A Time of Morn-ing
A Time of Morn-ing [DE-M4] | |
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4 | 6 | 8 | |
Distress Calls The Delphic Expanse | |
Mission 4th |
Type Away Team |
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Mission Rewards |
A Time of Morn-ing is the fourth distress call in The Delphic Expanse. It takes place at Cardassia IV in the Cardassian System.
Mission Walkthrough
A Time of Morn-ing's Information | A Time of Morn-ing's Structure (Colors Info) | |
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Introduction: | A Lissepian vessel is pursuing a Lurian named Morn, demanding your help in returning the latinum he stole in the Lissepian Mother's Day Heist. |
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Cost: | 4 | 6 | 8 | |
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Offer to Mediate Dispute with Morn |
Answer Lissepian Ultimatum A. |
Diplomacy 35 | 49 | 70 |
— | Trait bonus for tired crew: (+6 | +8 | +12)(+8 | +11 | +16) |
Common Civilian Command Clothing ★ Common Alcohol ★ Rare Encoded Communique ★★★ |
[Character] has bought some additional time by rejecting the Lissepian ultimatum and interposing as arbiter. | |||||
[Character] failed to impress the Lissepian cruiser captain. A battle may break out when the ultimatum expires. | |||||
2. Discover what Morn is Hiding |
Deep Scan Morn for Contraband A. |
Science 35 | 49 | 70 |
— | Trait bonus for tired crew: (+6 | +8 | +12)(+8 | +11 | +16) |
No Rewards at this Node |
[Character] detected a great amount of latinum hidden in Morn's stomach, despite Morn's efforts to block the scan. | |||||
[Character] failed to pick up anything particularly unusual while scanning More, hampering your investigation. | |||||
Examine Morn's Physical Reactions B. |
Medicine 35 | 49 | 70 |
— | Trait bonus for tired crew: (+6 | +8 | +12)(+8 | +11 | +16) |
No Rewards at this Node | |
[Character] discovered that Morn is hiding the latinum in his stomach, which is having negative effects on his health. | |||||
[Character]'s medical examination of Morn failed to turn up anything useful. | |||||
Review Morn's Transporter Log C. |
Engineering 35 | 49 | 70 |
— | Trait bonus for tired crew: (+6 | +8 | +12)(+8 | +11 | +16) |
No Rewards at this Node | |
[Character] figured out from the transporter log that a cache of latinum was beamed over with Morn... inside his body. | |||||
[Character] failed to learn anything new from Morn's transporter log. The investigation seems to be stymied. | |||||
3. Determine Morn's Culpability in Theft |
Research Morn's Past A. |
Command 35 | 49 | 70 |
Choose 2.A or 2.B |
Trait bonus for tired crew: (+6 | +8 | +12)(+8 | +11 | +16) |
No Rewards at this Node |
[Character] learned of Morn's role in the Lissepian Mother's Day Heist from the computer. | |||||
[Character] failed to find references to Morn's theft in the historical files. | |||||
Interrogate Morn B. |
Security 35 | 49 | 70 |
— | Trait bonus for tired crew: (+6 | +8 | +12)(+8 | +11 | +16) |
No Rewards at this Node | |
[Character] got Morn to break down and admit his role in the Lissepian Mother's Day Heist, and to cooperate. | |||||
[Character] failed to induce Morn to abandon his secrecy over the missing Lissepian latinum. | |||||
Use Truth Serum on Morn C. |
Medicine 35 | 49 | 70 |
Choose 2.C | Trait bonus for tired crew: (+6 | +8 | +12)(+8 | +11 | +16) |
No Rewards at this Node | |
[Character] was able to concoct a truth serum that worked on Lurians like Morn. | |||||
[Character] was unable to find a truth serum that was effective with Morn's neurological system. | |||||
4. Deal With the Lissepians |
Research Lissepian Psychology A. |
Medicine 35 | 49 | 70 |
Choose 3.A or 3.C |
Trait bonus for tired crew: (+6 | +8 | +12)(+8 | +11 | +16) |
Common Klingon PADD ★ Common Plasma Rifle ★ Uncommon Synthesized Polymer ★★ |
[Character] has offered some useful insights for dealing with the Lissepians. | |||||
[Character] has failed to come up with anything that might help the away team better deal with the Lissepians. | |||||
Confront the Lissepians B. |
Diplomacy 35 | 49 | 70 |
— | Trait bonus for tired crew: (+6 | +8 | +12)(+8 | +11 | +16) |
Common Neurocortical Monitor ★ Uncommon Starfleet Uniform Pattern ★★ Uncommon Great Material Continuum Texts ★★ | |
[Character] was able to expose the flaws in the Lissepian indictment of Morn in a way that made sense to them. | |||||
[Character] only made the Lissepians angrier. They now accuse the away team of stalling. | |||||
5. Resolve Matter of the Stolen Latinum |
Pressure Morn to Return Latinum A. |
Security 35 | 49 | 70 |
— | Trait bonus for tired crew: (+6 | +8 | +12)(+8 | +11 | +16) |
Common Pancakes ★ Common Starfleet Uniform Pattern ★ Common Raktajino ★ |
[Character] convinced Morn to unburden himself of the stolen latinum, and return it to the Lissepians. | |||||
[Character] failed to convince Morn to hand over the stolen latinum to the Lissepians. | |||||
Propose Extradition Procedures B. |
Diplomacy 35 | 49 | 70 |
Diplomat or Communicator |
Trait bonus for tired crew: (+6 | +8 | +12)(+8 | +11 | +16) |
Common EM Pistol ★ Uncommon Starfleet Uniform Pattern ★★ Common TR-580 Medical Tricorder ★ | |
[Character] deftly maneuvered the Lissepians into agreeing to extradite Morn rather than risk a battle. | |||||
[Character] failed to get the Lissepians to agree to an extradition protocol. Further incidents with them seem likely. | |||||
We successfully defused the crisis with the Lissepians, and saved Morn from an ignominious fate following the Lissepian Mother's Day Heist. | |||||
Morn escaped, and our away team failed to resolve the Lissepians' charges against Morn. The Lissepians now blame Starfleet over what they regard as our complicity in the latinum theft. |
Mission Rewards
Rare Rewards
- Common Civilian Command Clothing ★
- Common Klingon PADD ★
- Common Neurocortical Monitor ★
- Common Pancakes ★
- Common EM Pistol ★
- Uncommon Alcohol ★★
- Uncommon Starfleet Uniform Pattern ★★
- Uncommon Starfleet Uniform Pattern ★★
- Common Starfleet Uniform Pattern ★
- Common Plasma Rifle ★
- Rare Encoded Communique ★★★
- Uncommon Synthesized Polymer ★★
- Uncommon Great Material Continuum Texts ★★
- Common Raktajino ★
- Common TR-580 Medical Tricorder ★
Standard Rewards
- Common Desealing Rod ★
- Common Authorization Code ★
- Basic Starfleet Uniform (DS9)
- Basic Polyalloy
- Basic Duotronic Probe
- Common Subprocessor ★
- Basic Phaser Rifle (FILM)
- Basic Alcohol
- Basic Laser Beacon
- Basic Cardassian Monitor
- Uncommon Incense ★★
- Common Toolbox ★
- Common Synthesized Polymer ★
- Basic Isolinear Chips
Drop Chance
Mission tested: A Time of Morn-ing [edit]
| |||
By: Koba44, Crunch, Jauranna & LuxCal (+ more) Date(s): June 2016 – Jun 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Authorization Code ★ | 1258>> Common Authorization Code ★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.5Statistical Strength: Very reliable Range of average cost per Common Authorization Code ★ within 2 standard deviations (~95.5% confidence): 9 — 10>> |
2.4 |
Common Desealing Rod ★ | 1226>> Common Desealing Rod ★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.7Statistical Strength: Very reliable Range of average cost per Common Desealing Rod ★ within 2 standard deviations (~95.5% confidence): 9.23 — 10.27>> |
2.4 |
Basic Duotronic Probe | 383>> Basic Duotronic Probe Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
31.1Statistical Strength: Very reliable Range of average cost per Basic Duotronic Probe within 2 standard deviations (~95.5% confidence): 28.29 — 34.58>> |
7.8 |
Basic Starfleet Uniform (DS9) | 1168>> Basic Starfleet Uniform (DS9) Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
10.2Statistical Strength: Very reliable Range of average cost per Basic Starfleet Uniform (DS9) within 2 standard deviations (~95.5% confidence): 9.68 — 10.79>> |
2.6 |
Basic Polyalloy | 4905>> Basic Polyalloy Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
2.4Statistical Strength: Very reliable Range of average cost per Basic Polyalloy within 2 standard deviations (~95.5% confidence): 2.38 — 2.48>> |
0.6 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: A Time of Morn-ing [edit]
| |||
By: middlehead, Koba44, Treasigh & Crunch (+ more) Date(s): July 2016 – Mar 2022 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Basic Laser Beacon | 77>> Basic Laser Beacon Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
8.4Statistical Strength: Fairly reliable Range of average cost per Basic Laser Beacon within 2 standard deviations (~95.5% confidence): 7.02 — 10.51>> |
1.4 |
Basic Cardassian Monitor | 22>> Basic Cardassian Monitor Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
29.5Statistical Strength: Somewhat unreliable Range of average cost per Basic Cardassian Monitor within 2 standard deviations (~95.5% confidence): 20.86 — 50.12>> |
4.9 |
Basic Phaser Rifle (FILM) | 83>> Basic Phaser Rifle (FILM) Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.8Statistical Strength: Very reliable Range of average cost per Basic Phaser Rifle (FILM) within 2 standard deviations (~95.5% confidence): 6.56 — 9.63>> |
1.3 |
Common Subprocessor ★ | 45>> Common Subprocessor ★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.4Statistical Strength: Fairly reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 11.28 — 19.92>> |
2.4 |
Basic Alcohol | 97>> Basic Alcohol Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.7Statistical Strength: Very reliable Range of average cost per Basic Alcohol within 2 standard deviations (~95.5% confidence): 5.71 — 8.05>> |
1.1 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: A Time of Morn-ing [edit]
| |||
By: Captain deMarco, Crunch, Chapey & inorlive (+ more) Date(s): June 2016 – Apr 2019 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Toolbox ★ | 891>> Common Toolbox ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
13.9Statistical Strength: Very reliable Range of average cost per Common Toolbox ★ within 2 standard deviations (~95.5% confidence): 13.09 — 14.77>> |
1.7 |
Uncommon Incense ★★ | 398>> Uncommon Incense ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
31.1Statistical Strength: Very reliable Range of average cost per Uncommon Incense ★★ within 2 standard deviations (~95.5% confidence): 28.36 — 34.37>> |
3.9 |
Common Synthesized Polymer ★ | 1726>> Common Synthesized Polymer ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.2Statistical Strength: Very reliable Range of average cost per Common Synthesized Polymer ★ within 2 standard deviations (~95.5% confidence): 6.9 — 7.45>> |
0.9 |
Basic Isolinear Chips | 1623>> Basic Isolinear Chips Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.6Statistical Strength: Very reliable Range of average cost per Basic Isolinear Chips within 2 standard deviations (~95.5% confidence): 7.33 — 7.94>> |
1 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
||||
---|---|---|---|---|
Capt XP | 1st-Run Repeat |
42 2 |
386 16 |
656 26 |
Crew XP | 10 | 40 | 60 | |
Training XP at Warp 1+10 |
20 195 |
75 ? |
125 ? | |
Credits at Warp 1 |
300 210 |
450 315 |
600 420 |
Notes
- Communicator trait requirement option added to 5.B with May 2016 server update.