Death's Endeavor

From Star Trek Timelines
Jump to navigation Jump to search
Death's Endeavor
[E7-M13B]
AT-Deflector Dish-First Contact.png
Chroniton 18 | 22 | 24
Episode
7 - When Falcons Clash
Mission
13th
Type
Away Missions
< Prev
Mission Rewards

Death's Endeavor is the thirteenth mission in Episode 7, When Falcons Clash. It takes place at Remus in the Romulan System.

Mission Walkthrough

  Death's Endeavor's Information Death's Endeavor's Structure (Colors Info)
Introduction: Take out a Romulan prototype weapon of mass destruction, and help the Klingon-Cardassian Alliance decisively beat the Romulans it this region.
Death's Endeavor structure.png
Chroniton Cost: 18 | 22 | 24 Chroniton
Suggested
Traits
:
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Beam Onto Scimitar
Find the Scimitar's Shield Frequency
A. AT-Deflector Dish-First Contact.png
Engineering Engineering
230 | 485 | 890
Trait bonus for tired crew:
(+?? | +94 | +??)
(+?? | +118 | +??)
Common TR-580 Medical Tricorder
Uncommon Novel ★★
Rare Starfleet Uniform Pattern ★★★
[Character]⁠ successfully tuned the transporters to beam through the Scimitar's enhanced security shields.
Choice Failure Message
2.
Divert Scimitar Security Forces
Lead Diversionary Attack
A. AT-Corridor Battle-First Contact.png
Security Security
230 | 485 | 890
Maverick
or
Inspiring
Trait bonus for tired crew:
(+44 | +94 | +??)
(+56 | +118 | +??)
Common Database (Panel)
Uncommon Clothing Pattern ★★
Uncommon Alcohol ★★
[Character]⁠ handily distracted the Romulan security forces long enough to let the team reach the thalaron generator.
Choice Failure Message
Interfere with Romulan Sensors
B. AT-Sabotage Cardassians.png
Engineering Engineering
230 | 485 | 890
Trait bonus for tired crew:
(+?? | +94 | +172)
(+?? | +118 | +216)
Common Emitter Crystal
Uncommon Expansion Module ★★
Uncommon Furs ★★
[Character]⁠ successfully used a tricorder to send out pulses which blocked Romulan internal security sensors.
Choice Failure Message
3.
Thwart Automated Defenses
Hack In and Disable Systems
A. AT-Sabotage Cardassians.png
Science Science
230 | 485 | 890
Choose 2.A Trait bonus for tired crew:
(+?? | +94 | +??)
(+?? | +118 | +??)
No Rewards at this Node
With time bought by diversion, [Character]⁠ is able to elegantly shut down any automated defenses.
Choice Failure Message
Destroy System Power Grid
B. AT-Corridor Explosion.png
Security Security
230 | 485 | 890
Choose 2.B Trait bonus for tired crew:
(+?? | +94 | +172)
(+?? | +118 | +216)
No Rewards at this Node
[Character]⁠ fires into the automated defense system's power grid, a blunt but effective solution.
[Character]⁠ misfires and hits life support instead! The crew quickly makes repairs before moving on.
4.
Place Charges on Thalaron Generator
Set Up Detpacks
A. AT-Sabotage Warp Core.png
Engineering Engineering
230 | 485 | 890
Trait bonus for tired crew:
(+?? | +94 | +??)
(+?? | +118 | +??)
Common Incense
Uncommon Isolinear Chips ★★
Uncommon Microconnector ★★
[Character]⁠ has skillfully placed the detpacks near the most vulnerable component of the thalaron generator.
Choice Failure Message
Our away team successfully boarded the Scimitar and planted explosives around the thalaron generator. We are ready to give the destruct order, but Regent Worf has advised us to wait for his arrival.
Mission Failed Message


Mission Rewards

Rare Rewards

Rare Rewards
Normal
Elite
Epic

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Death's Endeavor Normal
By: Unclebean & Iknamur
Date(s): May 2017 – May 2017
Runs: 41   Cost/Run: 18 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Astrometric Chart ★★ 26>>

Uncommon Astrometric Chart ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 110 runs or so.

28.4Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Astrometric Chart ★★
within 2 standard deviations
(~95.5% confidence):

21.03 — 43.65
>>
1.6
Super Rare Interlink ★★★★ 1>>

Super Rare Interlink ★★★★

Average (mean) runs per drop: 41

Based on test averages, to get one more drop,
you may need to do another:

  • 29 runs in 50 percent of cases (median)
  • 95 runs in 10 percent of cases
  • 189 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 188 runs.

Also, a run dropping only this item is expected
per 1,900,000 runs or so.

738.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Interlink ★★★★
within 2 standard deviations
(~95.5% confidence):

246 — Infinity
>>
41
Rare Subprocessor ★★★ 7>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 27 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 26 runs.

Also, a run dropping only this item is expected
per 5,400 runs or so.

105.4Statistical Strength: Very unreliable

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

60.69 — 401.03
>>
5.9
Common Interlink 43>>

Common Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

17.2Statistical Strength: Fairly reliable

Range of average cost per
Common Interlink
within 2 standard deviations
(~95.5% confidence):

13.76 — 22.79
>>
1
Basic Power Cell 46>>

Basic Power Cell

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

16Statistical Strength: Fairly reliable

Range of average cost per
Basic Power Cell
within 2 standard deviations
(~95.5% confidence):

13 — 20.95
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Death's Endeavor Elite
By: Unclebean
Date(s): May 2017 – May 2017
Runs: 1   Cost/Run: 22 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Combadge (DS9) ★★ 1>>Unable to display streak info due to insufficient sample size. 22.0Statistical Strength: Nearly useless

Range of average cost per
Uncommon Combadge (DS9) ★★
within 2 standard deviations
(~95.5% confidence):

7.33 — Infinity
>>
1
Rare Interlink ★★★ 0>>Unable to display streak info due to insufficient sample size. Missing: total units Missing: total units
Rare Subprocessor ★★★ 0>>Unable to display streak info due to insufficient sample size. Missing: total units Missing: total units
Uncommon Microconnector ★★ 2>>Unable to display streak info due to insufficient sample size. 11.0Statistical Strength: Nearly useless

Range of average cost per
Uncommon Microconnector ★★
within 2 standard deviations
(~95.5% confidence):

5.5 — Infinity
>>
0.5
Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Warning 2: Above results flagged as preliminary due to small sample size.

Mission tested: Death's Endeavor Epic
By: Iknamur, CMO Zoidberg & Terfin
Date(s): May 2017 – January 2018
Runs: 167   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Combadge (DS9) ★★ 199>>

Uncommon Combadge (DS9) ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

20.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Combadge (DS9) ★★
within 2 standard deviations
(~95.5% confidence):

18.14 — 22.63
>>
0.8
Basic Encoded Communique 66>>

Basic Encoded Communique

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 440 runs or so.

60.7Statistical Strength: Fairly reliable

Range of average cost per
Basic Encoded Communique
within 2 standard deviations
(~95.5% confidence):

49.39 — 78.83
>>
2.5
Super Rare Power Cell ★★★★ 43>>

Super Rare Power Cell ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 18 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 17 runs.

Also, a run dropping only this item is expected
per 1,600 runs or so.

93.2Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Power Cell ★★★★
within 2 standard deviations
(~95.5% confidence):

72.15 — 131.63
>>
3.9
Uncommon Spices ★★ 193>>

Uncommon Spices ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

20.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Spices ★★
within 2 standard deviations
(~95.5% confidence):

18.66 — 23.41
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
963
33
#
#
#
#
Crew XP 100 # #
Training
XP
Warp 1
Warp 10
?
?
?
?
?
?
Credits
Credits
regular
Warp 1
1352
?
?
?
?
?