Pillage and Plunder

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Pillage and Plunder [E1-M7]
AT-Starfleet Headquarters Meeting.png
Chroniton 4 | 6 | 10
Episode
1 - The Art of War
Mission
7th
Type
Away Missions
< Prev Next >
Mission Rewards

Pillage and Plunder is the seventh mission in Episode 1, The Art of War. It takes place on K'lai Klinzhai in the Qo'noS system.

Mission Walkthrough

  Pillage and Plunder's Information Pillage and Plunder's Structure (Colors Info)
Introduction: The Augments have raided the temporally restored House of Duras and kidnapped B'Etor!
Help her sister Lursa stop them.
Cut off Escape via Shuttle

Requires:
Step 1.A Successful

Rare Rewards:
Basic Coffee
Uncommon Astrometric Chart ★★
Uncommon Phaser Type 1 ★★

CommandCommon
Hijack Subspace RelayEngineering
Sedate Lursa

Rare Rewards:
Basic Starfleet Uniform (DS9)
Uncommon Hand Scanner ★★
Uncommon Field Rations ★★

MedicineCommon
Visually ID Augments via Flyover

Rare Rewards:
Basic Prime Directive
Common Isolinear Chips
Uncommon Gold-Pressed Latinum ★★

CommandCommon
Stalk Augments and Ambush at Shuttle

Rare Rewards:
Basic Security Codes
Basic Security Codes
Basic Security Codes

SecurityCommon
Filter Non-Augment Subspace SignalsScience
Calm Lursa

Rare Rewards:
Basic Prime Directive
Uncommon Spring Wine ★★
Uncommon Isomodulator ★★

DiplomacyCommon
Disable Augment's Shuttle

Rare Rewards:
Basic Starfleet Uniform (TOS)
Uncommon Encoded Communique ★★
Uncommon 3d Chess Set ★★

EngineeringCommon
Chroniton Cost: 4 | 6 | 10 Chroniton
Suggested
Traits
:
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Locate B'Etor and Augment Captors
Visually ID Augments via Flyover
A. AT-Starfleet Headquarters Meeting.png
Command Command
25 | 77 | 160
Trait bonus for tired crew:
(+4 | +14 | +??)
(+6 | +18 | +??)
No other traits provide a bonus.
Basic Prime Directive
Common Isolinear Chips
Uncommon Gold-Pressed Latinum ★★
[Character]⁠ maneuvers a shuttle over the cityscape and locates the fleeing Augments, with B'Etor in tow.
[Character]⁠ must perform several flyovers before the fleeing Augments (with B'Etor in tow) are spotted.
2.
Prevent Augments from Boarding Shuttle
Cut off Escape via Shuttle
A. AT-Shuttlecraft Under Attack.png
Command Command
25 | 77 | 160
Step 1.A
Successful
Trait bonus for tired crew:
(+4 | +14 | +??)
(+6 | +18 | +??)
No other traits provide a bonus.
Basic Coffee
Uncommon Astrometric Chart ★★
Uncommon Phaser Type 1 ★★
[Character]⁠ deftly lands on a street before the surprised Augments, who flee in a different direction.
Despite piloting skills, [Character]⁠ only manages to land near the Auguments, who flee in a different direction.
Stalk Augments and Ambush at Shuttle
B. AT-Andorians Chased By Federation.png
Security Security
25 | 77 | 160
Trait bonus for tired crew:
(+4 | +14 | +??)
(+6 | +18 | +??)
No other traits provide a bonus.
Basic Security Codes
Basic Security Codes
Basic Security Codes
[Character]⁠ uses their security training to gain an upper hand! Nearly all the Augments are captured.
[Character]⁠ isn't in peak physical condition - several of the Augments break away and escape...
Disable Augment's Shuttle
C. AT-Starfleet Headquarters Meeting.png
Engineering Engineering
25 | 77 | 160
Trait bonus for tired crew:
(+4 | +14 | +??)
(+6 | +18 | +??)
No other traits provide a bonus.
Basic Starfleet Uniform (TOS)
Uncommon Encoded Communique ★★
Uncommon 3d Chess Set ★★
[Character]⁠ beats the Augments to their shuttle and disables key systems, preventing the majority of them from escaping.
[Character]⁠ is too slow and too inefficient. The Augments escape in their shuttle, all accounted for.
3.
Intercept Augment Distress Signal
Hijack Subspace Relay
A. AT-Klingon Death Ritual.png
Engineering Engineering
25 | 77 | 160
Choose
2.A or 2.B
Trait bonus for tired crew:
(+4 | +14 | +??)
(+6 | +18 | +??)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ hijacks a subspace relay node to intercept a communication from the Augments, predicting their next move.
[Character]⁠ fails to properly hijack a subspace relay node. The Augment communication is garbled and costs the team time.
Filter Non-Augment Subspace Signals
B. AT-Astrometrics View-Generations.png
Science Science
25 | 77 | 160
Trait bonus for tired crew:
(+4 | +14 | +??)
(+6 | +18 | +??)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ successfully develops a technique to filter Augment communications, and determines their next destination.
[Character]⁠ is unable to filter Augment communications from others. It is difficult to predict what they'll do next.
4.
Calm Lursa's Rampage
Sedate Lursa
A. AT-Under Surgery.png
Medicine Medicine
25 | 77 | 160
Trait bonus for tired crew:
(+4 | +14 | +??)
(+6 | +18 | +??)
No other traits provide a bonus.
Basic Starfleet Uniform (DS9)
Uncommon Hand Scanner ★★
Uncommon Field Rations ★★
With the away team's help, [Character]⁠ manages to sedate Lursa, despite the Augments' escape with her sister.
No sedative [Character]⁠ can create will stop Lursa. She is arrested, and the mission is a failure.
Calm Lursa
B. AT-Klingon Warrior Arrested.png
Diplomacy Diplomacy
25 | 77 | 160
No trait bonuses. Basic Prime Directive
Uncommon Spring Wine ★★
Uncommon Isomodulator ★★
[Character]⁠ finally stops Lursa from destroying her surroundings, despite the Augments' escape with her sister.
[Character]⁠ cannot stop Lursa's rampage and the authorities arrest her. The mission is a failure.
Although we prevented the majority of the Augments from escaping with important relics of the House of Duras, B'Etor herself was kidnapped.
Perhaps her sister Lursa will have an idea of how to proceed...
The Augments have so far eluded our away team, potentially escaping with relics from the House of Duras and B'Etor herself.
We must stop them before they escape Qo'noS.


Mission Rewards

Standard Rewards

Drop Chance

Mission tested: Pillage and Plunder Normal
By: CodeHydro, Maltheser, Koba44 & Crunch (+ more)
Date(s): May 2016 – Jan 2019
Runs: 5191   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Combadge (TNG) 1965>>

Basic Combadge (TNG)

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 500 runs or so.

10.6Statistical Strength: Very reliable

Range of average cost per
Basic Combadge (TNG)
within 2 standard deviations
(~95.5% confidence):

10.14 — 11.03
>>
2.6
Basic Writing PADD (TNG) 1964>>

Basic Writing PADD (TNG)

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 500 runs or so.

10.6Statistical Strength: Very reliable

Range of average cost per
Basic Writing PADD (TNG)
within 2 standard deviations
(~95.5% confidence):

10.14 — 11.04
>>
2.6
Basic Security Reports 3907>>

Basic Security Reports

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 63 runs or so.

5.3Statistical Strength: Very reliable

Range of average cost per
Basic Security Reports
within 2 standard deviations
(~95.5% confidence):

5.17 — 5.47
>>
1.3
Basic Database (Panel) 3848>>

Basic Database (Panel)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 66 runs or so.

5.4Statistical Strength: Very reliable

Range of average cost per
Basic Database (Panel)
within 2 standard deviations
(~95.5% confidence):

5.25 — 5.55
>>
1.3
Basic Synthesized Polymer 3889>>

Basic Synthesized Polymer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 64 runs or so.

5.3Statistical Strength: Very reliable

Range of average cost per
Basic Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

5.19 — 5.49
>>
1.3

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Pillage and Plunder Elite
By: Siguard, R'nali, Geo La Forge & CodeHydro (+ more)
Date(s): June 2016 – Nov 2018
Runs: 893   Cost/Run: 6 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Pattern Enhancer 709>>

Basic Pattern Enhancer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 54 runs or so.

7.6Statistical Strength: Very reliable

Range of average cost per
Basic Pattern Enhancer
within 2 standard deviations
(~95.5% confidence):

7.1 — 8.08
>>
1.3
Basic Gravimetric Scanner 673>>

Basic Gravimetric Scanner

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 63 runs or so.

8Statistical Strength: Very reliable

Range of average cost per
Basic Gravimetric Scanner
within 2 standard deviations
(~95.5% confidence):

7.46 — 8.53
>>
1.3
Basic Bajoran PADD 147>>

Basic Bajoran PADD

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 28 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 27 runs.

Also, a run dropping only this item is expected
per 6,100 runs or so.

36.5Statistical Strength: Very reliable

Range of average cost per
Basic Bajoran PADD
within 2 standard deviations
(~95.5% confidence):

31.41 — 43.41
>>
6.1
Common Database (Panel) 452>>

Common Database (Panel)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 210 runs or so.

11.9Statistical Strength: Very reliable

Range of average cost per
Common Database (Panel)
within 2 standard deviations
(~95.5% confidence):

10.92 — 12.97
>>
2
Basic Polyalloy 698>>

Basic Polyalloy

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 57 runs or so.

7.7Statistical Strength: Very reliable

Range of average cost per
Basic Polyalloy
within 2 standard deviations
(~95.5% confidence):

7.21 — 8.21
>>
1.3

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Pillage and Plunder Epic
By: Treasigh, Joker41NAM, Darxide & Crunch (+ more)
Date(s): Mar 2017 – Oct 2021
Runs: 304   Cost/Run: 10 Chroniton
Item Units Chroniton / unit Runs/Drop
Jem'Hadar Fighter Schematic (x3) 171>>

Jem'Hadar Fighter Schematic

Average (mean) runs per x3 drop: 6

Based on test averages, to get one more x3 drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 24 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 23 runs.

Also, a run dropping only this item is expected
per 4,100 runs or so.

17.8Statistical Strength: Fairly reliable

Range of average cost per
Jem'Hadar Fighter Schematic
within 2 standard deviations
(~95.5% confidence):

14.15 — 23.92
>>
1.8
Common Phase Pistol 126>>

Common Phase Pistol

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 380 runs or so.

24.1Statistical Strength: Very reliable

Range of average cost per
Common Phase Pistol
within 2 standard deviations
(~95.5% confidence):

20.7 — 28.91
>>
2.4
Basic Quantum Oscillator 66>>

Basic Quantum Oscillator

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 21 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 20 runs.

Also, a run dropping only this item is expected
per 2,600 runs or so.

46.1Statistical Strength: Fairly reliable

Range of average cost per
Basic Quantum Oscillator
within 2 standard deviations
(~95.5% confidence):

37.23 — 60.39
>>
4.6
Uncommon Gold-Pressed Latinum ★★ 48>>

Uncommon Gold-Pressed Latinum ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 29 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 28 runs.

Also, a run dropping only this item is expected
per 6,900 runs or so.

63.3Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Gold-Pressed Latinum ★★
within 2 standard deviations
(~95.5% confidence):

49.44 — 88.1
>>
6.3
Common Subprocessor 268>>

Common Subprocessor

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 39 runs or so.

11.3Statistical Strength: Very reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

10.29 — 12.64
>>
1.1
Basic Furs 347>>

Basic Furs

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

8.8Statistical Strength: Very reliable

Range of average cost per
Basic Furs
within 2 standard deviations
(~95.5% confidence):

8.08 — 9.57
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. As this DropTest is likely affected, old data has been removed or commented out.
The old costs/unit were: 47.5, 19.3, 57.0, 45.6, 11.6 and 8.6.


Rare Rewards

Rare Rewards
Elite
Epic

Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
63
3
469
19
769
29
Crew XP 12 44 72
Training
XP
Warp 1
Warp 10
25
260
70
?
160
?
Credits
Credits
regular
Warp 1
300
210
452
315
752
525