Unclebean Date(s): May 2017 – May 2017 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Combadge (DS9) ★★ | 1>>Unable to display streak info |
22.0Statistical Strength: Nearly useless Range of average cost per Uncommon Combadge (DS9) ★★ within 2 standard deviations (~95.5% confidence): 7.33 — Infinity>> |
1 |
Rare Interlink ★★★ | 0>>Unable to display streak info |
Missing: total units | Missing: total units |
Rare Subprocessor ★★★ | 0>>Unable to display streak info |
Missing: total units | Missing: total units |
Uncommon Microconnector ★★ | 2>>Unable to display streak info |
11.0Statistical Strength: Nearly useless Range of average cost per Uncommon Microconnector ★★ within 2 standard deviations (~95.5% confidence): 5.5 — Infinity>> |
0.5 |
Average cost per unit assumes 3 standard rewards per run. Please Do NOT include results from "Double-Up" Adwarps. Double-Up results are not random and will skew results. Warning 2: Above results flagged as preliminary due to small sample size. |
Mission tested: Death's Endeavor [edit]
| |||
By: Iknamur, CMO Zoidberg & Terfin Date(s): May 2017 – January 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Combadge (DS9) ★★ | 199>> Uncommon Combadge (DS9) ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.1Statistical Strength: Very reliable Range of average cost per Uncommon Combadge (DS9) ★★ within 2 standard deviations (~95.5% confidence): 18.14 — 22.63>> |
0.8 |
Basic Encoded Communique | 66>> Basic Encoded Communique Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
60.7Statistical Strength: Fairly reliable Range of average cost per Basic Encoded Communique within 2 standard deviations (~95.5% confidence): 49.39 — 78.83>> |
2.5 |
Super Rare Power Cell ★★★★ | 43>> Super Rare Power Cell ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
93.2Statistical Strength: Fairly reliable Range of average cost per Super Rare Power Cell ★★★★ within 2 standard deviations (~95.5% confidence): 72.15 — 131.63>> |
3.9 |
Uncommon Spices ★★ | 193>> Uncommon Spices ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.8Statistical Strength: Very reliable Range of average cost per Uncommon Spices ★★ within 2 standard deviations (~95.5% confidence): 18.66 — 23.41>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
||||
---|---|---|---|---|
Capt XP | 1st-Run Repeat |
963 33 |
# # |
# # |
Crew XP | 100 | # | # | |
Training XP |
Warp 1 Warp 10 |
? ? |
? ? |
? ? |
Credits |
regular Warp 1 |
1352 ? |
? ? |
? ? |