Smiles and Knives
Smiles and Knives [E4-M14B] | |
---|---|
10 | 16 | 22 | |
Episode 4 - Hostile Takeover | |
Mission 14th |
Type Away Team |
< Prev | |
Mission Rewards |
Smiles and Knives is the fourteenth mission in Episode 4, Hostile Takeover. It takes place on Volchok III in the Volchok system.
This mission is only available if you selected the Ferengi Traditionalist Victory. Otherwise you will run Putting the Free in Freedom for the Ferengi Alliance victory.
Mission Walkthrough
Smiles and Knives's Information | Smiles and Knives's Structure (Colors Info) | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Introduction: | Brunt has asked you help him frame Rom for an attempt on his life during peace talks. See that the plot succeeds. |
| |||||||||
Cost: | 10 | 16 | 22 | ||||||||||
Suggested Traits: |
|||||||||||
Notes: | To unlock this mission you must choose the Ferengi Traditionalists Victory in Episode 4. One node requires an Undercover Operative with Security. |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Smuggle in Rigged Weapon |
Replace Security Checkpoint A. |
Command 120 | 240 | 544 |
— | No trait bonuses. | Common Physiostimulator ★ Rare Microconnector ★★★ Super Rare Synthesized Polymer ★★★★ |
[Character] browbeats the security guards into manning the checkpoint, allowing only the rigged weapon through. | |||||
[Character] is overwhelmed by the volume of "personal protection" hidden on the diplomats and lets some slip by. | |||||
2. Prevent Real Assassination |
Screen Food for Poisons A. |
Medicine 120 | 240 | 544 |
— | No trait bonuses. | No Rewards at this Node |
[Character] detects several meals that had been tampered with and disposes of them without incident. | |||||
Choice Failure Message | |||||
Shadow Suspect Ferengi B. |
Command 120 | 240 | 544 |
— | No trait bonuses. | No Rewards at this Node | |
[Character] is able to keep a close eye on any Ferengi who wander from the main conference, ensuring they behave. | |||||
[Character] loses track of several Ferengi that leave the main conference. Whatever they're plotting goes unknown. | |||||
Pose as Decoy of Brunt C. |
Diplomacy 120 | 240 | 544 |
— | Trait bonus for tired crew: (+26 | +46 | +104)(+33 | +58 | +131) |
No Rewards at this Node | |
[Character] helps create a convincing cover for the assassin that has no one looking twice. | |||||
Choice Failure Message | |||||
3. Orchestrate Fake Assassination |
Trigger Haywire Security Protocols A. |
Engineering 120 | 240 | 544 |
— | Trait bonus for tired crew: (+26 | +46 | +104)(+33 | +58 | +131) |
Common Poisoned Drink ★ Basic Flux Coupler Super Rare Microconnector ★★★★ |
[Character] rewritten security protocol causes chaos, allowing the fake assassination to convince many. | |||||
The distraction created by [Character] only barely obfuscates the fake assassination attempt. Many are suspicious. | |||||
Sneak Assassin into Talks B. |
Security 120 | 240 | 544 |
Choose 2.B or 2.C
|
Trait bonus for tired crew: (+26 | +46 | +104)(+33 | +58 | +131) |
Ferengi D'Kora Marauder Schematic (x10) Uncommon Terran Sash ★★ Rare Q's Robes ★★★ | |
[Character] helps create a convincing cover for the assassin that has no one looking twice. | |||||
Choice Failure Message | |||||
4. Convince Attendees of Rom's Guilt |
Frame Rom for Murder A. |
Science 120 | 240 | 544 |
— | Trait bonus for tired crew: (+26 | +46 | +104)(+33 | +58 | +131) |
Basic Laser Scalpel Rare Opera ★★★ Uncommon Borg Exo-Plating ★★ |
[Character] is able to falsify evidence that ties Brunt's fake assassin back to Rom. | |||||
Choice Failure Message | |||||
We've succeeded in ensuring the safety of the attendees and throwing blame for the assassination attempt onto Rom. Now there's the matter of seeing to his arrest. | |||||
Mission Failed Message |
Mission Rewards
Rare Rewards
- Common Physiostimulator ★
- Common Poisoned Drink ★
- Basic Laser Scalpel
- Ferengi D'Kora Marauder Schematic (x10)
- Rare Opera ★★★
- Rare Microconnector ★★★
- Uncommon Terran Sash ★★
- Basic Flux Coupler
- Super Rare Microconnector ★★★★
- Super Rare Synthesized Polymer ★★★★
- Rare Q's Robes ★★★
- Uncommon Borg Exo-Plating ★★
Standard Rewards
- Rare Emitter Crystal ★★★
- Uncommon Combadge (DS9) ★★
- Uncommon Pattern Enhancer ★★
- Uncommon Sensor ★★
- Common Alcohol ★
- Klingon K'Vort Bird-of-Prey Schematic (x2)
- Super Rare Synthesized Polymer ★★★★
- Rare Isolinear Chips ★★★
- Uncommon Optronic Circuit ★★
- Common Clothing Pattern ★
- Basic Casing
- Super Rare Expansion Module ★★★★
- Rare Clothing Pattern ★★★
- Uncommon Incense ★★
- Uncommon Clothing Pattern ★★
Drop Chance
Mission tested: Smiles and Knives [edit]
| |||
By: Tygra Dax, Kesss, WaldoMag & Katoquro (+2 more) Date(s): June – October 2021 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Klingon K'Vort Bird-of-Prey Schematic (x2) | 54>> Klingon K'Vort Bird-of-Prey Schematic Average (mean) runs per x2 drop: 4 Based on test averages, to get one more x2 drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.5Statistical Strength: Fairly reliable Range of average cost per Klingon K'Vort Bird-of-Prey Schematic within 2 standard deviations (~95.5% confidence): 13.54 — 29.29>> |
1.9 |
Uncommon Combadge (DS9) ★★ | 11>> Uncommon Combadge (DS9) ★★ Average (mean) runs per drop: 10 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
90.9Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Combadge (DS9) ★★ within 2 standard deviations (~95.5% confidence): 57.07 — 223.28>> |
9.1 |
Uncommon Pattern Enhancer ★★ | 22>> Uncommon Pattern Enhancer ★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
45.5Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Pattern Enhancer ★★ within 2 standard deviations (~95.5% confidence): 32.21 — 77.19>> |
4.5 |
Rare Emitter Crystal ★★★ | 3>> Rare Emitter Crystal ★★★ Average (mean) runs per drop: 34 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
333.3Statistical Strength: Nearly useless Range of average cost per Rare Emitter Crystal ★★★ within 2 standard deviations (~95.5% confidence): 154.98 — Infinity>> |
33.3 |
Uncommon Sensor ★★ | 15>> Uncommon Sensor ★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
66.7Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Sensor ★★ within 2 standard deviations (~95.5% confidence): 44.32 — 134.45>> |
6.7 |
Common Alcohol ★ | 222>> Common Alcohol ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.5Statistical Strength: Very reliable Range of average cost per Common Alcohol ★ within 2 standard deviations (~95.5% confidence): 4.22 — 4.84>> |
0.5
|
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Smiles and Knives [edit]
| |||
By: WaldoMag & Iknamur Date(s): October 2016 - August 2017 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Synthesized Polymer ★★★★ | 2>> Super Rare Synthesized Polymer ★★★★ Average (mean) runs per drop: 32 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
504.0Statistical Strength: Nearly useless Range of average cost per Super Rare Synthesized Polymer ★★★★ within 2 standard deviations (~95.5% confidence): 209.09 — Infinity>> |
31.5 |
Rare Isolinear Chips ★★★ | 10>> Rare Isolinear Chips ★★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
100.8Statistical Strength: Somewhat unreliable Range of average cost per Rare Isolinear Chips ★★★ within 2 standard deviations (~95.5% confidence): 62.33 — 263.28>> |
6.3 |
Uncommon Optronic Circuit ★★ | 43>> Uncommon Optronic Circuit ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
23.4Statistical Strength: Fairly reliable Range of average cost per Uncommon Optronic Circuit ★★ within 2 standard deviations (~95.5% confidence): 18.48 — 32.06>> |
1.5 |
Common Clothing Pattern ★ | 73>> Common Clothing Pattern ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
13.8Statistical Strength: Very reliable Range of average cost per Common Clothing Pattern ★ within 2 standard deviations (~95.5% confidence): 11.66 — 16.92>> |
0.9 |
Basic Casing | 61>> Basic Casing Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.5Statistical Strength: Fairly reliable Range of average cost per Basic Casing within 2 standard deviations (~95.5% confidence): 13.64 — 20.95>> |
1 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Smiles and Knives [edit]
| |||
By: philsf Date(s): Oct 2019 – Oct 2019 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Expansion Module ★★★★ | 4>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
165.0Statistical Strength: Nearly useless Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 83.21 — 9706.79>> |
7.5 |
Rare Clothing Pattern ★★★ | 17>> Rare Clothing Pattern ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
38.8Statistical Strength: Somewhat unreliable Range of average cost per Rare Clothing Pattern ★★★ within 2 standard deviations (~95.5% confidence): 26.97 — 69.24>> |
1.8 |
Uncommon Incense ★★ | 36>> Uncommon Incense ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.3Statistical Strength: Fairly reliable Range of average cost per Uncommon Incense ★★ within 2 standard deviations (~95.5% confidence): 14.55 — 24.76>> |
0.8 |
Uncommon Clothing Pattern ★★ | 33>> Uncommon Clothing Pattern ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.0Statistical Strength: Fairly reliable Range of average cost per Uncommon Clothing Pattern ★★ within 2 standard deviations (~95.5% confidence): 15.64 — 27.72>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
||||
---|---|---|---|---|
Capt XP | 1st-Run Repeat |
748 29 |
# 33 |
# # |
Crew XP | 72 | # | # | |
Training XP |
Warp 1 Warp 10 |
160 ? |
? ? |
? ? |
Credits |
regular Warp 1 |
752 525 |
1200 ? |
? ? |
Notes
- As of May 21, 2016, the following bugged nodes have been fixed: