Pillage and Plunder
Pillage and Plunder [E1-M7] | |
---|---|
4 | 6 | 10 | |
Episode 1 - The Art of War | |
Mission 7th |
Type Away Missions |
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Mission Rewards |
Pillage and Plunder is the seventh mission in Episode 1, The Art of War. It takes place on K'lai Klinzhai in the Qo'noS system.
Mission Walkthrough
Pillage and Plunder's Information | Pillage and Plunder's Structure (Colors Info) | |||||||||||
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Introduction: | The Augments have raided the temporally restored House of Duras and kidnapped B'Etor! Help her sister Lursa stop them. |
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Cost: | 4 | 6 | 10 | |||||||||||
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Locate B'Etor and Augment Captors |
Visually ID Augments via Flyover A. |
Command 25 | 77 | 160 |
— | Trait bonus for tired crew: (+4 | +14 | +??)(+6 | +18 | +??) |
Basic Prime Directive Common Isolinear Chips ★ Uncommon Gold-Pressed Latinum ★★ |
[Character] maneuvers a shuttle over the cityscape and locates the fleeing Augments, with B'Etor in tow. | |||||
[Character] must perform several flyovers before the fleeing Augments (with B'Etor in tow) are spotted. | |||||
2. Prevent Augments from Boarding Shuttle |
Cut off Escape via Shuttle A. |
Command 25 | 77 | 160 |
Step 1.A Successful |
Trait bonus for tired crew: (+4 | +14 | +??)(+6 | +18 | +??) |
Basic Coffee Uncommon Astrometric Chart ★★ Uncommon Phaser Type 1 ★★ |
[Character] deftly lands on a street before the surprised Augments, who flee in a different direction. | |||||
Despite piloting skills, [Character] only manages to land near the Auguments, who flee in a different direction. | |||||
Stalk Augments and Ambush at Shuttle B. |
Security 25 | 77 | 160 |
— | Trait bonus for tired crew: (+4 | +14 | +??)(+6 | +18 | +??) |
Basic Security Codes Basic Security Codes Basic Security Codes | |
[Character] uses their security training to gain an upper hand! Nearly all the Augments are captured. | |||||
[Character] isn't in peak physical condition - several of the Augments break away and escape... | |||||
Disable Augment's Shuttle C. |
Engineering 25 | 77 | 160 |
— | Trait bonus for tired crew: (+4 | +14 | +??)(+6 | +18 | +??) |
Basic Starfleet Uniform (TOS) Uncommon Encoded Communique ★★ Uncommon 3d Chess Set ★★ | |
[Character] beats the Augments to their shuttle and disables key systems, preventing the majority of them from escaping. | |||||
[Character] is too slow and too inefficient. The Augments escape in their shuttle, all accounted for. | |||||
3. Intercept Augment Distress Signal |
Hijack Subspace Relay A. |
Engineering 25 | 77 | 160 |
Choose 2.A or 2.B |
Trait bonus for tired crew: (+4 | +14 | +??)(+6 | +18 | +??) |
No Rewards at this Node |
[Character] hijacks a subspace relay node to intercept a communication from the Augments, predicting their next move. | |||||
[Character] fails to properly hijack a subspace relay node. The Augment communication is garbled and costs the team time. | |||||
Filter Non-Augment Subspace Signals B. |
Science 25 | 77 | 160 |
— | Trait bonus for tired crew: (+4 | +14 | +??)(+6 | +18 | +??) |
No Rewards at this Node | |
[Character] successfully develops a technique to filter Augment communications, and determines their next destination. | |||||
[Character] is unable to filter Augment communications from others. It is difficult to predict what they'll do next. | |||||
4. Calm Lursa's Rampage |
Sedate Lursa A. |
Medicine 25 | 77 | 160 |
— | Trait bonus for tired crew: (+4 | +14 | +??)(+6 | +18 | +??) |
Basic Starfleet Uniform (DS9) Uncommon Hand Scanner ★★ Uncommon Field Rations ★★ |
With the away team's help, [Character] manages to sedate Lursa, despite the Augments' escape with her sister. | |||||
No sedative [Character] can create will stop Lursa. She is arrested, and the mission is a failure. | |||||
Calm Lursa B. |
Diplomacy 25 | 77 | 160 |
— | No trait bonuses. | Basic Prime Directive Uncommon Spring Wine ★★ Uncommon Isomodulator ★★ | |
[Character] finally stops Lursa from destroying her surroundings, despite the Augments' escape with her sister. | |||||
[Character] cannot stop Lursa's rampage and the authorities arrest her. The mission is a failure. | |||||
Although we prevented the majority of the Augments from escaping with important relics of the House of Duras, B'Etor herself was kidnapped. Perhaps her sister Lursa will have an idea of how to proceed... | |||||
The Augments have so far eluded our away team, potentially escaping with relics from the House of Duras and B'Etor herself. We must stop them before they escape Qo'noS. |
Mission Rewards
Standard Rewards
- Basic Synthesized Polymer
- Basic Database (Panel)
- Basic Security Reports
- Basic Writing PADD (TNG)
- Basic Combadge (TNG)
- Common Database (Panel) ★
- Basic Polyalloy
- Basic Bajoran PADD
- Basic Gravimetric Scanner
- Basic Pattern Enhancer
- Uncommon Gold-Pressed Latinum ★★
- Common Subprocessor ★
- Common Phase Pistol ★
- Basic Furs
- Basic Quantum Oscillator
- Jem'Hadar Fighter Schematic (x3)
Drop Chance
Mission tested: Pillage and Plunder [edit]
| |||
By: CodeHydro, Maltheser, Koba44 & Crunch (+ more) Date(s): May 2016 – Jan 2019 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Basic Combadge (TNG) | 1965>> Basic Combadge (TNG) Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
10.6Statistical Strength: Very reliable Range of average cost per Basic Combadge (TNG) within 2 standard deviations (~95.5% confidence): 10.14 — 11.03>> |
2.6 |
Basic Writing PADD (TNG) | 1964>> Basic Writing PADD (TNG) Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
10.6Statistical Strength: Very reliable Range of average cost per Basic Writing PADD (TNG) within 2 standard deviations (~95.5% confidence): 10.14 — 11.04>> |
2.6 |
Basic Security Reports | 3907>> Basic Security Reports Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
5.3Statistical Strength: Very reliable Range of average cost per Basic Security Reports within 2 standard deviations (~95.5% confidence): 5.17 — 5.47>> |
1.3 |
Basic Database (Panel) | 3848>> Basic Database (Panel) Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
5.4Statistical Strength: Very reliable Range of average cost per Basic Database (Panel) within 2 standard deviations (~95.5% confidence): 5.25 — 5.55>> |
1.3 |
Basic Synthesized Polymer | 3889>> Basic Synthesized Polymer Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
5.3Statistical Strength: Very reliable Range of average cost per Basic Synthesized Polymer within 2 standard deviations (~95.5% confidence): 5.19 — 5.49>> |
1.3 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Pillage and Plunder [edit]
| |||
By: Siguard, R'nali, Geo La Forge & CodeHydro (+ more) Date(s): June 2016 – Nov 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Basic Pattern Enhancer | 709>> Basic Pattern Enhancer Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.6Statistical Strength: Very reliable Range of average cost per Basic Pattern Enhancer within 2 standard deviations (~95.5% confidence): 7.1 — 8.08>> |
1.3 |
Basic Gravimetric Scanner | 673>> Basic Gravimetric Scanner Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
8Statistical Strength: Very reliable Range of average cost per Basic Gravimetric Scanner within 2 standard deviations (~95.5% confidence): 7.46 — 8.53>> |
1.3 |
Basic Bajoran PADD | 147>> Basic Bajoran PADD Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
36.5Statistical Strength: Very reliable Range of average cost per Basic Bajoran PADD within 2 standard deviations (~95.5% confidence): 31.41 — 43.41>> |
6.1 |
Common Database (Panel) ★ | 452>> Common Database (Panel) ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
11.9Statistical Strength: Very reliable Range of average cost per Common Database (Panel) ★ within 2 standard deviations (~95.5% confidence): 10.92 — 12.97>> |
2 |
Basic Polyalloy | 698>> Basic Polyalloy Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.7Statistical Strength: Very reliable Range of average cost per Basic Polyalloy within 2 standard deviations (~95.5% confidence): 7.21 — 8.21>> |
1.3 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Pillage and Plunder [edit]
| |||
By: Treasigh, Joker41NAM, Darxide & Crunch (+ more) Date(s): Mar 2017 – Oct 2021 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Jem'Hadar Fighter Schematic (x3) | 171>>
Average (mean) runs per x3 drop: 6 Based on test averages, to get one more x3 drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17.8Statistical Strength: Fairly reliable Range of average cost per Jem'Hadar Fighter Schematic within 2 standard deviations (~95.5% confidence): 14.15 — 23.92>> |
1.8 |
Common Phase Pistol ★ | 126>> Common Phase Pistol ★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
24.1Statistical Strength: Very reliable Range of average cost per Common Phase Pistol ★ within 2 standard deviations (~95.5% confidence): 20.7 — 28.91>> |
2.4 |
Basic Quantum Oscillator | 66>> Basic Quantum Oscillator Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
46.1Statistical Strength: Fairly reliable Range of average cost per Basic Quantum Oscillator within 2 standard deviations (~95.5% confidence): 37.23 — 60.39>> |
4.6 |
Uncommon Gold-Pressed Latinum ★★ | 48>> Uncommon Gold-Pressed Latinum ★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
63.3Statistical Strength: Fairly reliable Range of average cost per Uncommon Gold-Pressed Latinum ★★ within 2 standard deviations (~95.5% confidence): 49.44 — 88.1>> |
6.3 |
Common Subprocessor ★ | 268>> Common Subprocessor ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
11.3Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 10.29 — 12.64>> |
1.1 |
Basic Furs | 347>> Basic Furs Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
8.8Statistical Strength: Very reliable Range of average cost per Basic Furs within 2 standard deviations (~95.5% confidence): 8.08 — 9.57>> |
0.9
|
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. As this DropTest is likely affected, old data has been removed or commented out. |
Rare Rewards
- Basic Starfleet Uniform (DS9)
- Basic Starfleet Uniform (TOS)
- Basic Prime Directive
- Basic Prime Directive
- Basic Coffee
- Basic Security Codes
- Uncommon Spring Wine ★★
- Uncommon Hand Scanner ★★
- Uncommon Encoded Communique ★★
- Uncommon Astrometric Chart ★★
- Common Isolinear Chips ★
- Basic Security Codes
- Uncommon Field Rations ★★
- Uncommon Gold-Pressed Latinum ★★
- Uncommon Phaser Type 1 ★★
- Uncommon Isomodulator ★★
- Uncommon 3d Chess Set ★★
- Basic Security Codes
Other Rewards
Currency Rewards |
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---|---|---|---|---|
Capt XP | 1st-Run Repeat |
63 3 |
469 19 |
769 29 |
Crew XP | 12 | 44 | 72 | |
Training XP |
Warp 1 Warp 10 |
25 260 |
70 ? |
160 ? |
Credits |
regular Warp 1 |
300 210 |
452 315 |
752 525 |